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Posts
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Joined
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Quote:Wait, what?It seems to be full of people <constantly> complaining that they cant farm the AE anymore.
** checks patch notes **
Oh, this?
Quote:Mission Architect
* Custom Critters: Rewards for Mastermind Boss Pets used as custom critters have been reduced.
Procedural question: can I say "laughably stupid" without getting banned? -
It's worth mentioning that low-level Tankers are regarded as particularly prone to endurance problems. As you level up and have more slots to use for end reduction, more powers, and do more damage, this problem will become less troublesome. Slotting for end reduction (especially frankenslotting) will help tons. As you level up you also get more inspiration slots (to use for blues or to combine into blues) and the chance to earn the passive endurance accolades (the Atlas Medallion in your mid-20s and eventually Portal Jockey late in your career).
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Why is WP the better set? IMHO Invuln is slightly stronger, although the difference is small enough that I regard them as roughly equal. WP is easier on the endurance for sure, though; but as Heraclea suggests, the Electric secondary helps there.
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Personally I'm all over the map on this one. I have:
- One level 50 tanker with Taunt six-slotted
- One level 50 Tanker without Taunt
- One level 47 Tanker without Taunt (pending a respec and might add it)
- One level 40 Tanker with Taunt AND Provoke, both minimally slotted (pending a respec and planning to drop Provoke)
- Several low-level Tankers who may or may not take it as they level
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It's worth noting that Taunt only affects 5 enemies and a Blaster's targeted AOE will affect 16. So even if you open with Taunt religiously, a large proportion of the enemies one fights on a team will not be affected by Taunt anyway unless the team waits through three cycles of Taunting and recharging before attacking.
Do your teams do that? -
The same problem exists in movies, politics, big business, literature, and most other fields of human endeavor. Laziness is easier than innovation, and tried-and-true is less scary for investors than novel ideas.
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Content-free post inserted solely under mistaken impression it is necessary to post in a thread to subscribe to it.
Subscription intended to be used to revive thread in distant future through the vile Necromantic arts. -
The last time this happened to me I was sure it wasn't the "SG mode" overriding my costume. Then, to my embarrassment, I went into the SG settings and saw that it indeed was exactly that. So do take a look.
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Quote:When they changed the animation speeds, it became roughly competitive...don't ask me for the figures, I can't find them right now. But as I recall, the best attacks in the set were Storm Kick, Crane Kick, Crippling Axe, in that order. I use it now, especially when I don't want the knockack from Crane; it's also good because the slow impedes runners (even LTs who are immune to its weak immobilize). But my 50 MA/SR Scrapper has more attacks than fit into an attack chain, so she has some extra "luxury" attacks she can use for special cases.I've always skipped Crippling Axe Kick. I didn't like the animation, but I was under the impression that it wasn't that great a power anyway given the animation time. Maybe I was wrong?
I love the lok of Thunder Kick. I love the sound. I really love the speed. The problem I had with Thunder Kick was that, even when using it just to finish off badly-damaged enemies, I almost always needed to kick them again anyway, with one of my big hitters which would have killed them outright all by itself, so it was like TK was costing me time instead of saving me time. Costing me time is even okay if something fun happens; but bouncing ineffectively off a minion didn't meet my definition of "something fun happening." So I took CAK instead. -
This is not actually a complaint. Back in the days when lots of people sent unsolicited invites to me to "pad" or "fill" their missions, it was very annoying; but those days are gone and it's been many moons since I was asked to fill on a farm.
The change allowing you to set the team difficulty for 1-8 players eliminated the need for fillers.
But just recently my 50s have started getting invites to "Join demon farm?" I'm not mad about it, as it seems to be just one guy (so far). I haven't even put him on ignore.
What I can't figure out is what's involved. Wouldn't a farmer set to +8 get fewer drops if there were other players on his team?
If it's just company he wants, he could chat in a global channel.
Anyone know what this is about? -
Squirrel tail please. Even though I let that name go after holding it for years.
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It seems unlikely anyone has emotional investment in protecting the specialness of Brawl. I guess it could be sort of deceptive in PVP since Brawl doesn't stun and Thunder Kick does...can...might stun. But that seems like a minor thing, and could always revert to the Thunder Kick animation in PVO zones, just like the current "minimal fx except in PVP zones" code for other powers.
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When tails come out, I will regret having released certain names back into the available pool on the server.
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Oh I know about the overlap. My problem is that I played this character a lot until about a month ago, and I recall his numbers varying between "50.xx % and 51.xx%," and now, despite no changes to the character's slotting, I am seeing it vary between "49.98% and 51.xx%" as if the bottom defense number is just slightly smaller. I only noticed it becasue it crosses the 50-percent round number breakpoint (i.e, what used to be 50-something is now 49.98%).
If no one else is seeing a fractional change in Inv's numbers, maybe I'm misremembering, and I'll have to write it off as my error. -
And the Steel Canyon Wentworth's is a short hop over the wall to the University with its crafting tables. if you can go vertical to get back over the wall and into WW, it works just fine (at least I have the GVE edition Jump Jet for this). Or you can run a little farther and work your way up the road switchbacks.
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Round pizza pie shield
Pizza-cutting tool (rotating disk) as a sword option
Tombstone/gravestone shield -
Saw about six of them (same names, I believe) in Portal Corp last night, all level 50 now. I got some screenies of their virtually empty badge lists just to amuse myself, but haven't uploaded same to a hosting site.
No vet badges, of course, which fits the theory they are throw-away accounts. -
I took a big hit (for me) last week despite being careful.
I tentatively entered a 7.55 million price on a recipe just to look at what the market fee would be, without actually placing the recipe up for sale. Then, keenly aware of the dangers of stray digits in the market interface, I backspaced over the number entirely, erasing it, and closed the window for that recipe (but not the market window itself).
Then I looked at stuff for a while and forgot there was any danger.
Then I decided to put some trashy white salvage up for sale at 15 each. A block of five of them. As I hit enter, I saw the unbelievable sum of 755,000,015 appear as the price. Somehow when I'd put my cursor in the salvage window and started typing a price, it remembered the unsaved, backspaced over, never cut-and-pasted sum and threw that in there too. God only knows why they'd write software that would do that.
So my listing fee was 188.75 million. Poof. Unlike the Hamster, I didn't even get a salvage item out of it; had to re-list the items and eat the fee (NOBODY is going to pay 755 million for a piece of white salvage!) I sold them for a tidy sum of around 100 total for all 5, which helped offset my recent loss. :P
I'm not a rich player, certainly not a 2-billion marketeer, and I've been trying to buy three specific purples for some time now. Thus losing 188 million really hurt. But what I hated far more was that I had gone to some trouble to backspace over my numbers and open a different item's price window, specifically to protect against accidentally entering the numbers. Bah! -
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Quote:Huh. There's been some kind of massive cultural shift recently?Quote:? Very confusing here - since I have been actively part of the community, PvPers are the first to report exploits that will be harmful to PvP.
Of thos hundreds and hundreds of encounters, I would estimate that roughly almost all were marked by a pronounced effort to exploit rules, situations, and game mechanics on the part of the people I encountered.
Sticking just to COH/V, aside from social engineering type exploitative behavior (asking a question and then attacking when you open the chat window, for example, or porting a newbie on your team into NPC enemies, lying outright about one's character in Arena matches, hospital camping) some example of game exploits fully embraced by the PVP community I have encountered include Hurricane-pinning, Teleporting-into-geometry, the use of HOs to enhance unintended properties, the Vengeance stacking bug, hopping to negate ground patches, PVP IO farming, and pretty much any and every other rules quirk you've ever heard of.
Right after the Arenas came out, I made level-limited games that I thought would keep players with HOs out (not realizing that it would not be obvious when a player auto-exemplared) because back then HOs gave markedly better bonuses than any SO (to each value, not just enhancing 2 or 3 values but enhancing them further). Castle himself said HOs would be important to PVP. In the game names and pre-game chat, I specified that I was looking for non-HOed players who were actually level 35 or whatever, and not exemplared 50s. These guys would agree to the match on sporting principles, cream me, then after they left I'd discover that they were indeed 50 when I saw them around the zone, or in some cases I'd ask, "how'd you shrug that off?" and they'd say, "HOs."
I realize your experiences may differ, but in the majority of player-to-player encounters that lasted long enough for me to realize they were even occurring, the other player(s) exploited the rules as much as they could and acted solely for immediate advantage in all other ways [i.e., socially], utterly without concern for sportsmanship, an interesting or fair fight, or any concern at all except to notch the kill at any cost (and then, all too often, be as unpleasantly rude and childish as possible in chat or broadcast. -
Quote:Huh. There's been some kind of massive cultural shift recently?Quote:? Very confusing here - since I have been actively part of the community, PvPers are the first to report exploits that will be harmful to PvP.
Of thos hundreds and hundreds of encounters, I would estimate that roughly almost all were marked by a pronounced effort to exploit rules, situations, and game mechanics on the part of the people I encountered.
Stucking just to COH/V, aside from social engineering type exploitive behavior (asking a question and then attacking when you open the chat window, for example, or porting a newbie on your team into NPC enemies, lying outright about one's character in Arena matches, hospital camping) some example of game exploits fully embraced by the PVP community I have encountered include Hurricane-pinning, Teleporting-into-geometry, the use of HOs to enhance unintended properties, the Vengeance stacking bug, PVP IO farming, and pretty much any and every other rules quirk you've ever heard of.
Right after the Arenas came out, I made level-limited games that I thought would keep players with HOs out (not realizing that it would not be obvious when a player auto-exemplared) because back then HOs gave markedly better bonuses than any SO (to each value, not just enhancing 2 or 3 values but enhancing them further). Castle himself said HOs would be important to PVP. In the game names and pre-game chat, I specified that I was looking for non-HOed players who were actually level 35 or whatever, and not exemplared 50s. These guys would agree to the match on sporting principles, cream me, then after they left I'd discover that they were indeed 50 when I saw them around the zone, or in some cases I'd ask, "how'd you shrug that off?" and they'd say, "HOs."
I realize your experiences may differ, but in the majority of player-to-player encounters that lasted long enough for me to realize they were even occurring, the other player(s) exploited the rules as much as they could and acted solely for immediate advantage in all other ways [i.e., socially], utterly without concern for sportsmanship, an interesting or fair fight, or any concern at all except to notch the kill at any cost (and then, all too often, be as unpleasantly rude and childish as possible in chat or broadcast. -
Has there been a change in the way Invincibility is calculated? I have been working on alts a bit and ignored my defense-built Invulnerability Tanker, but I thought I recall that his smashing and lethal defenses were at or over 50% with one foe in range of Invincibility (5% over the soft cap to give me a cushion against debuffs).
Just ran him around tonight and, with one foe in range, he is at 49.98% or 51.55% depending on the pulse. I think Invincibility is the likeliest candidate because the values for the other powers and IO set bonuses seem familiar (in particular, the energy defense without any buff from Invincibility is 39.95, which I think I remember exactly (because it felt weird being so close to a round number but missing it).
Am I just misremembering or is something different? -
Can you level pact more than just two characters yet? Last time I did anything with it, it was just one other character that you could form a pact with (thus two total in the pact).