Sailboat

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  1. Quote:
    Originally Posted by Centurion_A View Post
    bosses will get massive acc debuffs from my attacks.
    Nitpick: to-hit debuffs. The game isn't very precise about terminology, and sometimes says "acc debuff" on some powers, but you cannot debuff accuracy as it now exists in the game, just to-hit. Although, if you could, you could soft-cap for the best to-hit protection and then acc debuff to lower the chance of being hit even further. :P
  2. Quote:
    Originally Posted by streetlight View Post
    Incarnate content has a base 64% chance to hit, which raises the softcap for that content to 59%. They also have buffs and debuffs available to them that can adjust either your defense or their to-hit, so that 59% figure isn't always perfect. Also, all of that is pre-accuracy, which can vary for specific attacks and is impacted by the relative level of your opponent, the opponent's rank, and any relevant buffs.
    While you're correct that that is "pre-accuracy" (that is, the above does not take into account that accuracy will further increase their chance to hit you), you can't affect enemy accuracy, either by slotting more defense or by debuffing, so it's just an observation, not something you can build to mitigate.
  3. Quote:
    Originally Posted by Nihilii View Post
    Be warned that the suggestions forum has a few tenacious individuals that will open every topic just so they can say "no", with improbable argumentation. Don't let that stuff get to you, in this very game history has shown many suggestions that were loudly no'ed by some eventually got implemented.
    Man, that's not been my experience. Uuh...did I just open this topic and say "no?"
  4. Quote:
    Originally Posted by Centurion_A View Post
    Well, hell, I was going off of mids. Apologises all around. That is fantastic news.
    Ah, sorry, simulpost. I think it's possible to display it correctly in Mids, too, but I haven't looked. I have Phalanx Fighting on a Mids build and it's always shown me the defense I expect.
  5. Is this a character you've played a lot and are just setting up the final build for? Or is this more theoretical?

    Quote:
    Originally Posted by Centurion_A View Post
    EDIT: DOODER, it requires at least 1 ally. That is not an inherent softcap.
    Quote:
    Originally Posted by Centurion_A View Post
    If it supplies a BASE of 3.75% defense all of the time and then a bonus on top for 1 teamate that is huge. EDIT: Looks like it doesn't work that way.
    Quote:
    Originally Posted by Centurion_A View Post
    Really really want to verify that if I am out soloing with no teammates I still get the +3.75% bonus to phalanx fighting. EDIT: looks like it needs at least 1 ally. That is not going to work if I want a real softcap
    You keep posting like you've confirmed this somehow. What is making you think it works that way? Because I can confirm it works as tektronics and Amy_Amp say -- it gives you a fixed defense bonus even with no one else on your instanced map.

    Quote:
    Originally Posted by Amy_Amp View Post
    Is this not showing in game? That looks like a default 3.75% buff no matter what.
    Yep.

    Quote:
    Originally Posted by Centurion_A View Post
    Yeah, I have to throw out the odd Shadow Maul to make up the difference.
    Shadow Maul only hits/debuffs a max of 5 enemies. I recommend the soft cap, especially since you're so close already.

    Quote:
    Originally Posted by Centurion_A View Post
    As for true grit... resistance slotting I assume? How do yo uslot tough? Aegis for the Psionic IO?
    First and foremost, slot heal IOs for more hit points. It would be feasible to slot, say, 3 common heal IOs and then 3 of some resistance set for a small set bonus. Or 4 heal IOs from a set (try to hit the ED cap on heal enhancement though).

    Quote:
    Originally Posted by Centurion_A View Post
    Man. I figured the thing is being fired off every 5 seconds or so if I need it to for a 10% heal. I'm willing to concede the point and add a 6th slot for healing. Really like the 5-slot crushing impact, though. It does beastly damage
    Here your thinking is more in line with what I typically see recommended. I myself slot it as a pure attack and let the healing take care of itself.
  6. Quote:
    Originally Posted by Captain_Photon View Post
    Oh, I love this bio so much! Great job.
  7. Sailboat

    BS/SD Build help

    Quote:
    Originally Posted by The_Laughing_Man View Post
    Grant cover doesn't help you at all - only your team.
    Just a nitpick -- Grant Cover does give YOU defense debuff resistance (DDR), which helps keep your defense from bottoming out when facing a lot of debuffs, like fighting Romans. But it doesn't give you any actual defense, that's true.
  8. Quote:
    Originally Posted by Roderick View Post
    The softcap is ALWAYS 45% (except when dealing with enemies with +ToHit, which includes enemies higher level than you).

    PFF doesn't really benefit from enhancements. Defense only helps if you're dealing with +3 or higher enemies, since the value starts so high in the first place.
    Correction: enemies up to +5 levels higher than you do not change the soft cap. It's always 45% regardless of enemy level or rank (minion/LT/boss).

    That's an intentional change to the early system to make things fairer for defense-based characters.

    Higher-level foes do get a minor accuracy bonus, but your defense can't affect that, so although they do have a slightly higher chance to hit you, you can't change that by adding defense. Hence the term "soft" cap -- it's not a hard cap but since there's no point in going higher, it might as well be.

    Enemies +6 or more levels higher WILL start to punch through the soft cap, but since you can't fight them very effectively anyway, it's mostly moot, except for blundering into high level aggro or what have you.
  9. Sailboat

    AT for an Angel

    Quote:
    Originally Posted by Bright View Post
    I'd say Tank, myself... It hits both the "butt-kicking" and "Guardian" points.
    Mine's even ON Guardian.
  10. Sailboat

    East Coast Quake

    Update from Washington, DC:

    I'm on the 8th floor and there was a very slight lifting and fluttering feeling -- I instantly thought "big fire on the floors below me" -- and then a few seconds of shuddering vibration -- followed by a few seconds of sway as the building itself swayed a bit. The combination of a big adrenaline dump into my bloodstream and the side-to-side motion had my knees feeling like lead for a few minutes.

    The USGS says it was a 5.9 Richter, and a VII on the Modified Mercalli Intensity Scale. VII described thusly:

    Quote:
    Difficult to stand; furniture broken; damage negligible in building of good design and construction; slight to moderate in well-built ordinary structures; considerable damage in poorly built or badly designed structures; some chimneys broken. Noticed by people driving motor cars.
    That would indicate actual building damage might occur in poorly-built buildings -- and, in fact, several co-workers report the brick rooftop facing of a Subway sandwich shop crumbled and emergency crews are on the scene. I have not been outside yet to see it, but apparently there was some damage in Washington, DC.

    It switched on an unused security surveillance camera here, and some envelopes slid off a credenza in my office area, but that's all I saw in person.

    I work at a safety agency and there's a lot of professional interest in this event.
  11. Quote:
    Originally Posted by Microcosm View Post
    IMO with the set bonuses to softcap s/l, electric and dark should be the best all-around. I can't figure out what kind of holes you are talking about with a s/l softcapped electric, unless you gimped recharge on energize.
    Anything with defense debuffs, especially Cimerorans.
  12. Sailboat

    Scrappers Solo?

    I keenly feel the lack of AoE on Dark Melee Scrappers and in the case of /Shield, Shield Charge only partly offsets it.

    Everything else about the set is gangbusters, though -- if it had better AoE it would be grossly overpowered. It may feel a bit laborious leveling up, since you'll often be punching things one at a time...but when you get your first Soul Drain off in a crowd, paired with Against All Odds, you'll see what the fuss is about.

    Don't neglect to slot Siphon Life like an attack -- acc, damage and recharge. It's an okay self-heal but a fantastic, hard-hitting attack.
  13. Quote:
    Originally Posted by Mandu View Post
    Stormbringer is only unknown if you aren't really a geek, or even geekish. It's like not knowing who Deja Thoris or Grey Mouser are.
    Quote:
    Originally Posted by Thirty-Seven View Post
    I... have never heard of ANY of those things before this thread.
    You don't know the Gray Mouser?

    Don't walk, don't run -- use your mission port power to get to the library or bookstore and get some of Fritz Leiber's Swords... series of books.

    Fafhrd and the Gray Mouser are old-school swords&sorcery protagonists with a surprisingly modern, almost cynical, understanding of their world, as they resist being manipulated by the schemes of others. These are foundational texts in fantasy literature.

    Kids today... *shakes head*
  14. Sailboat

    AT for an Angel

    Quote:
    Originally Posted by Kangstor View Post
    Fire melee also looks good but if i remember correctly its swords look like a scimitar which fits eastern genie's rather than an angel.
    Fire melee can be customized to use either the scimitar-style fire sword or the bigger "plane of fire" sword used in the original Greater Fire Sword graphic. As an aside, angels -- especially warrior angels -- figure prominently in Koranic traditions too, for which the scimitar is perfect.
  15. Sailboat

    AT for an Angel

    My own fiery angel is a Fire/Fire/Pyre Tanker. No shield, but a flaming sword. Healing Flames recolored white as purifying holy fire.

    Also, Burn represents the ability to smite the ground so that it bursts into flames.
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    They just have to be level 47 or higher.

    If they are capable of dropping a reward of any kind, and it actually says level 47+ in the target window, they'll be able to drop purples.
    In case it's not obvious from what ClawsandEffect said, purple recipe drops are not dependent on relative level -- that's Incarnate Shards, iirc. They drop from enemies who are any absolute level of 47+..even if you're level 10 you can get purples if you're super-sidekicked and fighting 47+ enemies.

    In a sense, purples have always been droppable by enemies up to -3...assuming you're 50, that is.
  17. Quote:
    Originally Posted by Arcanaville View Post
    The canonical example often brought up as a good open powers system is the HERO system, aka Champions. But that system only works because human being can constantly adjust to is imbalances,
    Arcanaville is too polite to go all caps on people, but it's worthwhile to emphasize that system worked ONLY, ONLY because a human being was at the helm. And the rules book(s) were explicit on that point.

    Quote:
    Originally Posted by Arcanaville View Post
    more importantly because human GM can constantly toss challenges at the players that they are not optimized for and have no real ability to simply avoid. HERO would be a computerized disaster.
    Heh. Anecdote time. One of my campaigns had a pair of players who thought they were "logical" in ways others were not, and one time they declared that it "made no sense" to go where the bad guys were and fight on the bad guys' prepared home turf, so they refused. This wasn't the first time they'd basically refused to be motivated and tried to get the other players and GM (me) to bend over backwards to include them in the story -- despite the fact that, during character creation, I had emphasized that I required every player to provide me with his or her motivation for being a superhero, specifically to head off this sort of dilatory timewasting.

    So the entire team and I went into the other room and played out the night's adventure utterly without the players who did not want to be "tricked" into participating. They just hung out for hours wondering when we were going to come get them.

    The very best part is that the villains had delivered a fancy card to the superheroes' base stating their plans and daring the heroes to stop them. So afterward I could say, with literal accuracy, that these two wouldn't participate even with an engraved invitation.
  18. Quote:
    Originally Posted by False_Fiction_EU View Post
    The problem is that my Storm/Dark is a beast and it will probably make me look down on the other secondaries. Being able to PbAoE stun and immobilize the baddies is something I've learned to love, along with all the storm debuffing goodness.
    Storm has a PBAoE stun (Thunder Clap). It's a ranged, Targeted AoE stun that /Dark has (Dark Pit).
  19. Quote:
    Originally Posted by MajorPrankster View Post
    The books about Elric and Stormbringer are written by Moorecock
    From Wikipedia:

    Quote:
    Elric first appeared in print in Moorcock’s novella, "The Dreaming City" (Science Fantasy #47, June 1961)
    Quote:
    Originally Posted by Chyll View Post
    You'd know because they are classic fantasy stories, the first written before D&D was published and most before it got popular
    Indeed. D&D was first published in 1974.
  20. Sailboat

    Scrappers Solo?

    Quote:
    Originally Posted by Amy_Amp View Post
    Kin says "Hello." Kin is ST heavy with a fair amount of mitigation. It's very MA like in those regards as does the fact that when you "crit" with the tier 9, you get a special bonus out of it. Kin gets PS recharged, MA gets it's next attack to crit so if Dragon's Tail is even remotely useful people use that.
    Well, I haven't done anything with Kin yet, and the forum commentary seems to me to have run hot and cold on it. All I know about it for sure is it's noisy -- it sounds a little like the trash pickup guys throwing the cans around at 4:00 AM.
  21. Sailboat

    Scrappers Solo?

    If you're not increasing the spawn sizes with the difficulty setting, a Rad/Rad shouldn't be defeated TOO often once you've got SOs for the toggle debuffs. Accelerate Metabolism provides some small amount of help by shortening mezz, and the self heal should let you get away with carrying more breakfrees than I usually do on my characters, since you won't need as many greens.

    That said...the following is opinion, leavened by some experience playing and reading:

    Dual Blades, Martial Arts, and Katana are the prettiest primaries, in roughly that order.

    Spines, Claws, Electric, and high-level Dual Blades are the best AoE, followed not far behind by both sword sets...and with a special mention of Fire, which has only one AoE but it's the hardest-hitting, and half the damage is a good damage type to boot.

    Dark Melee, the sword sets, and Martial Arts give the most mitigation (so far -- the eventual introduction of War Mace and Battle Axe will give Scrappers new mitigation-heavy primaries).

    Dark Melee, Martial Arts, and Fire are the main sets people think of as single-target. All three are hard-hitting. The sword sets also do well here -- each ends with two essentially single-target heavy hitters, and Broadsword has a third very hard-hitting ST attack in Hack, which is matched by Katana's substantially smaller but blazingly fast Gambler's Cut. Spines and Electric Melee are actually not especially good at single-target, probably as a concession for being so good at AoE.

    I'll let someone else tackle the secondaries.
  22. My Granite Tanker was soloing Rikti Bombs today with Granite and Rooted running. That's a LOT knockback protection (20 points) AND Knockback resistance:

    Quote:
    Originally Posted by City of Data
    Rooted: RES(Knockback, Knockup) +10000% for 0.75s
    That's ten thousand percent resistance.

    I got knocked backward to land on my butt SEVERAL times. I'm sure unexploded bombs did it when they exploded; it's also possible that fresh bombs from the dropships, the dropship rays, or something else ALSO did it.

    I can understand them doing enough -knb to overcome the protection but the whole experience seemed pretty extreme. Is that knockback unresistable or something?
  23. The Damage Received channel in the combat spam seems awfully close in color to the Damage Inflicted, General Combat and Combat Warnings channels. One's orange, one's slightly pinker orange, one's orange with brighter highkights and one's red-orange.

    I'd like to advocate re-coloring these channels a bit, since they're often used together in a "Combat" tab, and it's particularly hard separating damage inflicted and received out of the flow of information.
    • Does this bother you at all, or is this too minor to complain about?
    • Should I treat this as a bug or a change, i.e., the Bug forum or the Suggestion forum?
    • Has it always been this way? I vaguely recall Damage Received being a bolder red, but that could be my imagination.
  24. Quote:
    Originally Posted by _Pine_ View Post
    The main reason why there are so many conflicting rules and standards in English is because it is an amalgamation of many different languages.
    "We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." -- James Nicoll
  25. Eh, Dechs is right -- it's not hard making Willpower strong to everything.