-
Posts
3613 -
Joined
-
Hospital fees on defeat?
"Carbon Tax" on Vet powers -- costs INF to use them? Is there a mechanic for burning influence like endurance usage? This one would tend to hit more established players at least.
Influence erodes over time? This one makes no sense in terms of inf as "currency," but perhaps does make sense in the original concept of influence/fame with the public for your visible acts. In keeping with the universal principle of "what have you done for me lately" Inf could gradually degrade as it sits unused. Up to the devs whether a sliding scale hitting the wealthier harder is used, or a fixed proportion, which would still loom larger if you were rich.
One possible downside to "erodes over time" might be that it would encourage spending in bursts -- earn a lot and use it right now before it starts to leak away. Would that be a disadvantage? -
[ QUOTE ]
*looks down at still-pert and upright Emerald Chesticles of DOOOM!*
[/ QUOTE ]
Pics or it didn't happen...? -
Wait a minute....almost all your tanks are EM and you want EM Scrappers...to reduce your boredom?
-
[ QUOTE ]
Neither was expensive but that may have more to do with your server's WW activity.
[/ QUOTE ]
Psst...nitpick...Wentworth's is cross-server -- everyone on all the servers is bidding and selling in the same pool. -
[ QUOTE ]
Jebe, when you say "soft cap," do you mean for Smashing/Lethal or some sort of positional build?
[/ QUOTE ]
'
If you don't already have a start on either positional or typed defenses, positional is offered by more sets and is probably cheaper. -
Yeah. What was funniest to me was the Blaster's apparent belief that a Controller with Radiant Aura would have romped through content that repeatedly felled Granite, Invulnerability, and Willpower Tankers fighting side-by-side. That may represent an all-time high in overvaluing healing.
-
[ QUOTE ]
[ QUOTE ]
I just checked it in-game. It does not give a bonus with no enemies around. I did it in the consignment house and saw no change in damage bonus or ToHit bonus, and the soul drain buff icon did not appear. The baseline buff, I believe, is similar to invulnerability's buff. It's better with one enemy around than it was before, but it does not activate unless there actually is another enemy around.
[/ QUOTE ]
That's funky. I specifically remember testing that out in the I13 beta and making sure it was still like that whenever I14 released.
[/ QUOTE ]
Or maybe it's the long-awaited Power Suppression in the consignment house?!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nah. -
End reduction in Dark Regeneration, the heal, is probably the best quality-of-life thing you can do. Ultimate fantasy is to have the targeted-heal set IO that steals endurance, I forget its name, but you'll always want lots of end reduction in DR no matter what.
-
[ QUOTE ]
Another option is the devs might not want people using it as a way to quickly travel between zones until the later half of the game.
[/ QUOTE ]
That's my guess. The danger of long-distance travel in high zones is part of being a baby character. Plus, Oro goes to Peregrine. Not providing easier access to PI for babies used to be a concern -- I guess MA has eclipsed that. -
You know, single-target Stalker attacks always crit from hide, but the AoE ones only do a certain percentage of the time. I wonder if that's behind the change -- to give a Spines Scrapper a reliably-critting hard-hitter?
-
Last night I joined an Architect mission team with a lot of Tanks -- at various points the team was three to five Tanks and one Blaster.
I asked if I could invite a friend, and while I was sending the /tell to my friend, the rest of the team went through the COT portal into the next room. And died.
A Willpower, Invulnerability, and Fire Tanker all went down hard from the custom foes. The enemies were level 40 and our level range was 38-40, mostly 40, so it wasn't the difficulty setting.
My friend the Stone Tanker joined, and while making his way to our position, drew aggro and was killed. Fair enough, maybe he wasn't traveling in Granite. Once he caught up with us, he turned on Granite and was good. I changed characters to a 39 Scrapper. The rest were all rested and recovered, and while my Scrapper navigated the hallways to join up, the team moved into the next area.
Boom, the WP, Inv, and Granite Tankers all went dead before my Scrapper caught up. I tried to pull just a few and quickly joined everyone at the hospital. Holy cow!
I don't know exactly what powers the bad guys had, but the mission creator (the team leader who invited us) said he'd beaten it with his Controller solo. I don't doubt this is possible -- a Controller can often hold/mezz the nasties before their debuffs go off, making things much easier.
The Blaster then pipes up, "Yeah, but did your Controller have a heal?
:P -
[ QUOTE ]
Oh, crap. I forgot that was still in that build!
[/ QUOTE ]
I'm sure you would have noticed when you got around to bidding for it. -
Dear Market Gurus:
Night before last I was looking at an IO recipe I actually wanted to use -- that is, not marketeering for money.
There was one available for sale at a level that suited me (mid-40s). The "last 5" had sold for:
3,400,000
1,100,000
1,100,000
** I forget **
** I forget **
But there were no bids at the moment, and one recipe in supply.
So I reflexively entered 5,500 and instantly bought the recipe.
Now I am having buyer's remorse. I could have made a smaller bid and gotten this recipe cheaper with a little bid creeping. Did I get ripped off?
Signed,
Cool Hand Fluke
----------------
I wrote this mostly because I found it amusing that I blundered into a deal like that, but it's worth noting that odd things happen in the market pretty frequently. Every once in a while I pick up a Mako's Bite for a few hundred, and stuff like that. Despite the best efforts of the Ebil, the market isn't always priced out of reach.
I later noticed several purchases after mine were for one or two million+, so my grab was purely random luck and not some price trend. -
Play money or not, I'd reconsider the single Hecatomb in Kick. You won't get much reward on investment there.
If it were me, I'd nudge my En/Neg resists to the cap if possible. -
Shockwave can be used tactically to achieve all sorts of things -- the power to move enemies is rare among melee heroes. It's also decent AoE.
Spin is amazing AoE damage over time, and can be used mindlessly whenever it's recharged.
Either is good...but like most powers in COH/V, they're even better stacked. Spin, Eviscerate, step away from wall, Shockwave them into the wall, Spin before they stand up. -
[ QUOTE ]
One part of your question might have been thinking that the Axe wouldn't cause a "draw" animation since you're already using "axes". I don't believe this is correct ... I think you draw the different axe when using Ghost Axe (can someone confirm?).
[/ QUOTE ]
Yes, it's not the same as the battle axe or any of the custom axes. You do draw it every time. -
[ QUOTE ]
The only time the Axe may be a better choice is when your character's primary damage type is Dark.
[/ QUOTE ]
Or when concept makes the axe irresistible. My ent-like animated tree character Raintree wields the veteran power axe to chop offending humans down to size. The tree coming at you with an axe just cried out to me when I was choosing the vet powers. -
Although there are workarounds, as described above, some official method of pushing the mission story text to the entire team would do more for the storyline aspect of the game, making the story clearer even for beginners and people who didn't realize they could see it, and therefore seems like a good idea.
-
I participated in Guardian's tanker craziness last night. While we did acceptably in the actual fight against the Tanker Tuesday AE mission, I felt that our snappy banter was in especially good form. I had a great time.
-
There's a solution here.
We can disable the security check, and force BeanPie to take every single call that comes in to NCSoft from someone who has a problem as a result of the change. And he'd have to monitor the forums 24/7 to catch any complaint threads.
That way there's no burden on the game's staff or the playerbase, and he can have his change.
He might not get as much playing time as he expects, though.
Until he's willing to do that, he's basically talking about imposing time and trouble costs on other people. If he's unwilling to do the work himself, he might find them unwilling to do it too. A conundrum indeed. -
So Resist Energies says in the info tab:
25.00% resistance to recovery rate on target Ignores buffs and enhancements unresistable
25.00% resistance to endurance on target Ignores buffs and enhancements unresistable
That, to me, looks like it resists recovery debuffs AND endurance drains/debuffs?
But the "debuff resistance" tab on the combat attributes monitor says:
Recovery Resistance 25%
and does not mention any protection against endurance drains.
Does it in fact help protect against drains like Sappers? -
Okay, finally got Test correctly updated. When I start it it hangs after I select a character -- cannot get into Test at all.
Oh well. -
I was posting this as the first reply when my internet connection dropped, so I saved the text. Here it is, for what it's worth:
No, you have it exactly backwards. Originally redraw was factored into the animations, so that drawing a weapon shortened the attack, and thus was no delay at all for the player.
Players THOUGHT that redraw delayed them, and they "learned to live with it," but it was explained several times by the Devs (BAB? Not sure) that it did not impact DPS.
This however resulted in a slight pause at the end of each animation. The animations were "choppy" with these distinct pauses.
Then the Devs changed the animations to speed them up and remove the annoying pause. They now flowed well when chained together, but now redraw really was a problem -- the "factored in" speeding up when drawing a weapon had been removed.
Players pretty universally liked the new smoother faster animations -- and had already come to expect redraw and take it into account when planning their moves.
So we more-or-less encouraged the Devs to ADD a redraw penalty that had never existed before, and are happy about it.
Weird, huh? -
[ QUOTE ]
thank you for your input,
[/ QUOTE ]
Just messin' with ya -- you can't have a SS/WP Tank because WP is a primary and SS isd a secondary for Tanks. I'm sure you're WP/SS and doing fine.