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Posts
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Got a Fortunata Hypnosis "chance for placate" (purple sleep set) IO last night. (33% chance to placate)
Does this have any utility? Is there much benefit to placating something you're putting to sleep? I guess it's okay for bosses. -
Does Energy Torrent in the Scrapper Body mastery Ancillary pool take Targeted AoE or PBAoE IO set types? Does it also take knockback sets? Anything else?
Thanks...never had it yet but contemplating taking it on a character. -
Last night, after the 7/15 patch, the orange "damage dealt" spam that pops up over the heads of enemies was popping up UNDER Malta auto turrets. It appeared over other Malta enemies as normal, but the summoned turrets showed the damage I did to them underneath the turret model, down toward the ground.
I couldn't stay online for real-world reasons, so I didn't get to test other groups, especially analogous units like Rikti Drones and Council Hoverbots, or other summons, like BP zombies or Outcast imps, so I don't know if this is unique to Malta turrets, to summonable foes, or to the hoverbot-type models.
It's by no means game-breaking, but it looks unintentional, so I thought I'd post it. -
Aren't you, consciously or not, making more work for the support team by using farm terms in your mission and then forcing them to read through it and think about it? There's a LOOOOOOOOT of work out there for them to go through, and you're adding to the burden.
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Oh, that. That's not nearly as interestiing.
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I'm no fan of the power-farming craze; I recognize the damage idiotically easy leveling is doing to the game's long-term health. However, I'm completely baffled by your comments about taunt and tanks. What do they have to do with the rest of your post?
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Isn't the drop rate on confuse/sleep purples even LOWER than a damage purple due to drop weighting? Or are purples unaffected by that?
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Are drops weighted? I thought it was just (merit and ticket) rolls that were weighted. -
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When the 5% def are available, they almost always sell for less than 10M.
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What freakin' set gives FIVE percent defense? No wonder you can't find any available. -
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I'd go with Martial Arts. Quick Recovery handles its relatively high end costs, and the stuns (Cobra Strike, Eagle's Claw and a chance in Storm Kick)
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Thunder Kick has the chance to stun (and it's low). Storm Kick has to settle for oodles of damage per animation second and an extra crit chance. -
Defense debuff resistance in SR is great -- 95% if you slot all the way up. Not sure what two-slotting your passives will do to that.
I'd say Build 1 no contest -- you still can do the Weaken combo, so if you get debuffed a bit, run Weaken to protect yourslef and the debuffs will wear off in a few seconds. And it has everything you want otherwise.
Hrm...I have a young DB/SR...this gives me ideas.
edit for clarity: My MA/SR runs around 47-48% and very rarely gets knocked below 45% by Cimeroran traitors...the defense recovers after a little bit. I toggle on Combat Jumping to help out a little (normally don't need to run it) and use my knowkdowns/knockbacks while I wait it out. If it gets bad enough (generally only against Possessed Scientists, whose Earthquake defense debuff is non-resistable, which might be a bug) I tap a purple -- and Build Up; killing them works well too! -
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I'm not really sure what "core game" even so much as stands for.
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My guess would be the OP is thinking of the game engine. -
What about slotting Kick with 4 Kinetic Crash IOs? You get 3 points of KNB resistance and you get 2.5% S/L resistance to stack with Tough and your shields.
I am looking at doing this and adding one KNB IO on my own Dark Scrapper. -
Have you tried frankenslotting for the best end reduction you can get without gimping your attacks and defenses? 4 Res/End IOs from different sets in each toggle, a bunch of damage/end/recharge and acc/end IOs in the attacks, and so on?
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I just call Marcus Valerius in Cimerora and grab a mission. No need to drop it later because it's timed and will expire by the time you get doing whatever it is you really want to do anyway.
also.. on some toons, I keep a mission from Daedalus open so I can use my mission transport power to get there really fast for ITF teams. lol
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You can use Oroborous similarly if you haven't already joined the team (common if it's a mixed hero/villain team). Take Oro portal, run to a crystal, sign up for a mission with a Roman contact, click crystal again to "port to contact," exit your Oro mission and join the ITF team. -
Complaints out of context are difficult to assess. We need enough data points to know what you're talking about.
Was this a custom boss in an Architect mission? Those have vastly different powers than bosses outside MA -- it's completely night and day. Not only do they have big attacks like Total Focus, and special things like Build-Up, they also can be set to higher difficulty, meaning they do way more base damage than regular bosses.
This is for the players who want special high-challenge fights. They're supposed to be that tough.
Naturally, hundreds of players designing MA missions either don't realize this, don't want their special characters to "lose," are poor judges of balance, or just get their kicks making the toughest foes possible, so MA missions are rife with these overpowered monstrosities, and it's easy to start thinking this is the "norm" when it's intended to be the most extreme case.
If it was NOT an Architect mission, please fill in more details -- your level, his level, your powersets, what sort of boss it was, whether you had your toggle defenses on -- no lie, I've seen players many times with no icons next to their name in the teamlist leap into spawns and die, then express anger, while I was trying to type out "Dude, are your shields turned on?" in chat.
I frequently see complaints that chat or teaming are broken...eventually to discover that the person is on a trial account. Or that a Tanker's mezz defense doesn't work...eventually to discover he's talking PVP and doesn't realize the rules are different there. And I see a TON of "my god this was so overpowered" comments that turn out to be about custom MA bosses, but the poster didn't tell us that at first.
And so on. Please give us enough context to assess your situation and possibly advise you, or if it's a misunderstanding, dispel the misunderstanding. -
If I don't currently have any missions, is there a way to see my difficulty setting without traveling to the Field Analyst? Normally I just look at my missions under the nav bar and it shows.
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Except the alternative of letting everyone get the shinies, letting every player have a reasonable (a loaded word, I know) chance of getting what they want. A shocking idea that a game should be FUN and not WORK, but as I've said before, other games already do the high-end powergamer-only loot thing. CoX was always great because it was a casual game. Introducing ultra-powerful loot wasnt the bad idea: making it ultra-rare was a terrible idea from what the game has always been.
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Everyone does get the shinies, if you mean an equal chance at them dropping. Everyone does get fabulously powerful enhancements easily available -- they're called SOs. You can get even more powerful enhancements that enable you to thrive against any content in the game -- almost as easily available: they're called IOs.
But to get the things intended to be very rare, no, you can't easily get them -- that would defeat their purpose.
I am of the opinion that the Devs did not design "very powerful" items and happen to make them very rare. Nobody needed more power than normal IOs give us.
It makes much more sense (from a "keeping you playing" perspective) to design ultra-rare things that are very hard to get -- and then they HAD to make them pretty powerful; otherwise no one would care if they were super hard to get but not any better then the easy-to-get stuff.
These things are a goal, something to aspire to. -
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So let me turn your question back on you: why should purples be exempt from the discussion of "balancing" issues?
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They're not saying they should be exempt. They're saying that "balance" is achieved through letting the market set prices. Theoretically an equilibrium price is eventually reached which reflects the true value players place on the item.
See, in theory, we all want it. How does one quantify who wants it more? Theoretically we all want it equally badly. How does the system allocate this scarce resource (scarce because it was intentionally designed to be scarce -- they wanted something to be rare)? I submit that "first come, first served" is unfair, and "random drops" is unsatisfying -- you're unlikely to ever get the one you want. "Willing to pay" is fair-ER, and a decent measure of differing levels of desire.
Everyone is on a semi-level playing field to earn cash -- it doesn't have to take a lot of logged-in playing time, and although people who were here first have a leg up, it's been shown a new person can make a billion in a month from scratch. What vet badge are you on?
So we are left with the imperfect, but better than the alternatives, market price method for allocating purples. -
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But I think it would be awesome if you could actually get mounts like a flying giant bird or a kick a** motorcycle (possibly flaming XD).
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If my motorcycle is going to be flaming, I want a "jump off and roll on the ground, slapping at my clothes frantically" emote. -
Not to beat an already-nerfed horse, but it was always strange to me from a game-theory perspective that the EM heavy-hitters were so fast-animating in the first place. I mean, here is the biggest pair of melee attacks in any set, including the single highest-damage melee attack in the game, AND they're a poorly-resisted damage type...AND they're both fast as hell? It just seemed like not giving much incentive for picking other sets (aside from the lack of AoE). Especially for PVP and certain sorts of power-gamers.
I'm not trying to call people names, I just thought it was an oddly lopsided design decision to give so many of the more attractive advantages to those attacks. -
You know, you can't make a particular purple IO drop. If you want a specific one, the odds are astronomical of getting that one any time soon. Or any time in the next few years, actually.
You can force specific IOs into your hands with merits, just by running task forces. You can random-roll IOs with Architect tickets.
But you can't get purple drops from the merit system, or from ticket rolls, period; and you can't get a specific one from drops either, in any mathematically significant likelihood.
But you CAN buy one with cash on the market.
Due to drop rates, not many of them become available on the market, and everything else in the game can be acquired through non-market, non-cash means. Theoretically the right purple on the market is worth an enormous amount of money, because that's really the only way you can get one, there aren't many, and everything else can be acquired in other, cash-free ways. If you want purples, they're the only thing you have to have money for, so in that sense at least, money exists only to buy purples. So of course it would take a lot to get one, bidding against someone else -- well, everyone else -- who's competing for the same purple.
Considering you can't get better IOs, and they last forever, I think they're undervalued, and have been for a long time.
For the record, I'm not saying this because I'm wealthy and buy all the purples I want. I've bought three purples ever, and the first two were confusion set pieces early on when demand was low for such sets. I have yet to recover financially from buying the third one, some weeks ago. -
I've seen one done as a <something>/Dual Blades Tank.
My favorite is a friend's character, Emp/Dark heroine named Nurse Feratu. -
When the Devs paired up typed defense, they matched Energy and Negative Energy, so that things that give Neg Energy defense now also give (plain old) Energy defense.
But I'm guessing they did not link these resistance types together for anything other than typed defense set bonuses, right? So sets that give Neg Energy resistance don't include Energy resistance now, right? Scirocco's Dervish set, for example, has always given 3.13% Negative Energy Resistance. It doesn't give any regular energy resistance? -
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Or move/try it in an AoE, while not an enormous benefit I slotted Call to the Sandman: Chance of Heal Self in Siren's Song and while one instance of the proc firing is meh, it will fairly frequently fires off on multiple foes at a time which is much less "meh"
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It's a ranged set proc -- can it even go into an AoE? Don't most of them not accept ranged sets? -
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Wait. I wasn't calling the OP anything. I think that the thread is a silly hoax because I'm expected to believe that he went from level six to level fifty (based on the OP's post history) in less than 48 hours, which I do not. I do believe you can go from 1-50 in a few weeks and know nothing about the game, in which case I'm sad because the game is pretty much screwed.
If in fact I'm wrong and he DID actually go from 1-50 in a couple of days, then I'm mad because the game is more broken than it ever has been, and that's saying something.
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Where've you been? This is been a hot point of debate since AE came out. It has hugely abusive farmability flaws. The worst was closed up, it allowed people to go from 1-50 in just a few hours. There are still a few pretty bad farming exploits, though. And they're being looked at by the devs. The trick is finding a way to close the exploits as fast as they're found without hurting the legit players.
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I've been around, I've just not been reading any threads with AE or Farm in the title. I seriously thought the 0-50 in a few days thing was hyperbole. Part of me still does. I've done an AE farm ingame maybe 3 times, and just didn't see what the big damn deal was, so I ignored it.
If the AE is really that exploitable, then IMO it's due to be deleted completely, or get as much of the nerf hammer as we got with the ED GDN AOE caps etc, because it is totally completely broken.
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Apparently it is that exploitable. Hence the farmrage and the angry farmers counter-raging.