Sailboat

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  1. Sailboat

    Slow-motion

    Quote:
    Originally Posted by Postagulous View Post
    Try following a street-walking NPC
    Please! This is a family game.
  2. Quote:
    Originally Posted by Aggelakis View Post
    You answered that in your second sentence. It's not a click-attack. It's a toggle.
    Well, I was replying to the guy who said "every attack in the game" is a click. If TK counts as an attack, it breaks that rule.

    edit: What I'm getting at is the definition of "attack" -- does it have to do damage?
  3. Quote:
    Originally Posted by Ironblade View Post
    On a Superstrength character, when Rage drops you have a 10,000% damage debuff. However, just as the vet attacks can not be buffed, they can't be debuffed either. They work at normal effectiveness while all your other attacks will be hitting for 1-2 points.
    And when you've got the 54-month vet reward, you have three of them, which pretty much fills up the 10-second crash period. It's like its own tiny little attack chain.
  4. Quote:
    Originally Posted by Muon_Neutrino View Post
    So, while I don't think there would be much difference with level 30 endmods, once you're able to slot level 50 endmods doing the following:

    Health: miracle unique, numina's unique
    Stamina: 2 level 50 endmods, perf shifter proc
    PP: 2 level 50 endmods, perf shifter proc

    would work out to about 0.305 end/s more recovery than the other setup (assuming about 112 max end and that I've done the math right). Of course, you're paying for a numina's and an extra performance shifter proc to get that, but if cost is no object, it would be superior.
    Thanks! It would be like those Willpower and Regen builds with 2 Perf Shifters. Which, I guess, could have THREE now, if they're Scrappers.

    And while I do get what you're suggesting, it's so weird that the +endurance bonuses make the Perf Shifter procs less valuable to this build, and the solution is to add more of them. :P
  5. Quote:
    Originally Posted by Geoff_NA View Post
    12) Pillar of Ice and Flame
    First Level Available: 25
    Location/Way to get it: Get Oroboros temp power (see Oroboros travel power) or just go to the one your Supergroup hopefully has in their base.
    Travel Ability: Select a story arc with a contact in the zone you want to go to. Once you've accepted the arc, re-click on the pillar, and it takes you directly to the contact. Handy ones include Sister Airlia(CoV) or Deadalus(CoH) in Cimerora. You can cancel the strike force/task force once you enter the zone. Of course this won’t work if you’re already on a Strike Force
    Note: This was actually my inspiration for making this guide. I know lots of veteran players who want to get to "out there" zones faster. This is especially handy for zones that take some effort to get to like Cimerora and I think the Shadow Shard or if you don't have easy access to all the SG teleporters.
    It's also very handy for Peregrine Island. The highest-level stuff all happens at the far end of the zone (where the Portal Corp. buildings are) from where you enter, even if using the base porter instead of the ferry. But Tina McIntire is on the far end of the zone right in Portal Court. When I want to go to the business end of PI, I take one of her arcs (unless I'm on a team), click and port to her, and cancel the arc, to skip motoring the length of PI.
  6. Quote:
    Originally Posted by Zombie Man View Post
    Just in case you don't know, that's a Dev-confirmed bug. It happens when you target an un-attackable object or NPC, such as a Wentworth employee. Hitting Escape clears the target window and your auto-power will start working again.

    Actually, I consider this a feature. Everyone with Healing Aura on auto and who rock the aura at the Market now have it automatically paused.
    Aw crud, that's a bug? It ought to count as a quality of life improvement.
  7. Quote:
    Originally Posted by Lightfoot View Post
    Hasten and Practiced Brawler are "click" powers, just like every attack in the game.
    Does Mind Control's Telekinesis count as an attack? It's a toggle area hold.
  8. Yeah, one consolation is that the axe is really very good for killing those annoying COT ghosts. Especially if your other damage type is primarily lethal.
  9. No Dark Regeneration? You're going to give me a case of the vapors! Dark Armor is a set built around, and powered by, Dark Regen in the same way a fighter aircraft is built around, and powered by, the best available engine. The resist toggles buy you time or the recharge to fix everything.

    I can see going for defense bonuses, but defense bonuses AND Dark Regen would make you vastly stronger. If you're not intentionally trying to avoid it, I recommend cramming it into your build somewhere (like as early as possible, level 16, or soon thereafter).
  10. It's even better than that, iirc. Typed by a mile.

    I built my Inv tanker without using Mids, which means I had to use a calculator, and I remember the number crunching.

    Tough Hide is 5% for Tankers, enhanceable to 7.8% at the ED cap. For some reason Red Tomax says it's to "Smashing" typed defense, but I am sure it covers all types except Psi.

    Invincibility with one foe in range gives 5% plus 1% for that foe, which is 9.36% at the ED cap, to the same types.

    End result is, once slotted typically, you can get 17.16% (give or take, depending on how closely you adhere to the ED cap) defense to all types except Psi damage before set bonuses.

    That's a big hill to climb if you wanted to do positional. IMHO Inv Tankers who want to slot defense set bonuses should always seek typed defense bonuses (unless they are trying some exceptionally odd experiment, I guess).
  11. Quote:
    Originally Posted by Black_Mute View Post
    If you take physical perfection, then your uniques +rec will double if you slot three end mods there along with the uniques. Basically the end. mods boost the uniques +rec. So you could technically say Num +rec is better than the perf. shifter proc.

    See this thread for proof - http://boards.cityofheroes.com/showthread.php?t=194955
    Although a good point was made by CryoTech in thatb thread:

    Quote:
    It is, just keep in mind that if you take PP at its earliest, lvl 44, that you won't receive a buff from the miracle proc if you exemp below lvl 39.

    It's better in the long run to just keep it in stamina but if you don't ever plan on exemping its more affective in PP.
    I'm exemp-happy enough to pay attention to that.

    I was already planning to slot three end mods into Physical Perfection, and had not allocated any slots for Health (it would improve the Miracle unique if I slotted 3 Heals too, but slots are at a premium).

    Keeping the exemplar issue in mind, and strictly considering endurance recovery, not life regen,it looks like I'd be best off to use the slots I had planned to spend thusly:

    Stamina: 3 end mods, Perf Shifter proc
    Health: Miracle unique
    Physcial Perfection: 3 end mods

    Is that reasonable?
  12. Great, I will try to post a comprehensive summary of my rig soon. Thanks to all who have taken the time to offer thoughts!
  13. Hey Ian, what does your avatar represent? It looks like a lady expressing surprise when her shirt us teleported away.
  14. Are you PVPing the forum? The formatting is way too wide.
  15. If I have invested in a higher base Endurance total, would that make the flat +10 end of the Performance Shifter proc slightly less valuable to me, and the +recovery percentage increase of a Miracle unique slightly more important?

    My current plan involves getting +11-13 endurance bonus from set bonuses, and not to have any slots invested into Health, on a Spines/Dark Scrapper. I was planning on adding a fourth slot to Stamina for the Perf Shofter proc, but I might be better shifting that slot to Health and getting a Miracle unique and a generic heal IO (or a Miracle and Numina unique, I guess) with that "spare" slot.

    Would the higher endurance total make the +recovery bonus IOs (slightly) more effective? Is the effect noticeable?
  16. Thanks, it would be nice to get something shiny for not too much money.

    I think my machine has a 266 MHz internal bus. Is it realistic to contemplate a new chip and motheboard in that same box, or am I starting from scratch?

    $380 a year ago sounds like I could get something decent now for comparable cash.

    Is it practical to imagine that I could do:
    • new chip/motherboard
    • high-end graphics card
    • decent RAM (4 gig, perhaps more?)

    for somewhere around $500? I still have the new monitor, and could use it, it's just temporarily stowed away so that I can run COH/V again on the old one.

    I don't even know what chip would be sufficient, or what the hot new ones are, except for what's been suggested so far in this thread.
  17. Ok, first time starting in regular mode (not "safe") it produced random screen gibberish.

    Restarted comp and tried again, and it loaded correctly but looked just like "Safe Mode" did before -- wide and crude.

    Before I spend tons of cash, is there any consensus of opinion that a new video card woould save this situation?

    If not, is a new processor chip feasible or will I have to start from scratch and buy/build a whole new system to get proper use out of this monitor?
  18. Thanks. Sorry for the delay, just got back to the computer.

    Quote:
    Originally Posted by je_saist View Post
    download, then run this file : https://a248.e.akamai.net/f/674/9206...-64_dd_ccc.exe

    That will get us up-to-date on Catalyst Control Center.
    Done, despite Windows grumbling about site security certificate.

    Quote:
    Originally Posted by je_saist View Post
    You want the panel scaling TURNED OFF!
    It appears to be already off (box not checked).

    Quote:
    Originally Posted by je_saist View Post
    You'll also want to go to Display Options and make sure that PANNING is allowed

    Edit: I found the panning setting -- there appear to be three options, "only allow panning on limited resolution displays" is the default, is that the right one?

    Quote:
    Originally Posted by je_saist View Post
    Once your sure you're on the 9.3.1 driver and that scaling is turned off and panning is allowed, try to launch safe-mode and tell us what happens.
    It launches in Safe Mode. It even runs at normal-ish speeds. The graphics are super low res though, and stretched wide (maybe 640x480?)

    Going to try again without Safe Mode and see if the Catalyst settings or 9.3.1 driver helped.

    Thanks again, will report back shortly.
  19. Quote:
    Originally Posted by je_saist View Post
    okay. when you change resolution in the game. You need to log out first. then exit the game from the login screen.

    THEN reload the game.
    Well, I did that. Now each and every time it loads a black screen and makes the idle noise in the background, but I can't see anything at all even to exit COH, and have to force a shutdown by holding down the power button on the CPU.
  20. Ok, not so good. I changed COH resolution to 1440x900 and it said I must restart COH for the new settings to take effect.

    I restarted COH...and it came up black screen like when I chaned resolution on the desktop.

    Had to hold the button down on the CPU to to perform a hardware shutdown.

    Thoughts?
  21. Yeah, I thought the video card was the weakest link.

    Was running at 1024x768.

    I just tried resetting the desktop resolution lower and it keeps the screen black through the countdown and returns me to 1920 x 1080. I guess it wants to be that resolution.

    But you guys are talking about the in-game resolution in COH, right? I'll try changing that.
  22. This system ran COH fine using an old CRT monitor.

    Intel Pentium 4, 3.00 GHz Processor, 2 GB RAM

    if I understand what I'm seeing, an ATI RADEON 9800 series graphics card.

    MS Windows XP Home Edition 2002 version, Service Pack 3

    It has some kind of dual hard drives, one supposedly backing up the other? 114 GB with 70 GB free on C: and 81 GB free on D:.
  23. I'm the first to admit I'm not very technical.

    My wife gave me a 23" Acer x233H LCD monitor tonight. Yay! I got it installed, perhaps even correctly -- I am using the "dual mode DVI" cable, the regular video monitor cable, and the power cord, but I only put the dual mode DVI cable on there because the monitor had a port for it and there's a DVI symbol on the box.

    This is a 16x9 aspect ratio monitor. I changed my resolution to 1920 x 1080 on both the desktop and inside COH/V.

    But...the game is very choppy/slowy now.

    My first worry was that maybe LCD monitors are too slow at refresh rate or something and I'd have to reinstall the old CRT. But online review sites indicate people are generally happy with running high-definition movies and TV on this monitor, so it simply MUST be capable of handling a video load rapidly.

    So I assume I need to tweak settings.

    I am HOPING I don't need to learn how to generate one of those DxDiag.exe files or Hijack This and post it, but I will if that helps. I run Windows XP.

    I am instead hoping that someone can tell me "tweak the framerate in the monitor" or something like that and I won't have to turn game graphics way down or buy a new video card.

    Thank you in advance for taking the time to read and respond.
  24. Sailboat

    Kindred spirits

    Quote:
    Originally Posted by Laevateinn View Post
    I understand what you feel.

    I live in Malaysia and I am one of maybe three people in the entire country who play this game.
    One of my longtime online acquaintances lives in Singapore, which is close to Malaysia as I understand it. He was on several times last week at times I was on, although I usually don't see him. I think he's still moderately active.
  25. Quote:
    Originally Posted by JohnX View Post
    I will agree with this. however I would argue that, If you can knock it back, then it probably can't really hurt you anyway. In other words, if you can knock it back, you probably don't benefit much from knocking if back. ...I Think I'm already starting to see this at level 32. I think KB is good mitagation only noticable in the early levels.

    I have a ways to go of course. But, thats my impression at this moment in time.
    Try playing against people's custom bosses in AE. A lot of them have Build Up or clones thereof, and when they set it off they follow up with Headsplitter or Total Focus or Thunderstrike or the like. I thought that the to-hit bonus from BU when used by NPCs only raised their chance to hit you a little bit if you were soft-capped (like when a minion has a 5% and a boss 7.5% to hit) but it seems to hit with terrifying precision, so maybe I don't understand it after all -- and it really hurts.

    I started either running away for ten seconds when I heard the Build Up sound, or knocking them back. My MA/SR actually has Torrent -- the Dark Mastery version, not Energy Torrent (I know! You've never seen one before, have you?), which gives highly reliable knockback. So I started using it, and it's just great. When they pop BU I am in big trouble unless I knock them back, in which case everything is quickly under control again.

    Stacked holds would work too, but you'd have to have two fast ones to hold a boss before Headsplitter hits you.