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Downside: annoying redraw.
Upside: you just hit them with a fireball. -
Yeah, Burn aside, Fire doesn't cause fear/runaway -- it causes falling down and coughing up exp.
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I don't have it written up, so I can't post it now, but I use a build that's a little reminiscent of Finduilas's build posted above, using sets like Reactive Armor, Kinetic Combat, Eradication, Mocking Beratement, and Aegis to get, with one foe in Invincibility, 50% S/L defense, 49.xx% E/N defense (allllmost 50%), and although F/C is under the soft cap, it hits the soft cap with 4-5 enemies in range.
I don't have Adrenalin Boost, though.(Placeholder for Physical Perfection, I assume?)
I also grabbed Char from the Fire Epic, threw a slot in, and threw in a pair of Basilisk's Gaze IOs for more E/N defense (cheap trick, I know). I did not use Zephyr. Also, I think the Kismet to-hit unique is a bit of overkill if you've got Rage and Invincibility boosting your to-hit, so I didn't use it.
The character also has Tough to cap S/L resistance.
Why my goal of 50% defense when 45% is the soft cap? I wanted to be able to endure some defense debuffs (with the aid of Invulnerability's significant def debuff resistance) and still be at the soft cap. I do a lot of Cimeroran content, and my defense even in the worst crowds only dips momentarily below the soft cap and then rises back above it; it's very, very solid.
The character has been hugely rugged for me. I recently did an ITF with two other Tankers and a Brute (possibly overkill, but I'll team with any weird combo). When the Dark Novas ambushed us at the oracle atop the hill, everyone else went down, and I stayed alive, surrounded by defense-debuffing Romans and negative-energy attacks. There were so many enemies that I was above the aggro cap, with some standing around idle, and when I defeated a combatant, an idle one would wake up and join in. The entire rest of the team backed away, recovered, came back to help, and was felled again.
My health did drop down to 1/3 or 1/4, and I did have to husband some green inspirations, popping them only when my life stayed low and didn't start to rise again, but more inspirations fell as I smashed through the melee, and I stayed alive. Dull Pain wore off, but recharged at a time when I was low again, so I hit it a second time and kept going. :P
The Brute sent me a tell: "HOW are you STILL ALIVE???" The Willpower Tanker was silent, and dead again.
I am not trying to brag just because I bought IOs; my point in posting this is to reassure you that a soft-capped Inv build (assuming it's solidly built without ignoring other things, like taking no attacks or something) is plenty tough for hard content. -
I've been thinking about a Fire/Dark "toolbox" concept. Seems different.
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I hate to jump on you for this when the rest of your post is topical and agrees with my experience, so I'll limit myself to observing that if you want to use the word "adequately" in a post (which I fully support!), there's probably a better way to do it. Maybe there are even guides on the subject.
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Quote:In my five years of experience, it's the characters with a good name, concept, and costume that I come back to again and again. It's not wasted time.Thankyou all for your great suggestions!
Just to let you know, i made a Sonic/Energy blaster tonight. The sad thing is, I ended up spending my whole evening doing the following:
a) Deciding between /Energy and /Ice (i'm still not sure!),
b) Creating a costume with an element of theme involved,
c) Individually colouring all of my powers in complimentary shades and
d) Trying to find a half decent name that nobody has taken yet!
And yes, i am awful at making decisions in RL too! -
Quote:Mine are on Guardian (heroside) and Infinity (villainside) principally.My frozen at 35 FF/Sonic is on Freedom. Where's your level-frozen character?
Quote:A significant problem is that the random rolls don't allow you to generate recipes at a selectable level. The bronze ticket roll (and the 20-merit random roll, if I'm not mistaken) give you recipes at your level, or the closest available level for the recipe.
I'm one of those who would like to generate recipes in the 30s, but have to settle for 50s a lot of the time. Being able to select the level of a randomly generated recipe roll would be a great change.
Is there a rational reason the Devs have set it up this way, or is it more of an oversight? -
I'll take the bottom end of the range.
I've been too lazy to gather data to do a post about my Perfect 10 Project.
So far I have 5 or 6 of the different characters suggested leveled up to 10, but I've been bad about actually digging up level 13 DOs for them, so their performance once enhanced is unknown, and hence how bearable it will be to play them long-term. -
Quote:Roger that. I buy mid-level stuff mostly (30-45) since I do a lot of exemplaring. But I usually want specific level IOs (i.e., 35 and not 33 or 36) just because it makes me happier. I have found a modicum of low-mid level stuff (20-25) still available.To be honest, even in the AE era I never felt that there was a healthy supply of sub-level 50 recipes.
I use a lot of level 35 recipes in my build, and typically have to buy them with Merits (or offer money to others to do it for me).
There are lots of things that never fill, including some things that have never, ever seen market activity, period. And other things I let sit and eventually get. Often I have to be very patient AND bid high.
It often takes me several months to simply see the IOs I want appear in the market -- much less actually win any bids. Right now I am working on a Scrapper, started working seriously on the build in late August, I guess. He has four powers slotted so far, and I saw one of the IOs I've been waiting for come available last night, and I promptly bid-crept up to a new high price to get it...now I just need forty more or so. It's November.
On the bright side, a trap bid I placed on a very-high-demand IO in March came in this week, so that was practically a freebie.
edit: For some sense of the patience required to do it this way, looks like I started planning the build in June; was indecisive for a long time, and started placing bids in late August; may never finish. :P -
Yes, I'm happily knocking around in an Oro arc again!
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Quote:Good point. Here's a question for the general readership, not aimed at a specific poster:With all seriousness, I think you are taking the game too seriously. Seriously.
As soon as hear anyone talking about 'taking longer' to kill things, that's usually a big clue as to if the game is a job or a fun pastime.
Which is more fun, saying "I win!" and instantly winning, or a two-hour movie where the hero perseveres through various trials and reverses, and finally rises, battered, and barely triumphs?
Note that we already know which is faster. -
Sure. But the cost of not having Hasten up at a key moment in combat is a few seconds difference in even long-recharge attack powers. The cost of not having Active Defense up at a key moment in combat is being held.
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Based on a cursory glancing-over, Airhammer's build looks pretty good.
High recharge will let you bring up Shield Charge and Footstomp and Knockout Blow more often -- these are all hard-hitters that include substantial mitigation. Note that Airhammer's point is you can still soft-cap and have good recharge.
One thing about Perma-Hasten -- as a Shielder, you'll already have Active Defense, your status protection clicky, on auto. So you won't be able to put Hasten on auto anyway. So I wouldn't bust a gut trying to get it exactly perma, since you'll be clicking it manually anyway. But more recharge is still nice, of course. -
Quote:Surprise! The time comparison you've made is actually much more apt than you think.How is the debate pointless? Just because you said so?
By your own reckinong, your opinion here is as pompous as everyone else's.
As for videogames being an artform: Videogames haven't even existed for a century. It took a long time for cinema to be considered an art form, and that's a lot closer to theater than videogames ever were; unless someone's trying to make "Hamlet" or "The Importance of being Earnest" into some epic scale RPG that I'm not aware of.
It's very much debateable whether or not videogames are an artform, so please don't speak in such absolutes. They may very well be eventually, but I'm not convinced that they are now. Certainly most games out there right now would not count, and they are not recognized as such by any art academy or instition that I know of (is there an equivalent of the Oscar or Tony award for them? I'd certainly like to know!).
Pinning down a date for the invention of motion pictures is a matter of what one considers a motion picture, from Edrwad Muybridge's photo series of moving animals and people in 1878 to Luimiere's first public showing in 1895, but let's use 1896, the year Thomas Edison introduced the first commercially produced motion picture projector, as being the year non-inventors could start experimenting with storytelling.
The Academy of Motion Picture Arts and Sciences, a professional organization dedicated to advancing the art and science of movies, was founded in 1927.
That gives us a time frame of 31 years from the availability of projectors for anyone to show movies to the formal recognition of a dedicated arts establishment.
As for computer games, the apparent title of "first computer game" goes to Spacewar in 1961, but the desktop personal computer wasn't available, so only technical types had access. A better parallel would be the introduction of mass-market personal computers, probably around 1977, although they were limited to hobbyists at first.
It's now 2009. That gives us a time frame from the "general availability of personal computers for anyone to start playing games" until now of...32 years.
The time is right! Someone needs to found an Academy of Computer Game Arts and Sciences and get those awards flowing. BABs, time to step up to the plate? You could be the Jack Valenti of computer games! -
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My instinct is to choose Char and Burn.
Char serves the function of a single-target immobilize anyway, and can be used to hold problem targets like Sappers (as has been mentioned already).
Burn is situational and some don't like it...and Temp protection gives a bit of recharge debuff resist...but Burn is big damage, potentially, and some mitigation, and TR is still pretty weak.
YMMV. -
If I correctly understand City of Data's tables (an iffy proposition with a pseudo-pet power) it looks like Burn ticks every 0.2 seconds -- that's 5 times a second -- for 10.25 seconds. That's 51 ticks of damage, which is 3.34 fire damage at 50. That's 6.5 fire damage per tick when enhanced to the ED cap.
Burn can affect 5 targets; a well-enhanced Tenebrous Tentacles will almost certainly immobilize at least 5 if used right after clumping the enemies.
6.5 x 51 tics is 332 damage. Scrapper Burn recharges in 25 seconds base; it's not unreasonable to assume you could get it down to 10 seconds (my English-major's math skills say you'd need 55% global recharge, so hasten would more than do it while it's active).
By contrast, using the same enhancement assumptions, Headsplitter is 317 damage every 6 seconds, but harder to line up to hit all 5 possible targets, and a more resisted damage type.
So Burn -- IF you can hold them in the patch somehow -- is roughly competitive with the very hardest-hitting Scrapper attacks.
Edit: You can use Build Up with both -- but only Fiery Aura gets a "second Build Up," Fiery Embrace, which gives its best bonus (+125% damage) with...Fire powers. Stacked up, that's impressive. -
Man, I don't remember a Tsoo ever fearing me, ever.
Other than the Horseman mentioned above (from one mission in one Task Force) there's...um...oh yeah, Jack in Irons. And also...um...Jack in Irons next year.
I'd say the percentage of fearing enemies is substantially less than 1%, Heroside.
Now villains, well...everybody knows that criminals are a superstitious and cowardly lot. -
Note that the complaints about foes running out of burn have traditionally come from Tankers, because Scrappers didn't have Fiery Aura until recently. It's a different story on Scrappers, who (unlike Tankers) can get an area immobilize in their ancillary pool (Tenebrous Tentacles in Darkness mastery). Scrappers in the 40s and above can utilize Burn just fine on big masses of foes, if they choose the right pool.
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Sure is some heat generated in this Fire Tanker thread.
Du Hast, how attached are you to your slotting? In a lot of cases, you seem to have 4-5 slots in the attacks and 6 in the utility powers; I'd do that the other way around, if I were doing it.
Also, I usually try to get good-to-max enhancement values even if it means forgoing some of the set bonuses.
Titanium Coating is only giving you 1.5% Health and (with three) not quite capping your resistances; consider stealing the taunts from Consume and adding a fourth slot to each of your fire shields and slotting either Reactive Armor or Impervium Armor, which would give you arguably better set bonuses?