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Posts
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Joined
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Quote:It's called communication. It's not one button; you have to use a whole bunch of keys to type a message carrying your intent. Something like this:Could dev add Team Switch about Knock Back ?
Like team leader can choose Knock back allowed or not.
"Area knockback is making it hard on the melee characters. Will players with area knockback please limit or control it better? Single-target knockback, as always, isn't a problem. And will melee characters please control thier targeting and movement better, so as not to cause team wipes? Thanks!"
See, a lot more keystrokes. But you can set it up as a bind if you encounter the situation frequently. -
My experiences suggest that it's not Invulnerability Tanks that have this problem, it's your Invulnerability Tank.
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I've got a couple of characters over 500 at the moment, but I see it'll be a while before I need to worry.
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It does feel like a lot of fundamental changes have been happening (or are planned soon) lately, though.
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There's a reward merit cap? What is it? I just looked in the wiki under "Merit Rewards" and "Reward Merits" and didn't see any reference to it that I recognize.
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Quote:Here's a little chart of the proportion of damage types you'll typically encounter in the game:One thing of note though is the Psionic weakness of this combination (which I am sure you are aware of)
My SG leader is a INV/SS and he has nothing but fits over this fact.
http://boards.cityofheroes.com/showp...90&postcount=2
Code:69.68% Smashing/Lethal 16.45% Energy/Negative 7.23% Fire/Cold 4.60% Toxic 2.04% Psionic
A couple of points:
- That's a rough estimate; it might be distributed quite differently if you were farming groups with specific damage types
- That 2.04% Psi includes normal psi attacks that are affected by positional defense along with the rare mind control powers that do not have positional components. So the "leftover" positional defense of a soft-capped typed defense build will help against much of that.
- Dull Pain can help ease you through some hard hits in Psi missions (admittedly, it's less useful if you're farming great masses of Psi enemies)
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Quote:So if I understand it, you're saying Dan Rather is unaligned? Or at least variable?Manticore seems chaotic good to me. Statesman seems lawful neutral. Recluse lawful evil. Mako chaotic evil. Rather bounces all over the place.
That'll really disappoint the folks at Fox News. They went to a lot of trouble to assign him a specific alignment. -
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Quote:Well, splitting the sun is bound to make you a lot of enemies.GL beating Sun_Splitter in your endeavor
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Quote:Correct as far as I know -- I never encountered the sound looping bug, or at least never noticed it, and I have played a character with Invincibility rather heavily the past few months. I'm still not noticing it, so either it's fixed or I'm the wrong guy to ask.I thought our issues with the sounds and VFX for Invincibility were fixed...they may have just not made it into a full build yet. (We've been making a lot of incremental builds lately).
[edit]Looking into it, it doesn't work the way I thought it would work. This was one of those changes where I did half the work, and then it got booted over to one of the powers guys to make the rest of the change...so it slipped off our radar to vet it..
Just to be absolutely clear, the repeating/looping sound when in range of enemies should be fixed...now we're just talking about the VFX not being there anymore. Correct?
I am getting the disappearing visual effect issue. In the costume creator power customization screen, there's a hesitation, the effect appears briefly, and then it vanishes. In normal play, I just don't see the "rays emanating from my torso" effect of Inv at all.
Thank you very much for your attention to this detail!
Say...while we've got him here, can anyone tell us if Spines power customization color is savable yet? It's been a while since I last tried, but as of the launch night of power customization, the game won't even create a save file name for spines, and they revert to a different color (red in my case, don't know if it's random) every time I exit the creator and re-enter. -
I like, and recommend, ranged Shot (the snipe). But my Blaster doesn't "single out a troublesome boss or lts. and kill it with the snipe." At least, not without cycling a bunch of other attacks. And you're killing bosses with the Defender-strength snipe? Is this by using Fulcrum Shift?
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Quote:Well, I don't remember exactly, but things like "character name," "character," "new character," "naming conventions," and so on.What were your search terms? We can add them as redirects to the section ZM linked above.
In general, I find searching any wiki (it's not just you) to be much less forgiving of typos and the choice of highly specific terms than, say Google. But that's probably a reflection on the quality of Google's algorithm and not on wiki editors' dedication. -
Dangit, I searched around on the wiki under several terms and found nothing, and also consulted the table of contents. :P
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Quote:Yeah, Scrapper and Tanker Shield Charge was adjusted for AT modifiers, which meant a small buff to the Tanker version and a big buff to the Scrapper version.I did notice that Shield got a bit of a buff... my BS/Shield scrapper suddenly jumped up to 812 points of damage with Shield Charge. (Saturated AAO + Build Up vs Council in a solo radio mission, no inspirations) Holy #@!! that's one hell of a change. My Shield/Fire tanker is unfortunately still too low for it
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For the record, Kismet give "to-hit buff" which is different from, and somewhat better than, the global accuracy buff set bonuses give. But you should be swimming in buffs anyway with Rage and Invincibility and global acc bonuses from sets. -
One way I torture myself is by spending idle moments during the working day thinking up good character names, then scribbling them down and waiting to see if they're available when I get home.
I thought I understood the naming conventions for hyphens and spaces -- only one -- but recently I believe I've seen characters in game with more than one space in their names (example: Red Riding Hood, two spaces). So now I'm confused.
Are there known limits? I tried looking in the wiki, but couldn't find this.
What about one hyphen and one space? (The) Sulphur-Crested Cockatoo?
What about multiple hyphens? Civil-War-Reenactor Man?
Period, space, and hyphen: Mr. Yin-Yang?
Multiple periods? Could I make a character called Hold Still...?
Thanks! -
Maybe you've Gone Rogue. You're the first of a new breed!
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Quote:I've /bugged this twice. Your description matches my experience exactly (I'll add that "bright" invincibility is equally not visible).Well on top of the sound loop, on my female inv/ tanker Invincibility doesn't even show FX anymore. I double checked the power customization to see if a glitch had made it slip into NO FX option but it's still on the original setting, no customization, but still doesn't show FX. In the costume editor it shows the FX delayed after a couple of second in the preview, not in sync with the animation.
Presumably they know about it now and we shouldn't harass them, but it's been over a month and several patches haven't mentioned it (and your post is the first mention I could find). I don't want to pester, but I don't want to be so quiet no one notices. It sure would be nice to know if this is one of those bugs people are unaware of (and it would be useful to keep trying to bring it to their attention) or a "known issue." -
It's also lame that Mids doesn't fix the Darfur crisis.
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I believe it's categorically impossible to intentionally bring up <nasty Internet reference> in any way that can be described as "innocent."
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I can top that. I was warned by a forum mod for what I considered to be an obvious joke post.
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Quote:Oh no, my long comment was indeed directed at the thread topic (for once!). And I agree with you that non-softcapped Invuln is pretty tough; mine has done well on low-level TFs without his set bonuses. It's a pretty good set.If your talking to me, i think i get it and you misunderstood my post. When i said "adequately" i wasn't talking about a softcapped Invlun, but MY invlun who isn't soft capped YET. I was saying, even without the softcap, he does an adequate job. I'm well aware a softcapped invlun is only riviled by granite tankers. I just think in most situations it's overkill. I'm still prolly going to do it, i'm just to busy playing other alts atm. lol
Thanks for being a good sport about the grammar/spelling nitpick; can't help myself sometimes.