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Quote:These guys disagree with that.Tornado isn't autohit, it just has a really high base accuracy tied in with its defense debuff so it hits well.
However, thank you for the handy
build; I'm currently struggling with power picks for exactly that combo. -
Quote:Oh wow, your PUG teammate used Block of Ice? I seldom see anyone use the holds -- it's just immobilize/fireball/wait for fireball to recharge, in many cases. Holds are awesome, but usually I have to bring my own Controller if I want to see them.since I posted this I have grouped with 4 different Ice trollers, and NONE of them have had AA. Makes me cry.
P.S. - Should you happen to read this, Mr. Ice/Storm Troller who was in my group a few days ago, I didn't have the heart to tell you that you probably want to rethink your build. Taking 02 Burst and 3 powers out of the Medicine pool does not make up for skipping Arctic Air and Freezing Rain. You need more out of life than Block of Ice and Ice Slick. -
Personally I am having a blast right now with a Shield/Axe Tanker. Scrappers will do even more damage, but the Tanker is tough enough (even before IOs) to comfortably let the enemies mass around him to fuel Against All Odds, the toggle that increases damage. Axe has pretty good single-target and AoE attack chains (especially if you consider Cleave, the hard-hitter with a very narrow cone, to fall into either chain, which I do).
War Mace would work just as well -- somewhat better AoE utility at the cost (they tell me) of slightly lower ST damage. The two sets are neck-and-neck, and I'd let concept guide me if choosing between them.
I'm also enjoying a Dual Blades Scrapper (mine's /SR, but I don't recommend DB/SR to everyone, it's soooooo tight a build). The combos are entertaining, and it would work well as a soloist, since you can get tunnel vision and just concentrate on timing your combos with no one else to worry about.
Really, any Scrapper, most Tankers, and several Controllers (the damage-heavy combos) would do fine. Oh, and villainside, mot of the ATs solo just fine. -
In this post Windenergy21says that Tornado is not autohit, but has a high accuracy.
I don't mean to imply he/she/you (if you're reading) doesn't know the power, but is that true?
I'm unable to interpret City of Data's page on Tornado; there are several different aspects, each described cryptically as "auto" and "accuracy 1" or "accuracy 1.3."
I would be stunned if 'Nado has a 1.3 accuracy, as it's consistently hit MOG'd Paragon protectors, AVs, COT Ghosts with their debuffs stacked up, and everything else I can recall. 1.3 acc won't do that.
Does anyone know for sure? I don't want to spread misinformation. -
Quote:I've had a similar idea.Yep. I play many toons. 2 Accounts worth and most are villains. A couple of Corruptors, a few Doms and many MMs. Also I have a Fire Armor Brute that needs them. I just happen to have him at the right level.
Plus the lvl 10 ones sell good -
Quote:I'm guessing it was these guys.Thanks for the update, Niv.
Curious, why the change from "Talsorian" to "Vanguard"? I've been out of the loop for a bit, so not sure if there's been a discussion on this (like, did Billy-Ray Talsorian sue for name infringement or something?). -
Quote:Wait...what?
- Fixed a bug where Task / Strike Forces with a Level range that includes Level 50 (in the TF/SF range) spawn at one level below the teams level.
We've been getting this on Citadel. Citadel is 25-30 level range; the team was all level 30 and the foes were all level 29.
Citadel has other problems as well, but that's immaterial to this bug.
It sounds like the patch notes indicate only TFs in the level 50 range have the "spawn at -1" problem, but I think lower level ones do too. At least Citadel did earlier this week. -
Quote:Are you taling about the Steadfast and Karma knockback resist IOs? They're for another character, not this Brute, right? I mention this because Willpower has built-in knockback resistance and you won't need those IOs for this particular character.When I logged back in I was able to buy recipes again. But no Steadfast or Karma yet
Of course, you may be trying to get them for another character, in which case, carry on. -
Quote:I currently play on a machine that is a few oredrs of magnitude more powerful than the minimum recommended specs. Paragon plays okay for me. The Rogue Isles do not, and the visual difference seems trivial to me -- it doesn't look like a whole new game nor a quantum leap in imagery. Largely, I suspect it is the ever-present moving trash and dirt in the Rogue Isles maps.I run middling level machines, and have a few stutters (mostly Grandville is the culprit), but at the HeroCon I got to play on what I would consider a high-end machine. It was as expected; sweetness and no lag at all in Grandville. If I want to play like that; I will have to upgrade my boxes. I cant afford to for now; so I 'get along'. But as with all gaming... you gotta upgrade sometime, kid. You cant play WoW on an Atari 5200 either (although with the cartoony graphics; I am sure someone could probably program it). And that is what you are stuck with; upgrade or die. Sad but true. There is always a point of no return.
I still prefer CoV vice CoH because of the refinements to CoH that CoV brought in as far as gameplay is concerned. And if I have graphics issues; I just crank 'em down.
I sort of resent performance drops so I can be surrounded by trash and grit.
Admittedly, this is subjective. -
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If the Devs would go through the Villainside zones and systematically strip out the art so that
they
don't
make
mycomputerstutter
just
movingaroundthe place,
I'd play villains. -
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Quote:Yeah, something's wrong. My MA/SR Scrapper doesn't have Tough slotted up, and lacks any self-heal at all, and she's plenty tough -- often she emerges unscathed from fights and is able to hand the fallen Tanker a wakie. Admittedly she is at the soft-cap with IOs, but you can get there too. SR is a fast, hands-free, very solid defensive set. It can resist defense debuffs fabulously well -- mine fights in Cimerora and on ITFs very well, despite literally hundreds of def-debuffing mobs crowding around her. And the new power effects can be set to show only in PVP, so it's very clean-looking now if you want that. Its problem is that it takes a lot of power picks, not that it doesn't work.Actually a a little test I took every single defensive power I could see, which included all the SR powers + Combat Jumping + Stealth + Maneuvers & I think Weave (every little helps so they say). I slotted it fairly basically, nothing special just standard IO's..
Still felt squishy, in fact the only time I had to spam DA from my Kat set to stay alive in mobs.. surely I should have to do that in order to make SR good.. especally in PvE.
I dunno unless I have been approaching the set wrong (slotting wise) since I created it..
I don't see a build posted -- putting up your build might show us something. -
And don't forget Quickness -- permanent passive +recharge and runspeed. Everybody likes recharge, but I often see this perk of SR ignored when comparing it to Shields.
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I would agree that random PUGs are inexperienced at working together. If they were experienced at working together, they would be some kind of regular team or group of friends, not a random PUG.
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Quote:Omni Magazine once had a contest for best invention of the far future. One of the winning answers was the Hyper Diaper, which neatly teleported the waste to another point in space-time.Oroborous has NO BATHROOMS. Where does Mender Lazarus go to crap?!
The entry also mentioned that point: Newark, New Jersey, 1958. -
Ideally they wouldn't merge the French server, they'd invest in promotion and add a few tens of thousands of French players.
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Just had a Citadel that was uncompleteable. The first and second mission are always in the same cave, called Investigate Council Base and then Defeat ALL Soldiers in Base. Well, we kept getting Investigate Council Base -- five times.
The fourth mission is supposed to be a Fedex to Fareed Abdullah, and it was Investigate Council Base, and so on.
Looks like some other people had it, in this excellently titled thread.
But I've not heard or seen other reports, so I am guessing this is intermittent or occasional?
There were 4 of us on team (Takes 6 to start, but 2 quit after we started). We were able to complete the mission, but it immediately reset to the same cave, same mission.
I did /bug it. -
We just had this tonight. I bugged it. It bugged me, seemed only fair.
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How are SS/Dark Brutes? I have one I made long ago for concept, but never leveled much. He's finally reached SO level, and picked up Stamina (20) and Rage (22).
I don't do much villainside and hardly any Brutes, but I have taken an interest in him again. Is this a good combo? Anything special I should do? -
Quote:Concur. I've been on several random PUG ITFs recently and the typical pattern is, chaos and deaths until Romulus, whom they are completely unable to take down, followed by people quitting (typically the Blasters first, which dumps team DPS even further).I'm sorry, but I do not accept that the majority of random PUGs operate this way. If you happen to be encountering experienced players running this who know what they're doing and drag in some random players, that's not what I call a PUG.
If the majority of random PUGs ran things this way, the reward based on median completion time for this TF would be much lower.
Edit: I suppose this is all dependent on what the definition of "speed" is. For me a Speed ITF is under 30 minutes.
I was pleasantly surprised when one succeeded today. -
Quote:Well, there's the minor point that the Devs put knockback in the game. And it's in comics books, big-time. And movies. And every tabletop superhero game I've ever played. And in real life, when enough energy is involved.After all, is that what all you pro-KB folks are arguing? That you find KB fun, and you should have to conform your playstyle to other's desires? Well, that's exactly what you're asking people that don't like KB to do. Conform their playtime to you. To ignore the things that they might find fun in the game so that you have more fun.
So, other than in City of Heroes, comics, movies, superhero games in general, and real life, your position holds true. -
Quote:You missed Storm's -recharge (Snowstorm, Freezing Rain), and may be under-emphasizing Storm's significant contribution to damage, Lightning Storm and Tornado (after locking down the enemies with Ice's immobs). Tornado is especially useful because it's auto-hit, nailing Paragon Protectors and AVs that are otherwise difficult to hit at all.Storm:
- Heal
- Endurance drain resistance (useful vs clockwork)
- Freezing Rain comes earlier than Sleet
- Massive ToHitDebuff (safer for both of you, Cold's shields only help him)
- Lots of positioning tools to bunch up masses of enemies for DB cones
- More damage
Cold:- Defense shields (your slotted defense shields + his slotted SR toggles will softcap him without use of pool powers or set bonuses)
- +HP (harder to one-shot the SR)
- -Damage (even harder to one-shot the SR)
- -Rech (really really hard to one-shot the SR through all this)
- -Special (nice vs. certain enemies, e.g. ITF healer nictus)
- +End and +Recovery
- Slow resistance (in Arctic Fog)
If I really had to chose? Cold.
In practice? Whichever the support player prefers. The differences aren't all that critical.
Also Storm gets resistance and defense bonuses from Steamy Mists, although Arctic Fog is similar as I recall (haven't done a Cold). -
Quote:Agree in principle, but I would add that one strength mixed or layered defenses have is that they provide some protection against running into kryptonite-type weaknesses; if Devouring Earth Quartz drops kill your defense, at least you have other things to fall back on; likewise, big -resistance debuffs hurt less if you keep high defenses.Not really. A character with 45% defense and 0% resistance mitigates 90% of all incoming damage. A character with 25% defense and 50% resistance mitigates only 75% of all incoming damage.
In practice, mixed defenses are stronger than pure resistance or pure defense due to the overabundance of defense set bonuses and +Def pool powers, which essentially turns them into pure defense plus resistances, regeneration and a heal.