Rush_Bolt

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  1. [ QUOTE ]
    It's not a Trial Zone. It's a Hazard Zone. Just meaning it's hazardous for someone to try and solo that zone if they're at even con due to the overwhelming size of groups.

    [/ QUOTE ]
    As has been pointed out by others, you are mistaken.

    Faultline is a Trial Zone.

    The in-game map shows it as a Trial Zone.
    The (error laden) strat guide shows it as a Trial Zone.
    The hard-copy map that comes with the game shows it as a Trial Zone.
    The fact that there are bosses in EVERY spawn shows it to be a Trial Zone.

    Everything about it says Trial Zone... except for the fact that there is no Trial in it. Why the proposed Trial was removed and Faultline's TZ status was not changed, I do not know. I do know though, that Faultline would likely see a surge in population if a trial (any trial) was put in there.
  2. It is great that the staff is looking for ways to get players to use the "ignored" zones.

    One suggestion that might work:

    Actually have the Faultline Trial running.
    Faultline is a trial zone... yet there is no trial running in it. If there is, I have heard nothing about it. Get the Faultline trial running, confer out the badges and Enhancements, etc and you will definitely entice quite a few people.
    As it stands, the only people who go into Faultline are either:
    A) Doing a hunt mission
    B) Looking for the badges
    C) Are killing time by looking at the sights

    I've done all three, and I have yet to return to Faultline. I love the place though. It's a graphical joy to look at and is wonderous in its savage, destructive quality. It is absolutely beautiful to look at, but hellish to wade through on foot.

    I would second the idea of kicking up the levels in there by maybe 5 or so. Put that in and get the trial running and Faultline may be saved.