Rush_Bolt

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  1. Rush_Bolt

    TA Bind Question

    /bind [Key Here] "targetcustomnext Oil"
  2. Quote:
    Originally Posted by ketch View Post
    Sayonara Zetsubou Sensei - A satirical comedy that focuses on a suicidal teacher and the unique personalities in his class. Animation by SHAFT. (Then I can dig it!)
    How could I have forgotten Zetsubou-sensei?!



    Oh and Dammeko Doubutsu - Parody/Comedy. It's just a load of silliness.
  3. Kino's Journey - Drama/a little action
    Darker than Black - Action/Drama
    Ergo Proxy - Action/Drama
    Baccano - Action/Drama/a little Comedy
  4. Quote:
    Originally Posted by MinMin View Post
    Right with you up until you got to the Mind/NRG part. I cannot in all good conscience recommend Energy to anyone but the crazies who like sub-par builds.
    You are aware Energy got super buffed when Doms got revamped, yes?
  5. Quote:
    Originally Posted by Darth_Vernon View Post
    Do you guys like the Elm/Nin combo? What EPP woudl you prefer.. I dont like the Mako set unfortunately for concept reasons. Also water and electricity don't really work well for me. lol
    I prefer my Elec/WP over Nin for having a bit more of a safety net.

    As for PPP, I took Scirocco for theme matching. But really the only thing I took was the snipe for IO muling in some more +Regen.
  6. Rush_Bolt

    Uber veterans

    Uber Vet of about 63+ months here. I took a three month break back in '05, but I joined in the game exactly one week before CoH went Live.

    Quote:
    Originally Posted by GarfieldZ View Post
    what toons have you been playing for all this time?
    Defenders and Blasters for the most part, but I've also dabbled in Dominators and Stalkers.


    [quote]have you played one from when you started till now?[/uqote]
    Almost, but not quite.

    My very first character was Rush Bolt, an Energy/Energy Blaster. I played him up to about 20ish, then grew a bit bored and moved around a lot. I don't really remember what I played for a while, but my next main was a Radiation/Radiation Defender who got up to 35. I still have him, even though I no longer enjoy playing him. I keep him for sentimental reasons.

    I returned to Blasters with a new Energy/Energy, this time under the name Thunderlight. Got to about 35, but grew bored and deleted.

    After that, it was a Kinetics/Sonic Defender. I enjoyed the fast pace, but it just didn't wear on me well.

    I rerolled Thunderlight as a Martial Arts/Super Reflexes Scrapper, got bored, rerolled again as an Energy/Energy Blaster and got bored again. I kept him around at 37 since he was my (then) highest Blaster ever.

    At that point, I discovered a love for Trick Arrows/Archery Defenders. Ah, my first 50!

    And then I decided to keep Thunderlight active, so I rerolled him as a Peacebringer. My second 50.

    Fast forward to earlier this year: I made another Energy/Energy Blaster and finally took him to 50.

    So I guess, in a way, I've always played an Energy/Energy from the beginning.

    Quote:
    whats your favourite build?
    Right now? My Traps/Electric Defender. There's something completely awesome about having a Defender with SR levels of Defense as well as good ranged damage AND excellent "melee" damage (Trip Mines!)
  7. Quote:
    Originally Posted by Nachtraserei View Post
    I have chosen to go the Archery/TA route and would like to know if their is any build out there that has soft capped defense to ranged and AoE.


    Powers I want:
    1. Snap Shot
    2. Aimed Shot
    3. Fistful of Arrows
    4. Rain of Arrows
    5. Disruptor Arrow
    6. Posion Gas Arrow
    7. Toxic Arrow
    8. Glue Arrow
    I would like to stick with the following pools:
    1. Fitness
    2. Medicine
    3. Teleport
    4. Leaping, for Combat Jumping
    With those power choices? No. Softcapping is not an option.

    Looking through Mids, the closest I can get you to Ranged softcap is 42.2% with 25.3% AoE. And that's a severely gimped build that I wouldn't wish upon anyone.

    I think you will either need to rule out softcapping or rethink what powers you want.

    Arch/TA offers a lot to someone looking for an AoE slant, but to be honest, you're also leaving out a number of great powers in your list:

    Blazing Arrow - Hardest hitting ST you have aside from the snipe.
    Explosive Arrow - Brings in another AoE to your chain

    Oil Slick Arrow - Excellent soft-control power, plus great damage once lit
    EMP Arrow - GREAT 'oh crap' power. Dominators/Controllers only wish their AoE holds were this good.
  8. Quote:
    Originally Posted by JayboH View Post
    Wrong. It kb enemies away from where you are. If you are hovering above and shoot straight down, they get kb in every direction. If you are standing in front of them and fire it, they get kb away from you, exactly like energy torrent.
    Correct.

    I really wish the myth of radial KB would die already. It does. Not. Exist.

    Knockback is always, Always, ALWAYS directed from the caster.
  9. Quote:
    Originally Posted by TRTerror View Post
    o how far off would it be with double stacking spirit trees and triage beacons?
    Very.

    The regen cap for Controllers is 2000%.

    Spirit Tree and Triage Beacon are both 150% base, 300% slotted.

    You'd need about 7 ST/TBs to cap out your regen, once fully slotted.
  10. Quote:
    Originally Posted by Deacon_NA View Post
    What about the Stun set (whose name eludes me) that has sweet bonuses including 6.25% recharge and 3.13% ranged def? Is that gimping Seekers for what they do best? Honestly, I've always viewed the power as an alpha absorber and if it happened to do something, great. So I've just slotted it for bonuses.
    Stupefy? Yeah, that's a nice set too, but I agree with going for Cloud Senses.

    It's got the same Rech bonus, but CS has better Ranged DEF (3.75 vs 3.13). Also, CS's Rech bonus comes earlier (4 slots vs 5 slots).

    And finally the stun chance in Seekers is 25%. That's a rather dull figure to work for when the -ToHit is guaranteed (provided Seekers hit, of course).

    So while Stupefy wins out that it can come in level 50 flavor, it loses out by having most of its better bonuses being available in a different set. And one that also gives a better Recharge slotting value as well (56 vs 47).
  11. Quote:
    Originally Posted by JayboH View Post
    Is it worth slotting Poison Trap with hold enhancements?
    Yes-ish. You want those Holds to stack up and to do so is to increase their durations.

    For my PGT, I plan on putting in a full Lockdown set. That Ranged DEF bonus will come in handy, plus the Hold proc will be very nice.
  12. Trip Mine, Trip Mine, Trip Mine, Poison Gas Trap, Acid Mortar, WORMHOLE!

  13. Rush_Bolt

    Elec/ question

    Assassin's Shock does help boost up Elec/'s ST output, but the set remains a burst AoE focused set.

    Also, Lightning Rod just got buffed on Test.
  14. Quote:
    Originally Posted by Negate View Post
    Thanks so much guys for the replies! Heck, what's the defender defense cap?
    The hard cap for DEF on Defenders is 175%. Since it's very, Very, VERY unlikely you'll ever hit that solo, you should aim instead for the DEF soft cap, which is, generally, 45%. It can range higher based on your opponent's level and/or buffs, but 45% is a good rule of thumb.

    Personally, I'm aiming to soft cap my Ranged DEF while still putting in a decent amount of Melee/AoE DEF. That combined with Seekers' -ToHit will make my Defender exceptionally survivable while still maintaining a wide array of debuffs to work with.
  15. Quote:
    Originally Posted by Trickshooter View Post
    Seriously guys, February of 2008. Come on, now.
    But... but I commanded it to rise from its grave.
  16. Quote:
    Originally Posted by Sigium View Post
    Isn't there a 'Masks With Hair' option for type of head? I'm pretty sure there is.
    I'm pretty sure Noy means those head detail type things. Y'know, the adornment type things that Electro has? Those. The mask pieces that stick out to the sides of your face.
  17. Quote:
    Originally Posted by Negate View Post
    Is it overdoing it if my fender takes FFG and maneuvers and fully slots them for def?
    Since that's what I'm doing, I'm obligated to say no.
  18. Dear god... on a whim, I went and crunched the numbers that a full team of Trapfenders would have.

    Wow. All I can say is, I can't wait to run an STF with that team.
  19. Quote:
    Originally Posted by TRTerror View Post
    Yeah in my opinion its useless. Just like your opinion that time bomb is useless.
    I'll second the uselessness of Time Bomb. That power is such a complete waste for a team of any competency it's not funny. It may be useful occasionally while soloing, but for the most part Trip Mine does its job better, faster, and cheaper.

    Time Bomb is redundant in a bad way.


    Oh, and hey Ron. We were actually running +3 toward the end of the teamage. Trapfenders together are beastly.
  20. I don't know if FFG inherits the owner's buffs. I can check in a bit though, I should have a few 50 Trapfenders on Test.


    EDIT: Just checked: No. FFG does not inherit player buffs (or at least does not inherit PBU). I didn't check out how PBU plays out with Seekers, but I don't think they'd be any different as they are Pets instead of direct/pseudopet powers.
  21. Wow, kudos to you for making that kind of trip. Personally, I would've just splurged on the airfare, but that's me.

    I've never been to Hero-Con, but am an old-hat when it comes to conventions in general.

    Will you need to get there on the 23rd? Probably not. If you get there early on the 24th, you'll likely be okay.

    Money is something you should make sure of before hand. You don't want to plonk down the change for all this then find out you can't really afford it. Make the necessary budget changes now.

    Don't forget money for food, souvenirs/merch, food, travel aside from bus (taxi to/from bus depot to hotel?), food and anything else. Seriously though, food is the one thing everyone seems to forget about when budgeting out conventions. It's very important that you eat something.

    Also remember to pack:
    Toiletries (Soap, Shampoo, Deodorant)
    Medications
    Items you may want signed
  22. Quote:
    Originally Posted by Aisynia View Post
    Is this a costume set or a power? If its a power, let em have it, but if this is a costume set exclusive to hero con attendees.. wow..........
    Since the links both to TenTon and the official site specifically say "With a simple toggle, you can actually become this awesome character in-game!"... I'd assume it's a power.
  23. Quote:
    Originally Posted by TheDeepBlue View Post
    Just keepin' things in perspective.
    Yeah, but Sexy Jay's minions don't have sexy names.