Rush_Bolt

Renowned
  • Posts

    1077
  • Joined

  1. Here's one to try out for Conserve Power replacement:

    Efficiency - Auto, Self +Rech, +END Discount, +Move Speed, RES (END Drain, Slow)
    20% END Discount
    10% +Recharge
    35% +Run/Fly Speed
    40% Run/Fly/Jump/Recharge Speed Debuff Resist
    50% END Drain Resist


    It's basically Lightning Reflexes/Quickness with a proportionate END Discount value to if one was spamming CP and some END Drain RES for good measure.
  2. Pssh... let's go cracky. Nemesis/Requiem FTW!

    All aboard the USS Brass Tentacle!
  3. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Quick Channeler: (Auto) Either a Quick Recovery or a Quickness/Lightning Reflexes clone, possibly half of both.
    Stalkers do not get Quick Recovery-esque powers. I dunno why, but it's clear they don't. As Stalkers get EA as well, that kinda shoots this one down. Which sucks since it's a kinda good idea.


    Quote:
    Redirect: (Toggle) 10% of the pre-mitigated damage from any Energy or Negative Energy attack that hits you will be released in a short radius PBAOE shockwave that damages nearby foes.
    Is this even possible?


    Quote:
    Power Up: (Click) Do 20% extra Energy-type damage on every attack for 20 seconds, followed by 10 seconds of reduced Energy and Negative Energy resistance.
    A mini-Build Up? With a big hole to follow? Not sure I like this at all. Especially since EA's RES values are already lambasted as being useless.


    Quote:
    Burst of Power: (Click when defeated) Explode with power as you bring yourself back from unconsciousness, doing medium damage and massive knockback on all nearby foes. Restores 50% of HP and endurance, no invulnerability (unlike Rise of the Phoenix), leaves you substantially fatigued for 30 seconds after 60 seconds.
    A Rez? ...Interesting.


    But all of these neglect to take the cottage rule into account. Any changes to Conserve Power MUST retain some level of END Discount in its effects.
  4. Quote:
    Originally Posted by New_Dark_Age View Post
    Also when will EA be ported over to Heroes ?
    Soon™


    As for what would replace Conserve Power if/when it gets proliferated? Hrm... tough one. We know the cottage rule is still in effect, so it can't deviate from its original goal too much. If you look at how CP was changed to Energize for the proliferation, it still retains much of its END Discount design. It just cut back some of that and added in the Heal and +Regen.

    Since Energy Aura already has a Heal in it, I'd imagine CP in this case would receive the Energize treatment, but would give either a small DEF or RES buff instead of the Heal/+Regen. At least, that's what I'd wish for.
  5. Quote:
    Originally Posted by Prof_Backfire View Post
    I really hope Going Rogue has about a million new costume pieces.
    Same here.

    But I'll settle for 10 full sets.
  6. Quote:
    Originally Posted by beyeajus74018 View Post
    wth is a talsorian anyway? Pardon my ignorance...
    "Talsorian" was the in-universe name given to the technology (possibly magitech) that made monomolecular energy structures possible.

    Out-of-universe, "Talsorian" was an homage/nod to the R. Talsorian games, of which, I believe, Positron is a fan of.
  7. Quote:
    Originally Posted by Windenergy21 View Post
    That would be lame. And yeah seriously, where is the tech axe and the talsorian axe???????? There might be a tech axe but if so its lame cause I don't even recall it, if not we need one, and we definitely need a "talsorian" axe, which if one exists i have yet to see it.
    The Vanguard, formerly Talsorian, Axe exists already.

    As for a "tech" axe, the Impervium Axe fits nicely, IMO.
  8. Quote:
    Originally Posted by syrusb View Post
    A bug I found:
    My Shield/Fire tanker ran with his shield behind instead of in front. It looks odd and uncomfortable. (I think it may be the single sword position?) I only had his primary powers toggled on; I didn't have any attacks queued up which I suppose may have changed his stance. After seeing a screenshot earlier in this thread of a Shields Scrapper with the shield in front I was confused and thought I should post here in addition to the bug report filed. Also, he's a regular male body (not huge).
    I don't think this is a bug.

    The weapon/shield carrying stance while running is determined by which nodes are being used by a weapon. If only one is in use, it will be carried to the back, not in front. If both are in use, one will be in the front, the other to the back.

    Since you Shield/Fire only has one weapon (the shield), he'll carry it to the back. Pulling out one of the Fire Swords may change that, but since those are power effects and not "Custom Weapons," it may not change your character's running stance.
  9. Q: So, when do we actually get new Costumes?

    A: Soon™
  10. Quote:
    Originally Posted by BackAlleyBrawler View Post
    I will take blame for the walk animations, but the ninja run glory all goes to one of our other animators (same one who did dual pistol animations)
    ALL GLORY TO THE HYPN- wait... scratch that.

    ALL GLORY TO THE UNNAMED ANIMATOR!
  11. While I've never been a fan of the tar on my feet when near a Dark/ using Shadowfall, not having the debuffs show up on foes affected by Darkest Night (aside from the anchor) is not good.

    Hopefully that'll get restored sooner, rather than Soon™.
  12. Quote:
    Originally Posted by Calash View Post
    They represented different evil aspects. What you mistook for women was Scorn. There was also Terror, the ghosts. I do not remember the other two off the top of my head.
    Fiends and Mayhem; Red and Purple, respectively.
  13. Quote:
    Originally Posted by Orion_Star_EU View Post
    Are the 'Sonic Vision' eye details new or is it just me?
    Sounds new to me.
  14. Bought and applied!

    More costume pieces! LOVE!! I can't wait to try out those gloves and shoulder pieces. Those boots look awesome too!

    And Ninja Run might become my favorite travel ever. Can't wait to try it out.
  15. Rush_Bolt

    Your 1 thing?

    A ton of new costume pieces.
  16. Rush_Bolt

    Dual Pistols

    Quote:
    Originally Posted by Dispari View Post
    My current hope/speculation is that the PBAoE effect used there is a mini-nuke. It's far too long of an animation to use in regular play. It looks to be somewhere near Total Focus cast time of over three seconds. It looks cool, surely, but if I'm supposed to execute a power like that as my normal attack chain, that'll kinda suck...
    I agree. I believe that long PBAoE attack is the 9 mini-nuke. It's long, it's damaging, it's really flashy. All point to being a heavy hitting tool. Also it would continue the trend that Ranged Weapon Sets have mini-nukes as opposed to Nova-esque nukes (AR's Full Auto and Arch's Rain of Arrows).
  17. Rush_Bolt

    Dual Pistols

    Quote:
    Originally Posted by Sitriel View Post
    I would very much like pistols not using "special ammo" but but still achieving certain control effects with carefully placed shots like some have already suggested.
    Would you settle for both?

    We've only seen 6-7 of the full 9 powers. And even then things are subject to change. "Special ammo" just happens to be one option available.


    Quote:
    One of my favourite ideas is the one about a single target "nuke". IIRC there were even rumours about the devs planning something like that back when the akimbo pistols powerset was first publicly mentioned by Positron.
    I do not recall any such mention, other than that Positron specifically said Scrappers would never get Dual Pistols. That was about the extent of DP's Dev mentions.


    Quote:
    Originally Posted by Delmain View Post
    Now the question is, what kind of pistol ammo *besides normal* will i use when it comes out?
    According to Hero-Con Reports (See Here), Dual Pistols' ammunition can be changed on the fly. You don't have to pick which to make when you make the character.

    Facing Zombies? Swap to Incendiary (Zombies are weak to both Lethal and Fire).
    Hellions/Fire Resistant foes got you down? Pop in some Cryo rounds.
  18. Quote:
    Originally Posted by UberGuy View Post
    For a while, I used the Kin Combat procs to add KD to my MA/Regen Stalker's attacks that did not already have KB/KD, including Assassin's Strike. The result was a surprising increase in mitigation. Having the KD proc go off on a boss you just AS'd from steath was surprisingly effective, because of the amount of extra damage I could safely deliver while they stood back up. It made most fights much more of a sure thing.
    Knock is a very underestimated mitigation tool, that's for sure.

    For all the flak it catches, Energy Blast is a very survivable set because of all the knock it's got. If you really think about it, knocking a foe down is pretty much equivalent to a very short (1-2s) mez. And the fun thing about knock is that relatively few foes actively resist it, compared to actual mezzes, that is.
  19. Quote:
    Originally Posted by Psyonico View Post
    wild speculation, we're looking at a costume piece from the next origin pack?
    Doubtful.

    I think there were some reports from Hero-Con where ninjas were mentioned in regards to the next pack. To me, this means it'll be the Natural Booster. And that new armor piece looks neither "Natural" nor "ninja."
  20. Quote:
    Originally Posted by PHlRE View Post
    i believe that Archery has a higher to-hit bonus in their powers than other AT's, that'll help some.
    Close. Archery's "secondary effect" is having extra ACC in its attacks. Even more than other weapon sets.

    Normal ACC is 1.0.
    Weapon Set ACC is 1.05.
    Archery's is 1.15.
  21. Posi did say that post level X, Heroes and Villains would be able to go to Praetoria to do the side-swapping.

    So while there may be level 50 content available, I think it's unlikely that there will be APPs/PPPs associated with it.
  22. Quote:
    Originally Posted by Grey Pilgrim View Post
    How long do the -defense and -to hit debuffs last?
    The debuffs apply to any foe (up to 16) in the AoE every .2s (5 times a second, IOW). These debuffs last half a second and do not self-stack.

    IF the foe remains in the AoE, they will be debuffed for a maximum 30.5s.

    IF the foe leaves the AoE, they will be debuffed for a maximum half second after they leave the patch.


    Quote:
    Do they have to stay in the patch for those to last reliably?
    Pretty much, but as the patch is 25' radius, it's pretty big.


    Quote:
    Is the chance for kd really as low as CoD lists it (3% chance?)?
    It's 3% chance... every .2s. So 5 chances for a 3% chance to KD every second. For 30 seconds.


    Quote:
    Also, what is the chance of the hold landing?
    The Hold doesn't have a "chance to." It's automatic. If a ToHit check is passed, the Hold applies 100% of the time.


    Quote:
    How long does that last?
    4.47s at level 50.


    Quote:
    How important is slotting accuracy in this power?
    Not very since the debuffs are auto-hit and much more important. If you want the Hold to hit, though, you may want to kick in a bit.


    Quote:
    Is this power best used when the foes are going to stay in the patch? Or is it just as simple as needing to get more slotting in there?
    Yes and yes. Think of Liquefy as a Radiation Infection that you plant on the ground instead of on a foe. It's just a little extra effects for flavor, but the debuff values are quite comparable. And if you know what RI can do, then you've got a good idea what Liq can do.
  23. Quote:
    Originally Posted by joshz View Post
    but something happened, i snaped


    10 points from Gryffindor.
  24. OK, I think I understand now. Still having a bit of a mental hangup on it, but that's probably because I'm tired.