Runo

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  1. Quote:
    Originally Posted by Rick Astley View Post
    'Sup?
    Oh my GOD. RICK ASTLEY?!

    Will you sign my YouTube link?
  2. @Heroid: HEEEEROOOOOIIIIIDDDD! *Forms HERRUNOTRON* Runo is substantially less annoying IC and OOC nowadays. ..I think. >.>

    @Kant: Holy crap, I see you!

    @Psyrius: Welcome back as well! I should have just IMed you for all the time I've been gone, but I forgot to contact... Several people, actually. Ahaha. >.>;

    @Magpie: :< But I <3! I <3 so much!

    @Flea: If I am thinking of who I think we're thinking about thinking of, yes, they were great people but I dared not venture into the R-rated sectors of UR/AK's forums. <.<
  3. Quote:
    Originally Posted by Runchbox View Post
    Go away traitor!


    Oh but don't take that seriously, I was joking. And apparently if I don't say I'm joking I'm automatically labeled an enemy. So yeah, the whole traitor thing, about you going to CO? That was a big joke, so don't take it personally. Unless you want to. That's fine, too.
    I'm not a big baby. I still <3 you and will lolz at your jokes. ;P
  4. z0mg, whitecoatman AND Kai AND Stryph! It's a party!
  5. Honestly, I agree. It's probably one of the best features in the ex-pack; the ability to switch sides as a villain (or hero... but for me, redsiders), and actively try content I never really went through heroside is really nifty.
  6. Hello Virtue! I don't usually care to post "HI IM BAK GUISE" threads, because it makes me feel like a pompous, arrogant tool... but let's face it, I AM a pompous, arrogant tool. In other words, yes, I am back. Probably to stay for a while before I skip off to do more RL-ness. Anyway, the point of the thread was to pop my head in, say hi, and see if anyone recognizes me. Just wondering if there's any old friends I might've missed while I was Going Rogue! ;>
    - Runo
  7. Heya, and thanks for the thoughts. Additional inquiries and thoughts help me hammer out the idea some more! Let me toss some answers back at your questions.

    1. That was basically how I planned to have it work, if I am understanding you correctly. I may not be, since I'm pretty tired. Rofl, anyways - now that I think about it, maybe it would ask you what you want removed or something...

    2. Yeah, I figured it would basically replicate the base editor and have little number scores to indicate prestige/power/control cost and what not.

    3. In my head, I figured you could just load up the program while you game, but that would be a good idea for people with older PCs, to have an in-game version as well. Good thinking.

    4. Oh yeah, like I said - you can designate the "Base Designer" tag to multiple people. Maybe it'd be like a web of sorts, where Base Designers can tag other designers too, if the SG leader allows that option and the likes.

    5. This is true. The only thing I was thinking, was to think like a dev - I'm not sure if they'd allow people to just download it for free, but it could be a nifty marketing tool -- like "Hey, base editing is awesome in this game, I'll have to buy it and try it!"

    6. This is also true! .cxblueprint should work pretty well, IMO. I was just throwing out that name as an idea.

    Thanks!
  8. So I had an idea and I don't THINK it's been suggested before, but... here goes, anyways.

    What if there were an OPTIONAL tool available for download, that let you design and edit bases from the comfort of your desktop, whether you're offline, out of game or in-game! You can effectively save a base from the in-game editing tools, or design one from scratch and upload it to your own base. The "Blueprint" program is aptly-named, and you have the free range to do anything you could do with Blueprint that you could do with the in-game base editor! It would be a fully dimensional simulation of the actual base editor, starting with the (n)x(n) square room and letting you design a base around a certain amount of prestige. However, you will lose items/rooms if you go over the actual amount of prestige you can spend on your base.

    In effect, various base builders belonging to a SG can upload their "Blueprint" into one big pool of blueprints to choose from, and whoever is designated as "Lead Builder" (by default, the current SG leader or 'Super Leader' at the time; however, the current leader/Super Leader can choose someone that isn't themselves to be designated as "Lead Builder", or pass a Lead Builder tag onto any SG member belonging to a rank with base editing priviledges), and Lead Builders can view blueprints from the pool, or even view and then download a blueprint to their PC.

    For sudden changes upon confirmation, which accepts the new blueprint and uploads it to the base design, players would be forced to "reload" the base zone instead of being kicked out or what not.

    You can also save your current base prior to Blueprint edits and tool around with it offline or out of game!

    Footnotes and summary points:
    *Blueprint is a program that lets you edit and design bases out of game or when offline
    *Blueprints can saved and sent as a .cxb (City of Heroes/Villains [CXB] Blueprint) file outside of the game, via email/IM service/file trade site and what not (I.E. AwesomeBase.cxb)
    *Lead Builders can view and save .cxb from the Blueprint Pool
    *Any member with base editing priviledges can upload .cxb to the Blueprint Pool
    *Anyone with an active subscription to City of can download the Blueprint program to tool around with bases

    Any thoughts?
  9. [ QUOTE ]
    I usually go with Web and FA =x

    [/ QUOTE ]

    I see. That would help a lot with kiting and taking out high-defense builds... but are those the only two powers I take? That frees up a power slot in my build, if so.
  10. So I have a fancy little SS/WP build I want to use for PvP and traditional farming, as well as some AE street sweeping. It seems pretty doable, as I have a fair amount of cash sitting around in the form of some IOs I need to sell (it should be close to 400-600 mil infamy), and some of these IOs, I already have. I could use some build critique, 'cause I have no idea what PvP and farming are like for brutes in today's gameplay (I haven't PvPed or farmed on a brute, or seen one in action, since i13). A price estimate would rock too.

    A few additional questions:
    1. Best PvP Patron Pool for SS/WP (or overall)? What powers do I want from this pool?
    2. Is this build gonna be affordable in today's virtual economy? My home server is Virtue.
    3. Purples: are they even worth looking at or this more of a pipe dream in terms of affordability?
    4. Accolades; I have none so far, nor any prerequisites. Which should I go for, and how do I get the most important ones first?

    I have the following rare/expensive IOs and would like to know which to keep for the build and which to sell..?
    Zephyr 3-piece (sell or keep?)
    Steadfast +Res/Def (keep) &amp; KB (sell)
    Karma KB (sell)
    THREE (3) Performance Shifter proc (keep 2/sell 1)
    Crushing Impact: Acc/Dam/Rech (sell)
    Crushing Impact 5-piece (keep)
    Luck of the Gambler +Rech (sell or keep?)
    Scirocco's 4-piece (keep)
    Adjusted Targeting 5-piece (sell or keep?)



    Thanks in advance. Oh, and here I forget, here s the current iteration of my dream cheap-o build:



    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Nefarious Shade PvP: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Jab C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(31)
    Level 1: High Pain Tolerance Heal-I(A), Heal-I(39), Heal-I(40), S'fstPrt-ResDam/Def+(40), ResDam-I(40)
    Level 2: Haymaker C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(31)
    Level 4: Fast Healing RgnTis-Heal/EndRdx(A), Numna-Regen/Rcvry+(11), Heal-I(43), RgnTis-Regen+(43), Numna-Heal(45)
    Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Knockout Blow Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(15), HO:Nucle(34)
    Level 10: Indomitable Will LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(11), LkGmblr-Def(29)
    Level 12: Hurdle Jump-I(A)
    Level 14: Health Heal-I(A), Heal-I(42), Heal-I(46)
    Level 16: Rise to the Challenge Heal-I(A), Numna-Heal(17), Numna-Heal/EndRdx(17), DarkWD-Slow%(31)
    Level 18: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 20: Quick Recovery P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21), P'Shift-End%(27)
    Level 22: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23), P'Shift-End%(27)
    Level 24: Mind Over Body RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 26: Combat Jumping LkGmblr-Rchg+(A)
    Level 28: Heightened Senses LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(34), LkGmblr-Rchg+(39)
    Level 30: Boxing KntkC'bat-Knock%(A)
    Level 32: Foot Stomp Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(43)
    Level 35: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 38: Hurl Acc-I(A)
    Level 41: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(42)
    Level 44: Gloom Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
    Level 47: Dark Obliteration Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Darkest Night DarkWD-Slow%(A), DarkWD-ToHitDeb(50), DarkWD-ToHitDeb/EndRdx(50)
    ------------
    Level 1: Brawl Dmg-I(A)
    Level 1: Sprint Jump-I(A)
    Level 2: Rest RechRdx-I(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    8.5% DamageBuff(Smashing)
    8.5% DamageBuff(Lethal)
    8.5% DamageBuff(Fire)
    8.5% DamageBuff(Cold)
    8.5% DamageBuff(Energy)
    8.5% DamageBuff(Negative)
    8.5% DamageBuff(Toxic)
    8.5% DamageBuff(Psionic)
    6.75% Defense(Smashing)
    6.75% Defense(Lethal)
    5.81% Defense(Fire)
    5.81% Defense(Cold)
    6.75% Defense(Energy)
    6.75% Defense(Negative)
    6.13% Defense(Psionic)
    6.75% Defense(Melee)
    6.75% Defense(Ranged)
    8.63% Defense(AoE)
    41% Enhancement(Accuracy)
    31.3% Enhancement(RechargeTime)
    15% FlySpeed
    247.4 HP (16.5%) HitPoints
    15% JumpHeight
    15% JumpSpeed
    MezResist(Held) 6.6%
    MezResist(Immobilize) 9.9%
    7.5% (0.13 End/sec) Recovery
    76% (4.76 HP/sec) Regeneration
    1.58% Resistance(Fire)
    1.58% Resistance(Cold)
    3.13% Resistance(Negative)
    19% RunSpeed



    ------------
    Set Bonuses:
    Crushing Impact
    (Jab)
    MezResist(Immobilize) 2.2%
    16.9 HP (1.13%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Steadfast Protection
    (High Pain Tolerance)
    3% Defense(All)


    Crushing Impact
    (Haymaker)
    MezResist(Immobilize) 2.2%
    16.9 HP (1.13%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Regenerative Tissue
    (Fast Healing)
    4% RunSpeed


    Numina's Convalescence
    (Fast Healing)
    12% (0.75 HP/sec) Regeneration


    Mako's Bite
    (Knockout Blow)
    MezResist(Immobilize) 3.3%
    22.5 HP (1.5%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%


    Luck of the Gambler
    (Indomitable Will)
    10% (0.63 HP/sec) Regeneration
    16.9 HP (1.13%) HitPoints


    Numina's Convalescence
    (Rise to the Challenge)
    12% (0.75 HP/sec) Regeneration


    Gaussian's Synchronized Fire-Control
    (Rage)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    28.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Performance Shifter
    (Quick Recovery)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    28.1 HP (1.88%) HitPoints


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    28.1 HP (1.88%) HitPoints


    Reactive Armor
    (Mind Over Body)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Luck of the Gambler
    (Combat Jumping)
    7.5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Heightened Senses)
    10% (0.63 HP/sec) Regeneration
    16.9 HP (1.13%) HitPoints
    9% Enhancement(Accuracy)
    7.5% Enhancement(RechargeTime)


    Scirocco's Dervish
    (Foot Stomp)
    10% (0.63 HP/sec) Regeneration
    3.13% Resistance(Negative)
    9% Enhancement(Accuracy)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    3.13% Defense(Psionic)


    Reactive Armor
    (Tough)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Luck of the Gambler
    (Weave)
    10% (0.63 HP/sec) Regeneration
    16.9 HP (1.13%) HitPoints


    Devastation
    (Gloom)
    12% (0.75 HP/sec) Regeneration
    33.7 HP (2.25%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%


    Positron's Blast
    (Dark Obliteration)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Dark Watcher's Despair
    (Darkest Night)
    22.5 HP (1.5%) HitPoints
    2.5% (0.04 End/sec) Recovery






    | Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  11. He reached level 51... and didn't stop there.
  12. [ QUOTE ]
    Kicked? Or realized a certain place was filled with rampant USI and creepy and went I TROLL U.

    But in terms of USI, I'm sure you'll fit right in!

    [/ QUOTE ]

    It's more the fact that you're kind of completely rude and aggressive to anyone that isn't your immediate friend. Lay off Bright and RE a bit. I don't approve of the majority of RE's standards or how the VG works, I'm not afraid to admit that; but, I'm also not afraid to step back when it doesn't directly affect me or anyone else. Do I occasionally get aggrivated at certain things on this server, especially certain tangents in the roleplay community? Yes. But it doesn't hurt me in any way, nor does it hurt you, your friends or anyone you know - or don't know. We need to be gutsy enough to have enough self-respect to show respect to others. It's not an eye for an eye, here. Vengeance and vendettas are self-serving means to a futile end.

    Being mean to others gets you, them, and absoltuely everyone involved, absolutely nowhere. I'm not saying this as an attack or insult, it's just stating the fact that you need to not be so overtly disrespectful. Yes, it's better than being subtly disrespectful, but to be honest the best option is to just be good to everyone.

    Moral lessons aside, seriously, it's not doing anyone any good to attack others for their life choices... let alone their ROLEPLAY choices in a video game. Why are we getting so up in arms over choices made in a game, furthermore, choices made for the sake of roleplay? I have to say that's more disappointing than any choices you can make on an MMORPG-- to mock, berate and defame others simply because one can't cope with and accept others' decisions.

    In any case I'd like to politely request we hop back on-topic and stop with the flames and personal attacks. Agreeable?
  13. Yeah I can see what you all mean - I guess it would be fairly easy to pay for your own costumes nowadays... if this were several issues ago, maybe, but it isn't. My bad on the redundant post.
  14. Fair points, but I was just thinking of examples like... those of us who have just started the game, or are low on inf, et cetera. It might be a nice little boon, you know?
  15. Hey all,
    So my friend came up with an idea that I think is really neat and could be useful. Mostly just a QoL feature, but it'd be nice to have as much as many QoL features are, eh? Onto the point...

    @Fragment of Nothing came up with the idea of issuing a free costume change/tailor visit token every time you unlock a new costume slot. So say you turn in your Halloween salvage, or hit level 10 and do the SoA costume arc, or just do your costume mission and grab your 2nd/3rd/onwards costume slots. Maybe one for your aura/cape mission, or at least a 25-50% discount token...?

    I know it may not seem necessary, especially at low levels, but you can save the tokens for later anyways - there will be times when a costume token is useful!

    Let us know what you think.
  16. So I was playing some other non-MMO games that were RPGs, and I noticed a trend... a lot of them have "Perks", or other similar systems, fun little enhanceming aspects of the game. I think people have brought it up in the past, but I was hoping to bring it up in a way that hasn't been done before:

    Traits are (mostly) passive, fun (sometimes even comical) little powers that aren't meant to overpower your character, just to make the game even more fun. You choose five total Traits from different pools, ranked up by tier. The higher the tier, the more powerful the perk, the more tantalizing the Trait! At every 10 levels, you get to pick a Trait (starting with the first at level 10 and the fifth and final Trait at 50). Some are pretty useful and nifty to have, but never gamebreaking. Here are some example traits, my proposed in-game descriptions and trait pools...


    Pool 1 (unlocked at Level 10):
    *Who Dat Ninja?: You're some sort of ninja. With great ninja powers, come great ninja responsibilities... like whooping baddies. Or goodies. Either. You're a ninja, after all. No matter how far you fall, you never take falling damage. Also, your run and jump rates are increased by 2% every 5 levels. Why? Because you're a ninja.

    *Sugar Rush: You recover Endurance faster than normal, probably because of your crazy metabolism... or it's that bowl of sugar you had for breakfast. In any case, you recover an extra 0.20end per second.

    *POW!: You hit extraordinarily hard. Apparently, that rumor about Wheaties isn't a rumor after all. All your attacks that knock an opponent down, up or away gain a 50% bonus to their knocking component, kicking them further away, up higher, or down for longer.

    Pool 2 (unlocked at Level 20):
    *Athletic: Whether you've been working out or that "magic diet" actually didn't cause a second head to sprout out of your shoulders this time (or you're just athletic), you move. Fast. Very fast. For every level, you gain an 0.5% increase to all your movement speeds including Run, Jump and Fly, and even the range at which you can teleport. This Trait is retroactive, so you have a total of +25% movement bonus by level 50.

    *Learner: You actually paid attention in school, and know how to get know-how.. and maybe a little moolah along the way. Prestige and influence or infamy gains increase by 10% every time you have a full bar or more of Patrol XP.

    Pool 3 (unlocked at Level 30):
    *Doctor Brooklyn: Sometimes, you just explode. That's it. There's no good explanation. You just go BOOM! In PvE combat, whenever you are struck, the enemy triggers a 5% chance to take minor to moderate Smashing/Fire damage.

    Pool 4 (unlocked at Level 40):
    *Badger: You're badger-esque about your... well, badge collection. All "?"-level progress bars are unlocked to show what you're progressing towards and exactly how much you're missing from acquiring that progressive badge. Also, exploration badges will show up on your compass as long as you are within 50 yards of them.
    ...Nerd.

    Pool 5 (unlocked at Level 50):
    *Just Plain Awesome: Or maybe not 'plain'. More like "Just Extraordinary Awesome". That's kind of a mouth-full, though, so people have taken to calling you (NAME). With this Trait, all your powers recharge 12.5% faster. Also, citizens of the City or the Isles will randomly stop and tell you how awesome you are.
  17. Month 60 is... very interesting. I can see a lot of players whining that it frees up a power or two in a lot of builds, especially with more than one travel power. Huh.
  18. This is a really awesome, well-thought out idea. I'd love to see it in-game.

    /signed
  19. Is it too late to enter this? I couldn't find if it was or not in the past few pages...

    I'd like to enter my main, Shade Nefarious, if not! He comes in two flavors:

    Robed Form

    Monstrous Form

    Thanks either way, and good luck!
  20. @ UberGuy: Wow, okay. At least try to be right about your accusations before you sling them around.

    @ Positron: Thanks so much for the update and allowing us to play OB. I can't wait to try it out, but I won't pass judgement 'til it's (at least near) live.
  21. [ QUOTE ]
    [ QUOTE ]
    Hey Silverspar,
    Under Crab Spiders, do you think you could add this question and its answer?
    Q: "If Crab Spiders can't access back details, can they wear trench coats?"
    A: "Yes, Crab Spiders can wear trench coats."
    Or is that covered under 'any' back options as well? I swear I've seen Crabs with trench coats though...
    Thanks!

    [/ QUOTE ]You might of saw my crab, which was wearing the tuxedo. That's a jacket and not a trenchcoat as trenchcoats typically fall under the back option.

    [/ QUOTE ]

    Actually, I saw it in these two shots (credit: Skye Valentine)-
    Number one
    Number two
  22. Hey Silverspar,
    Under Crab Spiders, do you think you could add this question and its answer?
    Q: "If Crab Spiders can't access back details, can they wear trench coats?"
    A: "Yes, Crab Spiders can wear trench coats."
    Or is that covered under 'any' back options as well? I swear I've seen Crabs with trench coats though...
    Thanks!
  23. Hey folks, this is The Red(@The Remedy)'s NEW and UPDATED guide to Super Strength/Willpower Brutes. Titled simply "The Red's SS/WP Guide", it includes a small table of contents to help guide you to the appropriate section. Also included in this guide is an in-depth power-by-power thesis, two (non-IO'd) SS/WP builds to choose from, an IO-based third PvP build, IO proc and set recommendations, two guides (one for PvP and PvE), and general tips and hints. You may notice some 'classic' information from my old guide, albeit updated. Just press CTRL + F to find a piece of the table according to its key - in example, type "[PWR]" to reach the powers thesis part of the guide.

    [TABLE OF CONTENTS]
    I. [PWR] The Complete Guide to SS/WP Powers
    II. [EXP] My Experiences
    III. [MIO] Invention Origin Procs and Sets: My Recommendations
    VI. [TIP] The Tip Hotline... Sort Of
    VII. [BLD] Three Example SS/WP Builds

    [PWR] The Complete Guide to SS/WP Powers
    (Super Strength [Primary])
    Tier 1. Jab
    Jab is not a terrible power, not at all. It's simply a standard first-tier power; it's amazing for building fury with its quick animation speed, recharge time, and decent damage. However, I found that you can use Brawl as a good stand-in to Jab in combination with Punch. I'd skip Jab until later in the build, if you really want it that badly; for now, in my humble opinion, it is entirely skippable. It is a good power for early-level Fury building, though. Choice between Jab or Punch at level 1.
    STATS-
    -EndCost: 3.54
    -Recharge: 2s
    -Range: 5ft
    -Cast: 1.07s
    -BaseAcc: 75%
    -BaseDmg: 28.4
    -Effect: STUN (mag2)

    Tier 2. Punch
    Punch is an excellent power. Low cast time, decent endurance useage, good recharge, and good damage. This should be the first power you take, and the bread and butter attack of your attack chain. Choice between Jab or Punch at level 1.
    STATS-
    -EndCost: 5.2
    -Rch: 4s
    -Range: 5ft
    -Cast: 1.2s
    -BaseAcc: 75%
    -BaseDmg: 41.7
    -Effect: Knockback (0.67)

    Tier 3. Haymaker
    Haymaker's basic power description perfectly explains just what this power is. Slow but devastating. Haymaker should be the second power you choose, and this, with Brawl and Punch (and any Veteran reward attacks you may have, and origin power) will make for a great starting attack chain. Available level 2.
    STATS-
    -EndCost: 8.53
    -Rch: 8s
    -Range: 5ft
    -Cast: 1.5s
    -BaseAcc: 75%
    -BaseDmg: 68.4
    -Effect: Knockback (0.67)

    Tier 4. Hand Clap
    Mostly a useless power. I say this because there are a lot of better attacks you can choose out of the Super Strength set, and even other sets. It does no damage, has an incredibly slow recharge, and should only be fit into your build if you're attempting a Tankabrute or crowd control. Available level 6.
    STATS-
    -EndCost: 13
    -Rch: 30s
    -Range: 15ft radius
    -Cast: 1.23s
    -BaseAcc: 60%
    -BaseDmg: N/A
    -Effect: Stun (mag2)/Knockback

    Tier 5. Knockout Blow
    If you skip this power, I've officially failed to teach you ANYTHING about SS/WP. Once SO'd-out (or IO'd out), this attack will take out even +2-con or some +3-con minions in one shot. With high enough fury (and double-stacked Rage; elaborated on later), you can decimate higher-ranking enemies. Available level 8.
    STATS-
    -EndCost: 18.5
    -Rch: 25s
    -Range: 13ft
    -Cast: 2.23s
    -BaseAcc: 90%
    -BaseDmg: 148.5
    -Effect: Hold (mag3)/Knockup

    Tier 6. Taunt
    Like Hand Clap, this power is highly skippable until later levels. You're not a Tanker, you're a Brute, unless you intend to become an aforementioned Tankabrute - at that point, this power still won't be useful until your mid-40s. Available level 12.
    STATS-
    -EndCost: Unknown
    -Rch: 10s
    -Range: 70ft
    -Cast: 1.67s
    -BaseAcc: 75%
    -BaseDmg: N/A
    -Effect: Taunt (mag4)

    Tier 7. Rage
    Rage is a completely awesome, completely necessary power to your set. With an 80% increase to damage and improveable 20% ToHit (not Acc... TO HIT!) bonus, the only drawback to this power is the fact that it has a Rage crash, although this was vastly improved since they removed your inability to attack and your auras temporarily were disabled/crashed as well. Now, it only drains some of your endurance (as it did before), and instead reduces your damage by a thousand percent or so. But, you can still build fury and mitigate, unlike before! Available level 18.
    STATS-
    -EndCost: 5.2
    -Rch: 240s
    -Range: N/A
    -Cast: 1.17s
    -BaseAcc: N/A
    -BaseDmg: N/A/
    -Effect: ToHit (20% - improveable to 31%) / DamBuff (80%)

    Tier 8. Hurl
    Hurl is another Super Strength power that's skippable until later, and - just like Hand Clap and Taunt, it's plausible to keep it completely out of your build. It has moderately decent endurance useage, good range, an alright recharge, but the near-four seconds of animation time is what kills this power. Available level 26.
    STATS-
    -EndCost: 9.36
    -Rch: 8s
    -Range: 80ft
    -Cast: 3.83s
    -BaseAcc: 75%
    -BaseDmg: 68.4
    -Effect: -Fly (7.79 KnockBack)

    Tier 9. Foot Stomp
    Foot Stomp is your only damaging Area of Effect attack in the set, and also one of the staple attacks of the set. You will want this power, and you will want it as soon as possible. It's an AoE knockdown, to boot, so stomp right in and watch them flip like eggs on the sunny side! Available at level 32.
    STATS-
    -EndCost: 18.5
    -Rch: 20s
    -Range: 15ft radius
    -Cast: 2.1s
    -BaseAcc: 75%
    -Effect: Knockback (0.67)

    (Willpower [Secondary])
    Tier 1. High Pain Tolerance
    This is one amazing starter power. Boosting both your damage resistance AND your maximum hit points, this is easily one of the best level 1 secondary powers available to a Brute. Slot it initially for Health (+MaxHP) and later on, Damage Resistance. The Damage Resistance is to all damage types, and one of your only resistances to elements. Secondary set starter power.
    STATS-
    -DmgRes: 5.63%
    -+20% Max HP

    Tier 2. Mind Over Body
    An awesome, entirely necessary power. Most people push this back until their twenties and take Fast Healing earlier on, but I don't. It boosts your Smashing, Lethal and Psionic resistance. Available level 2.
    STATS-
    -EndCost: 0.21/s
    -Rch: 10s
    -Cast: 3.1s
    -DmgRes: 16.9%

    Tier 3. Fast Healing
    Fast Healing is your regenerative power. If I'm not mistaken, it also boosts your resistance to Sleep. It boasts a healthy BASE regeneration increase of 75%. With SOs, it doubles to nearly 150% regeneration. Available level 4.
    STATS-
    -Regen: 75%
    -ResEffect (Sleep): 25.9%

    Tier 4. Indomibtable Wll
    Indomitable Will is your status effect resistance power. It is another necessary power. It also grants you defense versus Psionic attacks. Available level 10.
    STATS-
    -EndCost: 0.21/s
    -Recharge: 10s
    -Cast: 0.75s
    -BaseDef: 7.5%
    -MezRes: 10000%

    Tier 5. Rise to the Challenge
    Rise to the Challenge is not what makes the set, but DEFINES it. You want this power as soon as possible and three-slotted the next level after. It does three things; up to ten foes can contribute to a base regeneration of 125%, and it also debuffs their ToHit bonus. Available at level 16.
    STATS-
    -EndCost: 0.21/s
    -Recharge: 10s
    -Cast: 3s
    -125% Regen/Mob (up to 1250%)
    -Effect: -3.75% ToHit

    Tier 6. Quick Recovery
    Quick Recovery is a souped-up Stamina power. With a 5% higher base +Endurance rate than Stamina, and requiring no prior pool powers, this is a great power and should be taken the very level it's available. Available ta level 20.
    STATS-
    -BaseRecovery: 30%

    Tier 7. Heightened Senses
    Heightened Senses is a good defensive power that increases your perception, helping you reveal hidden players and mobs. If you're not fond of defense and don't PvP much, some people say it's skippable. I never skip it for the bonuses it gives. Available level 28.
    STATS-
    -EndCost: 0.21/s
    -Rch: 4s
    -Cast: 1s
    -BaseDef: 9.75%
    -ResEffect: 60
    -+Perception

    Tier 8. Resurgence
    Resurgence is your self-resurrecting power. Not only can it be skipped until later levels, it's nothing a teammate with a rez power or a wakie (or even your own wakies) won't fix. However, if none of the above or applicable, or other situations that might occur, Resurgence is a highly useful power. Available level 35.
    STATS-
    -Recharge: 300s
    -Cast: 4.33s
    -Heal: 75% HP
    -DamBuff (90s dur.): 35%
    -ToHit Buff (90s dur.): 30%
    -RchrgBoost: 30%
    -EndBoost: +50pts

    Tier 9. Strength of Will
    Some people just don't like godmode powers. I, personally, love them. Giving you a giant boost to resistance of all damage and status effect types (excluding Fear), this power can not only help you momentarily become a Superbrute, its Rage-like crash is minimal. It also gives a good (equivalant to an unslotted Quick Recovery) recovery boost. Cannot be slotted or affected with recharge bonuses for balance's sake. Available level 38.
    STATS-
    -EndCost: 2.5s
    -Recharge: 300s
    -Cast: 1s
    -DmgRes: 18.8%
    -Duration: 120s
    -BaseRecovery: 30%

    [EXP] My Experiences
    Recommended Power Pools:
    Auxillary Pools -
    Fighting: Some swear by the idea of raising the already nice +Def and +Res aspects of a Willpower brute. If you can fit this into your attack chain and toggle sets without sacrificing crucial powers, go for it. But, I'd personally say it's skippable if you're not into PvP or tanking.

    Fitness: Fitness is a necessity with Willpower's four toggles, Super Strength's somewhat end-heavy attacks, and the possibility of tacking on Combat Jumping, Tough and Weave.

    Leaping: Combat Jumping is awesome for a mini-travel power combined with Hurdle. To boot, it provides a further defense, however minor, to all attacks. Super Leaping can be taken to cover a lack of vertical travel, although some say vertical travel is overrated. I disagree, especially in Open Zone PvP.

    Medicine: You don't expect a Brute to be carrying a healing device with him. It's a pleasant surprise, though, when he heals you just before you die and you both keep on trashing the enemy. Now imagine you're that Brute, and how thankful your teammates will be. Really, you can take Aid Other or Stimulant as the prerequisite to Aid Self (which in itself isn't NEEDED, but I highly recommend to cover the lack of self-heal). You don't need to really bother with slots for Aid Other or Stimulant, though, as they're better spent elsewhere.
    More on Aid Self: Take it and six-slot it once you can. It's an amazing power that will oftentimes save your hide. A Recharge SO in this stacked with Hasten makes it come up often, sometimes more than needed.

    Speed: Ahah! Now we're talking. Hasten will amaze you with how well it syncs with Super Strength. You don't even typically need Brawl to build Fury with Hasten and your attack chain combined. Super Speed has a stealth component, which is nice in PvP and if you want to sneak by in PvE mishes (and you can slot a stealth IO in one of your powers for Stalker-level stealth).

    Patron Power Pools -
    I'd recommend any Patron but Mako for a Brute. Black Scorpion is much more of a PvP patron than, say, Ghost Widow or Scirocco, although Scirocco is more of a happy medium. Ghost Widow's -ToHit attacks nicely compliment your -ToHit Aura in Rise to the Challenge (which, in the aura, is small anyways), and Scirocco's endurance draining attacks are great for you recovery/endurance fans out there.

    [MIO] Invention Origin Procs and Sets: My Recommendations
    While purples can be expensive to collect, they are completely worth it. I will mark purple sets with a {P} at the beginning. If you're not a fan of damage procs, you can slice off the sixth slots on most powers (excluding Foot Stomp; you WILL need six slots in that if you want to keep Force Feedback).

    SETS:
    *Crushing Impact: Slot this in Punch and Haymaker with 5 set pieces. Throw in one to two more damage procs, one in each attack, if you can.
    {P}Hecatomb: Slot in K.O. Blow for all 5 set pieces plus the damage proc.
    {P}Armageddon: Slot in Foot Stomp with all 5 set pieces plus the damage proc.
    {P}Apocalypse: Slot in Mu Lightning with all 5 set pieces and add the damage proc. More damage is better, and this has a higher chance for improved damage compared to regular Damage Procs.
    {P}Ragnarok: Slot in Ball Lightning with all 5 set pieces and add the damage proc. You will love the AoE knockdown this provides in PvE.
    *Adjusted Targeting: Adjusted Targeting was practically made to be slotted in Rage. You don't technically need to six-slot it, not even with IOs, but it's still nice to have that status resist for if your toggles get knocked off or you're fighting a Blaster or Dom with Power Boost.

    PROCS
    *Force Feedback: Take a 10% chance to improve the recharge time of every single power you have available to you for five seconds. Every time you hit a mob, it has a 10% chance to proc. Now run into a group of mobs and activate it. Yes, that's a 10% chance for EVERY MOB in the group. You are practically guaranteed to activate it if you hit a moderate-sized group.
    Some people claim it activates no matter what, though...
    *Perfect Zinger: Chance for Psionic Damage- I slotted this in Taunt. Doing high psionic damage to a crowd of mobs or players is pretty awesome.
    *Performance Shifter: Chance for +Endurance- Slot this in both Quick Recovery and Stamina and throw in one EndMod bonus from the same set for the movement speed bonuses.
    *Mako's Bite: Chance for Lethal Damage- Slot in either Punch, Haymaker, or both.
    *Touch of Death: Negative Energy Damage- Slot in either Punch, Haymaker, or both.
    *Kinetic Combat: Knockdown Bonus- Slot in Brawl. When building fury, this is an extermely nice bonus to have in PvE.
    *Regenerative Tissue: +Regeneration- Slot in Fast Healing or Health. Slotting it in RttC is very, very bad because if your toggles get knocked off or aren't up, as far as I know, it won't tick. FH/Health, like QR and Stam, are always on - thus the chance to tick a procedure is always, always on.
    *Numina's Convalescence: +Regeneration/+Recovery- Slot in Fast Healing or Health. See above advice on slotting (or not slotting) into RttC.
    *Celerity: +Stealth- Combine Super Speed with this slotted into Swift and you have Stalker-level stealth. It's quite nice for PvP or cruising through missions or zones.

    [TIP] The Tip Hotline... Sort Of
    Tip: Use Brawl and your Origin Power (I.E.: Throwing Knives or Apprentice Charm) to quickly build Fury with your attack chain. Any attacks with quick cast times, like Boxing, Kick, and Jab are also great.
    Tip: You'll never need to slot anything for Recharge when you have Hasten, except for maybe Aid Self if you want it up a lot. Same for Foot Stomp. There are always exceptions to the rule, though.
    Trick: Activate Rage first, then activate Hasten last for an extra boost in recharge. With Hasten active, you can double-stack Rage long enough to launch two or three attack chains-worth of attacks (or more with IOs). A Double Rage Knock Out Blow and Foot Stomp can shred through bosses and minions alike.
    Trick: It may be considered cowardly, but you can activate Foot Stomp to knock over most assailants, and then activate Super Speed or simply leap away to flee when you see your health plummet.
    Tip: Mitigation is your friend.

    [BLD] Three Example SS/WP Builds
    The first build is primarily a happy medium for PvE and PvP, while the other can be slotted to be either a Tankabrute (PvE) or a damage dealer. The third and final build is meant more for PvP and As you'll notice, the primary build makes use of Patron Powers and no Fighting pool; the second does not, nor does the third, although the third build puts Taunt to use (w/ Perfect Zinger for flavor).

    #1: Happy Medium
    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php
    Level 50 Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Punch Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(13), Dmg-I:30(23)
    Level 1: High Pain Tolerance Heal-I:30(A), Heal-I:30(5), Heal-I:30(15), ResDam-I:30(31), ResDam-I:30(34), ResDam-I:30(37)
    Level 2: Haymaker Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(13), Dmg-I:30(23), EndRdx-I:30(48)
    Level 4: Mind Over Body ResDam-I:30(A), ResDam-I:30(5), ResDam-I:30(15)
    Level 6: Hasten RechRdx-I:30(A), RechRdx-I:30(7), RechRdx-I:30(7)
    Level 8: Knockout Blow Acc-I:30(A), Dmg-I:30(9), Dmg-I:30(9), Dmg-I:30(31), EndRdx-I:30(31), RechRdx-I:30(39)
    Level 10: Indomitable Will RechRdx-I:30(A), RechRdx-I:30(11), RechRdx-I:30(11)
    Level 12: Jump Kick Acc-I:30(A), Dmg-I:30(45), Dmg-I:30(46), Dmg-I:30(46), KBDist-I:30(46)
    Level 14: Super Speed Run-I:30(A), Run-I:30(40), Run-I:30(40)
    Level 16: Rise to the Challenge Heal-I:30(A), Heal-I:30(17), Heal-I:30(17)
    Level 18: Rage RechRdx-I:30(A), RechRdx-I:30(19), RechRdx-I:30(19)
    Level 20: Quick Recovery EndMod-I:30(A), EndMod-I:30(21), EndMod-I:30(21), EndMod-I:30(40)
    Level 22: Hurdle Jump-I:30(A)
    Level 24: Health Heal-I:30(A), Heal-I:30(25), Heal-I:30(25)
    Level 26: Stamina EndMod-I:30(A), EndMod-I:30(27), EndMod-I:30(27), EndMod-I:30(43)
    Level 28: Heightened Senses DefBuff-I:30(A), DefBuff-I:30(29), DefBuff-I:30(29)
    Level 30: Stimulant IntRdx-I:30(A)
    Level 32: Foot Stomp Acc-I:30(A), Dmg-I:30(33), Dmg-I:30(33), Dmg-I:30(33), EndRdx-I:30(34), RechRdx-I:30(34)
    Level 35: Aid Self Heal-I:30(A), Heal-I:30(36), Heal-I:30(36), IntRdx-I:30(36), IntRdx-I:30(37), RechRdx-I:30(37)
    Level 38: Strength of Will ResDam-I:30(A), ResDam-I:30(39), ResDam-I:30(39)
    Level 41: Mu Lightning Acc-I:30(A), Dmg-I:30(42), Dmg-I:30(42), Dmg-I:30(42), EndMod-I:30(43), EndMod-I:30(43)
    Level 44: Fast Healing Heal-I:30(A), Heal-I:30(45), Heal-I:30(45)
    Level 47: Resurgence RechRdx-I:30(A), RechRdx-I:30(48), RechRdx-I:30(48)
    Level 49: Hurl Acc-I:30(A), Dmg-I:30(50), Dmg-I:30(50), Dmg-I:30(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Fury

    ______________


    #2: PvE Tankabrute/Buzzsaw
    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php
    Level 50 Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Medicine

    Villain Profile:
    ------------
    Level 1: Punch Acc-I:50(A), Dmg-I:50(3), Dmg-I:50(13), Dmg-I:50(31)
    Level 1: High Pain Tolerance Heal-I:50(A), Heal-I:50(5), Heal-I:50(15), ResDam-I:50(31), ResDam-I:50(34), ResDam-I:50(37)
    Level 2: Haymaker Acc-I:50(A), Dmg-I:50(3), Dmg-I:50(13), Dmg-I:50(31)
    Level 4: Mind Over Body ResDam-I:50(A), ResDam-I:50(5), ResDam-I:50(15)
    Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Knockout Blow Acc-I:50(A), Dmg-I:50(9), Dmg-I:50(9), Dmg-I:50(23), EndRdx-I:50(23)
    Level 10: Indomitable Will DefBuff-I:50(A), DefBuff-I:50(11), DefBuff-I:50(11)
    Level 12: Boxing Acc-I:50(A), Dmg-I:50(40), Dmg-I:50(43), Dmg-I:50(43), RechRdx-I:50(45)
    Level 14: Super Speed Run-I:50(A)
    Level 16: Rise to the Challenge Heal-I:50(A), Heal-I:50(17), Heal-I:50(17)
    Level 18: Rage RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), ToHit-I:50(39), ToHit-I:50(40), ToHit-I:50(40)
    Level 20: Quick Recovery EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21), EndMod-I:50(46)
    Level 22: Swift Run-I:50(A)
    Level 24: Health Heal-I:50(A), Heal-I:50(25), Heal-I:50(25), Heal-I:50(50)
    Level 26: Stamina EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(27), EndMod-I:50(46)
    Level 28: Heightened Senses DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(29)
    Level 30: Stimulant IntRdx-I:50(A)
    Level 32: Foot Stomp Acc-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(33), EndRdx-I:50(34), RechRdx-I:50(34)
    Level 35: Aid Self Heal-I:50(A), Heal-I:50(36), Heal-I:50(36), IntRdx-I:50(36), IntRdx-I:50(37), RechRdx-I:50(37)
    Level 38: Strength of Will ResDam-I:50(A), ResDam-I:50(39), ResDam-I:50(39)
    Level 41: Tough EndRdx-I:50(A), ResDam-I:50(42), ResDam-I:50(42), ResDam-I:50(42), EndRdx-I:50(43)
    Level 44: Fast Healing Heal-I:50(A), Heal-I:50(45), Heal-I:50(45), Heal-I:50(46)
    Level 47: Hurl Acc-I:50(A), Dmg-I:50(48), Dmg-I:50(48), Dmg-I:50(48)
    Level 49: Resurgence RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl Dmg-I:50(A)
    Level 1: Sprint Run-I:50(A)
    Level 2: Rest RechRdx-I:50(A)
    Level 1: Fury

    #3: PvP Slaughterhouse (IOs/Sets)
    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Broken IV: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Punch C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(3), C'ngImp-Dmg/Rchg:30(5), C'ngImp-Acc/Dmg/Rchg:30(25), C'ngImp-Dmg/EndRdx/Rchg:30(34)
    Level 1: High Pain Tolerance Heal-I:30(A), Heal-I:30(15), Heal-I:30(15), ResDam-I:30(43), ResDam-I:30(46), ResDam-I:30(46)
    Level 2: Haymaker C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(3), C'ngImp-Dmg/Rchg:30(5), C'ngImp-Acc/Dmg/Rchg:30(25), C'ngImp-Acc/Dmg/EndRdx:30(31), Mako-Dam%:30(48)
    Level 4: Fast Healing Heal-I:30(A), Heal-I:30(40), Heal-I:30(40), Numna-Regen/Rcvry+:30(50)
    Level 6: Hasten RechRdx-I:30(A), RechRdx-I:30(7), RechRdx-I:30(7)
    Level 8: Knockout Blow Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(9), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(50)
    Level 10: Indomitable Will DefBuff-I:30(A), DefBuff-I:30(11), DefBuff-I:30(11)
    Level 12: Mind Over Body ResDam-I:30(A), ResDam-I:30(13), ResDam-I:30(13)
    Level 14: Super Speed EndRdx-I:30(A)
    Level 16: Rise to the Challenge Heal-I:30(A), Heal-I:30(17), Heal-I:30(17)
    Level 18: Rage AdjTgt-ToHit:30(A), AdjTgt-ToHit/Rchg:30(19), AdjTgt-ToHit/EndRdx/Rchg:30(19), AdjTgt-EndRdx/Rchg:30(37), AdjTgt-ToHit/EndRdx:30(39), AdjTgt-Rchg:30(40)
    Level 20: Quick Recovery EndMod-I:30(A), EndMod-I:30(21), P'Shift-EndMod:30(21), P'Shift-End%:30(31)
    Level 22: Hurdle Jump-I:30(A)
    Level 24: Health Heal-I:30(A), Heal-I:30(48), RgnTis-Regen+:30(48)
    Level 26: Stamina EndMod-I:30(A), EndMod-I:30(27), P'Shift-EndMod:30(27), P'Shift-End%:30(31)
    Level 28: Heightened Senses DefBuff-I:30(A), DefBuff-I:30(29), DefBuff-I:30(29)
    Level 30: Stimulant IntRdx-I:30(A)
    Level 32: Foot Stomp Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
    Level 35: Aid Self Heal-I:30(A), Heal-I:30(36), Heal-I:30(36), IntRdx-I:30(36), IntRdx-I:30(37), RechRdx-I:30(37)
    Level 38: Strength of Will ResDam-I:30(A), ResDam-I:30(39), ResDam-I:30(39)
    Level 41: Mu Lightning Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(43), Apoc-Dam%:50(43)
    Level 44: Ball Lightning Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Knock%:50(50)
    Level 47: Resurgence RechRdx-I:30(A)
    Level 49: Taunt Zinger-Dam%:30(A)
    ------------
    Level 1: Brawl KntkC'bat-Knock%:30(A)
    Level 1: Sprint Clrty-Stlth:30(A)
    Level 2: Rest RechRdx-I:30(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    +6% DamageBuff
    +5% Defense(Psionic)
    +68% Enhancement(Accuracy)
    +55% Enhancement(RechargeTime)
    +10% FlySpeed
    +63.3 (5.25%) HitPoints
    +10% JumpSpeed
    +MezResist(Confused) (Mag 7.5%)
    +MezResist(Held) (Mag 7.5%)
    +MezResist(Immobilize) (Mag 11.9%)
    +MezResist(Sleep) (Mag 7.5%)
    +MezResist(Stun) (Mag 7.5%)
    +MezResist(Terrorized) (Mag 7.5%)
    +12% Recovery
    +16% Regeneration
    +7.56% Resistance(Fire)
    +7.56% Resistance(Cold)
    +1.26% Resistance(Energy)
    +1.26% Resistance(Negative)
    +10% Resistance(Toxic)
    +10% RunSpeed



    ------------
    Set Bonuses:
    Crushing Impact
    (Punch)
    +MezResist(Immobilize) (Mag 2.2%)
    +13.6 (1.13%) HitPoints
    +7% Enhancement(Accuracy)
    +5% Enhancement(RechargeTime)


    Crushing Impact
    (Haymaker)
    +MezResist(Immobilize) (Mag 2.2%)
    +13.6 (1.13%) HitPoints
    +7% Enhancement(Accuracy)
    +5% Enhancement(RechargeTime)


    Hecatomb
    (Knockout Blow)
    +4% Recovery
    +2.52% Res(Fire, Cold)
    +15% Enhancement(Accuracy)
    +10% Enhancement(RechargeTime)
    +5% Resistance(Toxic)


    Adjusted Targeting
    (Rage)
    +2% DamageBuff
    +1.26% Res(Energy, Neg)
    +9% Enhancement(Accuracy)
    +5% Enhancement(RechargeTime)
    +7.5% Status Effect Duration Reduction


    Performance Shifter
    (Quick Recovery)
    +5% Movement Increase


    Performance Shifter
    (Stamina)
    +5% Movement Increase


    Armageddon
    (Foot Stomp)
    +4% Recovery
    +2.52% Res(Fire, Cold)
    +15% Enhancement(Accuracy)
    +10% Enhancement(RechargeTime)


    Apocalypse
    (Mu Lightning)
    +16% Regeneration
    +36.2 (3%) HitPoints
    +4% DamageBuff
    +10% Enhancement(RechargeTime)
    +5% Defense(Psionic)


    Ragnarok
    (Ball Lightning)
    +4% Recovery
    +2.52% Res(Fire, Cold)
    +15% Enhancement(Accuracy)
    +10% Enhancement(RechargeTime)
    +5% Resistance(Toxic)