-
Posts
619 -
Joined
-
Quote:I agree with ZM. The third recolor especially neutralizes the otherwise risque costume.Yeah, I"m on the side of 'too busy' for Penny's costume. As well as struck by how the outfit screams "LOOK AT THE BIKINI... IT STANDS OUT AND SHOUTS 'HERE I AM' AT YOU!!!!'
Basically, it just needs color reassignment to make the bikini 'fit' and not 'jump out.' It can be done in lots of ways, some suggestions:
And word to the designers: you know female heroes can wear a Sabrina Duncan suit jacket instead of BDSM bikini wear, right? -
Quote:Ah. I didnt play SSA3 or 4 yet (just 1, 2 and 5), but having just read a spoiler on Facebook, now I know why Sister Psyche and Manticore arent present. My bad, although now I'm wondering if theyll be replaced in I23 as well.Dead or mind-riding, I guess. Now Penny is the psychic one in the FP.
I really need to stop letting work and my publishing deadlines get in the way of my CoH time. -
Quote:Guaranteed, they are only doing this now so they can sell an account-wide access token for the Midnight Club later.So, this little gem is from the I22 VIP Beta notes. What it effectively means is that, instead of being able to grab a team of friends, channel folk or randoms who need the badge for access to Cimerora, you now have to run the mission once per character who needs it.
I.E. you have eight characters on a team who do not have the Midnighter intro badge that gives access to the club. You will have to run that arc eight times, once with ever person as the mission owner.
This is not a welcome change. This is a time sink of the needless and questionable variety. There is no apparent logic to the change, even less so than the continued need for the arc to gain access to Cimerora. Given Menders Ramiel and Silos both KNOW of the Midnighters 'secret' Pillar of Ice and Flame, it renders the whole 'secret induction' rather moot.
Some people have said this access nerf is already on live, and that it's been discussed. Having not seen any threads about it so far, I thought I'd bring this up while there's still time to mention how this is a really bad idea that is only going to frustrate the players and make them hate Monty's arc more than they already do.
Dev's, please see a little reason and leave the arc and badge alone. Pointless time sinks and needless re-runs are not cool. That should be common knowledge by now. -
-
Confronting Darrin Wade was ultimately a hard won battle that resulted in a great and terrible loss for us all. And while my teammates and I were just too dumbstricken for words at the passing of our great and fearless leader, somehow we found the strength to carry on and were able to give the world's greatest Statesman a memorable send-off that we shall remember for all time...
So... how did you say goodbye to Statesman? (Screenshots highly appreciated!) -
-
Every time I log a villain in on Victory, NOBODY is running DFB on red side! If I try to form one, nobody's around to help get the team started. Do folks on Victory just avoid red side like the plague? Its really frustrating!
-
I'm a VIP currently and am having the same issue on Exalted as well. My beam rifle toon is locked now. Very weird!
-
I played it on the Villains side last night for the first time and I quite enjoyed it.
*spoilers*
When Statesman's family started appearing and said its essentially time to give up the ghost, I felt really sad for him. The animations used to kill him along with the locale really made his death feel epic and memorable. Really well done.
On another note: why do I feel like Issue 23 is going to have a Shadow Shard refresh? -
After 7+ years of playing, sometimes I forget why we asked the Devs to do things the way they exist now. If you've forgotten the age-old logic too, then feel free to ask questions as to why things are the way they are nowadays.
I'll start: Why oh why did we ask the Devs to make Fortunes a manual accept again? -
*Everything* about I22 looks great. Thank you!
-
-
Quote:Best costume concept art of 2012 yet. Unfortunately, something tells me the devs would only greenlight cannon boobs for female toons. Apparently its a desperate straight guy thing. *shrug*
-
Quote:Those are all extremely good reference points, and I'm sure more can be had with a fuller community discussion. My point is that the choice of Club Kid and Imperial Dynasty costume packs is pretty narrow-minded niche items that really don't fit the spirit of a comic book MMO game - especially when we've had much the same already (Martial Arts pack; various modern day outfits added to the game over the years). I just can't believe that somebody thought Imperial Dynasty was a more important/"in demand" set to have over a Native American set (or a Pulp Fiction set, a Greek Mythology set, a Deep Sea Divers set, a Fairy Prince/Princess set, an Ancient Egypt set, a Golden Age Warfare/WWII set, a Private Detective set, a Mayan/Aztec set, a Race Car Driver set, an Intrepid Explorer set, a Ballerina set, a Post-Apocalypse set, etc). That we have another Roman Armor set on top of what can already be achieved just by playing ITF also seems rather redundant.What do you mean by Native American?
Do bones, leather, and facepaint cover it?, like Manitou Dawn or Turok?
Or is leather-and tassles in a traditional superhero cut costume like Dawnstar? acceptable?
Are we talking about subtle accents like Echo's arm feathers and paint? or moonstar's feather earrings?
(tangent- Moonstar cannot be a cat owner. No cat-owner would allow feathers that close to their jugular... just saying)
Maybe something more Marvel-y in its representation?
or this?
or more Mike Grell-styled?
Native American is a pretty broad topic area, so I'm curious about what you'd want in such a clearly-desired pack.
I'm just questioning the way these costume sets are chosen/prioritized. We're moving further and further away from the comic book influences this game started out with its not even funny (although I'm glad for the upcoming Space/Astronaut pack or whatever the hell its called and the Barbarian/Gunslinger packs were more "on topic").
I know folks will disagree - that's fine. Others who are probably already upset that there are no new claws/shields items with these packs might appreciate why they'd rather limited resources be put to work on those widely popular powersets instead of a Club Kid costume set. Future costume packs need to be more balanced in terms of what customizeable weapon options are made available and they need to better emulate a certain influence of the comic book genre that we've not seen represented in-game before. We really don't need even more asian-centric costumes right now; nor do we need a club kid outfit so we can roleplay the Sims in Pocket D. There are just too many other comic book/cultural influences missing in-game after 7 years that still need to be addressed.
Sorry folks, but that's the way I feel. -
Quote:When somebody tells "Marketing" that we want a Native American Indian costume pack before we want an Imperial Chinese dynasty pack.When will people learn that basically -anything- the Devs do will only be liked by a fractional subset of the playerbase?
Talk about a major minority cultural theme being overlooked for regional pan-asian favortism... We already have a ton of asian-influenced costume sets in game. How about representing a long time comic book influence that has been seriously ignored by this game? -
-
Sadly I could think of 5 must-have superhero themed sets I'm still waiting to see that are more appropot than Imperial Dynasty. Are we playing Aion or CoH cause both these sets seem more appropriate for Aion. Sorry, but those were really quite underwhelming.
-
Boomerangs
Oil/Water Propulsion
Stilt Walking
Cloning (ie army of alternate AT self-images)
Entropy (debuff)
Metamorphosis (armor)
Saw Blades
Night Vision/Infrared
Sorcery
Trapper/Nets/Cages
Moonlight/Lunar (buff)
Phantasm/Smokescreen (stealth)
Aging (debuff)
Spear/Javelin
Arm/Hand Missiles
Gymnastics
...now is that too much to ask? -
Quote:Well hellooooooooooo Santa! (Perfect!!!)here you go. No more revealing than the elf or what you can see in game and just as related to the holiday pack as the elf. Santa has a package for you...
Shame you'll never get the Devs to draw concept art like this (not enough cleavage). -
I agree! Where is the scantily clad male elf?
This just in: my husband agrees with you too, lol. -
It won't last.
From a brand perspective, Statesman is the face of CoH. Every image, every package, even the reworked site art is specific to Statesman's brand. It's a good idea to kill him temporarily but not permanently.
From a story perspective, the whole CoH lore falls apart if Statesman is permanently killed. His alt universe counterpart, Tyrant, loses relevance. Lord Recluse loses relevance (although itd be fun to see Arachnos usurped by a new villain group/leader).
Most likely, Statesman will return at a later date when the final tiers of the Incarnate system are revealed. There is a reason why time/Ouroborous is destroyed and it will be on Paragon Citys best to restore time, order and Statesman at a later date.
Enjoy his "death" for now but don't expect it to last beyond 2012. -
Quote:Ha!An apt sentiment. I think I'd better walk before the subject turns to lone wolves stealing the masses' precious bodily fluids.
Look, all I'm offering is one perspective on the Incarnate trials problem. The OP, you, Eva and others are offering different perspectives of the same shared problem. And ultimately all these perspectives are valid regardless of who is right or wrong because thats just how people feel.
Meanwhile the Incarnate trials are still very rigid content, with self-serving opportunities readily available for some VIPs but not others to enjoy; and the Devs are scratching their heads wondering why anyone would even want solo-friendly Incarnate content. Its because not everyone wants to compete in a hostile league environment where only "the best" are welcome. And who wants to pay to maintain VIP status just to be shunned, insulted and humiliated to the point they dare not take part in the Incarnate trials at all?
No, for some folks, the fun in playing CoH - and the Incarnate trials - is being allowed to enjoy the overall content freely as they always have via lvls 1-50 rather than compulsively obsessing about the mutually exclusive lvl 50+ endgame rewards. I dont think thats a bad thing. Do you? -
Quote:What you mean is: its no fun if folks aren't listening/ acting appopriately to the leader's calls... which is when it becomes the lone wolf leading the masses to action. Fun for some; boring for others (which is probably why many go off and do their own thing instead).I have no idea what you're actually trying to say here. Are you saying it's only the league leaders who like pulling the AVs together and that the rest of the league would prefer to fight the AVs separately?
The biggest problem with splitting the league up and having small strike teams is that each one then becomes more reliant on the individuals. And contrary to your claims, those are less fun, because one or two poor performers can ruin it for the entire league. That's why UG gets played so much less often than BAF, Lam, and Keyes. Those three work well because you don't need top performers in every slot.
Coordination and making sure people know their role is really freaking difficult, especially if the intent is to make trials that are accessible to PUGs. If everyone involved is performing at the top of their game, then sure you can pull off amazing stuff. But you can't expect that.
I'm hopeful that the solo/team Incarnate stuff coming in I22 will give us more chances to feel like individual badasses, but I can't see it working for league trials without abandoning design and accessibility goals.
As Zwill already said, there are no hard requirements for participating in an Incarnate trial other than being 50 . At the same point, he acknowledges that there's an implied learning curve that every participant needs to grasp/ understand... that's a catch-22 that's always going to mess everyone up.
In no uncertain terms, not everyone is lining up to play an Incarnate trial just to LEARN how to play a CoH trial all over again after achieving level 50 (and after 50 levels of gameplay, folks should already know what they need to know to participate and enjoy an Incarnate trial - shouldn't they?!). Now if there's a *new* learning curve required to successfully enjoy the gameplay at the Incarnate trial level (as if the Incarnate trials were some kind of CoH Graduate School program), then that's a flaw in the overall design.
Again, perfect example: the "meteorite" mechanics in the new Galaxy City tutorial which you never see/encounter again until you hit level 46+ and run an introductory Incarnate trial like Apex or Tin Man (which suggests these initial Incarnate trials are really the tutorial level for Incarnates). Why would anyone be upset that folks aren't re-learning the game at level 50 when they're encountering game mechanics they've never experienced before (aside from that rare glimpse in the Galaxy City tutorial)?
Hell the lvl 1 -50 game practically CONDITIONS folks to constantly rove blindly through the content in packs of 8 or less and feel personally involved with saving/vandalizing the city, but then you hit lvl 50+ where suddenly anyone participating in an Incarnate trial has no choice but to keep their head down, obey instructions, and follow the leader around a giant city map just to take down an AV on a ******* tennis court ---and you think that's MORE fun?!
The game designers can't have it both ways -either you encourage players to be more individually involved/active in community-friendly content or you don't. And because the Incarnate trials DON'T encourage individual participation as you so astutely point out -a level of participation that's been set up and ingrained in the average player's mind for 50 levels prior -folks are begging for solo Incarnate content to make them feel heroic again. And I guarantee you that when Issue 22 starts rolling out solo Incarnate content, you will see most (if not all) of the player base avoid the current Incarnate trials like the plague.
Bottom line: for some players, it's more fun to roll a new toon than it is to take their established lvl 50 toon and run it through an 50+ only Incarnate trial where people yell at you for not being high enough level to participate, not knowing their support function in the course of the lone wolf leaders steamrolling the content, and for not following orders when given. Only don't hate the game for steering the player wrong, hate the player for not recognizing that the game itself has changed...
Whatever. -
Quote:Right, and BAF is the most popular Incarnate trial the devs nerfed to encourage players to try the other trials... And look, how well that worked! Never mind that the lone wolf players are pulling the AVs to one spot because its more convenient for them (and on a tennis court of all things! How bloody anticlimactic for the site of a final battle). And then we are back to Ye Olde Follow the Leader Taking Down Hami dilemma we experienced years ago - and that got nerfed too...That already exists in BAF. And unless the league is specifically going for the badge, people generally prefer to pull the AVs to one spot and hammer down on them together rather than split up and take them on individually.
Come on and wise up. There is a group of select players that LOVE being the rare few able to maneuver through these overcomplicated game mechanics and dont care how many lesser players follow in their wake taking out the scraps and leftovers. That isnt fun gameplay everyone can enjoy; its LAME...
Much as I love a good challenge, I also love community gameplay. Chasing after the few lone wolves leading the charge in these Incarnate trials is not worthy of lvl 50+ content. Sorry. -
Everyone has a different definition of fun. Some play chess, others play Call of Duty.
I've already outlined one league event where x # of teams go to the four corners of a map and work together to take out X # of AVs simultaneously before converging on the big boss(es) in the main/final staging area... What more do you want?
Want a more detailed example? Get people to work in multiple small groups where they feel helpful and personally involved before everyone unites against the bigger threat. A trial with four AVs defeated simultaneously followed by a giant monster fight (like Lusca, for example) would be a great start. It feels big, epic, all-inclusive and superheroic - and it will bring the VIP subscriptions in droves. Fleeing from one single AV (or chasing after another who moves like he's got ants in thepants) is nobodys idea of fun or engaging superhero content (unless thats what you've come to expect from playing MMO dungeon raids for years - and you should be worried when the same game mechanics in one high level trial are used again in the new opening tutorial starter zone... If that doesn't make you feel like the Incarnate trials are an ynnecessary reset button for your lvl 50 toon, I dont know what will. That alone was a really bad design choice). Warrior foot soldiers scramble for cover; modern-age superheroes stand their ground.
The devs need to raise the bar on fun, all-inclusive Incarnate gameplay; not mimic the same old raiding mechanics that other games are doing.