Rubberlad

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  1. [ QUOTE ]
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    Since changing you colors will be -20% damage how many of the non-carebears will actually do this?

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    That 20% is a maximum value. Remember, it scales depending on how far you deviate from the correct color.

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    So I'm guessing Fuscia pretty much zeroes out a power's effectiveness, eh?
  2. Rubberlad

    Customization?!

    Power customization is coming in Going Rogue, although it hasn't been officially announced (as no other specifics will be announced for some time yet). At least its coming though. Even more reason to be excited about COH's future.

  3. I feel awful - I suck at testing!

    I /bug what I see as I play but by the time I get to the forums to report in, it seems like everyone's already reported on the very same bug (and usually in much more succinct terms than I can put them in).

    I'll keep trying but I won't be insulted if I'm ruled out of closed beta eventually as a result.
  4. [ QUOTE ]
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    I have made 2 and stopped. Partly waiting for I15, partly knowing that once I finish my 3rd I'm done.


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    I have one almost finished but not published, due to some technical difficulties.

    But your second sentence hit the nail on the head; I only have slots...it's making me think twice about putting something up.

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    The lack of significant "Dev Choice" missions is definitely an indirect deterrrant to using the MA anymore. Unfortunately, the Devs aren't prioritizing "Dev Choice nominations" right now as they're very busy focusing on producing new content for GR and upcoming Booster packs (which I don't fault them for at all).

    That being said... I'm 99.9% sure the lack of Dev Choice picks is also the result of an in-house directive from NCSoft... clearly someone is counting on the players paying for additional MA slots when this retail service becomes available - in which case its [u]really[u] not a good idea for the Devs to go around nominating story arcs which would open up MA slots for free...

    Now, if NCSoft says its ok for the Devs to free up MA account slots *after* they've sold additional MA retail slots - well, that's a different matter entirely...



    Remember kids, its not important what you do or don't do with your MA arcs, but rather that you're still willing to pay up front for more MA slots which will help the bottom line... This is when I worry that GR is NCSoft's last-ditch effort to pick the loyal subscriber's pocket before letting the bottom drop out on this franchise once and for all.

    I don't see much of a future for the COH franchise [u]after[u] GR hits the shelves (although I'm sure private talks regarding COH2 are still ongoing - if they're not, then GR really is "the end") if only because most franchises require a minimum 5-year product(s) lifecycle in the marketplace before the seemingly depthless wells of public interest and investment funding dry out entirely.

    And we're just about there...
  5. [ QUOTE ]
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    I'm *really* struggling to find anything new and original in the MA arc catalog right now - its all "fan-spasm" content featuring the Council, the Carnies or what have you. I'd kill to see some innovative NPC concept arcs appear in the MA - something other than killer bunny rabbits or a campy fashion show face-off...

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    Rubber- have you tried following the [SFMA] tags? Those are supposedly "Story-Focused Mission Arcs", and the tag should shut out the farms and whatnot.

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    Actually, I haven't. I'll give it a try this weekend and see how it goes. Thanks for the tip.
  6. Mine are shelved for the moment.

    I'm *really* struggling to find anything new and original in the MA arc catalog right now - its all "fan-spasm" content featuring the Council, the Carnies or what have you. I'd kill to see some innovative NPC concept arcs appear in the MA - something other than killer bunny rabbits or a campy fashion show face-off...

    And in the face of demand for farmable "fan-spasm" content, I'm loathe to devote my time/energy to making something worthwhile (that said, I leave my Church of the Broken Dove arc alive and kicking in the MA index so folks can see what I mean about making innovative content....


    If Hubby hadn't bought a 3-month subscription in advance, I probably woulda deactivated by now. Until GR hits the shelves (which I'm still very excited about), I think I've pretty much exhausted all my renewed interest in COH for awhile.

    *sigh*
  7. Some days I wonder if there should be an XP bonus for *non* TF/SF/MA teams only. Is that crazy?
  8. [ QUOTE ]

    Looks good. Eager to get more info/details about the overall issue's content as a whole however (in addition to the general announcement made a few weeks back).

    Hopefully it'll be shared before this goes on Test.

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    Okay, forget I said anything. In fact, I'm kinda sorry I bought into the I15 hype... sadly, I just expected something more. I'm sure the TF farmers are overjoyed though.
  9. Rubberlad

    I'm awesome.


    You know its a slow news day when threads like this pop up.
  10. [ QUOTE ]
    So ...

    A number of months ago, there was a series of red-name posts about the forums getting brand spanking new software since the current software has, errrr, issues....But I havena' heard a word since. Has that project been shelved?

    [/ QUOTE ]

    It dropped out with the Red names who posted about it...

    *kidding*

  11. Looks good. Eager to get more info/details about the overall issue's content as a whole however (in addition to the general announcement made a few weeks back).

    Hopefully it'll be shared before this goes on Test.
  12. [ QUOTE ]
    I don't see how this turnewd into an argument. Newbies who get PLed to 50 are a problem. I teamed with a Soldier of Arachnos the other day who didn't know what the black market was. That shouldn't happen.

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    Hang on, why shouldn't it? Its optional content. The whole invention system is optional. The Devs have said explicitly that several mods/improvements should be considered optional. I *think* Ouroborous falls under this optional category as well.


    So why fault *any* player who isn't knowledgeable about IO's or the black market/auction house? The game doesn't require them to utilize any of it. Why should you?
  13. [ QUOTE ]
    Aside from that, your point is taken, but the tone you've taken isn't likely to garner any friends.

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    Because I really need friends like these...? As if.

    Just giving folks a taste of their own medicine - and they didn't like it. No surprise there. Fortunately, all my friends are outside this forum looking in - and laughing.

    What can I say? I just love their sense of humor.
  14. [ QUOTE ]
    And once more for the record:

    We are not 'bashing newbies'.

    We are *bashing NOOBS*. there is a DIFFERENCE. It's been stated several times before now, I suggest you actually read those posts about the clear and obvious differences between a new player and a noob.

    [/ QUOTE ]

    Bashing *anyone* is never okay. And that was *my* point.

    Have a good one.
  15. [ QUOTE ]
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    the only events in game for constant on-going group activity are the Task Forces and the Mission Architect

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    Speak for yourself please. Your experience is not mine.

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    All hostilities aside, its not my experience either - its an ongoing observation about how some players "use" the game. Personally I avoid the TF farmers like the plague. In fact, sometimes I go out of my way *NOT* to organize a TF with farmers included. They get pushy, obnoxious and yell at everyone for playing through and sweeping a mish rather than cutting to the end and moving on to the next mish.

    Again, its a perception I have from playing this game since 2004. I never voiced a complaint about it till now - and only because the newbie bashing going on here is completely out of line.


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    Really, you CAN tell. You just have to actually TRY to understand how both the game AND people work.

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    That's a valid observation. I'll give credit where credit's due on this one: I don't monitor people's badges for screening purposes which is why I never noticed. If that's how y'all choose to filter out players for padding and PUG's, that's more than fair.
  16. [ QUOTE ]
    If a level 50 with 5 vet badges asks how to train to the next level.. do you think they're someone who honestly cares about learning how to play the game?

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    How is a lvl 50 with 5 vet badges a newbie?

    This example that you're using goes against the original point that there's too many newbies PL'ing to 50 in a day's time.

    If anything, I could say bemoan the TF farmers with X amount of vet badges who never play anything else *but* TF farms... they're just as bad, truth be told.
  17. [ QUOTE ]
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    Y'all should be ashamed of yourselves.

    Half of you making the complaints are TF farmers who just can't be bothered; the other half I suspect went through their own "newbie" phase and how *quickly* you forget how we, the first generation of players, carried you along as we hooked you up and waited patiently for you to find your groove.

    I've never been as downright obnoxious to new players as y'all are doing now just by listing your complaints out in this thread. Get over yourselves and give new players a chance.

    Threads bemoaning new players like this are *much* much worse than anything Positron had to say about MA abuses and it works against everything the Devs do to solicit new players to try the game.

    I'm not saying you're wrong for being frustrated, but I do think you're wrong for being uncooperative and airing dirty laundry like this.

    Seriously, its just not cool.

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    I will give a level 10 new player a chance.

    I will not give a level 50 new player who doesn't know how to use the tram or what enhancements do, a chance. Period.

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    Yeah i'll give 200K to a new lvl 1 player. Give them advice. Show them the ropes. Follow them around on a healer or buffing toon. Whatever, But i refuse to do that with a lvl 50 hero. I mean, it's just silly. Why would you wanna start a game at the end and expect to learn anything?


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    Sure, because every lvl 1 or lvl 10 player you see is a *new* player right...? As if you guys would even know the difference... (I know I can't tell that easily).


    Fact is, the only events in game for constant on-going group activity are the Task Forces and the Mission Architect - and y'all are just more than happy to take a newbie on board who can pad your missions then drop 'em like hot cakes (I know I got asked several times last night to pad for Victory's TF night). And you can't even acknowledge the fact that you've actively contributed to the very problem you're complaining about now!

    What a bunch of hypocrites!

    You can't have it both ways, people. If you take the newbs for padding your TF farms (regardless of lvl) and they hit 50 as a result of your farming efforts (cause they can't solo 1-50 on their own in just a day without help...) then you've got a responsibility to help them understand how the game works normally or go your own way without commenting and constantly asking everyone to pad your TF farms.
  18. Y'all should be ashamed of yourselves.

    Half of you making the complaints are TF farmers who just can't be bothered; the other half I suspect went through their own "newbie" phase and how *quickly* you forget how we, the first generation of players, carried you along as we hooked you up and waited patiently for you to find your groove.

    I've never been as downright obnoxious to new players as y'all are doing now just by listing your complaints out in this thread. Get over yourselves and give new players a chance.

    Threads bemoaning new players like this are *much* much worse than anything Positron had to say about MA abuses and it works against everything the Devs do to solicit new players to try the game.

    I'm not saying you're wrong for being frustrated, but I do think you're wrong for being uncooperative and airing dirty laundry like this.

    Seriously, its just not cool.
  19. [ QUOTE ]
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    July 14th, 2011

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    With Going Rogue going live December 22, 2012?

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    Try Spring of 2010. Ain't no way Going Rogue is going to be released this year.
  20. Open beta will probably start Tuesday, May 26th (no developer in their right mind would allow open beta to begin on a holiday weekend), so with a little polish and a lot of feedback I'm betting that I15 will go live the last week in June.
  21. [ QUOTE ]

    Holidays/events => 251 characters across the 3 accounts

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    THREE ACCOUNTS?!!! *facepalms*
  22. [ QUOTE ]
    see, if the devs only allowed everyone to play one character this wouldn't be an issue.

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    Oh, honey, go away with that broken record!!!


    That said, even I'm reeling from the idea of trying to log in 85 toons. I have about 20 (I recently deleted 9) and I only keep anniversary badges current for 2 of 'em (my hero/villain mains).
  23. Seems a simple question, right? But after eavesdropping on a pick-up group the other night, maybe not so much.


    Regarding NPCs in the average mission setting (and let's ignore XP values for the moment as this isn't a "farming" discussion), which perception are folks looking to experience most:


    - more volume/numbers of weak NPCs to burn through quickly

    or

    - a few "tough" NPC's that take a decent amount of time to defeat


    ?
  24. How is it inappropriate?

    The article identifies the majority of players as doing themselves a disservice and constantly cheating themselves out of a great gaming experience. The only negative being noted against the Devs is their inability to define "farming violations" which is a fair criticism.

    If anything I think the article points out there's a weird "left of the middle" leveling environment here that needs to be re-centralized. Leaving it "as is" *could* kill the game if players find a more centralized, balanced environment with future competition.

    It's all about perceptions - best the devs can do is ask "why" players feel obligated to undercut the leveling process whenever possible and see how they can empower it.

    Personally, I think we're all a little bit spoiled by console games which employ a leveling system but move much faster in their own right but who really knows? Certainly Back Alley Brawler and the team have done a great job of speeding up the animations on most powers (and it *has* helped) but what more can be done at this point?
  25. Two things:

    1) Don't micromanage. Just because a player isn't playing their AT to *your* expectations, doesn't mean you can kick 'em as a result. Personally, I'd sooner quit a TF and leave the anal-retentive hanging than put up with any BS about how I'm *not* supposed to play.

    2) Assuming its not you but really *them,* send 'em a PM *when the team isn't fighting* and ask what's up? If they don't acknowledge/respond within two minutes but you can see they're still playing, then most likely they're ignoring you - so kick 'em.


    Just remember, kicking someone from a TF is a double-edged sword: yeah, you got rid of dead weight but now that's one teammate less you'll need to overcompensate for (and it may cost you the TF in the end).

    I usually know in the first 10 minutes of starting a mission if the TF team is going to pull together or not. If it ain't happening I drop and find another. I'm not looking to waste 2-3 hrs of my precious game time because a team can't work together (or a leader gets too bossy for words).

    I do have a list of 6 or 7 people I try to ignore in channel who constantly churn through TF's. Sometimes they get obnoxious or they just can't be bothered to stay together with the main group (which is fine). That being said, I don't want to discourage anyone from participating in a TF cause that may lead to them drop their subscription down the road...

    Bottom line: be careful who you alienate on a TF. The more "elitist" these events become, the more impenetrable it becomes for a "mainstream" player to try the content (Which may contribute to their cancelling their account prematurely).