-
Posts
619 -
Joined
-
Quote:You're right, Lemur.http://boards.cityofheroes.com/showt...65#post2383865
read BaB's post, but be sure to follow the link to the Massively article in the quoted section too. If you're going to keep discussing this with others, you should have possession of the same facts most of us are operating on.
All of you are absolutely right. Upon reflection, I probably shouldn't have bothered posting this thread at all.
I apologize for doing so, and am now bowing out of this conversation (and the COH forum) effectively immediately.
Sorry folks. Good luck to you. -
I love Eddie Izzard... he's so fabulous!
Oh, LL: I updated my earlier post to say:
Quote:They're not going to shut down the entire game if the expansion doesn't do great. They've said so. Quote:Source link, please? -
-
Quote:I agree with you 100%.In the end, there's nothing wrong with them wanting to enter new territory (for them) with the stronger horse. CoH failed in Korea. Aion seems to be getting good response on both sides of the ocean. That's a much more potent incentive for them to invest in their new game and push it into a new space. Not to mention that they're more directly up against WoW, and that means they NEED to do something that differentiates.
Quote:Besides, if you seriously feel that they need to invest in CoH2, you should be in favor of them going to consoles with Aion first. The development houses not being linked, means the budgets aren't tied together. However as others said, it would take Years to build CoH2 the right way. Why not let all the problems and issues shake themselves out on Aion in the meantime, and the CoH team and NCSoft can learn from those successes and failures.
When I consider where the bulk of the technology and investments are going now versus where they *could* be going, then yes I'd rather have seen CoH2 then GR. I just can't imagine a period of time when there isn't an operating CoH IP in service (nor do I want to), but you tell me. -
Quote:My understanding is that there's only one PR team working for NCWest, and its answering to Korea (which has led to its own share of headaches).A) because NC Korea and NC America are two wholly separate subsidiaries. Their PR teams don't meet and confer and compare notes.
I'm sure a red name will correct me if that setup's since changed. -
Quote:You're wrong for suggesting there's a high-level conspiracy at NCSoft to prevent CoX from implementing those things...Quote:This has already been explained and he still doesn't get it, so I think you're wasting effort.Quote:He doesn't want to get it, and anyone that doesn't agree with him is a part of the imagined conspiracy he's claiming exists. He's got his trolling and doom enhancements slotted and toggled on.
That you're accusing me of posing a conspiracy theory is funny. That you've got me "trolling" with "doom enhancements slotted and toggled on" is just hysterical.
Folks, life really isn't measured or explained by conspiracy theories however strategic long-term business decisions and investments are guided by weights of "beneficial" versus "wasteful" spending - and there's nothing more "conspiratorial" to it than having good business sense.
Paragon Studios is a subdivision of NCWest - and NCWest shares the responsibility for managing and producing both Aion and City of Heroes in the Western Hemisphere. But NCWest doesn't act as a sole entity that's 100% independent of NCSoft - its all still virtually owned under one corporate purview no matter how many times the region-based developers change names. And if NCSoft feel its money/resources are best spent/invested on one in-house IP than another, then you can bet that's what they're going to do. Again, just simple business sense - which may or may not be in the best interests of Paragon Studios or NCwest (although signs are good since GR is on the horizon - but they're not great because its not CoH2 on the horizon which leaves me to wonder what happens to CoH *after* GR's been around for 6 months) but it all serves NCsoft's net profit at the bottom line.
And trust me, I hear what you're saying: all the viable tech improvements in the world aren't going to help an IP that's technologically challenged and unable to accomodate those advancements. They're also not going to save an established IP that appears to be ultimately unprofitable - especially after the 5 year mark which is why they're going to *another* wholly new IP rather than trying to rebuild this one... (hence my concern that we have GW2 and new, improved Aion on the horizon and not CoH2). Unless of course there's an easy way to make a quick buck with lots of stage dressing but very little "under the hood" production in terms of *new* gameplay - which is how Marvel Universe went belly up and Champions Online came to pass. Hopefully GR is not an attempt to pull the same sleight of hand...
I now leave you guys to go back to debating my "conspiracy theories" amongst the few of you that love to put the tar and feathers to the lesser-known folks in this forum; y'all really need to stop getting lost in the "tech" details for a change and try looking at the overall strategic vision of *all* the IPs in NCsoft's stable - which as Captain_Photon has already pointed out, probably isn't nearly as considerate as I'm assuming it to be. Then again, they sure did get rid of Tabula Rasa real quick after *years* of production, now didn't they...
Oh right, sorry: just because its not discussed openly at the local/regional level (whether that be Paragon Studios or NCwest), that means its not being discussed in a transatlantic vacuum over in NCsoft Korea. Sure: tell that to the folks who got laid off from Tabula Rasa that and see how far *that* attitude gets you...
PS: BackAlleyBrawler is the mastermind of an imminent alien invasion because he doesn't like "underwater zones" - discuss. -
Quote:The irony of this statement from the originator of a thread with the basic premise, "Are this game's shiny bits being given to another MMO instead?" is... considerable.
Not really.
Sure, we can compare apples to oranges, the semantics of NCsoft vs. NCwest, and argue tit for tat on every point I plucked from the original source article, but none of that speaks to my original question: is NCsoft showing undue favortism towards its newest IP rather than one of its older but still tried and true and utterly stable IPs?
Y'all just picked apart the few bits you each found interesting/offending about my OP then went off on some very weird tangents (a result of my original post being worded wrong, perhaps), but I stand by my original concern addressing in-house favortism for Aion over CoH (hence my reference to CoH as the "lowly stepchild" when compared to the "newborn babe" that is Aion). That other posters decided to bring comparisons to WoW and DAoC and FFXI to the table had nothing to do with me or my original OP - and I pushed back accordingly.
If I'd said: Why is there a Guild Wars 2 in the works, but no CoH2 by now - would that have made more sense? I personally don't think so - especially as my overall concern is with Aion having some (if not all) of the technological advances originally suggested/discussed by Devs and players alike for CoH in years past - and I say that both as a constant player of both IPs and someone who viewed the Aion "Vision" video and felt equally cheated and sorry for CoH.
But hey, suit yourself; debate the game's glaringly obvious limitations from a technological standpoint all you want - but keep in mind I'm posing this question from the vantage point of NCsoft's strategic vision and a decision to unevenly invest innovative gameplay and technology into one IP over another rather than trying to keep them *all* current (and I'm limiting the discussion to NCsoft games only - forget all the other non-NCsoft MMOs on the market right now). -
Quote:Because MMOs are not the same. This isn't a Honda Civic, where the reason that one has a sun roof and CD changer where we don't is that someone else asked for them. Aion was developed from scratch. COH was developed from scratch. As was WoW. And Everquest. EVE online. SW:TOR. SWG. UO. You can't just say "They have it, we can just plug it in to ours."
...Because Aion has its own development team, with its own development studio, its own revenue stream, and its own development priorities and timetables. If COH were still owned by Cryptic and we were comparing COH and CO, then you'd have a point.
Wanting is fine. But you've got an unrealistic view of why X is getting one while Y isn't.
Again, I don't care about any other MMO but this one. A million players plus aren't here right now that used to be over the past 5 years partly because, at some point, the investment of technology and creative vision for this game virtually tanked. Aion is out a month, sells 1 million boxes, and suddenly its getting the best tech possible to make sure everyone who bought into it stays with it - hence the "Vision" PR video of things to come (but not anytime soon) because just as quick as everyone bought in, they're already starting to log out - permanently. And players need a reason to stay vested.
If CoH had ever seen its own "Vision" video 3 or 4 years ago, I think the game would be doing just as well now as it had in Year One. You call me unrealistic; I say I'm dedicated - but I'm not enough of a fool to blind faith that I'll just throw money at anything and everything labeled "CoH" - this game deserves a better player base and it deserves a greater vision and technology than what its actually survived with after five years. Going Rogue is a nice acknowledgement of the game's overall value - but after seeing the Aion "Vision" video and Yun's cross-console MMO reference which was something discussed for CoH just a couple years ago, I know GR is certainly not the best reinvestment of time, money and resources NCsoft has to offer this IP right now...
CoH2 would've been better.
And shame on any players in this forum who cheer complacency because "its all been done before" in other MMOs. They're really not doing City of Heroes any favors by sticking around and settling for stagnant gameplay and a limited sense of vision. The Devs are our best advocates for getting the best of everything invested in this game; try being a little more supportive of new ideas and technological innovations and give them the ammunition they need to go back to Management and say "here's why we need to up *our* game before you look at (Aion/Lineage/Guild Wars)." -
Quote:I'm sure no one who plays any other MMO has ever thought of these ideas before. Clearly, someone is putting their hands in the CoH S&I thread and stealing our ideas!
... Really?!? I mean, don't plenty of other MMOs have underwater zones, like DAoC for example? Don't other MMOs have player housing or apartments? Don't other MMOs also have whips and crossbows? Isn't FFXI already cross-platform, as will be FFXIV?Quote:Yes, everything good in the world is going to Aion and there will be nothing left for any other games.
Next brilliant question, please!Quote:I'm sorry, are you insane, or do you just have absolutely no idea how a game (or more specifically, an MMO) is developed?
Putting all the snide comments and sarcasm to the side for a moment, how's about looking at this question from a totally different perspective - namely, why do I care if its all been done before in other MMOs when it hasn't been done in City of Heroes yet?
I've always been a singular fan of CoH, and while I've not always agreed with the creative directions its taken, I'm still very much intrigued by it. Champions Online aside (which may appear "trendier" but its still decidely weak on content and seriously lacking in artistic vision), CoH really is the only superhero MMO of its kind - as Blizzard recently pointed out in this article citing the utter lack of innovation seen in other MMOs nowadays:
"I think the industry needs to move in that direction to come up with some innovative new MMOs that are trying really different things. Take City of Heroes -- at least that's something that's not a fantasy game."
Source link: http://news.softpedia.com/news/Devel...t-128542.shtml
Maybe that's part of the problem - some folks can't get beyond seeing CoH as "just another MMO game" whereas others want to see it (and build it) as something special in its own right. I don't play WoW, never played DAoC and I've no interest in FFXI so I don't care what innovations occur in those games - and while I do play Aion now, I'd rather be playing CoH if someone would give enough of a damn about it to not just "maintain" it but "improve" upon it as well (Going Rogue is definitely a good start; but don't let the momentum stop there).
So if I cry foul because the new, prettier NCsoft MMO is getting a bit of undue favortism, please don't crucify me for asking why CoH feels like the lowly stepchild in the NCsoft family (ie. treated separately yet still considered equal). Its "just another MMO" to you but for me (and others) it used to be something unique and absolutely magical.
Now go ahead: tell me again why I'm wrong for wanting the tech and gameplay innovations for CoH before I see them anywhere else? If its really a case of "the engine can't support it" then let's get moving on CoH2. This is a great franchise, a brilliant MMO, and I shouldn't be the only person seeing the value in taking this IP to the next level whenever possible. -
Quote:Actually, no. "Proposed" content stems from Dev interviews, announcements and Dev/Mod/Player discussions that occured over the past few years. At the time NCsoft bought CoH wholly and completely from Cryptic Studios, I remember Brian Clayton mentioning somewhere that they were looking at multiple COH-related projects outside of the current MMO realm which many speculated to mean that a console version was in the works (although Brian may have just been eluding to the Mac version of COH at the time). At this point, who really knows *what* he was hinting at?I'm reading your post as defining "proposed" content as anything from the suggestion and ideas thread. I'm not really sure I'd considered stuff from there as "proposed" in anything other than the literal sense.
As recently as April 2009 however, Positron himself fielded a Q&A question regarding a console version of COH however and had this to say:
We are always evaluating that possibility. Consoles bring with them a whole slew of advantages that MMOs can take advantage of: universal hardware, automated account set-ups, excellent graphics, and a massive audience. But with these advantages also comes some challenges like publishing timely fixes to client bugs, Standard Definition television resolutions, hard disk space and providing the same level and frequency of updates that PC users enjoy onto a console.
Not that these issues are insurmountable, but they do make MMO developers think twice about the product they are creating. In my opinion the console version of City of Heroes would be a different game with the same locales, enemies, and effects that the PC version has, but to a lot of people that just wouldn't be "City of Heroes."
Source Link: http://www.rpgfan.com/news/2009/180.html
Official quotes and interviews like this however appear to be "blink and you miss it" PR moments that are forever lost to time and foggy memory. Shame, really. But this is why I say the notion of a cross-console MMO for NCSoft didn't begin with Aion... it started with City of Heroes.
So what happened? And why all the revisionist history courtesy of NCsoft Korea's PR team?
Quote:This. Paragon Studios is a subsidiary of NCSoft. There's no more overlap between them and the Aion team than there is between Paragon Studios and, say, ArenaNet. In fact, as of 2008 NCSoft's western titles don't even report to NCSoft Korea, but to the North American branch, NCWest.
Make no mistake, there's definitely "like" technologies being shared between CoH and Aion (and Guild Wars 2, I'm sure) - but not all the advancements are being shared equally across every NCsoft IP (regardless of which IP originated the need/idea originally) - at least not yet. -
I just came across this article this morning (http://www.gamepro.com/article/news/...g-console-mmo/) which includes comments from NC Soft PR team leader Jin-Won Yun. My concern is that a lot of what he's discussing for Aion was at some either flagged or requested for City of Heroes originally - including:
- Cross-platform MMO (Yun suggests NCsoft never considered it before Aion which doesn't ring true)
- New underwater zone (plus swimming abilities)
- Purchaseable home spaces (we called them "apartments" back in the day)
- Visual enhancements
- New weapons sets - Whips and Crossbows
I believe the last two items (excluding Crossbows) are covered in Going Rogue but what about the rest? Am I going crazy or didn't we request/discuss all these options for City of Heroes years ago? So why pretend that they're something new inspired by Aion? And why are these features going to Aion first before City of Heroes?
Sorry for all the questions - just kinda bummed to see our best "proposed" content going to another NCsoft project rather than this one. -
Two negative votes, and my rep says I've had a bit of "shameless behavior" in the past. Considering I've been around the game since 2004, I must've been REALLY cheeky at some point!
I *LOVE* it!
I've absolutely no intention of turning off my rep now - I think its a real kicker. I'm curious though: how were these reputation comments (positive and negative) decided on in the first place? And how "bad" do these rep comments get?
Heh heh heh... Anyone wanna find out...?
*points nonchalantly to the "scales of justice" reputation icon in the bottom left corner* -
Quote:Are you referring to Tom of Finland? If yes, then there are plenty of "G-rated" drawings that can be shared appropriately for this forum.I can't post my favorite illustrator of the male body, on account of this forum being for a Teen rated game...
Only let's not forget the true founding father of pulp fiction pectoral covers - Doc Savage!
-
Quote:I like all the artists you've cited--quite a bit actually, but to me they're just not in the same league when it comes to drawing women. Again, it's very subjective, but none of these guys communicate the same level of personality, storytelling, or sheer sexiness that I see in a Hughes or Manara pinup. For me, those characters seem to live and breathe, whereas lesser artists rely on bland, expressionless faces and stock poses meant to show off T and A. There's a lot more to a great pinup than that, which is why I have to give Hughes and co. the edge.
I'm amazed that y'all can have this "healing power of boobies..." discussion about the female form without giving equal opportunity to discuss the artistic expression of the male form - which would be what in this scenario: "the healing power of pecs...?" Or would you prefer not to give equal commentary on the whole "male pinup" art movement that ran concurrent to the popular "boob" pulp fiction/comic book covers of the previous century?
Then again, I'm amazed this thread has gotten as far as it has without getting modded. I don't suppose there are any red names willing to speak up in praise/defense of the male art form? Or should we keep the context purely sexist? -
At least you were polite, so no harm there. And while I could sympathize with the other player's overall frustration, there's absolutely no reason to berate you for asking.
Personally, I'll consider a PM inquiry if its an "event" instance where I can see the person is literally waiting to get on a team and get a piece of the action (the hive, the crash site, lusca, the ghost ship, etc). Otherwise no. Its the full reverse of the "looking for team?" telemarketer who constantly PMs then sends a blind team invite. At the risk of sounding antisocial, its up to players - not the Devs or anyone else - to decide if they want to team or take on more teammates.
That said, the game should do a better job of "encouraging" team play (which it used to be very good at in the past). If and when the game's regional "Monster" events get an upgrade, I suspect it'll be a lot easier to find/join a team without always having to send a PM inquiry first. I recall the first-ever Monster battles feeling extremely epic and popular for teaming - shows how much perceptions have changed over the years. -
Hmmm. Let's see...
We're talking about maintaining two gaming accounts over a 5 year period (Hubby arrived midway through the game's history, then bowed out in 2008), 6 booster packs between two accounts, 3 character transfers, and full retail price of 2 COH boxes plus 2 more COV boxes. Add in 2 more retail boxes fo Going Rogue (yes, hubby's promised to come back and try it with me), but I won't include hardware or software upgrades because that's not all 100% investment in COH - which ultimately brings my grand total to....
Erm... just under $3k.
Not bad really for 5 years enjoyment of an MMO game. If we could've done anything differently, we might have opted out of "month to month" payments and gone with prepaid, pro-rated annual subscription rates instead. Risky at the time, but 5 years on, the savings would've been well worth it. If Going Rogue keeps us both involved for more than 2 months, we'll probably buy a year's subscription outright. -
In a nutshell? I'd buy:
Cosmic Space pack
- astronaut, space pirate and martian costumes
- Temp power: gravity/space walk something or other
Deep Sea pack
- sailor uniform, wetsuit/deep sea diver costumes
- Temp power: some kind of "water surface only" travel power (surfboard, summon dolphin, or ride a jet ski)
Feature Creature pack
- classic monster costumes (werewolves, mummies, zombies and fanged vampires, etc)
- Temp power: "Premature Burial" trap (hold/immobilize heroes in a free-floating casket)
All just wishful thinking, I guess. -
Just made available today.
Honestly its not all doom and gloom - go see for yourself:
http://www.ncsoft.net/global/ir/quarterly.aspx -
Oh! Folks would do well to take a look at NCsoft's 3Q unaudited metrics which appeared on the site today. Its not all doom and gloom - certainly Aion's performance has knocked everybody's socks off but take note that COH has maintained level ground on boxed sales from quarter to quarter regardless of competition (its only dropped 1% since 1Q). That's pretty amazing given the new competition coming to market. Undoubtedly, GR can only be yet another net income winner regardless of how well it actually sells.
BAB's is right to stay positive. Honestly, that's not bad news at all. -
Quote:Players to CoH Producers and Developers: We want a paid expansion! It will bring in new players, stop the loss of old players, and help advertise the game.
CoH Producers and Developers: OK, we'll be putting out a paid expansion!
Players: DOOOOOM!!!
Actually, a number of us wanted COH2.
We'll take GR as a lovely comparting gift though - thanks for playing... -
Quote:Umm... You do realize that this paints an absolutely no-win situation for the game's makers and publishers? If they are silent, then that will be taken as tacit agreement with the doom calling. And yet if they protest, that's taken as a sign of desperation, reinforcing the doom calling.
I mean, reallly now.
If anything, I realize that Marketing overreacted.
That's a true statement regardless of whether anyone believes that the COH brand is failing or still very much successful. -
Quote:Keep in mind that there's an entire investment strategy industry that turns a profit just from advising its clients what to buy/sell solely based off market/industry speculation w/o access to real and current numbers. Of course it helps to build a portfolio that takes into account a company's current financial status (Dun and Bradstreet is a good economic indicator - but not the only one and certainly not the best) but without real-time current information its still possible to predict a company's future performance with some accuracy using just historical performance data, recent profit/loss trends and abnormal shake-downs at the executive level without having access to real and current numbers - which this blogger has managed to include in his assessment.From the original fan-written "Vicarious Existence" article the second poster in this thread cited as the start of all this :
"...I do see a large risk to Paragon Studios if GoRo doesn’t pull in the numbers they’ve told management it will."
That's all you need to read of the aritcle to decide not to take it very seriously. The article's author has no more idea what numbers have been "told" than you or I or the Man in the Moon. Or that ANY number was "told." Unless, of course, that author possesses some super Joe Biden secret ninja skills with a side order of Chuck Norris telepathy.
Most definitely this article hit a raw nerve *somewhere* inside NCsoft otherwise they wouldn't have made a public rebuttal. That NCsoft made ANY comment at all is a huge mistake that lends more creedence to the article than it deserves. That's not the blogger's **** up - that's Marketing's.
Personally I'd still worry that anyone inside NCsoft took it seriously at all... regardless of whether or not its true. -
Quote:The rebuttal makes a lot of sense given the user experience (ie me) since CO went live. There was a dip in numbers and now we're back to normal perhaps doing even better than most of 2k9 but execs are also known to lie through their back teeth and no exec in his right mind would ever say "yes, our product's failing miserably, and we're going to can it in the next 12 months."
Actually, I think the rebuttal is a big mistake. Having been a fan of the game for all 5 years, I've *NEVER* seen a marketing executive make such a defensive and unusually direct "that's so not true!" response to negative press before. It just smacks of desperation somehow - usually NCsoft just brushes off negative press or sweeps it quietly under the rug so as not to draw more attention. This rebuttal however does the complete opposite... Couple this with the front page reminder coincidently posted on the same day reminding everyone that now's the time to cash in on the Loyalty program...
Well, let's just say that true or not true, suddenly the original article's "state of the game" assessment with dark and gloomy speculation for 2010 appears to be a lot more accurate than I'd originally given it credit for - especially as NCSoft's marketing exec responds to the last question regarding future content with enforced emphasis on everything that's been been done in years past up till now. This makes me think that there really isn't anything firm in mind beyond GR right now - despite all the abstract and promising "trust us" buzz that came out of HeroCon. And that's not very reassuring at all.
If NCsoft is smart, they'll offer the loyalty program a third time next Spring when GR goes live - if not, then I think now might be NCSoft's last chance to cash in on player loyalty before the brand's demise by Q3/Q4 2010 as the original article is speculating. In which case, Marketing's unlikely rebuff of the original article makes a whole lot of sense... who needs anyone talking trash about the franchise becoming tired and dated when you're still trying to get players to buy in on the hopes of the third (and final?) retail expansion pack that'll make everything feel fresh and new. Whether it actually works out or not is a whole different matter (and if it does, they'll say they had the brand's best interests in mind all along; if doesn't however...).
Quote:Originally Posted by BackAlleyBrawlerI'm not trying to blow smoke up anyone's backside here, but we're doing pretty damn good for an MMO that's heading toward's its 6th birthday and we plan to be here for a while.
I'm not saying you or any of the Devs should hit the "panic button" just yet but definitely make sure you've got an exit strategy ready to go just in case Korea decides to pull the plug unexpectedly on plans for Year 6. -
Citizen: "You know, saving the world must put an awful kind strain on your marriage! Staying out till all hours of the night... putting your life in danger time after time just to take down some sleazy, lowlife street punk in a back alley somewhere... why, your wife must be an absolute saint for putting up with it all! How does she do it?"
Hero: "She doesn't - but my husband does... How do you think we met?" -
Purely curious: will GR content be available for flashback missions in Ouroborous, or will there be a completely separate Praetorian counterpart to Ouroborous as well?