Roxstar

Legend
  • Posts

    1369
  • Joined

  1. Slotting of grante is highly debated on the tanker forums. Some say to slot it 3 RES and 3 DEF to maximize your defense. Then others like myself will just slot it with just 3 RES. My reasoing for this is because when you have your SO's in Granite and Stone Skin you come extremely close to capping all your resistances. (93% S/L & 78% C/F/E/NE/T)

    With the regeneration from Rooted & Health, what little damage you do take can be healed fairly quickly. When you're in really bad situations just pop off Earth's Embrace. I like to have a full attack chain so that I'm not bored in Granite so I dedicate those extra 3 slots to my attacks.

    Now if you would like to be a true meatshield tank then slot all your defenses for everything they're worth but that can be very boring for a stone tank unless you team up with a kinetics defender a lot.
  2. [ QUOTE ]
    [ QUOTE ]
    3. And the worst of all, if you leave Pocket D just to go train or sell enhancements, you get kicked from your team! So make War Witch a trainer, and let the bartenders buy as well as sell. Or let me stay on the team, it's hard enough to put one together!

    [/ QUOTE ]

    We will probably slip in some NPCs who can buyback Enhancements at somepoint, but the trainer issue is a little more difficult from a technical standpoint.

    [/ QUOTE ]
    Well it would definately be nice...it is kind of a pain in the butt.
  3. /jump's on band wagon





    ......crap! Fell off.
  4. 1) Yes it looks like a disorient but it's actually a hold...well it acts more like a sleep 'cause if you hit a guy with another attack right after you hit him with Seismic the hold seems to not last as long as if you attack someone else.

    note: You should be doing tab - hit - tab - hit - tab - hit anyway!

    2) From my experience, no it's not AoE...I've never seen another baddie that was affected by Seismic other than the one I hit.
  5. Yeah out of the box it doesn't do it's full potential damage, also it costs a lot of end. I slotted it (in order) acc/dam/dam/end/dam/rech all by level 40. For a stone tank we don't do a lot of damage and this is one of the biggest melee hitters in the game. Also it has a 100% chance to hold right after you hit your target. I would try to talk him into not dropping it!
  6. Roxstar

    AT reps?

    [ QUOTE ]
    [ QUOTE ]
    Does each AT have a rep or is each AT supposed to be getting one? I think I've heard of _Castle_ as being the Stalker AT rep, though he does a lot of communicating to the community. Are there any other reps or are there going to be? Does anyone know?

    [/ QUOTE ]

    That was the plan. As everyone knows, though, plans only work until you actually engage the enemy.

    I'm not sure what the status of this is, but we've not forgotten about it.

    [/ QUOTE ]
    Tank Rep!!

    ...ok too high of hopes
  7. Ok, with the new bind I just posted I've decided to change up my 44 respec build so here's one with taunt, since I have extra room I went ahead and took it. There wasn't a 44 respec with taunt example anyway so here ya go!

    ---------------------------------------------
    Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Roxstar
    Level: 50
    Archetype: Tanker
    Primary: Stone Armor
    Secondary: Stone Melee
    ---------------------------------------------
    01 : Stone Skin DmgRes(1)
    01 : Stone Fist Acc(1)Dmg(11)Dmg(13)Rechg(13)Dmg(46)
    02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(3)EndRdx(31)
    04 : Stone Mallet Acc(4)Dmg(5)Dmg(5)Dmg(11)Rechg(25)EndRdx(37)
    06 : Swift Run(6)Run(7)Run(7)
    08 : Rooted Heal(8)Heal(9)Heal(9)
    10 : Earth's Embrace Heal(10)
    12 : Teleport Foe Acc(12)
    14 : Teleport Range(14)Range(15)Range(15)
    16 : Heavy Mallet Acc(16)Dmg(17)Dmg(17)Dmg(23)EndRdx(29)Rechg(29)
    18 : Health Heal(18)Heal(19)Heal(19)
    20 : Stamina EndMod(20)EndMod(21)EndMod(21)
    22 : Fault Acc(22)Acc(23)Rechg(31)EndRdx(36)DisDur(36)DisDur(37)
    24 : Mud Pots EndRdx(24)EndRdx(25)Taunt(33)
    26 : Air Superiority Acc(26)Acc(27)Rechg(27)
    28 : Hurl Boulder Acc(28)Dmg(31)Dmg(34)Dmg(34)Rechg(34)EndRdx(37)
    30 : Taunt Taunt(30)
    32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)
    35 : Tremor Acc(35)Acc(36)EndRdx(40)Rechg(42)Taunt(43)EndRdx(43)
    38 : Seismic Smash Acc(38)Dmg(39)Dmg(39)Dmg(39)EndRdx(40)Rechg(40)
    41 : Salt Crystals Acc(41)Acc(42)Acc(42)EndRdx(43)
    44 : Fossilize Acc(44)Acc(45)Hold(45)Rechg(45)Hold(46)Hold(46)
    47 : Mineral Armor DefBuf(47)DefBuf(48)DefBuf(48)EndRdx(48)
    49 : Stalagmites Acc(49)Acc(50)DisDur(50)EndRdx(50)
    ---------------------------------------------
    01 : Power Slide Empty(1)
    01 : Sprint EndRdx(1)
    01 : Brawl Acc(1)
    01 : Gauntlet Empty(1)
    02 : Rest EndMod(2)
    ---------------------------------------------
  8. [ QUOTE ]
    [ QUOTE ]
    Love you guys, but Texas -- really. Texas.

    I was in Dallas for conference last year; gotta admit, it wasn't the most exciting destination I've ever been to. At least the hotel had a wireless network.

    [/ QUOTE ]

    Don't know what cave you live in man. If you didn't know, Austin is the new silicon valley. Hell, Austin is where the PS3 Cell chip is being researched/invented.

    [/ QUOTE ]
    Hehe I'll be working for that company one day!

    And to the other guy....Don't you be dissin' Texas!!!! Our big cities are just like any others...just may have a little more Hick to 'em! Austin on the other hand is a completely different country compared to the rest of Texas. Damn Longhorns...Go Texas Tech!!!
  9. ATTENTION ALL STONERS!!!!!

    Guys I know how I hate teleport and I'm sure a lot of you do too, but you have to checkout the TP Bind program below. This thing basically allows you to point and click, it's all described in the guide. I finally have a reason to drop the other travel pools and pick up another two powers!!!

    The Ultimate Teleport Bind - The Program
  10. [ QUOTE ]
    [ QUOTE ]
    ...yet another unkept promise.

    The Devs haven't said boo about getting Community Representatives for Archetypes other than Stalkers. Oh, and before you mention that _Castle_ picked up the Defender issues--he dumped them a few weeks later.

    [/ QUOTE ]

    I did? Funny, I still read them every day.

    Oh, and I'm going to look at Blasters now that I've gone through the consolidated Defenders bug list. You guys got one?

    [/ QUOTE ]
    tanks?
  11. [ QUOTE ]
    I think I see myself in there.

    [/ QUOTE ]
    but which one is it!
  12. [ QUOTE ]
    Question for you Neo: So I'm guessing Mud Pots is counting as an attack and will free everyone in it's AoE when using Salt Crystals, is that why you suggest not having MP active?

    [/ QUOTE ]
    Yes, it does damage so it will break anyone that is sleeping from Salt Crystals. You will have to turn it off before attacking with Salt. You also need to make sure your team understands this so they don't use any AoE's when they're sleeping.

    [ QUOTE ]
    So my next question would be, how useful is Mud Pots then after you can use Salt Crystals?

    [/ QUOTE ]
    Soloing it works great since you don't really need Pots. Teaming just make sure that you're not next to a whole lot of guys that are sleeping before you turn it back on. It's ok to wake a few, the tank version doesn't last nearly as long as the controller version so you won't finish them all off anyway. The main idea is to use it when there's too many to handle at that moment or just simply for the debuff if they become to hard to hit. Needs lots of accuracy though!
  13. [ QUOTE ]
    [ QUOTE ]
    A more boring and far more likely guess would be an enhancement store. If I'm wrong, I'll be happily surprised.

    [/ QUOTE ]

    Nope. Temp powers/buffs.

    [/ QUOTE ]
    Hehe nice, but it still requires that you have both games. For me that's not a problem but for the avid CoH goers it is.
  14. [ QUOTE ]
    This Empowerment stations regardless what it is will be underwhelming to 99% of the heroes. Why, because with the current costs of base items, 99% of the SG's won't be able to afford and probably not able to maintain it until sometime in mid 2008.

    [/ QUOTE ]
    Hear Hear!

    edit: If they are just trainers I hope we can at least dress them up in the SG uniform!
  15. [ QUOTE ]
    As several have noted, I7 features content mostly for City of Villains (levels 41 to 50, in fact). This is exactly what we did for CoH. City of Heroes will receive a cool graphics upgrade, new base items (Empowerment stations!) and access to Recluses’ Victory. It’s true that CoV received more attention, but that’s mainly because we needed to fill out the levels. I had the option of releasing I7 or waiting until we could fill out the City of Heroes content. Obviously, I chose the former. New content should get out there when it’s ready. We'll be focusing equally as much as possible on each product moving into the future...


    For those who have speculated that Newspaper missions are coming to City of Heroes, they aren’t…yet. That’s coming a little later in the year. I’d like to add something different to the CoH system…

    [/ QUOTE ]
    What about the Electric Melee/Armor why couldn't that be added to Tanks & Scrappers at least?
  16. Definately needs to be said again: You best agro tools are Fault and Tremor! Just like InfiniteWisdom said turn on Pots, Tp in, hit Fault then Tremor and wham you're in business! Only time you'll really lose agro is if someone else taunts or if someone on your team decides to agro another group. But just keep Fault and Tremor going throughout the fight and there is no real need for Taunt, and if one gets away hit him with a huge boulder!

    And for an update with the Epics...I am definately keeping Salt Crystals!! Once you get some Accuracy in there it's actually really nice. Debuff an entire mob, get their attention and let the blaster go to work. You just need to make sure Pots is off when using it and that the team knows to hit one baddie at a time. Next up is Fossilize and that's going to be great for those damn Sappers.
  17. [ QUOTE ]
    [ QUOTE ]
    I found a pic of him....I think he stole the Ghost Widow costume!!

    [/ QUOTE ]

    See Jack?

    (They never listen...)

    [/ QUOTE ]
    Hey you gave me the idea
  18. I found a pic of him....I think he stole the Ghost Widow costume!!
  19. I just took Salt Crystals to try it before I do my last respec, if I didn't like it I was gonna get rid of it. I like it actually! It has an AoE debuff and it can stop mobs attacking you for a little bit if needed. Out of the box it's not good at all, you'll have to slot this one to make it good. Haven't got to the others yet, I'd assume Fossilize to be the best and as far as Stalagmites goes I know it stinks but I've wanted it ever since I was in the Hollows and the stupid Trolls would hit me with it.
  20. [ QUOTE ]
    Neither are in I7 (fyi)...BUT Geko and I have talked a little about Shields. We're thinking that Shields would be a Primary AND a Secondary Power Set for Tankers - and a Primary Set for Scrappers...but this thinking might change. I'd imagine the set is mostly about Defense, but again, nothing has been designed yet.

    [/ QUOTE ]
    I think it should be at least secondary for scrappers so that the broadswoard/shield could go together. Also would promote a lot of the old school armors in costumes. I figured it would be a DEF set.
  21. [ QUOTE ]
    So.. wait. Foreshadow is new? Wasn't he in the trailer for City of Villains?

    [/ QUOTE ]

    Yeah, which means that States was in the asian part of the world before Lord recluse attacked with his followers. But notice that he's not in the first CoV trailer which means that States left after that maybe looking for more help.....aww poor States knew the nerf was coming!!
  22. Yeah I don't know what I was thinking putting 2/5 stars for build up....for a stoner it really needs 1/5. It just sucks for us, but then I never take it with anyone I think it's more useful to take another attack!
  23. Only time I ever needed taunt or even used it was during a large battle that had lag. And yeah if they raised the cap to where it doesn't equal that of gauntlet I might consider taking it, but as it stands I don't usually miss a lot so punchvoke works just fine.
  24. See, I was going to do that at first Circeus but everyone told me it was no bueno. Especially with the mudpots running it'd be awakened. And CoX Builder says that it has a -10% acc. Stone Prison can bring down a flying baddie, has DoT, immobilizies and has -Def. Not there yet about 2 bars til 41 but I would think that you could send prison on a running foe then TP him to you.