Roxstar

Legend
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  1. Secondary: Stone Melee

    Stone Fist (Foe - Single)
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    Description: Your stone-covered fists attack swiftly for moderate damage and may disorient your opponent. Damage: Moderate, Recharge: Fast.

    Endurance: 5.2 (Click)
    Activation: 0.57
    Recharge: 4 (13.33 in Granite)
    Range: 5
    Effects: Disorient (Foe)
    Damage: 2.7778 (Smashing)
    Enhancements: Acc, Dam, Stun, EndRdx, Rech, Tnt
    Suggested Slotting: 1 Acc / 3 Dam / 2 Rech

    Damage:
    1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
    2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
    3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
    4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
    5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
    6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83


    Thoughts: A decent attack for something that you have to take. With a fast recharge and a low endurance cost, this will replace brawl.
    Rating: 3/5

    Stone Mallet (Foe - Single)
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    Description: Your control over the earth allows you to form a mallet of solid stone. This stone mallet deals heavy damage, and can knock down weak foes. Damage: High, Recharge: Moderate.

    Endurance: 8.528 (Click)
    Activation: 1.17
    Recharge: 8 (26.67 in Granite)
    Range: 5
    Effects: Knockdown (Foe)
    Damage: 4.5556 (Smashing)
    Enhancements: Acc, Dam, Kb, EndRdx, Rech, Tnt
    Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech

    Damage:
    1 TO 4.93 | 1 DO 5.32 | 1 SO 6.07
    2 TO 5.31 | 2 DO 6.08 | 2 SO 7.59
    3 TO 5.69 | 3 DO 6.84 | 3 SO 8.88
    4 TO 6.07 | 4 DO 7.60 | 4 SO 9.11
    5 TO 6.45 | 5 DO 8.30 | 5 SO 9.34
    6 TO 6.82 | 6 DO 8.88 | 6 SO 9.57


    Thoughts: Another great power if you’re looking some moderate damage. Yes it says high in the description, but just doesn’t feel that way. The great thing about this power is that it does knockdown and a enemy on his back can’t attack!
    Rating: 4/5

    Heavy Mallet (Foe - Single)
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    Description: A more impressive form of stone mallet, the heavy mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents. Damage: Superior, Recharge: Slow.

    Endurance: 11.856 (Click)
    Activation: 1.17
    Recharge: 12 (40 in Granite)
    Range: 5
    Effects: Knockdown (Foe)
    Damage: 6.3333 (Smashing)
    Enhancements: Acc, Dam, Kb, EndRdx, Rech, Tnt
    Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech

    Damage:
    1 TO 6.86 | 1 DO 7.39 | 1 SO 8.44
    2 TO 7.38 | 2 DO 8.45 | 2 SO 10.55
    3 TO 7.91 | 3 DO 9.51 | 3 SO 12.35
    4 TO 8.44 | 4 DO 10.56 | 4 SO 12.67
    5 TO 8.96 | 5 DO 11.54 | 5 SO 12.98
    6 TO 9.49 | 6 DO 12.35 | 6 SO 13.30


    Thoughts: Your first heavy hitter! Take it, slot it, love it!
    Rating: 5/5


    Taunt (Foe - AoE 20ft)
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    Description: Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to Taunt your foes. Recharge: Slow.

    Endurance: 0 (Click)
    Activation: 2.17
    Recharge: 10 (33.33 in Granite)
    Range: 70
    Effects: Taunt (Foe)
    Enhancements: Rng, Rech, Tnt
    Suggested Slotting: Pre-Granite: 1 Rech (1 Tnt) --- Post-Granite: 3 Rech (1 Tnt)

    Thoughts: I used to like this attack before the taunting cap was reduced to 5. The only thing I find this useful anymore is when you’re having lag problems and you can’t use gauntlet efficiently. It still does do it’s job and it’s free too!
    Rating: 3/5

    So you want to know about Taunt...

    Build Up (Self - Single)
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    Description: Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy. Recharge: Long.

    Endurance: 5.2 (Click)
    Activation: 1.17
    Recharge: 90 (300 in Granite)
    Duration: 10
    Buff: +Accuracy (62.5%), +Damage (100%) (Self)
    Enhancements: EndRdx, Rech, ToHit
    Suggested Slotting: 3 Rech / (1 ToHit)

    This is the % of the base chance to hit enemies. (Even level: 75% Min, 68% Lts, 61% Boss)

    Accuracy:
    1 TO 65.63% | 1 DO 68.75% | 1 SO 75.00%
    2 TO 68.75% | 2 DO 75.00% | 2 SO 87.50%
    3 TO 71.88% | 3 DO 81.25% | 3 SO 97.50%
    4 TO 75.00% | 4 DO 87.50% | 4 SO 99.38%
    5 TO 78.13% | 5 DO 93.13% | 5 SO 101.25%
    6 TO 81.25% | 6 DO 97.50% | 6 SO 103.13%


    Recharge:
    1 TO 83.10 | 1 DO 77.12 | 1 SO 67.52
    2 TO 77.19 | 2 DO 67.47 | 2 SO 54.02
    3 TO 72.06 | 3 DO 59.96 | 3 SO 46.17 (153.9 in Granite)
    4 TO 67.57 | 4 DO 53.96 | 4 SO 45.00
    5 TO 63.60 | 5 DO 49.41 | 5 SO 43.91
    6 TO 60.08 | 6 DO 46.15 | 6 SO 42.86


    Thoughts: Blah at best. Don’t be deceived if you’re a converted blaster, it just doesn’t work with the stone set. With Granite’s -recharge this power goes from a 90 second recharge base to 154 second recharge 3 slotted. That's just not worth it to me! If you want extra damage take another attack.
    Rating: 1/5

    Fault (Foe - PBAoE 15ft)
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    Description: This powerful stomp can cause a seismic disturbance. This will crack the earth itself and send a fault toward a targeted foe, throwing him and nearby foes into the air and possibly disorienting them. Fault deals no damage on its own. Recharge: Slow.

    Endurance: 10.192 (Click)
    Activation: 2.1
    Recharge: 20 (66.67 in Granite)
    Range: 20
    Effects: Disorient, Knockdown (Foe)
    Enhancements: Acc, Stun, Kb, Rng, EndRdx, Rech, Tnt
    Suggested Slotting: 1-2 Acc / 2 Stun / 1 EndRdx / 1-2 Rech

    Thoughts: Ah yes, wonderful power. My favorite actually! Remember what I said about someone on their back can’t attack? Well here’s the bread and butter for that kind of damage mitigation. Slot it with 2 accuracies just to make sure that those enemies stay on their backs! It also has a great disorient effect which lasts a good amount of time if you slot it up.
    Rating: 5/5

    Hurl Boulder (Foe - Single)
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    Description: You are able to tear up a chunk of ground beneath your feet and hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: Moderate, Recharge: Moderate.

    Endurance: 9.36 (Click)
    Activation: 3.83
    Recharge: 8 (26.67 in Granite)
    Range: 40
    De-Buff: -Fly (Foe)
    Effects: Knockback (Foe)
    Damage: 4.5556 (Smashing)
    Enhancements: Acc, Dam, Kb, Rng, EndRdx, Rech, Tnt
    Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech

    Damage:
    1 TO 4.93 | 1 DO 5.32 | 1 SO 6.07
    2 TO 5.31 | 2 DO 6.08 | 2 SO 7.59
    3 TO 5.69 | 3 DO 6.84 | 3 SO 8.88
    4 TO 6.07 | 4 DO 7.60 | 4 SO 9.11
    5 TO 6.45 | 5 DO 8.30 | 5 SO 9.34
    6 TO 6.82 | 6 DO 8.88 | 6 SO 9.57


    Thoughts: At first I really didn’t like this power but after playing with it a little while longer it became one of my favorites. If anything it’s because of the animation and the huge knockback it provides. I find it hilarious when that poor level 1 is flying back 100 yards after hitting him with a level 50 boulder. Another good thing about this attack is when you are fighting Hamidon and can’t see anything because of the massive lag you can put Hurl Boulder on auto attack and sit back and relax. I won’t lie to you though, this power does have it’s drawbacks. The recharge time on it is very long and the damage is not extremely impressive. I say if you can fit it in your build that’s great but if you can’t there’s no need to fret.
    Rating: 4/5

    Tremor (Self - PBAoE 15ft)
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    Description: You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back. Damage: Moderate, Recharge: Slow.

    Endurance: 13.52 (Click)
    Activation: 3.3
    Recharge: 14 (46.67 in Granite)
    Effects: Knockback (Foe)
    Damage: 2.7778 (Smashing)
    Enhancements: Acc, Dam, Kb, EndRdx, Rech, Tnt
    Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech

    Damage:
    1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
    2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
    3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
    4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
    5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
    6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83


    Thoughts: Once again, make those enemies hit the ground. I generally start an attack with this, then hit fault and then start my gauntlet attack chain. Once they all come to, I hit ‘em with the it again. The damage is pretty much equal to that of Stone Fist but the agro you can grab makes this attack worth it.
    Rating: 4/5

    Seismic Smash (Foe - Single)
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    Description: This massive attack hits with all the force of the earth itself. it deals tremendous amounts of damage, and may hold the target if they are not defeated outright. Damage: Extreme, Recharge: Slow.

    Endurance: 18.512 (Click)
    Activation: 1.5
    Recharge: 20 (66.67 in Granite)
    Range: 5
    Effects: Hold (Foe)
    Damage: 9.89 (Smashing)
    Enhancements: Acc, Dam, EndRdx, Hold, Rech, Tnt
    Suggested Slotting: 1 Acc / 2-3 Dam / 1 EndRdx / 1-2 Rech

    Damage:
    1 TO 10.71 | 1 DO 11.54 | 1 SO 13.18
    2 TO 11.53 | 2 DO 13.19 | 2 SO 16.48
    3 TO 12.35 | 3 DO 14.84 | 3 SO 19.28
    4 TO 13.17 | 4 DO 16.50 | 4 SO 19.78
    5 TO 13.99 | 5 DO 18.01 | 5 SO 20.27
    6 TO 14.82 | 6 DO 19.29 | 6 SO 20.77


    Thoughts: Massive amounts of damage…if they live they’ll be in pain. Take it, slot it and kill! It also has a 100% chance at holding your opponent, which actually looks more like a disorient to me.
    Rating: 5/5
  2. Primary: Stone Armor

    Rock Armor (Self - Single)
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    Description: Your skin becomes stone while this power is active. Rock armor protects you from smashing and lethal attacks. They are less likely to land and affect you. Rock Armor also grants you resistance to Defense Debuffs. Cannot be active at the same time as granite armor. Recharge: Fast.

    Endurance: 0.23881 (Toggle)
    Activation: 0.73
    Recharge: 4 (13.33 in Granite)
    Buff: Defense - Smashing / Lethal (17%) (Self)
    Enhancements: Def, EndRdx, Rech
    Suggested Slotting: 3 Def / (1 EndRdx)

    Defense:
    1 TO 17.85% | 1 DO 18.70% | 1 SO 20.40%
    2 TO 18.70% | 2 DO 20.40% | 2 SO 23.80%
    3 TO 19.55% | 3 DO 22.10% | 3 SO 26.52%
    4 TO 20.40% | 4 DO 23.80% | 4 SO 27.03%
    5 TO 21.25% | 5 DO 25.33% | 5 SO 27.54%
    6 TO 22.10% | 6 DO 26.52% | 6 SO 28.05%


    Thoughts: This is a must have power. The most common damage in the game is smashing / lethal and everything you can do to diminish and/or avoid this is definitely wanted.
    Rating: 5/5

    Stone Skin (Self - Single)
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    Description: Your tough skin is naturally resistant to smashing and lethal damage. This power is always on and costs no endurance.

    Endurance: 0 (Auto)
    Activation: 0
    Recharge: 0
    Buff: Resist - Smashing / Lethal (12.5%) (Self)
    Enhancements: Res
    Suggested Slotting: 3 Res

    Resistance:
    1 TO 13.13% | 1 DO 13.75% | 1 SO 15.00%
    2 TO 13.75% | 2 DO 15.00% | 2 SO 17.50%
    3 TO 14.38% | 3 DO 16.25% | 3 SO 19.50%
    4 TO 15.00% | 4 DO 17.50% | 4 SO 19.88%
    5 TO 15.63% | 5 DO 18.63% | 5 SO 20.25%
    6 TO 16.25% | 6 DO 19.50% | 6 SO 20.63%


    Thoughts: Though it didn’t used to be needed, Stone Skin is a must have in order to reach the resistance cap for smashing / lethal while in Granite. This can also be achieved by taking Tough from the fighting pool but why would you use endurance when you can reach the cap for free? When not in Granite it is a good idea to have Stone Skin 3 slotted so that you will have better survival.
    Rating: 5/5

    Earth’s Embrace (Self - Single)
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    Description: You are so connected to the earth, you can draw upon its power to add to your own health. Activating this power increases your maximum hit points, and grants you resistance to toxic damage. Recharge: Very Long.

    Endurance: 10.4 (Click)
    Activation: 2.03
    Recharge: 360 (1200 in Granite)
    Duration: 120
    Heal: 40% (Self)
    Health Boost: 40% (Self)
    Buff: Resist - Toxic (20%) (Self)
    Enhancements: Res, EndRdx, Heal, Rech
    Suggested Slotting: Pre-Granite: 3 Rech / 3 Heal --- Post-Granite: 1 Rech / 3 Heal

    Heal:
    1 TO 43.32% | 1 DO 46.68% | 1 SO 53.32%
    2 TO 46.64% | 2 DO 53.36% | 2 SO 66.64%
    3 TO 49.96% | 3 DO 60.04% | 3 SO 77.97%
    4 TO 53.28% | 4 DO 66.72% | 4 SO 79.99%
    5 TO 56.60% | 5 DO 72.86% | 5 SO 81.99%
    6 TO 59.92% | 6 DO 78.01% | 6 SO 83.99%


    Just for those of you that are curious here’s the toxic numbers:

    Resistance:
    1 TO 21.00% | 1 DO 22.00% | 1 SO 24.00%
    2 TO 22.00% | 2 DO 24.00% | 2 SO 28.00%
    3 TO 29.00% | 3 DO 26.00% | 3 SO 31.20%
    4 TO 24.00% | 4 DO 28.00% | 4 SO 31.80%
    5 TO 25.00% | 5 DO 29.80% | 5 SO 32.40%
    6 TO 26.00% | 6 DO 31.20% | 6 SO 33.00%


    Thoughts: Many people harp on this power a lot. I however, have never used it much. I gave this 4 stars because while it is a great power and comes in quite handy when you’re not in Granite, when on a team you really don’t need it that much.
    Rating: 4/5

    Mud Pots (Self - PBAoE 8ft)
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    Description: While this power is active, you draw upon the geothermal power of the earth to create a bubbling pool of hot mud around yourself. All foes within melee range will become snared and entrapped in the mud, immobilizing some and slowing others. The boiling heat from mud pots also deals some damage over time to the snared foes. Damage: Minor (DoT), Recharge: Fast.

    Endurance: 1.56 (Toggle)
    Activation: 2.03
    Recharge: 4 (13.33 in Granite)
    Effects: Immobilize (Foe)
    De-Buff: -Speed (Foe)
    Damage: 0.4167
    Enhancements: Acc, Dam, EndRdx, Rech, Slow, Tnt
    Suggested Slotting: 1-2 EndRdx / 1-2 Tnt or 3 dam / 1-2 EndRdx / 1 Tnt

    Remember that this damage is DoT.

    Damage:
    1 TO 0.45 | 1 DO 0.49 | 1 SO 0.56
    2 TO 0.49 | 2 DO 0.56 | 2 SO 0.69
    3 TO 0.52 | 3 DO 0.63 | 3 SO 0.81
    4 TO 0.56 | 4 DO 0.70 | 4 SO 0.83
    5 TO 0.59 | 5 DO 0.76 | 5 SO 0.85
    6 TO 0.62 | 6 DO 0.81 | 6 SO 0.87


    Thoughts: Absolutely wonderful for your agro control. Put some taunt enhancements in this baby and you will be surrounded by enemies. Also note that if you do slot this power with damage it will take a lot of HP off the minions while you to concentrate on the boss. Remember though that since I7 it requires a to-hit check to successfully deal damage. You can put Mud Pots off until you have Stamina since it’s a very end heavy toggle.
    Rating: 5/5

    Rooted (Self - Single)
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    Description: While this power is active, you merge with the earth and draw forth its power to become resistant to knockback, immobilize, sleep, hold, disorient and endurance drain effects, and increase your hit point regeneration rate. You must remain in close contact with the earth, so you will move extremely slow and you cannot activate fly powers, sprint, super speed, or jump powers while this power is active. Rooted also grants you resistance to Defense Debuffs. Recharge: Fast.

    Endurance: 0.191048 (Toggle)
    Activation: 1.17
    Recharge: 4 (13.33 in Granite)
    De-Buff: -Fly, -Jump, -Speed (Self)
    Heal: 100% (Self)
    Buff: Resist, Disorient, Hold, Immobilize, Knockback, Sleep, Endurance Drain (Self)
    Enhancements: EndRdx, Heal, Rech
    Suggested Slotting: 3 Heal / (1 EndRdx)

    Heal:
    1 TO 108.30% | 1 DO 116.70% | 1 SO 133.30%
    2 TO 116.60% | 2 DO 133.40% | 2 SO 166.60%
    3 TO 124.90% | 3 DO 150.10% | 3 SO 194.93%
    4 TO 133.20% | 4 DO 166.80% | 4 SO 199.98%
    5 TO 141.50% | 5 DO 182.15% | 5 SO 204.98%
    6 TO 149.80% | 6 DO 195.03% | 6 SO 209.97%


    Thoughts: Can you say regeneration tank? Yeah that’s right slotted with heals you can regenerate your health quite well. Imagine how awesome this power was back when we could six slot it with enhancements. It’s also good to note that you’ll want to take Swift from the fitness pool to negate the -speed from Rooted.
    Rating: 5/5

    Brimstone Armor (Self - Single)
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    Description: While this power is active, your skin becomes encrusted with cracked magma. Brimstone armor makes you highly resistant to fire and cold damage. Cannot be active at the same time as granite armor. Recharge: Fast.

    Endurance: 0.23881 (Toggle)
    Activation: 0.73
    Recharge: 4 (13.33 in Granite)
    Buff: Resist - Fire / Cold (25%) (Self)
    Enhancements: Res, EndRdx, Rech
    Suggested Slotting: 3 Res / (1 EndRdx)

    Resistance:
    1 TO 26.25% | 1 DO 27.50% | 1 SO 30.00%
    2 TO 27.50% | 2 DO 30.00% | 2 SO 35.00%
    3 TO 28.75% | 3 DO 32.50% | 3 SO 39.00%
    4 TO 30.00% | 4 DO 35.00% | 4 SO 39.75%
    5 TO 31.25% | 5 DO 37.25% | 5 SO 40.50%
    6 TO 32.50% | 6 DO 39.00% | 6 SO 41.25%


    Thoughts: One of those pre-respec kind of powers. Basically it might help you with some of your teen level missions but once you get Granite it’ll become obsolete. Even before Granite it doesn’t do a whole lot since there really isn’t that many enemies that do fire and cold damage.
    Rating: 2/5

    Crystal Armor (Self - Single)
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    Description: While this power is active, your skin becomes encrusted in various quartz crystals. Crystal armor makes energy and negative energy attacks less likely to hit. This power also grants you resistance to Defense Debuffs. Cannot be active at the same time as granite armor. Recharge: Fast.

    Endurance: 0.23881 (Toggle)
    Activation: 2.03
    Recharge: 4 (13.33 in Granite)
    Buff: Defense - Energy / Negative Energy (17%) (Self)
    Enhancements: Def, EndRdx, Rech
    Suggested Slotting: 3 Def / (1 EndRdx)

    Defense:
    1 TO 17.85% | 1 DO 18.70% | 1 SO 20.40%
    2 TO 18.70% | 2 DO 20.40% | 2 SO 23.80%
    3 TO 19.55% | 3 DO 22.10% | 3 SO 26.52%
    4 TO 20.40% | 4 DO 23.80% | 4 SO 27.03%
    5 TO 21.25% | 5 DO 25.33% | 5 SO 27.54%
    6 TO 22.10% | 6 DO 26.52% | 6 SO 28.05%


    Thoughts: This is a very highly debated power to have. A lot believe enemies that do psionic damage generally do energy damage. While this is semi-true it doesn’t ever really seem to be the case. I say that this power is a little better than Brimstone Armor because this type of damage seems to be more popular. You can take this power if you have room but most skip it.
    Rating: 3/5

    Mineral Armor (Self - Single)
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    Description: Activating this power summons several rare earth rock minerals to orbit around you. These minerals can disperse through patterns and make psionic attacks less likely to hit. They also bring clarity of mind and increase your perception to see hidden foes, and grants resistance to confusion. Cannot be active at the same time as granite armor. Recharge: Fast.

    Endurance: 0.23881 (Toggle)
    Activation: 0.73
    Recharge: 4 (13.33 in Granite)
    Buff: Defense - Psionic (17%) (Self)
    Enhancements: Def, EndRdx, Rech
    Suggested Slotting: 3 Def / (1 EndRdx)

    Defense:
    1 TO 17.85% | 1 DO 18.70% | 1 SO 20.40%
    2 TO 18.70% | 2 DO 20.40% | 2 SO 23.80%
    3 TO 19.55% | 3 DO 22.10% | 3 SO 26.52%
    4 TO 20.40% | 4 DO 23.80% | 4 SO 27.03%
    5 TO 21.25% | 5 DO 25.33% | 5 SO 27.54%
    6 TO 22.10% | 6 DO 26.52% | 6 SO 28.05%


    Thoughts: This power is great because it’s one of the only defenses against psionic attacks, the problem is that it’s defense. Resistance would be great, but the fact that we can still get hit by all or nothing makes this one lose a star…sad really.
    Rating: 4/5

    Granite Armor (Self - Single)
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    Description: When you activate this power, you are transformed into a massive bulk of unyielding granite. Your incredible mass makes you almost completely invulnerable. However, you become quite heavy, cannot fly, your attack and movement speed are slowed and you do less damage. Granite armor also grants you high resistance to Defense Debuffs. Cannot be active at the same time as the other armors in the set, fly powers, sprint, super speed or jump powers. Recharge: Slow.

    Endurance: 0.47762 (Toggle)
    Activation: 0.73
    Recharge: 10
    De-Buff: -Recharge (70%), -Damage (30%), -Fly, -Speed, -Jump (Self)
    Buff: Resist - Sleep, Hold, Disorient, Immobilize, Knockback (Self)
    Buff: Resist - Smashing / Lethal / Fire / Cold / Energy / Negative Energy (50%) (Self)
    Buff: Defense - Smashing / Lethal / Fire / Cold / Energy / Negative Energy (20%) (Self)
    Enhancements: Res, Def, EndRdx, Rech
    Suggested Slotting: 3 Res / 1 EndRdx .... 3 Res / 2-3 Def / 0-1 EndRdx

    Resistance:
    1 TO 52.20% | 1 DO 55.00% | 1 SO 60.00%
    2 TO 55.00% | 2 DO 60.00% | 2 SO 70.00%
    3 TO 57.50% | 3 DO 65.00% | 3 SO 78.00%
    4 TO 60.00% | 4 DO 70.00% | 4 SO 79.50%
    5 TO 62.50% | 5 DO 74.50% | 5 SO 81.00%
    6 TO 65.00% | 6 DO 78.00% | 6 SO 82.50%

    Defense:
    1 TO 21.00% | 1 DO 22.00% | 1 SO 24.00%
    2 TO 22.00% | 2 DO 24.00% | 2 SO 28.00%
    3 TO 23.00% | 3 DO 26.00% | 3 SO 31.20%
    4 TO 24.00% | 4 DO 28.00% | 4 SO 31.80%
    5 TO 25.00% | 5 DO 29.80% | 5 SO 32.40%
    6 TO 26.00% | 6 DO 31.20% | 6 SO 33.00%


    Thoughts: If you don’t take this than you need to re-role as a different tank. Heck if you don’t take any of the last tank / scrapper armors then you need to re-role a different Archetype. One thing to be noted here is that while Granite has defense and resistance, slotting resistance is much more beneficial. Not only can it be capped easier but it’s much better to take less damage than all or none. Plus with the regeneration from Rooted what little damage you do take is immediately healed.
    Rating: 5/5
  3. Ode to Roxstar - A Guide to Stone Tanking

    **DISCLAIMER**
    This guide is solely for the Stone/Stone Tank. Playing a stone tank takes time and patience, both getting to Granite Armor and playing in Granite Armor. Most people have problems dealing with all the penalties that we have to face and others just think we're overpowered. We do have extreme resistances but we also have extreme penalties.

    Primary: Stone Armor
    Rock Armor
    Stone Skin
    Earth’s Embrace
    Mud Pots
    Rooted
    Brimstone Armor
    Minerals
    Granite Armor


    This set is very week before Granite, actually it under performs compared to the other tanks sets. However once you get to Granite you will be a defensive monster, a very slow defensive monster! The road to Granite is definitely a hard one and once you get there you really don’t want to live in Granite. Being a stone tank means dealing with a lot of setbacks in order to tank for your team. We don’t offer a lot to a team but we can certainly keep them from dying as long as the agro cap of 17 isn’t reached. In the end you’ll either find that you like Stone Armor or you don’t. Most find out before they even get to the 20’s since Rooted can be a preview of what is to come.

    Secondary: Stone Melee
    Stone Fist
    Stone Mallet
    Heavy Mallet
    Taunt
    Build Up
    Fault
    Hurl Boulder
    Tremor
    Seismic Smash


    This set is very powerful. It does high damage and has a lot of knockdown that can come in quite handy at times. It does have it’s cons though, such as high endurance costs and all smashing damage (which is one of the most resisted in the game). Despite its problems it is a very fun set to play and has some really neat animations, my favorite being Fault and Hurl Boulder. I think you will find that this set fits very well in terms of theme and visualization.

    Epic: Earth Mastery
    Stone Cages
    Salt Crystals
    Fossilize
    Stalagmites


    Considering this is the only tanker epic that I’ve played I will only comment on Earth Mastery. That’s not to say that’s it’s the only epic that works with a stone tank but it does fit the concept fairly well.

    Below are the enhancement abbreviations used in this guide.
    Accuracy (Acc)
    Damage (Dam)
    Endurance Reduction (EndRdx)
    Fly (Fly)
    Heal (Heal)
    Hold (Hold)
    Immobilize (Imm)
    Knockback (Kb)
    Range (Rng)
    Recharge Reduction (Rech)
    Resist Damage (Res)
    Sleep (Slp)
    Slow (Slow)
    Stun (Stun)
    Taunt Duration (Tnt)
    To-Hit Buff (ToHit)

    All enhancement % numbers are even level.
    Training Origin (TO)
    Dual Origin (DO)
    Single Origin (SO)

    Also make sure to check out EsoKujo’s Completely Stoned, Again: The Stone/Stone Guide.
  4. Cool I was pretty sure you used pieces of the image. I bet it'd help to make a simple shape over the layer you want to texturize and then type CTRL+G to mask it to that layer only. Wasn't sure if you did that or not but it'd cut away some downtime. That's how I do shading when I color...it's a cheap way of making sure you color in the lines.
  5. [ QUOTE ]
    So....what does that mean from my end? What would help? Is it the .png format? The original is a huge file...10 meg or so.

    [/ QUOTE ]
    Nothin' he was saying you have anti-aliasing on. ie) Your pic is nice and smooth where pics from the game are nice and edgy.

    edit: Dang it, xAKUMAx beat me to it!
  6. Roxstar

    Pep art trade?

    [ QUOTE ]
    Oh, and good news, for me anyway. I ordered a wacom graphire4 6x8 last night. woot!

    [/ QUOTE ]
    I want one....
  7. /engineering mode on

    Basically as far as he is concerned it means you're picture isn't pixelized. As far as what actually happens is that you have a signal /\/\/\/\ . If you decrease the period at all you get aliasing where the triangles cross paths umm...lets see if I can ascii that wave ^^^^ that kinda works. As you can see some of the original signal is lost. So when you try to reconfigure it for the veiwer to see it becomes pixalized. Make sense?

    /engineering mode off

    Wow I did learn something in school....guess taking DSP did help.
  8. Honestly I think it has to do with how new the piece is. If we've already seen it before it was posted on deviantart then it's likely to not get as many views as something that was first seen on deviant.

    Concerning the X-men I think that's 'cause we usually like to see CoX characters then something we already know and love.

    That said I still think Juggernaut is by far your best piece! That doesn't mean the others aren't good but I just love the way you did him.
  9. [ QUOTE ]
    Here's mine;

    DONNA MATRIX

    [/ QUOTE ]
    Which can also be seen in the insanely awesome Pencil link in DJ's sig...



    ...I hate you doug
  10. [ QUOTE ]
    I like Tormented Soil, neat concept.

    [/ QUOTE ]
    Thanx, it's Rox's evil brother. Basically he was kidnapped by The Council and forced to fight for them. He later broke off from their faction and recruited military to work for him. For more background you can look at the history page of the SG I created.

    Paragon Stone
  11. Just click the Tormented Soil link in my sig for mine.
  12. Oh now that's awesome...I love that you posted what all you used! I'm considering trying something like this out and that helps out a bunch!

    edit: How do you use the ships as a texture. Do you change the lighting on it to Hard or something like that or is there a better trick?
  13. Woooaaaahh!! Freakin' awesome....looks at place in line....
  14. Roxstar

    Inking practice!

    Bump....don't want ya to lose this thread Rowr.
  15. Oh that is really cool. Love the toy tinkering you did!! Kind of reminds me of a character that I made. He's an elec/dev blaster that was originally an engineer...this would fit his personality very well, minus the suit. Anywayz, no more rambling.
  16. lol

    ....she's doing it again!
  17. [ QUOTE ]
    Thanks to everyone that's traded with me.

    [/ QUOTE ]
    You're welcome....err will be. Almost done, just need to do the lower half of her body. Then it's time to fix up some of AK's mistakes that I made. I think the one I drew for him was a little too fast and not planned out well. Wait where have I heard something about taking your time before.....

    *hmmm*
  18. [ QUOTE ]
    Well....if you notice the caption to the right, it WAS me practicing Sequencing.... :P

    [/ QUOTE ]
    OOOoooooohhhh.....umm disregard that statement!
  19. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Foo you can always draw Hexy if you get bored. But I'm not sure if you would want my craptastic drawings in trade.

    [/ QUOTE ]
    The one you've posted so far looks good to me. We only get better by practising, though, so go for it, says I. If it's horrible and you're too ashamed to show it in public, you can always try again.

    [/ QUOTE ]

    That or I can always draw one of your characters all goofy like like this!

    Look out, she's cute and she's got a gun.

    [/ QUOTE ]
    I wouldn't mind seeing Rox drawn like this....you care to trade Hex?
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    here's a slightly better one....had to put it on imageshack though cause photobucket kept resizing it....


    http://img470.imageshack.us/my.php?image=praet24km.jpg


    Was this what you were looking for?



    Left to right

    Row 1: Bobcat, Chimera, Mother Mayhem, Tyrant, Nightstar, Diabolique
    Row 2: Black Swan, Malaise, Antimatter, Neuron, Dominatrix, Seige
    Row 3: Battle Maiden, Marauder, Shadowhunter, Infernal

    [/ QUOTE ]

    Too...much...evil...

    [/ QUOTE ]

    Naw, now this is evil.....I watch it every time I'm feeling* pissy at COH.

    Someone spiked the punch at the Annual Statesman Look-a-Like Convention....

    [/ QUOTE ]
    Funny but to sequencial...needs to be more random. Still funny though
  21. [ QUOTE ]
    Ok next up!!!

    Skyraker

    [/ QUOTE ]
    I really like this one! You're improving with every sketch. Can't wait to see what you do with Lady, it'll be her first! 6 more to go woot!
  22. [ QUOTE ]
    there needs to be a Hems Fish

    i'm having a hard time recognizing people in the second aquarium though.

    [/ QUOTE ]
    And a Roxfish!!
  23. Roxstar

    Pep art trade?

    [ QUOTE ]
    [ QUOTE ]
    I wanna get in on this...my art seems to improve everytime I draw and this would be another good exercise for me. I'll start on it once I get home tonight.

    [/ QUOTE ]

    Cool beans, Rox! I have a few ahead of you, so no rush. Which toon would you like me to do? Roxstar? Thats gonna be a challenge, but one I welcome!!!!

    -Pep

    [/ QUOTE ]
    umm...Rox is cool but you know I don't have any of Soil or Lady yet.
  24. [ QUOTE ]
    LMAO!!!! XD I don't have enough paper towels in the house to clean all the mountain dew off of my computer!!! XD

    [/ QUOTE ]
    "Neverending Sooooodaaaa..." - Homestar Runner