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Posts
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Joined
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Ok lets take Bayani's,Rowr,Plasmastream and Hyperones Galleries, add em up and then do the same for Kat and my gallery and see who the bigger art freaks are!
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Mine's slowly growing....I'm just a tad bit more poor than you are.My engineering job should be open in about 2 months so we'll see who wins after that.
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Ok well if it's very unlikely to happen that's alright. Just wonder how much it does. I remember them saying something about you have to hit after so many swings but my search-fu just isn't there today and I also don't know if that'd include a AoE or not. According to your post it does so I will assume that.
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I was only talking about AoEs. I'm pretty sure he's talking about all of them there. Man I'm being so misunderstood today.I'm not talking about single target just AoEs. The way he states it is that AoEs taunt what they hit and single taunts 5 if it hits. To me that means if an AoE only hits 2 enemies then the single target was more effective. Which why in the first post I made I asked if there no less than 5 taunted on AoEs. Y'all understand me now?
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Sure. But why is this a surprise to you? Prior to the AoE change for single target Tanker Secondaries, attacks that Taunt have always only Taunted what they hit. The change never did anything to affect this.
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No it just suprises me that a single target has the potenial of grabbing more agro than an AoE. That's all. -
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No he said up to 10. He also daid the number of critters that take damage...meaning if you miss there's no taunt.
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Yes, for Whirling Mace since its a Melee AoE. Go back and read his post.
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I was only talking about AoEs. I'm pretty sure he's talking about all of them there. Man I'm being so misunderstood today.I'm not talking about single target just AoEs. The way he states it is that AoEs taunt what they hit and single taunts 5 if it hits. To me that means if an AoE only hits 2 enemies then the single target was more effective. Which why in the first post I made I asked if there no less than 5 taunted on AoEs. Y'all understand me now?
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I just went to read that tutorial. There is noooo way I will ever be that patient. And you are actually doing something that take more time. I don't if I admire you or fear you.....
.....Ok I admire you.....but that much patience scares me.
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I use Farlow's technique....with a bit of my own style...and it takes me about 5-6 hours to ink something. -
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PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.
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So if you miss everyone of them you taunt nothing?? I think there should be a min of at least 5.
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He said limited to 10, not taunt only the ones you hit. He didn't say anything about having a drastically different effect. It just caps at 10 instead of 5. That was what I got out of it.
(Castle could you clairify please)
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No he said up to 10. He also daid the number of critters that take damage...meaning if you miss there's no taunt. -
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PBAoE's such as Whirling Mace are limited to the number of critters that take damage -- in this case, up to 10 critters.
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So if you miss everyone of them you taunt nothing?? I think there should be a min of at least 5. -
You fill shapes for the lines too? I think it's easier just to use stroke for the lines. Shapes are good for shadows. IMO
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Here is kind of a broad term and is normally used as to describe a group. Didn't know you meant posting. Sorry I'm a very simple and to the point kind of person, I need exact descriptions.
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...noone else does music here
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*sigh* Your ignorance decieves you my friend. I've been playing guitar for almost 10 years now! -
Hey Doug where'd your price page go? I can't seem to find it and I was curious how much those comic pages were gonna be.
edit: Nevermind I'm an idiot I found it! -
Actually they don't anymore. That legal stuff got it removed. However, a few of us still have it.
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Ohh shiney!
Where's mine?
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Let's see list right now...
Pep Rally
The Foo
HexGirl
Ink Graver's TA piece
Rework Atomic Knight sketch
You're in there
edit: Forgot bayani's coloring, just waiting on the inks. -
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They could do me? >.>
Err DRAW me?
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hehe.... -
Oh man! I don't know what to say....that's just awesome. The detail to his surroundings and even sporting his new uniform. I'm speechless.
I've got pep half done...I keep redoing things but I think it's gonna turn out nice. I'll make sure to get her up her soon but not soon enough to take away from the quality of the piece. Thanks again pep!!
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And Rox, I'm fine with you inking the penciled work if TA is as well (since it is his piece after all). If he's cool with it, ink away... I'd love to see what you can do with it.
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Woo!! So umm....TA...??? -
Man it was our pleasure! No need for tipping of the hat, you gave me my first artwork of Roxstar and it was my way of paying you back. Glad you like it.
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Yay CB's Back.....he needs to see this.....bizump!
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Well, since someone accused me of slacking off *narrows eyes at Roxstar* I figured I needed to update y'all on my work...
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What?!??!! I never said anything...
....maybe.....
.....Ok maybe I did! But I was only kiddingSeriously that is some good [censored] there man! The finalized pencils themselves is an outstanding piece of work!! Seriously, you could keep it as is there but we all know how incredibly awesome your painting skillz are so I'm curious to see the final product! Actually could I ink that pencil and see what I can do with it. Don't want to unless I have permission. Pleeeeeeeazze???
Btw.....I'm world's worst procrastinator. I'm still working on Pep's piece I promised lol. <.< >.> <.< Hope she didn't hear me say that.Anywayz, keep up the good work.
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just wanted to show that I was still working on this
Here is the inked version
TA Ink
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says forbidden? -
Included are three different sample builds: Taunt, Without Taunt, and Meatshield.
Taunt:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Stone Skin DmgRes(1)
01 : Stone Fist Acc(1)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(3)EndRdx(13)
04 : Stone Mallet Acc(4)Dmg(5)Dmg(5)Dmg(11)Rechg(11)EndRdx(13)
06 : Swift Run(6)Run(7)Run(7)
08 : Rooted Heal(8)Heal(9)Heal(9)
10 : Earth's Embrace Heal(10)
12 : Teleport Foe Acc(12)
14 : Teleport EndRdx(14)Range(15)Range(15)Range(27)
16 : Heavy Mallet Acc(16)Dmg(17)Dmg(17)Dmg(23)Rechg(25)EndRdx(29)
18 : Health Heal(18)Heal(19)Heal(19)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Fault Acc(22)Acc(23)DisDur(29)Rechg(31)EndRdx(36)
24 : Mud Pots EndRdx(24)EndRdx(25)Taunt(31)Dmg(33)Dmg(36)Dmg(37)
26 : Air Superiority Acc(26)Acc(27)
28 : Hurl Boulder Acc(28)Dmg(31)Dmg(34)Dmg(34)Rechg(34)EndRdx(37)
30 : Taunt Taunt(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)
35 : Tremor Acc(35)Acc(36)EndRdx(37)Rechg(40)Taunt(43)EndRdx(43)
38 : Seismic Smash Acc(38)Dmg(39)Dmg(39)Dmg(39)EndRdx(40)Rechg(40)
41 : Salt Crystals Acc(41)Acc(42)Rechg(42)Sleep(42)Sleep(43)Sleep(46)
44 : Fossilize Acc(44)Acc(45)Hold(45)Hold(45)Hold(46)Rechg(46)
47 : Mineral Armor DefBuf(47)DefBuf(48)DefBuf(48)EndRdx(48)
49 : Stalagmites Acc(49)Acc(50)DisDur(50)EndRdx(50)
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01 : Power Slide Empty(1)
01 : Sprint EndRdx(1)
01 : Brawl Acc(1)
01 : Gauntlet Empty(1)
02 : Rest EndMod(2)
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Without Taunt:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Roxstar
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
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01 : Stone Skin DmgRes(1)DmgRes(3)DmgRes(5)
01 : Stone Fist Acc(1)Taunt(31)Rechg(37)DisDur(42)Rechg(43)Taunt(43)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(5)
04 : Stone Mallet Acc(4)Dmg(7)Dmg(13)Dmg(17)Rechg(23)EndRdx(34)
06 : Swift Run(6)Run(7)Run(11)
08 : Rooted Heal(8)Heal(9)Heal(9)
10 : Earth's Embrace Heal(10)Heal(11)Heal(17)
12 : Heavy Mallet Acc(12)Dmg(13)Dmg(15)Rechg(15)Dmg(25)EndRdx(25)
14 : Combat Jumping DefBuf(14)
16 : Super Jump Jump(16)
18 : Health Heal(18)Heal(19)Heal(19)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Fault Acc(22)Acc(23)Rechg(27)EndRdx(27)DisDur(33)DisDur(34)
24 : Mud Pots EndRdx(24)Taunt(29)Taunt(46)
26 : Teleport Foe Acc(26)IntRdx(34)
28 : Hurl Boulder Acc(28)Taunt(29)Rechg(31)EndRdx(31)Dmg(39)Range(40)
30 : Teleport EndRdx(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)
35 : Tremor Acc(35)Dmg(36)Dmg(36)Rechg(36)EndRdx(37)Dmg(37)
38 : Seismic Smash Acc(38)Dmg(39)Rechg(39)Dmg(40)EndRdx(40)Dmg(42)
41 : Stone Prison Acc(41)Immob(42)EndRdx(43)Rechg(46)
44 : Fossilize Acc(44)Acc(45)Hold(45)Rechg(45)Hold(46)Hold(48)
47 : Mineral Armor DefBuf(47)DefBuf(48)DefBuf(48)
49 : Stalagmites Acc(49)Acc(50)DisDur(50)EndRdx(50)
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01 : Power Slide Empty(1)
01 : Sprint Run(1)
01 : Brawl Acc(1)
01 : Gauntlet Empty(1)
02 : Rest Rechg(2)
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Meatshield:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Roxstar
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
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01 : Stone Skin DmgRes(1)DmgRes(11)DmgRes(13)
01 : Stone Fist Acc(1)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(3)EndRdx(46)
04 : Earth's Embrace Rechg(4)Rechg(5)Rechg(5)Heal(13)Heal(34)
06 : Swift Run(6)Run(7)Run(7)
08 : Rooted Heal(8)Heal(9)Heal(9)EndRdx(50)
10 : Taunt Rechg(10)Rechg(11)Rechg(31)Taunt(42)
12 : Recall Friend Range(12)
14 : Teleport EndRdx(14)Range(15)Range(15)
16 : Health Heal(16)Heal(17)Heal(17)
18 : Crystal Armor DefBuf(18)DefBuf(19)DefBuf(19)EndRdx(46)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Mud Pots EndRdx(22)EndRdx(23)Taunt(23)Taunt(25)
24 : Fault Acc(24)Acc(25)Rechg(37)Rechg(42)
26 : Mineral Armor DefBuf(26)DefBuf(27)DefBuf(27)EndRdx(50)
28 : Brimstone Armor DmgRes(28)DmgRes(29)DmgRes(29)EndRdx(46)
30 : Provoke Acc(30)Acc(31)Rechg(31)Rechg(37)Taunt(42)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)DefBuf(33)DefBuf(34)DefBuf(34)
35 : Tremor Acc(35)Acc(36)EndRdx(36)Rechg(36)Rechg(37)Taunt(40)
38 : Seismic Smash Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)Rechg(40)
41 : Char Acc(41)Acc(43)Hold(43)Hold(43)Hold(45)Rechg(45)
44 : Fire Blast Acc(44)Empty(45)
47 : Fire Ball Acc(47)Acc(48)EndRdx(48)Rechg(48)Rechg(50)
49 : Hurl Boulder Acc(49)
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01 : Power Slide Empty(1)
01 : Sprint Run(1)
01 : Brawl Acc(1)
01 : Gauntlet Empty(1)
02 : Rest Rechg(2)
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Power Pools:
Concealment: There is a small defense boost in Stealth but I dont think its enough to take this set. We already have limited slots to begin with.
Fighting: If you want some more attacks I guess you could take this. You have so many better attacks in your secondary so I dont know why you would take this. Ill list the brawl indexes for the two attacks anyway. As far as defense Weave could help rock armor out a little, but not much (max is 7.14%). Tough is pointless as you can reach the Smashing / Lethal cap with Stone Skin and I just dont think the endurance cost makes up for its resistance numbers. Ill show Toughs numbers but Weave is way too low to put up here.
Boxing (Foe - Single)
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Description: A decent punch that has a small chance to Disorient foes.
Endurance: 4.42 (Click)
Activation: 1.07
Recharge: 2.50 (8.33 in Granite)
Range: 5
Effects: Disorient (25%) (Foe)
Damage: 2.11 (Smashing)
Enhancements: Acc, Dam, Stun, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam
Damage:
1 TO 2.29 | 1 DO 2.46 | 1 SO 2.81
2 TO 2.46 | 2 DO 2.82 | 2 SO 3.52
3 TO 2.64 | 3 DO 3.17 | 3 SO 4.12
4 TO 2.81 | 4 DO 3.52 | 4 SO 4.22
5 TO 2.99 | 5 DO 3.85 | 5 SO 4.33
6 TO 3.16 | 6 DO 4.12 | 6 SO 4.43
Rating: 3/5
Kick (Foe - Single)
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Description: A modest kicking attack that has a small chance to knock opponents down.
Endurance: 4.94 (Click)
Activation: 1.83
Recharge: 3 (10 in Granite)
Range: 4
Effects: Knockback (25%) (Foe)
Damage: 2.33 (Smashing)
Enhancements: Acc, Dam, Kb, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam
Damage:
1 TO 2.53 | 1 DO 2.72 | 1 SO 3.11
2 TO 2.72 | 2 DO 3.11 | 2 SO 3.89
3 TO 2.91 | 3 DO 3.50 | 3 SO 4.55
4 TO 3.11 | 4 DO 3.89 | 4 SO 4.67
5 TO 3.30 | 5 DO 4.25 | 5 SO 4.78
6 TO 3.50 | 6 DO 4.55 | 6 SO 4.90
Rating: 2/5
Tough (Self Single)
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Description: While active, you are Tough and slightly resistant to Smashing and Lethal damage.
Endurance: 0.3314 (Toggle)
Activation: 3.1
Recharge: 10 (33.33 in Granite)
Buff: Resist - Lethal / Smashing (15%) (Self)
Enhancements: Res, EndRdx, Rech
Suggested Slotting: 3 Res / (1 EndRdx)
Defense: base: 15%
1 TO 15.75% | 1 DO 16.50% | 1 SO 18.00%
2 TO 16.50% | 2 DO 18.00% | 2 SO 21.00%
3 TO 17.25% | 3 DO 19.50% | 3 SO 23.40%
4 TO 18.00% | 4 DO 21.00% | 4 SO 23.85%
5 TO 18.75% | 5 DO 22.35% | 5 SO 24.30%
6 TO 19.50% | 6 DO 23.40% | 6 SO 24.75%
Rating: 2/5
Fitness: No need to post any details about these. All you need to know is that you should 3 slot Swift, Health and Stamina. Note that Health wont give you quite as much regeneration as Rooted will, but it definitely adds to it!
Flight: I used to like this as a travel power but I have since learned to love Teleport. I still love Air Superiority though, this power has a chance to knockdown and it does it oh so well. Fly is really slow but remember, youre a stone tank, you shouldnt be moving fast. If you want to cap the speed for Fly then put 3 Fly SOs in there. Numbers for AS:
Air Superiority (Foe - Single)
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Description: This two-handed overhead melee attack can knock a flying target to the ground.
Endurance: 6.5 (Click)
Activation: 1.5
Recharge: 4 (13.33 in Granite)
Range: 5
De-Buff: -Fly (Foe)
Damage: 2.78 (Smashing)
Enhancements: Acc, Dam, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Rating: 5/5
Leadership: Tankers get the lowest base for leadership buffs so its pointless to even take this. I guess if you really wanted to slot that 4th damage in your attacks Assault is almost the equivalent to a 4th SO of damage, but thats an endurance cost of 0.36 so its up to you. I say dont bother.
Leaping: Leaping is by far one of the best travel powers IMO but Combat Jumping cannot be on at the same time as Rooted and Granite Armor which forces you to take Jump Kick. This has a really long activation time and does the same amount of damage as Stone Fist. Acrobatics is definitely not needed since rooted does that oh so much better, maybe only for extra hold protection in PvP. Heres the damage for Jump Kick:
Jump Kick (Foe - Single)
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Description: A good jumping kick attack that may knock foes back. Good for the hero who is looking for another attack power.
Endurance: 5.46 (Click)
Activation: 3
Recharge: 2.8 (9.33 in Granite)
Range: 5
Effects: Knockback (Foe)
Damage: 2.78 (Smashing)
Enhancements: Acc, Dam, Kb, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Rating: 1/5
Medicine: Does the tanker description say anything about defending? No. However, some take this for Aid Self. We have Earths Embrace which is better and cannot be interrupted like Aid Self can. Skip it!
Presence: If all you want to do is be a taunt bot then this the pool for you but I really dont like the to-hit check in all the powers. This ones totally up to you.
Speed: This used to be a must for stone tanks because the almost Perma-Hasten could negate the Recharge in Granite. Now that enhancement diversification has been put into place this only works some of the time. So other than wait for Hasten with nothing to do I dropped it and put recharges in all my attacks. After some calculations I found that it will last 4.48 minutes after it wears off in Granite. If you want to run really fast through Paragon then you can still take Hasten but Id suggest just picking up Flurry as an extra attack instead. Its not a bad attack, but if you miss youll be standing there watching your guy flail his arms around for nothing.
Flurry (Foe - Single)
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Description: A Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.
Endurance: 5.46 (Click)
Activation: 3.07 (10.23 in Granite)
Recharge: 3 (5.1 in Granite)
Range: 5
Effects: Disorient (25%) (Foe)
Damage: 8 tics of 0.40 (3.20) (Smashing)
Enhancements: Acc, Dam, Stun, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam
Damage:
1 TO 3.44 | 1 DO 3.71 | 1 SO 4.24
2 TO 3.71 | 2 DO 4.24 | 2 SO 5.30
3 TO 3.97 | 3 DO 4.77 | 3 SO 6.20
4 TO 4.24 | 4 DO 5.30 | 4 SO 6.36
5 TO 4.50 | 5 DO 5.76 | 5 SO 6.52
6 TO 4.76 | 6 DO 6.20 | 6 SO 6.68
Rating: 3/5
Hasten (Self)
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Description: Hasten reduces the recharge time of all your powers by 35% for 2 minutes. Although Hasten does not cost any endurance to activate, you can tire easily because endurance does not recover more quickly. After Hasten wears off, you become tired and will lose some endurance.
Endurance: 5.46 (Click)
Activation: 3.07
Recharge: 450 (1500 in Granite)
Buff: +Recharge (70%) (Self)
Enhancements: Rech
Suggested Slotting: 3 Rech
Recharge:
1 TO 415 | 1 DO 386 | 1 SO 338
2 TO 386 | 2 DO 337 | 2 SO 270
3 TO 360 | 3 DO 300 | 3 SO 231 (770 in Granite)
4 TO 338 | 4 DO 270 | 4 SO 225
5 TO 318 | 5 DO 247 | 5 SO 220
6 TO 300 | 6 DO 231 | 6 SO 174
Rating: 2/5
Teleportation: You definitely need this for getting over that annoying curb while in Rooted or Granite. Seriously youll understand when you dont have it and you need to grab agro on a ledge and cant get there. I used to hate teleport as my main travel power until I found The Ultimate Teleport Bind - The Program. This thing basically allows you to point and click. The only time I find myself hating Teleport is when Im having lag problems but its not as bad as it used to be. If you do fall just hit Granite and you should be fine.
Thanks to SherkSilvers character builder for the in-depth number crunching. I'd like to also thank EsuKujo for giving me the correct equation for the recharges in Granite. -
Epic: Earth Mastery
Stone Prison (Foe - Single)
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Description: Immobilizes a single target within an earthy formation. Deals moderate crushing damage over time as it immobilizes the target. Some more resilient foes may require multiple attacks to immobilize. Stone Prison can also reduce a targets defense.
Endurance: 9.75 (Click)
Activation: 1.93
Recharge: 10 (33.33 in Granite)
Range: 80
Duration: 15
Effects: Immobilize (Foe)
De-Buff: -Fly, -Def (Foe)
De-Buff: -Acc (10%) (Self)
Damage: 5 tics of 0.56 (2.78) (Smashing)
Enhancements: Acc, Dam, EndRdx, Immob, Rng, Rech
Suggested Slotting: 2 Acc / 3 Immob / 1 Rech
Duration:
1 TO 16.25 | 1 DO 17.51 | 1 SO 20.00
2 TO 17.49 | 2 DO 20.01 | 2 SO 24.99
3 TO 18.74 | 3 DO 22.52 | 3 SO 29.24
4 TO 19.98 | 4 DO 25.02 | 4 SO 30.00
5 TO 21.23 | 5 DO 27.32 | 5 SO 30.75
6 TO 22.47 | 6 DO 29.25 | 6 SO 31.50
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Thoughts: I only played with this one for a little while and ended up not liking it all that much. It does bring down flyers but something about them being away from me and still able to shoot my teammates bothered me. Its also really hard to get to something thats far away, and still a threat, in Granite.
Rating: 2/5
Salt Crystals (Foe - PBAoE 30ft)
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Description: Attempts to encrust all foes within a large area around the caster in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will break free if attacked.
Endurance: 19.5 (Click)
Activation: 1.07
Recharge: 90 (300 in Granite)
Duration: 30
Effects: Sleep (Foe)
De-Buff: -Def (Foe)
De-Buff: -Acc (20%) (Self)
Enhancements: Acc, EndRdx, Rech, Slp
Suggested Slotting: 2-3 Acc / 3 Slp / 0-1 Rech / 0-1 EndRdx
Duration:
1 TO 32.49 | 1 DO 35.01 | 1 SO 39.99
2 TO 34.98 | 2 DO 40.02 | 2 SO 49.98
3 TO 37.47 | 3 DO 45.03 | 3 SO 58.48
4 TO 39.96 | 4 DO 50.04 | 4 SO 59.99
5 TO 42.45 | 5 DO 54.65 | 5 SO 61.49
6 TO 44.94 | 6 DO 58.51 | 6 SO 62.99
Thoughts: Yeah its got a long recharge and your enemies can be woken up by careless teammates but if you use this right Salt Crystals can be really handy. I find that its -def is one of its best uses. You finding something hard to hit? Bust a salt crystal in their eye! Its negative accuracy is a little bit of a problem but once slotted up it works really well. Seriously I use this all the time cause I love it! Do remember however that Mud Pots will negate the use of this power so turn it off right before use.
Rating: 4/5
Fossilize (Foe - Single)
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Description: Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself. You must have Stone Prison or Salt Crystals before selecting this power.
Endurance: 10.66 (Click)
Activation: 2.07
Recharge: 32 (106.67 in Granite)
Range: 80
Duration: 15
Effects: Hold (Foe)
Buff: +Acc (20%) (Self)
Damage: 2.78 (Smashing)
Enhancements: Acc, Dam, EndRdx, Hold, Rech, Tnt
Suggested Slotting: 2 Acc / 3 Hold / 1 Rech
Duration:
1 TO 16.25 | 1 DO 17.51 | 1 SO 20.00
2 TO 17.49 | 2 DO 20.01 | 2 SO 24.99
3 TO 18.74 | 3 DO 22.52 | 3 SO 29.24
4 TO 19.98 | 4 DO 25.02 | 4 SO 30.00
5 TO 21.23 | 5 DO 27.32 | 5 SO 30.75
6 TO 22.47 | 6 DO 29.25 | 6 SO 31.50
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Thoughts: This one is great while soloing since it really only holds minions and lieutenants. Bosses can be held too but they usually need a prior hold on them to get Fossilize to stack. The main problem is that the recharge takes so long that you cant get any magnitudes to stack. Have no fears though I have helped hold AVs with a controller around.
Rating: 3/5
Stalagmites (Foe - AoE 30ft)
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Description: You can cause Stalagmites to erupt all around an enemy, slicing all nearby foes. The Stalagmites deal lethal damage, and reduce the affected targets Defense. Some affected foes may be Disorient for a short while. You must be on the ground to activate this power. You must have two other Earth Mastery Powers before selecting this power.
Endurance: 18.98 (Click)
Activation: 2.1
Recharge: 64 (213.33 in Granite)
Range: 70
Duration: 15
Effects: Disorient (Foe)
De-Buff: -Acc (20%) (Self)
De-Buff: -Def (Foe)
Damage: 5 tics of 0.64 (3.22) (Smashing)
Enhancements: Acc, Dam, EndRdx, Rng, Rech, Stun
Suggested Slotting: 2-3 Acc / 2-3 Dam / 0-1 EndRdx / 0-1 Rech
Damage:
1 TO 3.49 | 1 DO 3.76 | 1 SO 4.29
2 TO 3.76 | 2 DO 4.30 | 2 SO 5.37
3 TO 4.02 | 3 DO 4.84 | 3 SO 6.28
4 TO 4.29 | 4 DO 5.37 | 4 SO 6.44
5 TO 4.56 | 5 DO 5.87 | 5 SO 6.60
6 TO 4.83 | 6 DO 6.28 | 6 SO 6.77
Thoughts: I remember wanting to get this power ever since I first entered The Hollows and a troll decided to use Stalagmites on me. I was a little disappointed once I found out that I had to wait until 47 to pick it up though. That said its really not the most awesome power in the world. I love the way it looks but its negative accuracy and its low chance to stun makes the power so-so. I still took it for thematic purposes but a lot of people are very disappointed in its operation.
Rating: 3/5