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Posts
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Hey all, I really dont have much time to search since I have an appt. to be at in approximately 15 minutes, but Ive been trying to get back onto my main whom is located on the protector server and I was wondering if there were any TF channels? One of the reasons I enjoyed Virtue so much is because they had very active channels. Does protector have any? If so, could you share them with me.
Please and thankyou. -
Quote:I've been pushing for aerial battles for as long as I can remember. Give us a TF where the final AV takes to the skies, throw us some jetpacks, remove travel suppression and have us good ol' time.The idea came from fighting evil Aurora Borialis. When the fight didn't look good for her, she took off and it became a fight across the skies over the city. I was amazed how simply moving made the fight that much more difficult.
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Hey all, it's been awhile since I posted a thread in this forum, simply because I haven't had any ideas I thought worth mentioning; but this one I just couldn't keep to myself and wanted to see what others thought.
This TF would revolve around the many Giant Monsters that inhabit Paragon City and Rogue Isles. To name a few I'll mention: Jurassik, Adamastor, Kraken, DeathSurge, Crystal Titan and Babbage. What would happen in this TF is....Big and Bad new/old villain (we'll call him Destroyer) has found a way to extract some of the life essence from each of these GMs, thus turning him from once another run of the mill simple AV, to one that can topple even Paragon City's greatest heroes/villains with the utmost ease.
The only way to stop him is by defeating each of the GMs that he has captured, and taking a certain "special" salvage that they drop. Once you've defeated all of them, you then take their respective salvages and use it to create an even more badass weapon, that could either A) Drain Destroyer of a fraction of his power, thus giving you and your team a fighting chance, or B) Use it to inject yourself and your teammates with the power as well, thereby again, evening the playing field (villain side would be more inclined to take this route).
Here comes the "ugh" part, Destroyer has hired the Malta to help him in this scheme. Heck, with all the power that Destroyer has gained, it would be even cooler if he took on some of the traits of each of the GMs. Say he uses Jurassik's giant stick as his melee, spits toxic from his mouth viva la Kraken, and spews bolts of electricity through one hand, while using fire in the other, all the while having Adamastor's cool looking death eyes.
Also, this TF has plenty of room to be interpreted as co-op. Heroes want to defeat him for general "save the world" purposes while villains want seize the power for themselves, or better yet, they just don't want some guy THAT much stronger than them roaming the planet. Oh yeah, I know that with AE I could've "maybe" been able to pull this off, but the devs have so much more resources than we do, and besides, I'm a terrible writer/AE user.
Thoughts? -
I do agree that SR could use some loving, how much is the million dollar question.
As someone mentioned, switching evasion around to have it available sooner would be a great, hell, I actually prefer the OP's suggestion in making each toggle carry some slack for all of the positions.
My biggest gripe with the set however, is having to take 3 auto powers. They could've EASILY combined the 3 into one or two powers, and given SR players some sort of resistance based power. Anyways, that my 2 cents. -
I like the whole comic book store idea. Not too sure about the others though.
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I find it interesting that this change affects pretty much 95% (give or take) of the game's population (including me). Because that number is so high, I honestly believe that this was bound to happen. What's next, inherent travel powers?
Anyways, my Fire/SS tank is going to LOVE this. With the changes to FA, I ended up respecing him out of the Pyre APP and dropping FireBlast/Ball. Now, I can grab those two back AND get hasten back in my build, all is well.
Don't even get me started on my Inv/Fire and Ice/earth. Gonna be alot of head scratching come next issue. -
Well like it says in the fine print, it doesn't HAVE to be tied to Vet rewards, in fact, I even mentioned that I truly DON'T want it to be tied towards it.
As for your point Forbin of how IOs being cheaper, that may be so, but they also require much more time to create; you have the find the recipe, find the salvage, then haul yourself over to the nearest university to craft it. SOs are simple, find vendor, buy what you need, slot up.
For the people that want them, they'd be available, for the people that don't, they're more than welcome to continue using their basic TOs. Everybody wins. -
I call it, "Unleashed"
Basically what this Vet power would do is allow the player to slot SOs before they reach lvl 22. As it stands now, many people find the 1-20 career as very frustrating, this would just be a step in helping make people's experience less of a "chore".
Besides, pre-20, you don't have many enhancement slots to work with anyway and the slots that you are given, I would imagine Vets using them mostly for Endurance Reduction. This makes the fight to stamina more of a delight. Also keep in mind that most sets don't recieve their heavy hitting attacks/strongest damage mitigrations until post 20, so I can't imagine enemy mobs being too outclassed.
Anyways, the SOs would clearly be expensive like they are now so buying them would still require alot of work - with the exception of players with sugar mommas/daddies. Anyways, the goal here was to help make pre-20 more enjoyable to players, I hope that I have succeeded.
P.S. If there's a way to get this in the game WITHOUT it being tied to a Vet reward, that'd be all the more better. -
Or the invasion could consist of mobs approved by the Devs? A.k.a Dev's Choice.
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Was curious as to the synergy of the set; I imagined that with Fiery Embrace and Lightning Rod, one could do some pretty nice damage.
A decent attack chain I could see for it is: Fiery Embrace+Buildup+Lightning Rod+Burn+Chain Induction+Thunderstrike. Coupled with the new additions to Fiery Embrace, I imagine that this set could be a potential fotm. Anyways, back to the main topic. If anyone has one, how does it perform, both damage and survivability wise? -
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Quote:I believe they will.Yes, but are people going to have taken those health or endurance management tools if they always have Rest on hand?
In my experience in this game, people hate downtime, and that's exactly what Rest is. It forces you in a static position for what? 30 seconds? And while I do believe that I am a good player when it comes to leading post stamina PuGs, you WILL get left behind by the rest of us if you have to stop and rest after EVERY fight. Also, rest is for out of combat purposes anyway, which means it won't do you any good during tougher/longer fights where those endurance management tools will be needed. -
Or you could be unlucky like me and always have TWO of everything (Happens more often than you might think)! Then you're really screwed.
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I too would like to say that this is a great guide. I paired my Inv with fire as its secondary and I can sit in +4 mobs, walk away to grab a drink, come back and my health is still in the green.
Although I'm really happy that I finished my build earlier last month. Have you seen the new prices on Reactive Armors? The prices have skyrocketed! -
Quote:Really? Are you sure about this? Or are you taking into account Phalanx fighting being maxed out? It's been awhile since I played my shield tank and I don't recall being only 3% away from the softcap to all positions. Of course, my memory could be failing.Best pure defense? Shield, on SO's it's only 3% away from the soft cap to all positions.
Quote:Shield's biggest advantage, other than it's durability, is it's damage output. It will easily do more damage than any other tanker primary
In regards to the OP, everyone here has brought up great points. My two cents however is to go with Inv because first and foremost, you mentioned the superman theme, and while Granite is unquestionably the best on survivability, it completely hides any great costume you may be wearing. I also agree with Heraclea with using /DM as a secondary for best "survivability"; it's secondary effects are really good. BUT imo, you can never go wrong with SuperStrength. -
With just SOs, yeah, I believe FA is horrible. But with a few IO sets, the set is godlike.
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Imo, Inv/ is the best "overall" set a tanker have. I've been playing since early 2005 and sadly, I didn't know this until about a month ago when I rolled my first Inv/Fire tank, and MAN was I blown away. While my fire/ss tank is still my favorite, Inv/Fire almost kicked it to the curb.
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Quote:Why so? As it is now, rest already decreases your defense by about 100%, so it can in no way be abused. It roots you, debuffs you, and imo experience, seems to draw aggro straight to you (seriously, is there a taunt mechanic in this power?).While I'm not comfortable about instant recharge for Rest, I'm not outright against it. That would be interesting.
Besides, it's just plain silly that a game should tell you, "You're too tired to rest." WTH??
As for the OP, soloing Praetoria isn't an issue for me, it's challenging yet fun. It's teaming there that really frustrates me, especially when I have trouble finding support ATs and it seems like when I do, they have more attacks than actual support powers. Drives me nuts. -
Assuming a person isn't ready to dive into IOs until late in-game, how reliant is the set on Aid Self with just common SOs? Better yet, is the set even worth it with common SOs?
Also, how much global recharge is needed to make Elude perma?
Reason I'm asking these questions is because I have a lvl 26 KM/SR scrapper that I've been playing recently, and to be honest, he's terribly squishy. In my current condition, +0/x3 missions give me a challenge, and as a scrapper, that's just not cool. I don't have Aid Self yet, but I'm guessing that it'll make my life much more easier and my downtime between mobs much more faster; I'm just worried that my build will end up using it as a crutch.
As for perma elude, I have an idea for a playstyle that I'd really like to experiment with and I don't mind the downtime that comes with Elude's crash. If someone could give me a good estimate of how much recharge would be needed I'd deeply appreciate it. And even then, how difficult would it be to achieve?
Please and thankyou