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Cold is good, cause that means you don't have to feel the need to take the concealment pool for phase shift (cold mastery has Hibernate), which frees up the leadership pool, which can help you to avoid taunting (assault has taunt res), or possibly add a lotg (in maneuvers and vengeamce), as well as adding some damage and accuracy in the form of assault and tactics, not to mention the tide-turning abilities of vengeance.
Basically going /cold means you can have the fitness, speed, leaping and leadership pools, which all rawk -
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to be quite honest fly isn't viable for an empath, it's way too slow
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^dis
anthrakia ftw. -
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When do we get our titles?
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By the end of the week mate GR told me via PM (if all goes well)
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k Spag babe, missing you :*
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actually where do i go if i want to learn basics of team pvp?
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Your best bet is to get a small team of friends that are interested in PvPing with you, and form a complementary team, heavy on the single target damage and buffing, so for example empath/blaster (ice/nrg or fire/nrg would probably be best)/wildcard (could be anything from stormie to sonic really, try asking around for tips), or on CoV a trio of corrs including thermal and possibly kinetics.
Then just play in the zones at peak-ish times, try and get involved when lots of people are around, or at least a few (3v1 probably won't be very good practice), and learn the ins and outs of each person's role in a PvP team, you'll watch yourself improve.
Also, as you're pvping, if you're coming up against a team make-up or strategy you don't know how to respond to, try asking. I'm sure plenty of people would be more than willing to offer advice, and if all else fails try asking on the forums. -
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Emp/Dark Offenders will own all in duels.
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Makes me glad I have one. Oh yeah.
I imagine that Blaze and BIB will have a bit less damage in PvP in I13 and while I'm not really happy with that, it's kind of needed for 1v1 and small teams.
I'd also like for huge amounts of +res to be a non-issue, maybe have the pvp res caps of AT's/resistance buffs of powers lower than pve. Fighting a team at the res cap is just dull most of the time.
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Arms race innit, res cap to combat multiple BIBs + Blazes. -
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Doesnt really matter at the end of the day.
We still would of won
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VINDICATE FTFW! LOVE YOU GUYS!
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<3
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I'd rather this tournie didn't keep going to christmas tbh, I'm in U6 atm and I'd like as much time as possible to work on sorting out my future tbh, the academic year is gonna kick in in about a month or so, not to mention plently of people around with Uni commitments.
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Also set a mastermind on a blaster and there dead.
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lol Inferno.
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Set a Dominator on a blaster and it very much depends on who has first hit.
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lol Break Frees. -
For the record, no fortunata can stand up to a half decent Fire/Em Blaster. Holds make no difference on proper teams which have multiple sources of grantable mez protection.
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Scrappers and Tanks' only place in proper pvp these days (that is, outside of brawl spamming dps matches where no one moves, WoW style) is in teams, usually in the arena, where there job is both to taunt the most damaging of your opponents (usually blasters, but HvV it will probably be a fortunata), and to not die <---which is what you want.
Tauntingduty assigned to most melee toons is due to the fact that at high speed (like all CoX PvP is, except for duels with Colds in), melee hits are quite hard to pull off, you will find that range toons outmaneuvre you, pulling off their ranged attacks and debuffs while you cannot hit them.
But if you want to solo PvP and not die, I suggest some form of WP stalker, probably claws or spines as a primary (with lots of damage procs in Focus/Impale). But it seems from your post that hiding in the shadows doesn't seem to be what you are looking for.
My suggestion is to find yourself a group of friends who are interested in starting up pvp, and building whatever scrapper or tanker you want, basically the different sets all have their pros and cons which are highly similiar to their respective PvE pros and cons, basically build it to be something which would be good at taking AV style damage but still retains mobility (ruling out Stone Armour. Dark Armour would probably also be a bad choice due it its reliance on Dark Regen for self preservation, though I suppose with decent buffing (thermal or empathy), it's basically fire aura with psi res but no Fiery Embrace. Add some taunts to that (with a scrapper the ST taunt from your primary will probably suffice, but PvP tanks tend to add presence pool taunts to the one from their secondary.
Once you have that, you can run around the zones or arena with your head held high and your chest pumped out. Don't forget to spam taunt. In case you didn't already realise, (if you did sorry for being patronising), damage dealers will avoid attacking you in favour of softer targets, namely those you are trying to protect, so you have to taunt those who would do the most damage to others so that they may only attack you, who, being both buff and hench, can take it. -
teh raanchos r ovrpwrd
js liek da fotranitaz
dey liek bl4stzr n domi COMBIND
AMAGAD IMBAXXXXXXXXXX -
I love banter as much as the next guy, but I think the level of insults between vindicate and pretty much every pvper outside vindicate has long been over the line, on both sides. People play this game for fun, to relax. We've all got our problems out there in that strange place with 3 dimensions and no lag issues, so there really isn't any point in dragging problems into our 'leisure' time.
What I propose is we all make nice, start afresh, and only make insults if you think they are genuinely funny.
Can't we all just get along? :<
I know this isn't really a PvP post but it belongs here more than anywhere else.
(And if that's not enough for you GR.... 4v4 anyone?)
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In all fairness I really like the AT matchups, if you think about it they pretty much are all matched with their equivalents. That said, the only important question most teams would ask is corr/defender and tank/mm.
Also I think KS should take part. Bit harsh when he's still a player himself. If it was televised with cash prizes I'd be dubious but tbh I'm fine with it in these circumstances. -
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tbh I think a just reward for playing a relatively low threat non-squishy is immunity for knockback, plus it's a kick in the teeth for people at the kb res cap for squishies (acro + 5 kb io). Not to mention the fact that you can still get around ID with Power Thrust unless it's stacked at least 3 times, and any team with a kin that can keep a team with 3 IDs perma deserves not to get KBed. I like KB the way it is now, and it does play a decent part in PvP I think.
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yeah cos a 5% chance for unresisted KB would really screw up the game wouldnt it.....
giving nrg blasters/defenders a nod to having a fractionally useful secondary effect in pvp is a step towards balance, no other secondary effect can be negated so completely.
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Only completely on some things, nigh impossible on others. It's a status effect which only works on certain targets, like mid range slows don't work against an ice tanker, kb doesn't afffect most non-squishies, but against those without mez res toggles... it always works unless they've put a lot of IDs down on them to stop it, so long as the KB power is slotted correctly. tbh a 5% chance for unresistable kb wouldn't 'balance' things as it would be so unreliable, and would never be a viable tactic in proper pvp against those who have enough kb res anyway, as a lot of powerpushes would be wasted when one may as well be doing something more constructive, all it would do is be frustrating. I'd like to avoid that.
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oh noes, something isnt predictable and able to be defeaten by the simple number crunching PvPers who gravitate to the usual fotms. Your whole language betrays a total dullards approach to a game, I personally would perfer to having to keep guessing, to have unpredictability in my pvp, isnt that why we play against players? because against PvE its just too predictable to be a challange? "Proper" pvpers as you put it would able to adapt around anything be it unpredictable or not.
Unlike people who just want the tired old system to stay the same with their fotms and hero epics so they can run around with their epeens held high I am in favour of having everything viable whether its AR, energy blast or fire blast.
oh and heres a fact for you, slows do stack over ice tankers easily enough, so they resist slows, they are still effected, they dont have slow protection and they certainly dont run around with 10000% resistence ala knockback,
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That's why I said "mid-range" specifically. My ice dom's slows don't really work on an ice tank, but colds can.
Also personal attacks ftl