So this is a sample build I put together yesterday (keep in mind I have been playing for only 3 days so don't be too mean :P). Also, hover / fly are being switched to combat jumping / super jump just forgot to alter it. Please tell me what is wrong with my build and what could be done to improve it. I haven't put any sets in cause I don't really know anything about them yet. So if you can offer any IO advice I would greatly appreciate that as well.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fossilize <ul type="square">[*] (A)
Empty[*] (19)
Empty[*] (25)
Empty[*] (46)
Empty[*] (50)
Empty[/list]
Level 1: Thorny Darts <ul type="square">[*] (A)
Empty[*] (3)
Empty[*] (3)
Empty[*] (5)
Empty[*] (5)
Empty[/list]
Level 2: Skewer <ul type="square">[*] (A)
Empty[*] (9)
Empty[*] (9)
Empty[*] (11)
Empty[*] (11)
Empty[/list]
Level 4: Fling Thorns <ul type="square">[*] (A)
Empty[*] (13)
Empty[*] (13)
Empty[*] (15)
Empty[*] (15)
Empty[/list]
Level 6: Quicksand <ul type="square">[*] (A)
Empty[*] (7)
Empty[*] (7)
Empty[/list]
Level 8: Swift <ul type="square">[*] (A)
Empty[/list]
Level 10: Hover <ul type="square">[*] (A)
Empty[/list]
Level 12: Stalagmites <ul type="square">[*] (A)
Empty[*] (19)
Empty[*] (23)
Empty[*] (23)
Empty[*] (25)
Empty[/list]
Level 14: Impale <ul type="square">[*] (A)
Empty[*] (36)
Empty[*] (37)
Empty[*] (37)
Empty[*] (37)
Empty[/list]
Level 16: Health <ul type="square">[*] (A)
Empty[*] (17)
Empty[*] (17)
Empty[/list]
Level 18: Earthquake <ul type="square">[*] (A)
Empty[*] (27)
Empty[*] (27)
Empty[/list]
Level 20: Stamina <ul type="square">[*] (A)
Empty[*] (21)
Empty[*] (21)
Empty[/list]
Level 22: Thorn Burst <ul type="square">[*] (A)
Empty[*] (34)
Empty[*] (34)
Empty[*] (34)
Empty[*] (36)
Empty[/list]
Level 24: Hasten <ul type="square">[*] (A)
Empty[*] (33)
Empty[*] (33)
Empty[/list]
Level 26: Volcanic Gasses <ul type="square">[*] (A)
Empty[*] (29)
Empty[*] (29)
Empty[*] (31)
Empty[*] (33)
Empty[/list]
Level 28: Fly <ul type="square">[*] (A)
Empty[/list]
Level 30: Aim <ul type="square">[*] (A)
Empty[*] (31)
Empty[*] (31)
Empty[/list]
Level 32: Animate Stone <ul type="square">[*] (A)
Empty[*] (36)
Empty[*] (40)
Empty[*] (40)
Empty[/list]
Level 35: Thorntrops <ul type="square">[*] (A)
Empty[*] (39)
Empty[*] (39)
Empty[*] (39)
Empty[*] (40)
Empty[/list]
Level 38: Ripper <ul type="square">[*] (A)
Empty[*] (42)
Empty[*] (43)
Empty[*] (43)
Empty[*] (43)
Empty[/list]
Level 41: Dark Embrace <ul type="square">[*] (A)
Empty[*] (42)
Empty[*] (42)
Empty[/list]
Level 44: Dark Obliteration <ul type="square">[*] (A)
Empty[*] (45)
Empty[*] (45)
Empty[*] (45)
Empty[*] (46)
Empty[*] (46)
Empty[/list]
Level 47: Soul Drain <ul type="square">[*] (A)
Empty[*] (48)
Empty[*] (48)
Empty[*] (48)
Empty[*] (50)
Empty[*] (50)
Empty[/list]
Level 49: Assault <ul type="square">[*] (A)
Empty[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Domination