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Posts
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Joined
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Yep had ACC in the slots where I have the end reduc's. You have to have at least one accuracy in each really. Or you will go crazy missing.
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I do have perma-elude via perma hasten. My build.
Exported from version 1.4A of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes
01 : Focused Fighting endred(01) endred(3)
01 : Thunder Kick dam(01) dam(3) dam(5) dam(5) dam(7) endred(7)
02 : Storm Kick dam(02) dam(9) dam(9) dam(11) dam(11) endred(13)
04 : Focused Senses endred(04) endred(13)
06 : Focus Chi recred(06) recred(15) recred(15) recred(17) thtbuf(17) thtbuf(19)
08 : Crane Kick dam(08) dam(19) dam(21) dam(21) dam(23) endred(23)
10 : Practiced Brawler recred(10)
12 : Hurdle jmp(12)
14 : Health hel(14)
16 : Combat Jumping endred(16)
18 : Super Jump jmp(18)
20 : Kick (Fight) dam(20)
22 : Tough endred(22) endred(25) damres(25) damres(27) damres(27) damres(29)
24 : Weave endred(24)
26 : Dragons Tail dam(26) dam(29) dam(31) dam(31) dam(31) endred(33)
28 : Hasten recred(28) recred(33) recred(33) recred(34) recred(34) recred(34)
30 : Stamina endrec(30) endrec(36) endrec(36) endrec(36) endrec(37) endrec(37)
32 : Eagles Claw dam(32) dam(37) dam(39) dam(39) dam(39) endred(40)
35 : Evasion endred(35) endred(40)
38 : Elude recred(38) recred(40) recred(42) recred(42) defbuf(42) defbuf(43)
41 : Conserve Power recred(41) recred(43) recred(43) recred(45) recred(45) recred(45)
44 : Focused Accuracy endred(44) endred(46) endred(46) thtbuf(46) thtbuf(48) thtbuf(48)
47 : Laser Beam Eyes dam(47) dam(48) dam(50)
49 : Cobra Strike disdur(49) disdur(50) disdur(50)
The power were not picked in any particular order, just showing the build. I am problably going to get rid of weave and get quickness on next build. -
Managing your toggles isnt a big deal to me. It is of course the best to switch em on for certain mobs. But yea I can run all those toggles (FF, FS, Evasion, Weave, Tough, Focused Acc, Combat Jumping) constant. That is with two end reducs in FF, FS, EVASION. One end reduc in weave, two end reducs in tough, Three end reduc in Focused ACC, and an end reduc in Combat jumping. Without conserve power though, I might have to rest maybe once in a mish, depending on the size. Plus this build gives me the option to go perma elude with all toggles for a total defense of 124% melee and ranged with 114% AOE. That is a little tougher managing the toggles though
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Ok, I think taking the passives are a waste. Hear me out here. You take all three passives and slot them with six slots. That equals 15 slots that are wasted getting the passives up to a total of 22% defense for each. Now lets say you take all the toggles and give them two slots each, with end reducers in them. Total 3 slots and 20% defence. This is how I built my scrap and I can run FF, FS, Evasion, weave, focused acc, tough, combat jumping all constantly throughout a +2 mish without any endurance problems, of course i have conserve energy popping every time it comes up.