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Posts
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I usually slot 2 acc and 2 or 3 recharge. It's kind of overkill, but I solo fairly often and want faster recharge so it can be used every spawn. Since the spawns are smaller, it takes a couple spawns to hit the damage cap and stay there.
Even on teams more recharge is better. What you really want to do is ensure that damage dealers are getting hit by your Fulcrum Shift. Since people are usually all over the place in combat, it's tough to be certain that every blaster, brute and scrapper is getting hit by your FS. The more often you use it, the more likely your entire team will be damage capped. -
Since it's always possible to add more temporary powers and more macros, there will be people who fill up all the trays no matter how many more you add. It's just not feasible as a general policy to continue adding more.
What we should be asking for is a better facility for managing the trays that we already have.
Ashlocke's post on popmenu is good, but menu selection is not as convenient, as it requires multiple mouse clicks, and many people prefer to use the keyboard for initiating actions with a single keystroke.
Ultimately, there's really not enough screen real estate to have more than 10 trays. We just need an easier way to select what goes into each tray.
We have the ability to save window locations, chat settings, costumes, power customization, binds, and so on in files. The /bindloadfile command allows us to save actions bound to the keyboard. We need a pair of similar commands, /traysavefile and /trayloadfile.
The /traysavefile command would take a variable number of arguments. The name of the file to save the tray buttons to and the numbers of the trays to save. For example:
/traysavefile filename.txt,1,2,3
or
/traysavefile filename2.txt,4,5
The /trayloadfile command would take a single argument, the name of the file to load:
/trayloadfile filename.txt
The file would contain information required to create the buttons on the trays, including power activations and macro buttons.
This command would be useful for a lot of other things as well: many people have a standard layout that they could save and load for each alt. When you do a respec your trays are all messed up: with this command you could save your trays before the respec and reload them afterwards. It would also allow people who've developed complex macros for MMs and Khelds to easily save and trade them with other players. -
Quote:I find the political arguments and idle chit-chat in the help channel to be much more annoying. In one sense, people looking for team mates are asking for help doing their missions.Please add this in. Right now the Help channel on Virtue has a ton of LFGs, and it makes finding actual help requests more difficult.
Many players don't seem to realize it, but there's an entire interface for finding team mates available through the Team window (the Find Member button). It even tells you their AT and level and ensures that you're the same alignment!
If everyone set their status and added a comment it would make the process of finding a team a lot easier. -
For internal game-world reason it makes sense to have a lock on getting into the Midnighter club. It's a club and they can have any entrance requirement they want. There's nothing that we actually NEED in the Midnighter club, except the portal to Cimerora.
But there's no reason to limit access to Cimerora based on club membership. There's at least one other mission that sends us to Cimerora without dealing with the Midnighter club.
What the devs should do instead is make Cimerora another one of the zones accessible from the portal in Ouroboros. The only way back out would be Ouroboros, unless you happened to be a Midnighter Club member.
This would require a change to the mission teleport logic, probably, which won't let you teleport to a Cimerora mission unless you've got access to the Midnighter Club. -
You might consider a premium account to make this process more convenient in the future. For a minimal one-time investment in a second account you can run two clients and invite yourself to your SG.
I bought 400 points at a time on a trial account to upgrade it to premium status. At $10 I was able to invite characters on it to my solo SG, who could in turn invite characters from my main account to the SG. It looks like Tier 2 gives an account SG membership capability (see Paragon Wiki), so you should be able to do the same with a newly created F2P account. -
Quote:You don't have much recharge in Active Defense, so you'll have little stacking of defense debuff resistance from it. You want to double stack it as much as possible. You also didn't take Grant Cover, which provides additional defense debuff resistance (as well as recharge debuff resistance).IAnyone care to evaluate my build and perhaps give a couple pointers as to things I may have overlooked?
Admittedly, Grant Cover seems like a waste for a brute because its primary function is to provide defense for team mates. But that 14% defense debuff resistance can really help to prevent defense cascade failures. -
Quote:There is a toggle to indicate you're looking for a team, and you can set it to several different values: including looking for trials, looking for patrols, looking for missions, looking for any, not looking, etc.Maybe a toggle that will help to match you to people looking for teams.
When you open Find Member team search window an icon will appear by each character indicating what kind of activity they're looking for, which you can filter for so only those players are displayed.
So, the functionality is already there, the problem is that very few people seem to know about it. I just checked on Freedom, and out of 700 or so players who are listed in the Find Member window 5 were looking for team and 12 were looking for any. Hundreds of people were set to "not looking" and were not teamed and were not in a mission. (And while I was looking at the window with my search flag set to not looking, someone asked me out of the blue if I was interested in doing radio missions.)
It's possible that those people are just putzing around solo, or are just waiting for friends to show up, or they could actually be looking for teams but don't know how to find them except through chat channels. We really don't know.
I try to use the search toggle when possible, but hardly anyone seems to know about it.
The problem may be that the search function is backwards. It's set up for a team leader to find members, but most people want to find teams. Personally, I don't mind running a team, I just hate sitting around sending cold tells to people I don't know asking them to join me (since so few people set their status). I also don't like spamming the help channel with "looking for members" because that's not what the help channel should be for. While the global recruiting channels are fine, they have a lot of limitations: you have to know about them, you have to be invited to them or sign yourself up (and there's a limit to the number you can join), there's a limit on the number of members, etc. I'd like to just set the toggle to "looking for members", with a note saying what I'm doing, and anyone who's interested can ask to join. But that's not a current option, though I admit I could just set my status to something else and see if "Running hero tips, send tell for invitation" gets any bites.
That's sort of what the LFG queue is supposed to do, without making any one person responsible for leading the league, but most people who run trials want to exert control over who's on the team (usually for very valid reasons). -
Quote:That, plus he's the underdog, and the underdog is usually favored in setups like this in the comics.I pretty much chalk Spidey's wins up to the sacred cow mentality - namely Spidey is a headliner so he gets the win even if it should come out the other way.
A well-prepared individual does have some advantages against a larger group: not needing to coordinate with many others simplifies things and drastically speeds up your reaction times.
Consider a tennis match in which one well-trained professional simultaneously took on five amateur players and their coach. The six, fairly decent players when alone, would constantly be in each other's way, stealing balls from each other and hitting each other with their rackets. When a ball is served between them they have to decide which player will return it, wasting precious time. The team of six could easily all wind up with black eyes, bloody noses and broken teeth. After taking a few lumps, their best strategy would be for the five amateurs to cower in a corner and let their coach take on the pro solo.
I'm not intimate with the detailed lore, but the Spider Sense is basically a precognitive ability. Under some conditions, Spidey should know what you're going to do before you do it. That, along with familiarity with opponents' tactics, could reasonably allow him as a single individual to exploit a group's weaknesses and best them under certain conditions.
By the second or third such fight, though, solo Spidey would lose any advantages. -
I noticed that one of the badges I got doing a new Dark Astoria mission on Beta was "Architect Writer." Perhaps the plan is to eventually work those badge names into other content.
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You'll be able to get threads and other components from doing missions and arcs in DA. You'll be able to repeat those arcs multiple times, and once you get used to doing them doubtless you'll be able to stealth through them and optimize your reward rate.
Whether that's faster than shards I can't say. But at least it's different... -
I've got a Fire/Fire tank, Fire/Ice tank, and Axe/Fire brute, and I've tried different strategies for each one of them. But the only strategy that ultimately worked to my satisfaction was to get S/L defense as close to 45% as I could.
It won't let you solo everything all the time, but it will let you solo a whole lot of stuff. As others mentioned, getting T3 or T4 Barrier will let you take any kind of abuse for a brief period every two minutes. -
That's not quite accurate Depending on how the -to hit debuff is applied, it may not actually be a real -20%. If you need to score a hit to apply the debuff, and your chance to hit is say, 75%, your -20% is really only -15% because it'll miss 25% of the time. If the target is higher level than you, or resists debuffs, your effectiveness is further reduced due to the purple patch.
For example, if the target is +2 to you, the effectiveness of your debuff will be multiplied by .8.
For these reasons, defense is probably more effective than -to hit in general, but -to hit is still worthwhile.
Finally, most ATs have no defense debuff resistance, and there are many, many attacks which debuff defense. So even you do hit the soft cap, in many instances your defense will be quickly debuffed with "cascade failure" once you do get hit (which is why you want to maximize defense in the first place). That's why it's not really overkill to exceed the soft cap, especially if you have no defense debuff resistance. Though it's generally impractical to do so.
The soft cap is no kind of cap at all: it's really more accurate to call it "the point of diminishing returns for defense."
Also, it most be noted in many cases (iTrials and higher-level enemies, for example) NPCs have a higher than 50% base to-hit chance, which means a higher soft cap. -
Quote:The other thing about Rad is that two of the big debuffs are toggles. These consume end and will turn off if you're mezzed, while some of the debuffs from other sets (Cold Domination, Traps, Dark Miasma) are either clicks or clicked patches (Heat Loss, Sleet, Freezing Rain, Tar Patch) which are fire and forget.I'll admit I haven't done exhaustive research on the topic, but I did look at other Defender powersets but nothing jumped out at me as being better. What am I missing?
Depending on how you like to play and what things you're doing, you may prefer some of the features from the other sets. For example, Radiation isn't particularly effective during the prisoner escape phase in BAF, but Sleet and Tar Patch are great for slowing down the minion escapees.
There's more to powers than just their raw numbers. -
Quote:For those who many not have access to beta: what everyone is alluding to is the fact that you can take a crafted Trap of the Hunter, then use an enhancement converter to spin the wheel randomly and turn that IO into another rare IO at the same level. Which means it could turn into, say, a Kinetic Combat: D/E/R. Or it could turn into a Stupefy. And you can do the same thing for purple sleep and MM sets...If you go on BETA and play around with them for about a minute of so you will begin to realize this is a significant change in the game and will have substantial ripples on the market.
How much of a dent in prices this will make on the market will depend largely on how freely people use converters. I'd expect it will cause the following: a decrease in the price of high-demand rares, an increase in the price of low-demand rares (people can actually use them for something, albeit converting them to something else), a decrease in the price of medium-demand rares, and a fairly steep increase in the price of salvage, assuming that many people will now craft low- and medium-demand rares to convert them to high-demand rares.
We're already seeing the price of salvage going up, but I'm assuming that's due to a high demand for salvage now that the surge of new characters that were created recently are hitting 50 and are getting IOed. -
I got the total by installing Titan Sentinel and creating an account on the City Info Tracker site. All you need to do is log in with each character while Sentinel is running and the web site will provide summaries for character information, including inf totals.
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I'd like to see the LFG queue succeed, but the problem is that you can't see into it. You don't know how many people are queued for what things, and what ATs those people are.
There's a functional problem with the queue as it is: the trial will kick off shortly after the minimum number of players having queued themselves. If the league doesn't have the oomph to succeed (not enough players, not enough T3-4 powers like Barrier, not enough characters with level shifts), it'll be a waste of everyone's time. The trial will start, everyone will look at what they've got and then they'll all bail. This already happens with Death from Below -- many people bail as soon as they see there's only five or six people queued.
I'd like to see the queue interface beefed up so that it's more like the Find Team window, in that you could see the names and ATs of all the other players looking for trials. I think a pre-queued state is also required to make it work more like a hand-built trial. But that'll be a big project.
For the time being, however, I think two minor changes would help greatly: eliminating the requirement for all members of a league to be in the same zone for the trial to start, and make the LFG channel a global chat channel that everyone can converse on.
This would provide an easy way for people interested in trials to find each other, organize and get started without having to all be in the same zone, which typically wastes five minutes most every time a trial is done, with people alting and what-not. -
The thing I find annoying is that you when you send them a tell from another zone and can't see them and therefore can't tell they're typing, you get their AFK message as an auto-response.
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I understand why people do slams, but the league leaders need to pay attention to how many characters are level shifted if they're going to skip the acids. Unless most of the characters are +3 and at least a few have Barrier, slams are likely to fail.
I've been playing mostly on Pinnacle, and hadn't failed a Lambda in months and then only a couple of times early on. But when I started incarnating a brute on Freedom a few weeks ago, slams were the only thing people were running. The problem was that the leagues weren't capable of succeeding. We'd wind up spending half an hour getting hammered by hundreds of adds, and getting essentially zero rewards -- a lot of debt, very little iXP, very few threads, and rarely even an astral, and certainly no empyreans or incarnate salvage.
Since the guys who run the leagues make the call on how it's done, I can't complain; but I gave up on slams because they so rarely succeeeded. I did find, however, that TPN worked a lot better for me. Once learn it, it's not really that hard, though I still hate the random death by civilian.
And the best thing is that there's really no way to avoid defeating the maximum number of mobs, so you get a TON of iXP. -
I too dislike this change, but I'm the first to admit it's an exploit.
I have dozens of characters, and have done this mission dozens of time solo (it's trivial to do, especially if you set the difficulty to x1/-1). Every time I got the Latin Student mission I would broadcast that I was about to do it and anyone on the team would get into Cimerora. In my heart of hearts I knew this was cheating, but I knew it was either a bug or an oversight and it wouldn't last forever.
Why is it an exploit? Because you get something for nothing. You get something that costs another player a small chunk of his life for just being in the right place at the right time. While it's not a big exploit, it's still an exploit, and it's totally reasonable for the devs to make this fix.
It's basically the same as doing the Ramiel mission to open the Alpha slot, only you're opening the Midnighter club. The devs did add a workaround for spending astrals to allow another character to unlock the alpha slot, and for all we know there could be a similar change in the works to get the Midnighter badge by expending some currency. -
With the combination of Spectral Terror and Dark Servant's to-hit debuffs and DS's heal-spamming, I imagine Illusion/Dark will be quite survivable. Tar Patch and Howling Twilight will make AVs melt, while Darkest Night reduces their damage and debuffs their to-hit even further.
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I don't know if it'll be this way on live, but I noticed that the ATOs were for sale for 25 million inf plus 400 reward merits (except the proc, which is 500) at your friendly merit vendors around the cities.
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Since you got me started, I went ahead and made a build that incorporates some of the things I mentioned.
This has 47.6% Smash/Lethal defense, 56.6% Energy defense, 38.2% ranged defense, as well as 143.75% recharge and 77% accuracy. I haven't played this, but it should give you a starting point.
I have a Dark/DP defender, and I'd recommend taking all the attacks, even Suppressive Fire. Having a hold can be extremely important when dealing with dangerous mobs like Sappers.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Bonnie: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(5), Thundr-Dmg/Rchg:35(5), Thundr-Acc/Dmg/Rchg:35(7), Thundr-Acc/Dmg/EndRdx:35(7), Thundr-Dmg/EndRdx/Rchg:35(9)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:35(A), Enf'dOp-EndRdx/Immob:35(34), Enf'dOp-Acc/EndRdx:35(37), Enf'dOp-Immob/Rng:35(40), Enf'dOp-Acc/Immob/Rchg:35(40), Enf'dOp-Acc/Immob:35(40)
Level 2: Caltrops -- RechRdx-I:35(A)
Level 4: Dual Wield -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(21), Thundr-Dmg/Rchg:35(21), Thundr-Acc/Dmg/Rchg:35(23), Thundr-Acc/Dmg/EndRdx:35(23), Thundr-Dmg/EndRdx/Rchg:35(45)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(9), Posi-Dmg/Rchg:35(15), Posi-Dmg/Rng:35(19), Posi-Acc/Dmg/EndRdx:35(19)
Level 10: Acid Mortar -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(11), ShldBrk-Acc/Rchg:30(11), ShldBrk-DefDeb/EndRdx/Rchg:30(13), ShldBrk-Acc/EndRdx/Rchg:30(13), ShldBrk-%Dam:30(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+:35(A), DefBuff-I:35(17), DefBuff-I:35(17)
Level 18: Empty Clips -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(25), Posi-Dmg/Rchg:35(25), Posi-Dmg/Rng:35(27), Posi-Acc/Dmg/EndRdx:35(27)
Level 20: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Rchg:30(50)
Level 22: Hasten -- RechRdx-I:35(A), RechRdx-I:35(29), RechRdx-I:35(29)
Level 24: Executioner's Shot -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(42), Thundr-Dmg/Rchg:35(43), Thundr-Acc/Dmg/Rchg:35(43), Thundr-Acc/Dmg/EndRdx:35(43), Thundr-Dmg/EndRdx/Rchg:35(45)
Level 26: Piercing Rounds -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(48), Posi-Dmg/Rchg:35(48), Posi-Dmg/Rng:35(50), Posi-Acc/Dmg/EndRdx:35(50)
Level 28: Seeker Drones -- Cloud-ToHitDeb/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(46), Cloud-Acc/Rchg:30(46), Cloud-Acc/EndRdx/Rchg:30(46)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(31)
Level 32: Hail of Bullets -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), C'ngBlow-Acc/Dmg:35(33), M'Strk-Dmg/EndRdx/Rchg:35(34), C'ngBlow-Dmg/EndRdx:35(34)
Level 35: Trip Mine -- C'ngBlow-Dmg/EndRdx:30(A), C'ngBlow-Acc/Dmg:30(36), C'ngBlow-Dmg/Rchg:30(36), Erad-Dmg:30(36), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37)
Level 38: Tactics -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:35(45)
Level 44: Suppressive Fire -- HO:Endo(A)
Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Vengeance -- LkGmblr-Rchg+:35(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:35(A), EndMod-I:35(3), EndMod-I:35(3)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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A couple of things: when you post a build, you should include the data chunk. One reason you're not getting any responses is that everyone has to enter your build by hand because the "click to open this build" link has no data, and there's no data chunk.
Since you're going with IOs, I'd recommend skipping Acrobatics. As a corruptor, you don't really want another toggle running (since you've already got so many), can you get enough KB protection from Karma: -KB, or Steadfast: -KB, or Breather of the Zephyr: -KB to avoid 95% of all knockback in the game.
You might also consider getting Super Speed instead of Stealth, and putting a Celerity: +Stealth IO in it for full invisibility in PvE.
I'd also consider eliminating Focused Accuracy. Again, another toggle, and it overlaps with Tactics.
About endurance: if this your current build, you're having problems because you have no endurance enhancements slotted in attacks. By going with IO sets, much of your end problem will by solved by virtue of most sets of five having at least an SO's worth of endurance reduction in them. You can also slot Miracle: +Rec in Health for a decent boost without sacrificing anything.
Rather than create a build for you, I'll recommend that you go for it yourself. The set bonus finder (under Window > Set Bonus Finder in Mids) is invaluable for finding sets that provide bonuses.
With the power selections you've already got, hitting the soft cap with Smashing/Lethal and Energy should be fairly easy (and will give you pretty decent Ranged defense at the same time). Sets that provide energy defense bonuses include Thunderstrike, which go in your ranged attacks; Eradication (a PBAoE set) and Cleaving Blow (PBAoE), which you can put of each into a six-slotted PBAoE attack, and so on.
Sets for Smash/Lethal defense that you might use include Enfeebled Operation (requires an immobilize), and Razzle Dazzle (provides more melee than Smash/Lethal, but every little bit helps as you near the soft cap).
If you're not familiar with soft cap, it means 45%. Anything above that in normal play is "wasted" because it won't reduce the chance of most mobs hitting you any further. This isn't strictly so, because defense debuffs are so common in the game, but it's a good target.
You'll probably need to make some different power choices and dedicate more slots to things that you might not otherwise want to in order to get a set bonus, but you've got a lot more flexibility than most people because of the Force Field Generator and Scorpion Shield.
Sets that give recharge bonuses include Positron's Blast, Luck of the Gambler: +Rech (which you can slot in any defense power), etc. Again, Mids' set bonus finder will make the job of finding them easier. -
Quote:Be sure to do the Montague Castanella arc (he's in Steel Canyon) before you're level 35. You can do it any level, but if you want to go to Cimerora you need access to the Midnighter Club, and his arc gives you that. One day you'll want to do the ITF (another big task force), and you need Castanella's arc to go there.(2) Are there lots of story arcs that give you important things like the Ouroboros Portal? I just happened to stumble upon this bit. How do I know what things are important; how do I know what I should do before I accidentally outlevel something?
When you get to level 45 be sure to do the Maria Jenkins arc. There's an accolade (Portal Jockey) that has one requirement that's most easily satisfied by doing her arc.
It's tough to solo big mobs as a corruptor in the early going, but depending on your secondary powerset you may be able to build a character that has enough defense to go all Rambo at x8 difficulty. It requires that you make a very careful build, which usually winds up being expensive.
The question of when you want to start using IOs depends on what kind of player you are. If you want to take the time to make your character fun to play as you level up (and make it fun to play when you are exemplared, or running missions at a lower level), you can get IOs as you gain levels. I generally start getting IOs at level 27, and have nothing but IOs by level 35. Doing it this way is often cheaper because you can make bids on items you'll need in a couple of levels, and you don't care if it takes a couple of days to fill. Also, since many recipes cost a lot, it's hard to do this for your first character because you won't have a lot of excess inf (my 50s often help finance my lower level characters).
Other people make a mad dash to 50 and then get their IOs. This tends to be expensive because the natural tendency is to be impatient. You can also have problems because you'll need dozens of recipes and hundreds of pieces of salvage, and you won't have enough market slots to do all that at once, so you'll tend to overpay in order to get things faster.
You can reduce the lack of inf problem by doing tip missions to get hero merits, which you can use to buy rare recipes. Then you can either use them yourself or sell them for inf. Ones that sell for a lot include Luck of the Gambler: +Rech and Kinetic Combat: Dam/Rech/End. Check the market to see what's in demand right before you trade in your merits (in Fort Trident, off Atlas Park). -
Quote:"Liquid" means readily converted to cash, and it's a judgment call on what that would mean. Since it can take days or weeks to sell some high-value IOs for what they're really worth, it's hard to say which ones are really "liquid" and which ones aren't.I'm not entirely sure you're using the term "liquid" correctly here, though. Wouldn't that necessarily include stuff in storage bins, along with listed-but-not-sold and slotted items, priced at current market value?
You would also want to include any recipes sitting around on alts which have yet to be crafted. And some people have hundreds of pieces of rare salvage in their bases, and they'd want to include those. Since no two people would make the same judgments, the resulting total probably would be an even less scientific sample.
This could be done, but would require the assignment of standard prices to all items, and then everyone could use the same values.
I think the OP's original request is a reasonable starting point.
I probably fall into the D category, since I probably have three dozen level 50s and they all tend to have 50 million or more, though several have more than 150 million.