-
Posts
4006 -
Joined
-
If he's going with a resist based set, he'll want defense shields, and vice versa.
If he goes Dark, he'll love the +Recovery in Kin or Rad, but if he goes Elec, he won't have any need for it.
An empath can provide heals, the Regen and Recovery Auras, Fortitude (Which is +Damage and +Def, great for a double damage aura, resist based scrapper), and Adrenalin Boost (Biggest thing here is probably the +Recharge).
If you chose a controller, you could use your Immobilize to keep everything in his auras as well, and the difference between Defender and Controller buffs isn't huge. -
Quote:That's incorrect , actually. The game does not read underscores and spaces the same.Quote:You're wrong. Try it and see. I just bound a key to "powexecname Proton_Volley" and it worked perfectly well.
The game does NOT read spaces and underscores as the same thing. But it DOES recognize names with underscores instead of spaces.
I just went into game on my WP brute and typed "/powexecname mind_over_body" and MOB turned off. Then I typed "/powexecname mind_over body" and it did nothing.
In other words "mind_over_body" is an alias for "mind over body". The parser doesn't prune the underscores in power names, nor does it convert them to spaces. -
I bid 50 quatloos on the newcomer!
-
Many brute players enjoy them for the SMASH! factor. The smashiest brutes are easily Stone Melee and Super Strength. Both of these are among the most endurance hungry primaries, so for a new brute, it's best to pair them with an endurance friendly secondary; Willpower is likely your best choice.
Claws, being the easiest primary on the blue bar, pairs well with most secondaries.
Be careful with any purely Defense secondaries. While they turn into monsters the closer they get to the soft cap, they start out fragile, and sometimes a bit endurance heavy. Shields suffer the least, because their +hp and resistance help soften the blows that get through.
Invulnerability is good too, and will be even better with inherent Stamina.
For a beginner, I'd probably suggest:
Super Strength or Stone Melee/Willpower
Dark Melee/Super Reflexes or Shield
Claws/Willpower, Super Reflexes or Fire
If you manage your endurance well, any primary/secondary combination (except the prohibited ones, of course) will work. Pick something you like, slot your attacks with accuracy and endurance reducers before anything else, and go SMASH! -
Quote:Use Super Strength, Energy Melee, Battle Axe, War Mace, Energy Aura or Stone Armor.I dare you to show me something a brute can do but a scrapper couldn't
Quote:or something a scrapper can do but a brute couldn't. -
There are a few places where you can use the "different name" distinction to stack more than 5 copies of a bonus. As mentioned above, you can stack up to five each of the various -KB IOs, five Luck of the Gambler: Defense/Increased global Recharge with five +7.5% recharge bonuses, or an Aegis Psi Resist with five Impervium Armor Psi Resists.
The most commonly overlooked stacking option is a side effect of the pairing of defense options a few issues ago. All defense bonuses are identified by their main type, so if you stacked five 2.5% Ranged Defense bonuses and five 5% Energy/Negative Defense Bonuses, you'd get an extra 5x1.25% Energy/Negative and an extra 5x2.5% ranged. That ranged defense all stacks, because it comes from two different bonuses.
There aren't many places where the numbers match up exactly, but when they do, they still stack. -
He's talking about a blank email that he can just hit "Reply" on to send stuff to, instead of having to type (and poossibly mis-type) the name of the recipient. Handy if you send email to a certain person frequently; think of it like an address book.
As I said earlier, these don't get auto-deleted because there's no attachment. -
Point. You don't need the badges. But getting the badges grants Scott and Marchand as contacts, and I personally would rather NOT have to traipse through purples in a higher level zone just so that I can introduce myself to one of them in person so that I can do the undercover stuff.
Note that I'm not saying anything about getting introduced to contacts. I don't care how you get the contacts, and neither does the game. When you get the "Call Calvin Scott/Provost Marchand" message, calling that individual will take away the mission you were just given and replace it with a different one - that is what "going undercover" is. Not just getting a mission from the other side, but getting a mission from the other side and then sabotaging it. -
If you were storing the Inf long term, it probably wasn't a bug. Emails with attachments expire and are returned to sender after 60 days. If it's a mail from you to yourself, then it's deleted after 60 days.
Emails without attachments do not expire or get deleted, regardless of whether they're sent to your character or global name.
If the emails were less than 60 days old, a petition should get your stuff back. If they were over 60 days, I wouldn't hold me breath. -
I was just being silly. Sorry you have no sense of humor.
Quote:I will correct the Numina typo - even though I state GLOBAL in the sentence. Its late - sue me
As you said, special IOs can be confusing. There are THREE types, not two, and knowing how to tell them apart lessens much of the confusion.
Procs: These always say "Chance to". Whenever the power they're in is used, they have a chance to trigger. In toggle powers and auto powers, they trigger when the power first activates and once every 10 seconds the power remains on. You must have access to the power the IO is in to get its benefit, and the level of the IO doesn't matter.
Proc120s: I can't remember the wording on these, but it's along the lines of "grants (whatever) for 120 sec when this power is used". In a click power, they grant the buff for 2 minutes. In a toggle or auto power they grant the buff for as long as the power is on, and turn off if the power does. Like procs, level does not matter, only whether you have access to the power or not.
Globals: These just say "grants (whatever)", with no mention of a chance or duration. In this case, the benefit is granted at all times, even if you haven't used the click power it's in, or if it's in a toggle that's turned off. If you exemplar below the minimum level to slot the IO (IO level - 3), it turns off, just like a set bonus would. If you exemplar low enough to lose the power it's slotted in, you keep the bonus, unless you also drop below the IO's minimum level. Global IOs that are also PVP or Purple IOs are exceptions to this rule, and always function, no matter how low you exemplar.
Remember these three (not so) simple rules, and all special IOs will be a lot less confusing.
And sorry if I sounded like a jerk in this post or the previous. Not my intention, but text tends to lack somewhat in inflection, even when using stupid smileys.
EDIT: The Kismet +6% Acc IO is a Proc 120 as well. Try the LotG +Recharge, or a -KB IO. -
Quote:Bzzt! Wrong!If you mean continuous globals (like Numina for example) then yes, level matters. You must be no more than 3 levels below the enhancement - however, these can be slotted into powers that are not available and you will still get the bonus.
The Uniques from Numina's Convalescence, Miracle, Regenerative Tissue, and Kismet all function like the "Chance to X" procs, except that they always fire (no roll). They function as long as you have the power they are slotted in, and stop if you lose access to (or turn off) the power that they are in.
If you had said Luck of the Gambler +Recharge, one of the -KB IOs, or the Steadfast Protection Unique, you'd be right though.
To the OP: There are only two reasons low-level procs are "better". One is for counting towards set bonuses. The other is for slotting them at an earlier level - your level 30 character cannot slot a level 50 Numina Unique. If the Unique is the only piece you're slotting, your 50 could slot a 30 or a 50, and never see the difference, no matter how low they exemplared.
EDIT: Damn you, Spruce, for typing faster than me, and damn you, phone, for having a tiny keyboard that makes me type slow! -
In order to go undercover, you must have both the Loyalist and Resistance badges. As mentioned above, you get one by completing (or bypassing) the tutorial, and the other by switching sides in one of the Solo missions at the end of an arc chain.
It doesn't matter which side you're currently on when you want to go undercover. If a Resistance contact gives you the option, call Provost Marchand after accepting the mission, before entering it. If a Loyalist offers it, call Calvin Scott. You'll be given a different set of objectives if you accept the mission they offer; it's much like choosing one of the two objectives on a Tip mission. -
There was a thread somewhere that listed which contacts to do first in each level bracket in Praetoria so that you didn't kill off any contacts before you did their arcs. Anyone know where to find it?
-
Quote:Or type /macro XP optiontoggle noxpJust click on Options then scroll down the first tab that appears in the pop up window. There's a long list of things you can turn on and off. Look for earn xp and set it to disable. Then when you are done enjoying the story you can turn xp back on.
This will give you a nice little button labelled "XP" that turns your XP on or off whenever you want, without the hassle of digging through menus. -
I know that this is a crazy thought, but it bears repeating:
If you don't want to pay that much for common salvage, don't. Put in a low bid and wait. Someone like me will come along and dump all their salvage for 1, and fill those lowballers. If you don't want to do it that way, you could run some missions (using ouroboros if needed to exemplar), street hunt, or run some AE to get tickets to roll.
If you're crazy, you could even make a personal SG and place a crapload of salvage tables just so that you can store all your common salvage so it's there when you need it.
Then, you take all that common salvage that you don't need (You're smart, and ignored that bit about storing it, right?) and sell it at the grossly inflated prices so that you can have money too!
No, that would never work. There's no way that people who just use the market intelligently and never delve into teh ebil could make millions, nay billions, of inf. Oh, wait... -
Quote:I wonder if that changed at some point, or if the IO was bugged when first released, or something like that, because I could have swore that it just did movement debuff resistance the one time I tried it.http://paragonwiki.com/wiki/Winter%2...istance_(20%25)
It protects from recharge debuffs as well, so that -100% rech debuff, is now only -80%.. -
Winter's Gift is ONLY Slow Resist, not Recharge Resist. In other words, it only protects against movement slows.
-
The message is weird, but accurate. Basically, it means that you're switching out of tourist mode, and is warning you that any missions you have from your non-native side will be abandoned.
Just walking out the hero side will give your tourist status back, though you'll have to reselect the missions that were abandoned. -
When Inherent Fitness was first mentioned, Castle made a couple replies in the threads about it. In one of them, he said something about granting two respecs. It didn't sound so much like a promise as a "that's what we want to do". He also didn't say whether it was a change to stacking freespecs, or two staggered freespec grants.
If it happens, I'd put my money on the latter. In that case, people who plan on dual respecs on a lot of characters had better practise their speed respecs, just to make sure they finish before the second grant. -
If you take Hasten and 3 slot it with level 50 recharge IOs, Hasten will have 256.58% recharge, meaning that it will be down for about 10 seconds before recharging. Going to 2 recharge results in about 20 seconds down. Only one recharge results in just under a minute of downtime.
If you can free up 2 slots, get Hasten. -
Just a heads up for people planning on doing this:
Halloween Salvage is going to tank so hard this year. Why? Because a large portion of the playerbase won't have any use for it.
Any player with Going Rogue can run up to six costume slot missions (three on each side), meaning that (without using any salvage) they can unlock up to seven slots, even though they'll cap at five before they finish all the missions!
Of course, characters that "stay true", and players without GR will still have use for the salvage, but that's gonna be a lot less than it used to be, and the prices have gone down every year since I started without changes like this. -
The last time I reactivated my second account (using the Invite a Friend Back program, which requires 90 days unsubbed), some of my characters had empty market inventories, others did not. I had left their market slots alone when I unsubbed, since I hadn't planned on leaving it that long, so they all "should" have had stuff. This was less than 2 months ago.
The official word is that your stuff gets deleted after 60 days. The way it works seems more lenient - but your stuff may still go when it's supposed to. If you're going to be gone for any significant amount of time, pull your stuff, or plan on losing it (and be pleasantly surprised if you don't). -
Point.
For some reason, I always thought she was one of those "Plays both sides of the pond" type players, but even if she is, it would still matter - not gonna want to buy it NA side for a EU character. -
Without seeing your build, or knowing what your goals with the character are, it' hard to say what the "best" epic for you is.
However, Mace Mastery is worth considering: Scorpion Shield gives a nice chunk of Smashing/Lethal/Energy defense, and Web Envelope is an AoE Immob, which will help keep things in your AoEs - Especially Rain of Fire, which normally causes horrible scatter. -
Does it matter?
EU vs. NA matters, but if you want to do a face-to-face transfer, he can roll an alt (if necessary) on your server and mail it to himself to facilitate the trade.