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Posts
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How's this for a suggestion:
Add 1-3 tip missions to each level 50 alignment group. These missions only show up for characters with the Alpha Slot unlocked. The objective always deals with an NPC who has unlocked the powers of the Well of the Furies, and is a fledgling incarnate, much like how you can see the NPCs going through the alignment system in the current tips. Completing one of these missions grants a guaranteed Shard in addition to the normal rewards. Add some red or orange text to the bottom of the tip description that says something like "This is an Incarnate Tip, and successfully completing it will grant an Incarnate Shard as a reward."
If balance is an issue, make it so that you can only have one of these tips on your list at a time, and when you complete it, it triggers a 20 hour timer that prevents you from getting another "Incarnate Tip" until the timer runs out. -
Rod. If you're feeling all formal-like, Rod-er-ick.
I have two characters whose names aren't completely obvious:
Sieanna - It's of Celtic origin, so "Sie" is pronounced "Shee". "-anna" is pronounced just like it looks.
IIe - because of the in-game font, many people have trouble reading it, and instead of "iie" they see "ILE". As one of my robots named after old computers, her name should be pronounced "Two-E". -
Wow, I was tired when I posted that, but I didn't think I was that tired. Yeah, I meant to type 47.
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There is a timer on it though - when you slot an Alpha Enhancement, you can't change what's in your Alpha Slot (not even to remove the enhancement you just placed and leave it blank) until the timer runs out. I haven't seen the timer's duration listed in anything I read, but I assume it's similar to the timer for build switches - 20 minutes.
Also, keep in mind that crafting an Uncommon or higher Alpha Enhancement requires the previous Enhancement in the tree as one of the components, so if you want to have (for example) all of the currently available Cardiac Boosts, you'd have to create the Common, convert it to an Uncommon, create another Common, convert it to the other Uncommon, then create ANOTHER of the Common. Of course, once you've got the Uncommons, there's not much need for the Common, since the Uncommons do all the same things as the Common, plus more. -
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From the patch notes:
Quote:If all else fails, minor Incarnate Shards sub-components for constructing your Alpha Abilities can also be occasionally acquired off of level 50+ foes and level 50 players in PVP. -
Quote:I'm pretty sure that the games you're talking about just converted their entire player base to lifetime subs.Life-time subscriptions have universally been proven to be bad business operations for any MMO. Just think for a second what happened to the two most recent games that attempted to try and use the business tactic.
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Or Multi-Strike in attacks that use a lot of endurance, and endurance is an issue. It's only half the bonus of Obliteration (though it gives Fire/Cold/AoE too, which is handy if you're working on more than just one type), but it's often better for something like a damage aura. And it costs a LOT less - I've never paid more than 1 mil per IO for a full set.
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Level 25 Luck of the Gambler: Defense/Increased Global Recharge is always a safe bet. Also, level 20 Miracle: +Recovery and Numina's Convalescence: Regeneration/Recovery.
Luck of the Gambler is worth more at a lower level because the difference in enhancement values will only make a difference of 0.5%-1% extra defense in most powers, but the level 25 will work while exemplared to 22, while the 50 will only exemplar to 50, meaning that the 25 is almost always better.
Because the Miracle and Numina use Proc rules, the only reason that a lower level one is better is that you can slot it earlier, so the price variation isn't nearly as big.
If you're making a direct purchase with any kind of merits for any IO with a special effect, it's always best to get the lowest level possible; the effect will be the same, but the IO will usually be useful more often. -
That would be me. But I just changed it recently, not sure I want to again right now.
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The minions, lieutenants and bosses in Rikti and Zombie invasion events are all level 30. Only the Elite Bosses are 50, and therefore are the only enemies that can drop shards. Considering how FEW chances you'd get during one, if you got a shard during an invasion, you are the luckiest SOB I've ever met.
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And that would be completely wrong. You visit Cimerora the same way that you visit Atlas Park in your first Mayhem Mission: through an instanced version. At no point in the arc do you have to unlock any zone other than Ouroboros itself.
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It's an unlockable emote. You earn it as a possible reward from one of the new Zone Events in Praetoria. Surprisingly, it's from the one with ghouls in it!
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They gave us a reason to have and use the incarnate abilities, ie: the new TFs.
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Quote:Most - not all, but most - versions of the exploit I ran across were level 19-25. This means that if you entered at level 1, you'd be SKed up to level 19 (assuming that you're not teamed with a higher level person). When you hit 19 and level again, the mission is still level 19, but you are now 20, then 21, 22, 23, 24 and finally 25, fighting level 19 foes (who are 6 levels below you and therefore granting no XP).Maybe I'm concentrating on this statement or reading too much into it, but what would make a level 1 stop earning XP? Is there some game mechanic I'm not aware of?
I realize not training past level one would be incredibly inefficient, but you would still be earning XP correct? -
Quote:It was SO hard to pick just ONE part of this to sig. >: DIn fairness to geko, there's nothing intrinsicly wrong with what he said. The problem is really something that you couldn't predict, which is that for reasons not completely understood (at least by me), CoH players quickly and uncommonly came to believe, on average, three things that are not universally believed in other MMOs:
1. If you are facing too many things, its because you just aren't killing them fast enough.
2. If you aren't killing them fast enough, its your fault for not dealing enough damage.
3. If there isn't enough damage to kill everything faster than they can kill you, its the devs fault for not making enough damage available, because they hate us and have no idea that the point to a superhero genre game is to be massively overpowered relative to the game environment.
This overwhelmingly offense-skewed perspective seems to be unique to City of Heroes, and its ingrained in the culture. Defense seems to be there just to defend against alpha volleys and allow scrappers to solo entire zones. Otherwise, if your defenses are doing anything at all, its probably because you don't have enough AoEs.
I do not fault the devs for not seeing that one coming. I will fault any dev team in the future for not preventing it from happening ever again, because for all the good things in this game that happened by chance, that one cost us more than most players will ever know, but any dev team with a brain should know.
Granted, the mechanics of Black Hole were problematic, but geko's statement itself is not totally off the wall weird. The devs saw a thirty second break as being a defefnsive advantage; the players saw it as an offensive disadvantage. -
Keep in mind that, since this is a purchase from Best Buy, and NOT from NCSoft, it's probably a physical box, not a digital purchase. Which means that you'll have to pay shipping and (possibly) sales tax, then wait for the box to arriver before you can actually use the code.
It'll still probably be cheaper than a digital purchase, but possibly not as much cheaper as you'd expect. -
Thanks, a_h. I was on my phone when I made my previous post, and really didn't feel like trying to find and link that info at the time.
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It's quite possible that the Pool C recipes aren't generated often, and make it to the market even less often, meaning that if you want a specific level, it may be quicker to just use the merits.
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They're near the bottom,out of alphabetical order, IIRC.
Also, each category only has two sets, one 10-t0, the other 30-50, so if your slider isn't set to 30, you'll only see one, and maybe not the one you're looking for. -
All enhancements will provide their enhancement value to the powers they are slotted in (though they may scale down)
All procs will continue to work, as long as you still have the power they are slotted in.
All IOs that provide a global bonus (Luck of the Gambler +Recharge, Steadfast Protection -KB, etc) continue to function, as long as the enhancement is no more than 3 levels higher than your combat level (ie, LotG, which starts at 25 will never work at level 20. Steadfast Protection, which is 10-30 will work at 20 if it's a level 23 or lower version, but not if it's 24-30).
IOs contribute to set bonuses individually, and stop counting if you are more than 3 levels below them. If you 6 slot Crushing Impact with 3 level 30, one level 35 and two level 50, then you have all set bonuses from level 47-50, the 2, 3 and 4 piece bonuses from level 32-46, just the 2 and 3 piece bonuses at levels 27-31, and from level 26 down, all pieces are 4 or more levels higher than you, so you get no set bonuses. You still get standard enhancement values (subject to scaling) at all levels.
Set bonuses and global effects continue working, even if you lose access to the power, as long as you are within level range of the IO. For example, a blaster who slots a level 10 Karma or Steadfast Protection -KB IO in their epic armor toggle (available at 41 or 44), they will have KB protection while exemplared to 7 (but not any lower).
Purple and PVP IO set bonuses and global effects ignore they effects of exemplaring. They are always on, even if you exemplar to 1. Purple/PVP procs work just like normal ones, and the enhancement values always apply (though they may be subject to scaling).
Going Rogue Best Buy preorder enhancements scale their enhancement values like normal enhancements. Their proc effect always checks if your security level is 1-20. The proc ceases to function if you train to level 21 or higher, and does not function even if you exemplar under 20. These enhancements are an exception to the standard rule; currently no other enhancement works like them. -
I thought it was 25 or 50 - not a ton, but a lot quicker farming Infernal demons that farming mayhems. For me at least.
I'm not saying that's the "right" way to do the mission or get the badge. Just pointing out one possible way of doing it.
EDIT: 25, down from a previous requirement of 100. -
Yes, once when you turn it on, and once every 10 seconds is the general rule. IF the toggle is always buffing you when it's turned on.
Any toggle that does nothing unless an enemy is in range (Invulnerability, Rise to the Challenge, etc) is a little strange. The rule is actually "Every time it pulses, but never attempt more than once every 10 seconds." So the proc fires when an enemy gets close enough for the toggle to buff you, and once every 10 seconds after, if there's still an enemy in range.
So if you're just standing there, it will never proc. Stand next to an enemy without ever moving out of melee range, and it should proc once every 200 seconds (on average). But unless you're in mass melee constantly, the gaps between fights will slow it down even more.
The Performance Shifter proc in Physical Perfection will work as you expect it to: a 10% chance every 10 seconds, or one proc every 100 seconds on average.