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Quote:I don't take it as a preference of Heroism over Villainy, but rather a self-fulfilling prophecy of "population" vs "ghost town".Hm. Hard numbers on peoples' preference for Heroism over Villainy. Interesting...
I know many people who refuse to roll anything redside solely because "nobody ever plays on redside, so it's impossible to find teams", ignoring the fact that if they'd all play redside.... there would be players over there.
There are, of course, people who prefer to be the good guy over the bad. But I don't think that they're as numerous as certain () people would lead you to believe.
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Quote:Or at minimum level if you are lower than minimum. A rare case, but happens. For example, a level 24 character rolls 25-29 and gets a Luck of the Gambler +Recharge. LotG is 25-50, so the recipe is 25.Random rolls are always at either your level or the max level they are available if you are higher than that max.
Concerning recipes from enemy drops as mentioned in the OP: They always occur at the level of the enemy you defeated, unless the enemy is outside the level range of the drop, then it's adjusted as a random roll is. This is most often relevant when fighting enemies that are over 50, but occasionally, you'll get a recipe from a set that doesn't exist at the enemy's level; then it will be adjusted to the max or min for that set, as appropriate.
Mission complete recipes are essentially Silver Rolls from the AE. They always roll at YOUR experience level, regardless of your combat or security levels, or the level of the mission. -
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Last I checked the level 50 version of the proc is dirt cheap. Not a huge wast to test it yourself, if you have a level 50 tank.
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Quote:There are level-locked Hazard Zones though (The Hive, The Abyss).That's not all of them. I can tell because I couldn't find an out-of-date tip I saw last night mentioning that only PvP and Hazard zones are level-locked (no longer the case for Hazard zones). Dunno if there are any others missing though.
And not all level-locked zones are PVP and Hazard (Correcting the tip, not you). At the very least, there's Cimerora and Ouroboros. -
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Resistance of any sort (except mez resist) is calculated as Effect*Resistance.
So if you take 100 Smashing damage and have 18% Smashing Resist, you take 82 damage.
Likewise, if you take a 40% Defense Debuff and have 95% DDR, you are affected by 5% of the debuff, or a 2% reduction in defense. (As ultrawatt posted)
Note that some powers, especially patches like Quicksand are autohit and unresistable, so until you get out of the area, you'll be affected by the full strength debuff.
Mez resist is applied using the Debuff/(1+resist), meaning that at 100% resistance, you are affected for half the duration, at 200% you get 1/3 the duration, and so on, and you can never push the effect to 0. -
Quote:Not entirely true: It's impossible to complete that mission without destroying the pylons.The pylons are like the glowies in the respec trial missions.
They're just there. They don't actually do anything at all. Leaving them up won't make hami any easier or harder.
As mentioned everywhere else in the thread, it makes no difference if you destroy them before, after or during the Hami fight though. -
Groupers aren't schooling fish. I imagine they'd have to do well solo by definition.
.... And then I read the last line of Local Man's post and realize that I'd been scooped. *sigh* -
Quote:You've got way more Smashing/Lethal defense than necessary. If you're going to use that as a base, save yourself some money and skip on the Kinetic Combat in Boxing. Use the slots you saved to put a Mako's Bite quad in Energy Punch, Bone Smasher, and Total Focus.What do you all think about this? I think I could do better but it's a start:
I don't recommend using Gaussian's Synchronized Fire Control when building for typed defense. It only gives its 2.5% bonus to positional defense, and half that to types. 6 slots of 1.25% def isn't really worth the investment.
Somehow, you've got both Combat Jumping and Super Jump turned on in that build. After turning off SJ, you're using 1.05 end/second on toggles and recovering 2.68 end/second. Picking up your accolades will improve your recovery, but as-is, you'll probably find yourself running out of end in long fights.
If you want to get the Energy defense from Red Fortune, I'd personally drop Maneuvers and 6-slot Weave and Scorpion Shield with Red Fortune. If you really want those Luck of the Gambler +Recharge, you can keep Maneuvers as a set mule, or even grab Grant Invis instead, so that you can stealth teammates.
I assume that you used the Detonations in Fire Ball and Fire Breath for the AoE/Fire/Cold defense. You don't really have enough of any of those categories for it to be worth trying to get them too high. Also, many attacks with these types also carry Smashing or Lethal vectors; in these cases the S/L defense will replace the AoE anyways. I'd recommend Positron's Blast for the +Recharge set bonus.
This is a modification of your build. It's probably not the best, since it's a quickie, but it's a starting point. It has 47.5% S/L and 35.1% Energy - A little lower, but still over the softcap on S/L, which is where it counts. It's got 15% more global recharge, and when Hasten is active, it's got almost 3x the global recharge. Hasten is down for less than 20 seconds - With a Spiritual Boost in the Alpha Slot, you might even have perma-hasten. And the endurance usage is 0.4 end/sec (less than half yours) and recovery is 2.91 end/sec before accolades (only a bit more than yours). This leaves you plenty of end for blasting. Finally, I put a Stealth IO in Sprint, so you can use that with Stealth to get Invisibility level stealth, without the Only Affecting Self effect. You have one slot left over to put wherever you find most useful.
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Softcapping S/L on Anything/Energy is easy, though expensive, either in Inf or Merits (or some combination of both). In my example, I used Scorpion Shield from Mace Mastery, but Frozen Armor from Cold Mastery works just as well. I prefer Scorp Shield because it has no prerequisite, and it doesn't turn you into an ice cube, plus it adds Energy defense, which can be built on with Thunderstrikes in your Ranged attacks.
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I slot Boost Range with just enough recharge to perma it, and if possible, with a bit of endurance reduction. It's a rather expensive power, and when I use it, I usually put it on auto for the fight(Great for Battle Maiden in Apex. If you're behind her and at over 100' away, she's not likely to drop a blue patch on you, so you can keep shooting without having to run around as much as the melee does), so I don't want it firing too often!
Aid Self, I won't take unless I have at least one defense category softcapped. The only blaster I've got it on took it after the i19 changes, so I had no extra slots for it. I put one Interrupt Reduction in it and called it a day. Like you, I use it to top up after a fight, and occasionally as a panic button in a fight. With softcapped S/L defense, it doesn't get interrupted too often. -
Actually, you've only got 95% DDR. Mids' has a bug where it forgets to cap Defense Debuff Resistance, but it can't go any higher than 95%. Don't sweat it though - I've got characters with exactly 45% defense and capped DDR, and they rarely fall below 42%.
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If you're talking about http://paragonwiki.com and http://wiki.cohtitan.com then there's no need to check both; paragonwiki.com is an alias for the other, and they're both the same site.
If the second wiki that you're talking about is the one located on Wikia, please, for your own sake, don't use it. The founders of Paragonwiki stopped using Wikia because, among other things, viruses were being propagated through the site, and the people running the wiki were unable to do anything about it. The Wikia version has been abandoned by most of the people who update the wiki, meaning that most of the information is out of date as well. -
Unless it says that it grants a bonus to the target of the power, then the bonus goes to the caster. So Miracle, Numina, or Regenerative Tissue Unique in any targeted or AoE heal will give the bonus to the caster and only the caster.
EDIT: And in the case of your Aid Other example, if the power is interrupted, nobody gets the bonus. The power must be successfully activated for the proc effect to fire. -
There's a bunch of things that are showing the wrong message in the /info window. Someone needs to go through the database with a fine tooth comb and make sure everything is pointing to the right entries.
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Quote:A new feature of Mids' added in v19.1 is the ability to suppress your powers to see the effects while unstealthed, mezzed, etc. Go to Options, Configuration, Effects & Maths, and notice the "Suppression" field on the far right. Turn on "Attacked" and all your stealths will give the in-combat defense numbers instead of the out of combat values.I leave mask presence turned off in mids because it adds the un-supressed defense values to your totals when you turn it on, which throws things way off since you get 7.5% def when in stealth but only 2.5% when out of it - so I just remember to add 2.5% to all def when figuring the total.
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The event is still active (I clicked a present no more than 20 minutes ago). Assuming you're not at work or school, now is the time to get those last minute candy canes!
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Quote:As Morbid Star said:Don't think they XP - I think it was you could have one person nab all the belts.
Quote:each glowie in that trial use to give an insane amount of XP and inf...
The devs removed the XP from the glowies way, WAY back, but the rumor has persisted, even to this day. -
Quote:All procs that you can slot in Dual Pistols check every time they're used, regardless of the type of ammo you're using.If you put it in one of the Dual Pistols powers that has knockback only when using lethal rounds, does it proc even when you're not using lethal rounds?
The only time the type of proc matters is when it's slotted in a pet (Ranged damage proc won't fire in a pet's melee attack, etc). -
It's right after the line about a loaf of bread costing 700 million dollars.
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There is. As mentioned in one of the first replies, if you are a Hero or Villain, you can visit Fort Trident or The Crucible and trade in 50 Reward Merits and 20 million Inf for an Alignment Merit (once per 20 hours).