Roderick

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  1. Epic Archetypes can only be rolled on their native sides. They cannot go to the opposing side until they reach level 20 and become a Rogue or Vigilante. They can go to Praetoria via Pocket D, and join teams there. However, they will only be able to get missions from villain contacts; they cannot get their own missions in Praetoria.
  2. Quote:
    Originally Posted by Snow Globe View Post
    Yes, PSO 1&2 for the Gamecube.


    While this is all true (except the lobby limit to my knowledge), the idea that it used to facilitate teaming is something that can be translated to this game.
    Ah, I never played any of the ports, just the original on the Dreamcast.

    Quote:
    You could always swap instances or use other tools players have already to minimize your interaction with others. I'm sorry that you feel the need to limit your interaction with others.
    You're misinterpreting what I'm saying.

    I suffer from a minor form of social anxiety. When I play, I want to limit my exposure to strangers, because being surrounded by strangers causes me a great deal of stress. When I log into Freedom, I am literally getting tells and blind invites every few minutes. This causes me as much stress as if random people were walking up to me on the street and trying to initiate conversation, ie: a lot. When I play on Victory, I rarely get tells from people outside my friends list, and almost never get blind invites. When I chat on global channels, it's mostly people I know rather than total strangers, even if they're not people I know well.

    Quote:
    You want a smaller game, I'd rather have a larger one.
    I don't want a smaller game. I never said or implied that I wanted one. In fact, that wording makes it sound like you're vilifying my opinion to make yours sound more desirable, which isn't a very fair tactic in a debate; my opinion is just as valid as yours.

    I want a mix of small and large servers, so that people like me (of which there are a significant number - see the solo vs. teamed Incarnate content debate) can have their small, comfortable servers, while people like you can have their large, find a team any time of day servers. Guess what? That's what we already have.

    Short version: While I wouldn't actively oppose it if the devs decided to implement it, I will state my disapproval of the suggestion, because I feel that it would be an unnecessary expenditure of resources. The very quote you posted showed that the devs themselves had not decided that it was worth it. Like they say: "If it ain't broke, don't fix it"; look how well that worked for PVP.
  3. Quote:
    Originally Posted by Zyphoid View Post
    Really?!?! How time flies. I still refer to the Hallows as a new zone once in a while.
    Fair enough. After all, they haven't added the Hallows to the game yet. :P
  4. It's definitely happening with the pmost popular sets. But there's still a lot of sets out there (or individual pieces within sets) that still have a significant markup.
  5. Quote:
    Originally Posted by Snow Globe View Post
    I've never played WoW. However I have played Phantasy Star Online. In that game there is a similar mechanism which is superbly suited to a science fiction setting.

    In that game you are on a fleet of spaceships. Each server is a different ship. If you want to team with someone else you transfer to the other ship, then while you are online you are playing as if you were based on that ship. When you log out, you're back to your home ship.
    Are you sure you played PSO? Because that's completely wrong. And PSO wasn't an MMO anyways - having a lobby that could only hold 100 people who formed teams of up to 4 and ran instanced missions with no persistent world to interact in really isn't a model which can be applied to a real MMO.

    Perhaps you were thinking of one of the sequels to PSO (which I never played), or PSU (which I never played online)?

    Either way, while I don't oppose it, I don't support any suggestion that merges the servers in any way - and that is what you're attempting to do. You're merging the playerbase, even if you leave the servers unmerged.

    I play on Victory because it's a small server. I've played on Freedom before, and I hate it. Your suggestion would have the potential to turn every server into Freedom, which I personally would not enjoy.

    Consider it a small-town mentality. I'd rather stick to the small server, where I know a large number of people, and can still find a team when I want one, rather than a large one where I can either isolate myself from everyone (/hide) or be surrounded by strangers invading my personal space (constant unsolicited /tells and blind invites).
  6. Quote:
    Originally Posted by JakHammer View Post
    1) Do Stealth effects actually lower your Threat rating and/or aggro maintenance. I don't see any mention in MIDS or Red Tomax. Did I miss it?
    Quote:
    Originally Posted by Syntax42 View Post
    No. Once an enemy is aware of your presence it functions as if you didn't have Stealth.
    Threat rating doesn't come into play until an enemy can see you. Because a tank has a higher threat than most other ATs, if all other things are equal, most enemies will go after the tank first. His Taunt, aura and gauntlet will make even more things chase him.

    However, if the tank is stealthed, and the blaster is not, and that blaster follows too closely on the tank's heels, the enemies will see the blaster before the tank, and before the tank is close enough for his aggro holding tools to help him.

    In other words, a stealthed tank can hold aggro just as well as a non-stealthed one, but he may not do as well at protecting his teammates from alphas, especially if those teammates are dumb.
  7. Quote:
    Originally Posted by Obscure Blade View Post
    It should, yes. As I understand it adding yet a third stealth effect on top of that won't do anything, you'll hit the stealth cap.
    Quote:
    Originally Posted by Local_Man View Post
    When both are running, Combat Attributes shows 70 ft stealth, which is the hard cap for everyone other than Stalkers.
    http://wiki.cohtitan.com/wiki/Limits...and_Perception

    You'd be well under the Stealth cap - three stealths would put you at about 90-100' stealth.

    However, any two stealth effects or one invisibility will put you at 60-70', which will stop any enemy that doesn't have +perception or immunity to stealth from seeing you.

    Note that, contrary to the power descriptions, AoE stealths like Steamy Mist will stack with stealths like Cloaking Device or power pool Stealth. You cannot turn on both at the same time, because the toggles are flagged exclusive, but ig you are running one of the personal stealth powers, and an ally with Steamy Mist stands beside you, you will benefit from both.
  8. The only benefit to using build 3 is that it gives you a third build with different slotting and/or power choices from the other two. If I'm reading your question correctly, and you're asking if there's some sort of buff granted by using build 3, then the answer is an outright "no". All three builds are mechanically identical.
  9. Roderick

    Mace Mastery Pet

    I just tested with a Soul Mastery pet, and it DID follow me into a different zone. It is most likely that what you're reading is an artifact from when pets didn't zone at all; most of the time, when powers change, the descriptions seem to get forgotten.

    I cannot confirm anything for the Mace Mastery pet, but my Summon Widow also has the note saying it won't follow me out of a zone, which is obviously untrue.
  10. Quote:
    Originally Posted by Golden Girl View Post
    As a new player, your first avatar has to be a Praetorian
    Not necessarily. If you buy a basic copy of CoH without Going Rogue, Praetorian isn't even an option, and you can start in the Hero or Villain zones on the first character. But as you said, it's easy enough to get around that restriction anyways.
  11. Quote:
    Originally Posted by BrandX View Post
    Isn't it part of the EULA that only one person uses the account to begin with?

    I recall that being the case.
    Yes, however in cases like parents opening one account for themselves, and sharing with a kid, or making both kids share one account or such, the GMs/mods tend to look the other way.
  12. WoW also has eleventy million bajillion subscribers. They can afford to put in the development time to implement such a feature, and the support time to ensure that it isn't being abused by RMT companies.

    I can't honestly see it ever being implemented here.
  13. Solo is where you'll see the most "loss", because you'll do less damage yourself than a team would. However, you'll lose far more XP paying off the debt from dying to those guys you didn't confuse, and even more while you're not killing anything as you run back from the hospital.

    In most cases, if there's a confuse in your powersets, the only good reason to not use it is "I'm not high enough level to select it yet."
  14. Roderick

    SOs and SFs

    The thing that baffles me about people like the one that the OP described is that you can't check someone's build. If I /info'd someone, and they were frankenslotted, they'd be far more effective than someone slotted with pure SOs, but would look exactly the same on the /info screen, except maybe a few crappy 2-piece bonuses. On the other hand, if you checked a Axe/SR brute who had each armor one-slotted with a Luck of the Gambler +recharge, and every attack six-slotted with Kinetic Crash for the +rech bonus, he'd do less damage than an SOed character, and would die quicker. Plus, changing all his knockdown to knockback would frustrate some teammates, and possibly himself. Buy hey, he'd have a long list of set bonuses!

    TL;DR: What the /info screen says doesn't tell you anything useful about the character, or the player using it.
  15. Quote:
    Originally Posted by Forbin_Project View Post
    Everyones entitled to their own opinion.
    Indeed. I disagree quite strongly with the OP, but that's fine. I feel the same way about PVP as he does about rent, so I stay out of the arena. It's all good as long as you enjoy yourself, and don't spoil anyone else's fun.
    I'm more than happy with paying a pittance for rent; it's better than having to try to scrape together massive amounts of prestige to avoid having my base locked (I run a two-man SG with my girlfriend on each side of the game, earning enough to pay rent was sometimes tricky, especially since we've usually had the biggest plot we could afford).

    Quote:
    Originally Posted by Aggelakis View Post
    I wish they had a "pay rent now" button on the SG window. *sigh*
    That would be awesome. Another option I'd be happy with would be an auxillary control device that automatically pays rent for you. Since it autopays, you'd be paying rent every 2 weeks, whereas manual payments can be spaced out every 6 weeks; such is the price of convenience. When the device pays rent, it can send a tell to the Super Leader informing them (kinda like the "too busy" tells from the market), and if the SL is offline, have it notify them on their next login.
  16. Three recharge IOs takes 95% or more off Hasten, leaving 110% from set bonuses, alpha, etc.

    Unless you're silly and leave Hasten unslotted.

    EDIT: Oh, and the Alpha slot doesn't affect domination, so again, Hasten is easier.
  17. If you have the amount of recharge in your build to get perma-hasten, but don't have hasten itself, domination isn't permanent. Also, you can't SLOT domination, so hasten has another benefit. Ergo, it's easier to achieve perma hasten, than hasten-free perma-dom, as I had previously said.
  18. This is very much the wrong forum for such questions, however: Perma-hasten takes less recharge than Perma-Domination does, and there's people with perma-dom, without using hasten at all.

    Yes, it is very much possible.
  19. Take a shower and cut your hair, ya dirty hippy!
  20. Level 50 recipes are garbage 90% of the time. Craft them up, and they'll often sell for more (somethimes MUCH more) than recipe+salvage+crafting cost.
  21. Quote:
    Originally Posted by Jaxson B View Post
    For the sake of MM pets, which can't usually be socketed with recharge, does it:

    a) have no effect (I'm leaning towards this one - I recall seeing one of the Blessing of the Zephyr enhancements actually stating that only the applicable parts would have an effect)
    b) enhance the recharge speed of the socketed bot's powers
    c) enhance the recharge speed of the summon bots
    Enhancements with a recharge component, when slotted into a pet power, enhance the recharge time of the power that summons the pets, but has no effect on the pets them selves.

    Quote:
    Beyond this, any enhancement with a component that doesn't match the power (for example, a knockback/recharge enchancement socketed in battle drones) will only affect the part/s that are eligible for that power, correct?
    Not exactly. It doesn't matter what the IO enhances, it matters what type of set it is. An Acc/Dam/End IO from a Knockback set will do absolutely nothing if the pet uses a power that has no knockback component. Likewise, a damage proc from a ToHit Debuff set will never fire from a pet's power that has no ToHit Debuff on it.

    Common IOs, SOs, and Hami-Os work like you guessed - a Damage/Range Hami slotted in a pet would use the Damage portion and ignore the Range portion if the pet used a melee attack.
  22. Quote:
    Originally Posted by gameboy1234 View Post
    My level 50 has got level 14 (or so, but I think 14) recipes while on, for example, Synapse or Positron Task Force (actually don't remember which one). Exemplared while on a TF may work a bit differently.
    I said rolls. Drops follow different rules.
  23. I don't think that's ever worked, but I can assure you that it does not at the moment.

    All rolls happen at your real experience level, regardless of what level you might be trained to, or sidekicked/exemplared to.
  24. AE tickets are split into Bronze, Silver and Gold pools.

    Bronze rolls are the uncommon (yellow) and rare (orange) recipes you can get from defeating enemies.
    Silver rolls are a combination of the rare recipes you get from defeating enemies, and the recipes you get from completing missions.
    Gold rolls are the remainder of the rare recipes. Previously, before the advent of merits, they were the rewards for completing Task Forces and Trials.

    Merit rolls give one Gold Roll, A-Merit rolls give five Gold Rolls.

    Common Recipes, Costume Recipes, Purples, and PVP IOs cannot be earned from any roll - they must be earned the standard way, or purchased directly with the appropriate type(s) of merits.

    The best level to lock at depends on your preference. I'd say that 25, 30, 32, and 35 are the most popular levels for level locking.

    Personally, I would roll a Super Reflexes or Energy Aura stalker, with whatever primary you prefer. Stealth and high defense will help you complete your tip missions as quickly as possible.

    There are many other options too. My method will work, but won't be the best for everyone.
  25. Quote:
    Originally Posted by Ironblade View Post
    Beats me. Let's ask whoever decided to give the Cimerorans the Shield set.
    If you're talking about the lag they create, I thought it was because there was 50 bajillion of 'em, and they all wear capes?