Roderick

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  1. Quote:
    Originally Posted by Kinetoa View Post
    Is 41.4% "good enough" for most content?
    Yes.

    Quote:
    Under what situations do you need to be at 45% enough to feel the difference?
    Willpower can solo +0/x8 on a SO only build. It relies on its resistance and regen in most situations. The main reason to have +defense on WP is to avoid spikes of damage, like absorbing alpha strikes. The only time you might really need that extra 3% defense is when trying to solo tough targets, like AVs. If you're knocking down and stunning most of your enemies, which you should be doing with Mace, the few that can attack are usually going to miss whether you're at 40% or 45%, and you'll heal back most, if not all, of the damage before the next time an attack actually hits.

    The only time I actually worry about getting all the way to 45% is when playing a set with little or no survivability outside defense (Super Reflexes, Energy Aura, etc). If you have a significant amount of resistance, 32.5% is plenty, because like all_hell said, one small purple softcaps you. In fact, if you have a lot of global recharge, you can just rely on Demonic. It's really easy to get, gives 50% S/L/F/C/E/N defense AND resist, and recharges in 12.5 minutes if you have 100% global recharge.

    Quote:
    I am trying to figure out if I need to keep poking and poking and pulling to get to 45.
    I wouldn't. You make it sound like you need a PVP IO to pull it off, and on WP, the difference isn't going to be enough to justify 2-3 billion Inf or up to a month of A-Merit farming.

    If this were my main, and I already had the IO, I'd consider it. But only then.
  2. He asked for a build for a character that's already 50, and neither of those powersets. How does that build in any way fulfil his request?
  3. I'm going to echo the "play they one you enjoy most" sentiment.

    As far as builds and slotting goes, if you're unsure which powers to take and how to slot them, getting someone's generic build and playing that may well be counter-productive. With any combination of powers, there's a multitude of different ways to slot and play a character.

    As an extreme example, if you got a build for the Mace/WP brute from someone who LOVED knockback, and slotted every knockdown power so things went flying, and added the Chance for Knockback proc to all the stun attacks, but you hated Knockback, you'd quickly learn to hate the character. But if the build matched your preferences, you might love it instead.

    Ask questions here on the forums (in the AT specific subforums is the best spot), or if you have in-game friends experienced with the sets, ask them. Play with the powers that sound most interesting and see how they work for you. Slot Single Origin enhancements - if you slot in a way that doesn't work for you, they're a lot cheaper to replace than most inventions. Once you've got a better idea of what you want from the powers, you can begin working with inventions to make the powers even better. And don't worry about making mistakes - respecs are handed out for free fairly often, you can earn up to 3 from trials, and based on your registration date, you probably even have one or two vet respecs. I learned more from respeccing my first character (a LOT of times ) than I did from the rare build troll who declared that my build sucked, my character sucked, and I sucked because I didn't take X power, or because I did take another.

    Once you understand what you're doing, you'll be able to look at someone elses's build and know what THEY are doing. And this could save you a lot of money by avoiding a build that doesn't play to your preferences.

    As far as specific build advice goes, I haven't played or have played and didn't enjoy several of the sets you have listed. I'm playing an Ice tank now, but he's too low level for me to give good advice with. I've seen them played, and they can be really effective. Willpower's Rise to the Challenge relies on enemies being up close to you. Don't slot the Mace attacks for knockback, or you'll reduce your own survivability. Mace is endurance heavy, so it's worth slotting both Quick Recovery and Stamina. My soldier is a Bane, and I love it. Many of the attacks are similar to War Mace, with a few ranged attacks mixed in. I recommend not taking too many gun powers on a Bane though - the constant redraw will get frustrating. And there's nothing quite like sneaking up to a Boss, hitting Build Up, and hearing a sickening CRUNCH as your mace hits his face and he drops like a sack full of bricks.

    Ultimately, pick the one you like best, and pick the powers you like best. If the powers aren't what you expected, add a few slots and see if that helps. If it still doesn't work for you, respec, or switch to a second build. This game is very forgiving of "bad" builds.
  4. Marvel's issue with CoH was the ability to make EXACT replicas of their characters with our costume creator. That's not an exact replica of any CoH signature character, and if it's close enough, then Marvel and DC's lawyers are gonna be REALLY busy as they sue each other back and forth over dozens of similar characters.

    And a "revenge lawsuit" is a ridiculous idea. If your main reason for the suit is to "get back at them", you probably don't have a leg to stand on, and the suit will get thrown out, leaving you stuck with the court costs.
  5. Quote:
    Originally Posted by Supremo71 View Post
    So, this probably a stupid question but, has there been any talk about this event badge returning in the future for those who missed this. I know I was away on personal matters all that weekend and never had an opportunity to login and take part in this event. Just wondering...and hoping.
    Quote:
    Originally Posted by Second Measure View Post
    If you can't make it on the 27th or over the Memorial weekend, we will absolutely give you another opportunity to get the badge in a few months.
    I think that's a yes.
  6. To put it in the simplest terms I can come up with:

    Natural: Your abilities are the same as every other member of your race.
    Mutant: You were born with powers, but normal members of your race do not have the same powers.
    Science, Technology or Magic: You didn't have powers, but you do now, thanks to the effects of science, technology, or magic.

    If you're a human, and you were born psychic, then you're a mutant, because normal humans don't naturally have psychic abilities.

    Don't ask about VEATs. Whoever decided that they were all natural apparently thought that everyone was going to play Wolf Spiders. Of course, they weren't the first and won't be the last time for the game's lore to break the game's pre-established lore.
  7. Quote:
    Originally Posted by Lemur Lad View Post
    No, because it's not a badge title, it's a granted title.
    There's also the titles that go above your name ("The Astounding" and such). I think those are seperate from event titles as well.
  8. Roderick

    Drop Rate?

    As others have said, level of the enemy does not increase or decrease the drop rate or a per-enemy basis, but I'd say that lowering your difficulty, as Chad suggested, will increase your drop rate over time. After all, most people defeat even-level or -1 enemies much faster than they defeat +4s.
  9. The translucency effect of powers does not stack. The system uses the highest value from the various effects on you. Hide and most (all?) Invisibility powers give something like 75 or 80% translucency. The only 100% translucency power I know of is Cloak of Darkness in Dark Armor. Translucency also suppresses when stealth does, so you need a non-suppressing stealth if you want your costume always hidden - Cloaking Device for Blasters and Banes, Energy Cloak for Energy Aura Brutes or Cloak of Darkness for Dark Armor Tanks, Scrappers and Brutes.

    Since Dark Armor fits both categories, would your concept still work with Dark Armor tinted red or orange, and a fiery costume aura added? Auras don't get affected by Translucency.
  10. Quote:
    Originally Posted by Lothic View Post
    You realize that even with the 30 second costume change timer you could probably still get a group of determined people together in the same zone and synchronize a costume change at the same time and probably cause the same kind of mapserve problems you're describing. Sure the 30 second timer makes the chances of something like that happening that much less "accidental", but it still wouldn't prevent people from being able to do it on purpose.
    You're right. However, with the timer in place, there has to be enough people to do it in one shot. And most trolls and griefers aren't willing to put that much effort into it.

    Quote:
    Even as someone who has a couple of decades of software engineering experience IRL I remain convinced that a full 30 seconds for such a safeguard timer is excessive hyper-conservative overkill in this situation. Your story aside unless a Dev can directly explain their rationale for why the 30 seconds is still justified in 2011 I will always believe that this timer could be reduced to 15 seconds without undue risk.
    You are probably right, especially in light of the recent server upgrades. However, I have a theory as to why the timer is so long: It's the average amount of time it would take to send X simultaneous costume changes to X players, where X is the zone cap. If I'm correct, that means that, even under the most determined of attacks, a group could not push the server (too far) beyond the point where it's queueing costume changes before it finishes sending the previous ones.

    However, I suspect that neither of us are network analysts, nor familiar with CoH's bandwith requirements or availability, therefore, this is all conjecture. And I doubt that a timer implemented for flood control will be removed or reduced without sufficient testing to verify that it's excessive, and I just can't see resources being devoted to something like this that most people would never notice or need.


    Concerning the Lost Curing Wand? 3 second recharge. PLEASE.
  11. Quote:
    Originally Posted by Wicked_Wendy View Post
    okay if that's true I can see the need but is that cold hard fact or urban legend?
    That is fact. I know people who did it. However, I'm wondering if I was mistaken, and the change only went as far as Test, not all the way to Live. And the Test server is supposedly lower spec than the Live servers, so it stands to reason that it would be easier to crash.

    Quote:
    24 players can join a league and enter the BAF trial.. all of them with some sort of Aura blazing. Multiple judgement attacks going off at the same time and huge mobs of MK Vickies and ACUs spawning ever 30 seconds and the server is fine
    Yes, because the auras don't stream and data (after the first time you see the person); that's all handled clientside. Likewise, the Vickies all have the same costume, and it's saved on your computer in the pigg files. All the server has to send is a short string with the entity ID number and the location.

    Quote:
    three or fours guys gather in ATLAS and change costimes really fast and the entire server population mapserves?
    No, that is only enough to mapserve the zone. However, the issue I mentioned above did include a concerted effort of a larger number of people who not only mapserved the zone, but crashed it. People who were mapserved couldn't log back in, and people trying to zone into that area crashed and logged out. That's what I meant when I said they could crash entire servers. (Note that "Freedom" or "Victory" are NOT servers, they are Shards, and each Shard is comprised of multiple servers.)

    Quote:
    When they did the Praetotian invasion on servers 48 man leagues were being built to roam around and battle invading groups of IDF with AV leadership and GM support and the servers held but they crash if too many people switch outfits at the same time?
    Theoretically possible. I've never tried, and I doubt anyone else has either.

    Have you ever approached an area with lots of people, and had your computer freeze for a few seconds? That's the server dumping a pile of costume data on you all at once.

    If you'd like to see the data that's being sent, just start a demo record (I believe the command is /demostart ) and run around a populated zone for a while (use /demostop to finish). Then, open the resulting file in a text editor. What you'll see is what is sent to your computer.

    When you get close to an enemy, there will be one or two lines to spawn the enemy (a NEW command that assigns the entity's number and the class of the entity and sets its location), then a few lines that describe the emote it's doing or how it's moving. A player will have all the same data, but it will be defined by a data chunk which is basically the same as a saved costume file.

    And when you approach that player, the server doesn't just send you their costume data, it sends yours to them. If you change your costume, it sends that costume file to everyone who can see you - including yourself.

    Using your example of a 48 man league all changing their costumes at the same time, assuming there was nobody else in the area, that would be 48 costumes sent to each of 48 people, totalling 2,304 costume files being sent at once, in addition to all the normal data being sent. If there were more people, the amount of data sent would increase accordingly (adding 2 observers that didn't change costumes would up it to 2,400 costumes sent). If you remove the throttle, at some point, you end up with people changing costumes before the server finishes streaming out the previous batch. That's also why you get temporarily silenced if you send too many things to chat channels too quickly (in part; it's also to stop people from being annoying). In fact, if you've ever heard of a website being crashed by a DoS or DDoS attack (Denial of Service or Direct Denial of Service), that's one method in which it's accomplished (using page requests, instead of costume changes, of course).

    The only way I can think of that the timer could safely be removed is if your costume data sent to nearby players contained all five of your costumes. Then, a costume change would just send a single line, same as an emote. However, up to five times the data would be sent when you first see any player, and as someone who can get mapserved just by approaching the market now, I don't think I would like that change.
  12. Quote:
    Originally Posted by Wicked_Wendy View Post
    I also agree with the costime change time. No idea why the delay there at all. Switching outfits doesn't add any new powers or change anything that might help a player so why not do away with that delay as well?
    Because costume changes can crash entire servers.

    Some time ago, the timer got reduced (I think it was a dev testing the change on the internal servers, and it accidentally slipped through to Live). When people discovered it, some people decided to test the claim that costume changes streamed too much data if allowed too frequently. A group of 2 or 3 people went to the globe in Atlas while there were a lot of people there and spammed costume changes. Everyone in Atlas was Mapserved shortly after. They were even able to replicate it in relatively low population areas (like in an instanced mission with only one team there). And if I recall correctly, that reduction only bumped the timer down to 15 or 20 seconds, not the 5 or 10 people keep asking for.
  13. That's after my start date, and there have been no farmable missions changed since I started. There have been farmable enemy groups changed (45-50 Family and Freaks immediately spring to mind), but no anti-farming changes to missions.
  14. May 24, 2011 Patch Notes

    Quote:
    Travel Temps, Costume Powers and MTX Powers are restored for use in Incarnate Trials.
    If you found a temporary travel power, costume change power, or Microtransaction Power (ie, from a Booster Pack) that doesn't work during the Trials, that is a bug, and you should report it using the in-game /bug command.
  15. Log into a character and read the system messages that pop up. Every time you log into a character, you join all the channels that you are a member of. I would call it a bug, but if you log into a character that has a tab set up for a channel you used to be in, but left, that tab will force you to rejoin the channel (if the channel is public).

    The only way I've ever been able to leave a public global channel is to delete it from all tabs on all characters, then leave the channel. Otherwise, it just keeps coming back every time I log in a character that has a tab for it.
  16. He did say that the character still has Hero Merits, so I find that doubtful.

    OP: Do you have either of the Justice powers (ie, "Call to" or "Countdown to")? If you have Countdown, you can just wait it out. If you have neither, then your options are to either switch alignments, switch back, reaffirm your Hero alignment again, then wait for the power to come back, or to petition, and hope a GM is willing to fix it for you.

    Since you claim to have unspent Alignment Merits, I personally would go with the petitioning option, because otherwise you'll have to spend or lose the A-Merits.
  17. Options -> General tab -> Chat -> Chat Font Size

    I don't think it affects all text, but it at least changes what's in your chat window.

    EDIT: It does NOT affect the AE or Market windows. Looks like it's just chat that's affected.
    EDIT2: Which makes perfect sense, when you consider the name of the option.
  18. Roderick

    53 Cyto

    I bid a wooden nickel and three black jelly beans.
  19. Quote:
    Originally Posted by Aett_Thorn View Post
    Let me tell ya, Claws/Stone rocks (no pun intended). Too bad I can't bring mine off of Test.
    If we could make it, I'd probably be willing to try Stone Armor again.
  20. Quote:
    Originally Posted by Shortspark View Post
    Claws/Stone!

    Oh wait.
    Fixed.
  21. Quote:
    Originally Posted by Korith View Post
    Oh? I thought it was a code PEBCAC
    Quote:
    Originally Posted by Rajani Isa View Post
    It's PEBCAK, alternatively. In fact, that's how I usually see it.
    PEBCAK is correct. Otherwise, it would be Problem Exists Between Chair And Ceyboard.
  22. When you go back to hero side, any arcs you had open will still be there at the beginning of the mission you were last on. If the missions automatically chained without calling the contact, you will be sent back to the first mission in the chain. I'm fairly certain that that mission is part of such a chain, so you may be sent back to the mission before it, rather than going straight into the demon farm.

    Quote:
    Originally Posted by Eric Nelson View Post
    To answer the question regarding the Harvey Maylor demon farm mission -- it has NOT been altered in any way and is still very much playable.
    I can also confirm this. While there have been numerous reports over the last few months that the mission has been nerfed, or even removed from the arc, they are untrue. The mission is unchanged, and can still be obtained by new characters (or even by Flashback).
  23. It will have a chance to proc when you turn it on, and once every 10 seconds afterwards. It's only Mag 1, so it will only work on Underlings, though it can stack with other Stuns, to turn a Mag 2 into a Mag 3, or a Mag 3 to a Mag 4, and so on.

    Because it was being used to grief by slotting it in powers like Speed Boost and Recovery Aura, it was flagged to never affect players, so it will NOT work in PVP.

    One of the Stun procs only has a 2% chance to fire. I can't remember which it is.
  24. A macro like that flat out CANNOT be done with the game engine. To do it with something like the keyboard you have, you'd have to set it up to execute the commands one at a time, with appropriate delays. Unfortunately, I can't give you step by step instructions, since my gaming device is from a different company, so the instructions are doubtlessly completely different.
  25. It's on the bottom of the list for Male and Huge, so I'd imagine that there's X items on the list, but they gave it an array length of X-1, truncating the last entry.