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Posts
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Fixed. That limitation already exists for trial accounts, and the fix for the problem you're worried about is already in place.
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Remember to munch any insps that drop as you're fighting. If you do that, you'll have very few RNG deaths. And remember that clicking the painting gives a ticket bonus equal to what you've already earned, subject to the map cap. If you're after tickets, even if it's not your priority, you're possibly losing potential earnings.
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I always considered that a door to the room behind it, not an elevator, but I can see how it could be either.
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Quote:Um.... David is working on converting as many NPC parts to usable PC parts as he can. It's an ongoing project that he's said could take a while to accomplish (most NPCs are one solid piece from top to bottom. Converting them to PC parts requires seperating the pieces and re-assembling them for the models we use), but it is in the works.One thing I suggest is something that's long been 'off the table' from the Dev's point of view. Seeing as F2P was off the table at that time I feel it's appropriate to reintroduce the prospect.
NPC costume parts!
The helmet from Carnival of Shadows Strongmen? 150 PP please!
Always wanted the Councils jacket? 150 PP please!
Now you too can look like a Goldbricker, only 400 PP for the whole set minus working jetpack.
Excluding the signature NPC pieces and items with major clipping issues such as dresses of course.
Signature costume parts are the only thing "off the table". This includes anything unique to signature NPCs, and apparently a few things unique to certain groups - Carnie and Skull masks have been specifically mentioned. -
Quote:Since we are going to the "buy what you want" system, I would like to be able to purchase enhancements with the points from the Freedom system. I would be fine with pricing them such that $5 is the equivalent of a LOTG Global Recharge. Pro-rate Freedom Points based on what the Reward Merit costs are.Quote:You're doing it wrong. I needed some level 25 LotG +recharges. I went to the market, saw that they were selling for 150million inf each, and bought three of them.Quote:Another thing it would do is put influence sellers out of business. Why buy the influence if you could just buy the recipe you want?
As to the OP: I'd never use the option. Inf is too easy to make. Merits are hard to AVIOD earning (they come with story arcs, vet rewards, and even BADGES now). A-Merits are pretty quick too, and more efficient purchasing power than R-Merits. I have more trouble choosing a character that's worth kitting out, than actually slotting them once I've decided.
I doubt that we'll get recipes in the store though. If we did, it would make the menu far too cumbersome. Easier by far to let you buy Merits, then send you to the vendor to redeem them. -
This. I'm far from what you'd call rich, and when this goes live, I plan to let my account lapse for a few months to help loosen up the budget. I'd love to be able to buy the ability to access the forums during that period.
I'd also like the ability to unlock full access to the market and Invention systems. As a bit of a powergamer, I'd like to keep full access to both, even when I switch to Premium.
But we have no idea yet what will be in the store. Maybe we're all covered already. -
OK. But you never answered the question. Which two characters WOULD you pick? Even if all your copies of GG are identically built, slotted and Incarnated, they're still different characters, and I'm pretty sure I've heard you say that you're on all servers.
Even if we're counting all the extra slots you can get, your Forum registration date plus the 2 slots for the original giveaway and the 2 for GR still only gives 11 - and I doubt that you ever bought any extra slots - and there's 15 servers now..
So which 2 (or 11) would you keep? -
Redrum: Do you have any characters that have the new powersets? Any characters that switched sides? Any Praetorians? Any Incarnates?
If yes, then you got something already for your purchase of GR. People wh didn't buy it couldn't do any of these things, and still can't until the new Issue goes live.
Did you buy the Complete Collection? Because if you did, you already GOT your free month. I know I did.
If you bought a car, and a year later you drove past the dealership and saw the same car for $2,000 less, would you demand that the dealer give you the difference, or fill your gas tank for free for a month? Because that's not how it works. Purchasing something is not a guarantee against future price reductions, even if that reduction is 100%. -
Correct. Existing accounts that stop paying are NOT Free accounts - they are Premium accounts. The only way to get a Free account is to create an account and never ever give NCSoft a penny for it. Any existing players, even ones who aren't currently active, will either be VIP (paid) or Premium (free). And both of those can join SGs.
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Quote:After July 1st, you'll get the points at the beginning of your billing cycle each month, until the Freedom/Issue 21 goes live, whether you have to pay or not. If you pay for multiple months during that period, I'm not sure if they get divvied up on a monthly basis, or applied all at once. After Freedom goes live, if you pay multiple months at a time, you get all the points for time paid in one lump sum up front.So someone who pays every 6 months and is only due to pay again in, oh, September (say, me) wouldn't get any points until then? Would I at least get 3 months worth (July, August & September) ? Would I get my points every 6 months, or every month?
*nerd rage*
Either way, you'll get the same number of points everyone else does: 400/month, no matter how you pay. -
Quote:Follow isn't the reason they're running off, Defensive is.-I'm tired of these A holes running away from me, my buffs and even supremacy when in Defensive "FOLLOW" which I'm under the impression is not follow the fleeing enemy into the next group of enemies
"Defensive" doesn't mean "defend yourself". It means "Don't attack anything unless it attacks you, then go kill it." Your pets are chasing after everything because YOU told them to. You want them to stop chasing things, put them on passive.
It would be nice if we could get commands that forced the pets into Ranged only, Melee only or use Both, but that's a matter for the Suggestions forum, and may not be possible anyways. -
I have a character level locked at 10 for farming Neo's map. The 10 insp slots is fine. And I've been lucky: Each time I've made a new character since I made this guy, one run has been enough to get a level 10 Steadfast Unique, Regenerative Tissue Unique and -KB IO (if needed, I sell any extras I get). I've had a hell of a time getting Kismet Uniques to drop though. :P
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Quote:There most definitely is consistency to the pricing. It's based on a number of factors, most notably how easy it is to get the item in question, how many people want it, and what its historical price has been.Its thje recipe costs that crease me with regard to the market. Some, you pick up for a song, others, may as well remove your arm and leg now. There is no consistency, no reasonable middle ground.
That IMHO has to stop.
Ease of obtaining: Bananas require a warm, humid environment to grow and spoil quickly. There are few places north of Mexico that they can be grown. If you live in Alaska, the price of bananas is going to be significantly higher, just because its harder to get them to you before they spoil.
In game items don't have to worry about transportation or spoilage, but WHERE things can be produced is relevant. All uncommons can be generated en masse by punching enemies or rolling Bronze tickets. Rare recipes vary though: Some come from enemies, others from mission completion, and others only from Merit or Gold rolls (or Boss kills, with a fairly low drop rate). The game is all about punching enemies and completing missions, so the first two categories drop regularly, without even trying. The third category requires you to choose to make the appropriate rolls or turn on Bosses in your difficulty settings, or join a team. In general, it requires some degree of effort to earn these, or a considerable time expenditure, or both.
Desirability: Anyone can go outside and pick up a rock. most of those rocks are going to be regular rocks, but a very small number will have metals or gemstones in them. The rocks with gold or diamonds in them are worth more than those with iron or agates, and those will be worth more than sandstone or granite.
Likewise, if I had three rare recipes, the Luck of the Gambler +recharge would be worth more than the Mako's Bite: Acc/Dam/End/Rech, and that would be worth more than the Trap of the Hunter proc, even though all three were generated by the same 20 Merit roll. Why? Because more people want the LotG, less want the Mako, and very few want the Trap. Why people want one more than others doesn't really matter, just that people DO want it more.
Historical price: Looking out my window right now, I can see that the gas station across the road is charging $1.27/liter. If the gas companies suddenly found a way to produce gas for 1/10th the current production price, using a device installed in the tanks, so that there's no transportation cost, would the cost of gas suddenly drop to $0.10/liter or less? No. Why? Because people expect gas to cost around the price it does, so they are willing to pay that much, even if they don't want to. Therefore, the people who set the prices may reduce the price to reflect their lowered costs, but not by the same amount their cost reduced.
When Merits were introduced, it became far easier to mass produce valuable recipes. Alignment Merits made it even easier. Originally, to get a Luck of the Gambler +recharge (ignoring the market for the moment), you had to run numerous Task Forces and hope to get one as a drop. Now, anyone who wants one can run 22 missions over 4 days and be guaranteed one. Or they can run a pre-determined number of story arcs or task forces and be guaranteed one. Neither of these changes instantly dropped the value of this IO - instead, it slowly trickled down, and now, years later, is about half its previous value. Why? Because people "know" it's an expensive item, so the sellers can set a high price, and people will pay it because that's what they expect to pay for it.
There is NO high-priced item on the market that doesn't have a reason for being that high. The reasons are complex, and based on a number of factors, and sometimes not obvious, but they are always there. Yes, manipulation of the market CAN be the source of high prices, but it rarely is, and even more rarely is sustained for more than a few days. More often, it's a combination of the factors of a Supply and Demand system.
Unfortunately, even if I've convinced you, or anyone else, dozens still will refuse to believe, often stating that real-world economics don't apply to a game, or that all high prices are the work of manipulators, and someone will be having this discussion again nxet week. -
There are melee attacks that S/L doesn't cover, but it makes up for that by covering a large amount of the Ranged and AoE attacks as well.
Melee only covers melee attacks though. If a Hellion stops punching you and pulls a gun to shoot you in the face, even though it's in melee range, it's still a ranged attack. Same with the Buckshot attack used by any thug or soldier with a shotgun. If a Troll, or a Winter Horde or a Giant Monster, or any of a dozen other enemies uses Foot Stomp, that's AoE too, even though it must be used at melee range (or at least, pretty close). All three of those attacks are covered by S/L, by the way.
Melee defense will protect you from just under half the attacks used on you by all enemy groups. S/L will protect you from half or more of the attacks from most enemies, and ALL the attacks from enemies that mostly use weapons or unarmed attacks. Adding Energy def covers Plasma rifles, Sapper rifles and so on for high-tech groups. Pretty much the only things you'll be completely vulnerable to are ghosts (mostly negative), fire demons (from Circle of Thorns and Infernal), and psi users (some Carnies, Seers, and Mother Mayhem's old minions).
Short version: S/L is best of those two. S/L/E is better if you can do it. -
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Quote:You won't get the bonus for being subbed on the 1st. You'll get the bonus at the beginning of each billing cycle that starts after the 1st. So if your account renews on the 3rd, you get nothing on the 1st and bank 400 points on the 3rd. If you instead let your account lapse, and reactivated on the 5th, you'd get the bonus on the 5th instead.I re-sub every month manually because my play time is quite sporadic, since my account is active now, will I be getting my 400 points and the new power set since it will be active through July 1st? It would suck big, big bouncy balls if I don't get it.
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Starting July 1st, you'll begin banking 400 points per month, when your billing cycle renews (even if you don't have to pay). For example, if you paid for a year on March 12th, you'll get your first 400 points on July 12th, your second on August 12th, and so on.
Once Issue 21 and CoH:Freedom comes out, you will continue getting your points on that schedule until your current billing cycle ends. The next time you pay, you will get all your points in one lump sum, when you are billed. (So in my previous example, you'd get 400 points/month until March 12th 2012, and then when you got billed for the next 1 year period, you'd get all 4800 points at once.) -
I find that unlikely, OB. It's a Defender Primary, Controller/Corruptor/Mastermind Secondary, which means it's a buff/debuff set. I suspect that it will mostly focus on speed affecting effects. Slows, recharge buffs, maybe a hold.
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The Dev Digest will help. The Community Digest possibly more so.
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According to the Side-by-Side Comparison from the CoH: Freedom page, Free accounts will not be able to use Inventions, and will have limited access to the Market. Premium players will have limited access to both. Only VIPs will have access to everything.
I suspect that this means that Premiums will only be able to slot common, uncommon and rare IOs, while Very Rare (purple) and PVP IOs will be limited to VIPs. I also suspect that the "Limited" access to the market means you can only buy what you can use.
At first, I was concerned that people might use multiple free accounts to corner markets, and flip prices up to ludicrous amounts, but if limitations like what I suggested are in place, that's not a likely scenario.
So, based on the (lack of) information we have so far, what's gonna happen to the markets? -
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Quote:Go get Titan Sentinel, and it will take your in-game build and let you import it into Mids' as if it were a forum post. Then you can post it here.I don't have anything in Mids, since I haven't a clue what I should even try to do with these sets, and I don't remember what order I took anything in.
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Not sure if it's been fixed, but it might be worth mentioning that the last time I checked characters below level 12 cannot slot that IO.
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If it DID work as you were told, I know a lot of people who would be happy to set the difficulty to x8, and then form a 8-man team, just to get the 16 man spawns.
However, it's easy to prove it doesn't: If it did, you could never spawn a mission set for one, because one person on team at x1 (lowest setting) would add together to x2.