Roderick

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  1. Quote:
    Originally Posted by DeathHarvester View Post
    Will I be able to use set bonuses on all toons on that account? And also, do I have to have my characters slotted with the sets before it goes free?
    Once you get a license, whether it's the purchased temporary one or the permanent Rewards one, you'll have the same access to inventions that you do as a VIP. Without the license, the IOs will provide neither enhancement values nor set bonuses, much like expired SOs, you will get no recipe or Invention Salvage drops, and you will only be able to craft the [Lost Curing Wand].

    Quote:
    Any other informaiton that I might've not asked and need to know would be appreciated aswell.
    Not exactly what you're asking about, but you'll also lose all access to the Incarnate system too. You won't be able to participate in any Incarnate content, you won't get any drops that go into your Incarnate Salvage tab, and you won't be able to slot or use any Incarnate powers you already have.
  2. Quote:
    Originally Posted by KnightofKhonsu View Post
    Storm Summoning and Super Reflexes
    Wow. That actually sounds kinda awesome. Which AT gets that combination?
  3. Quote:
    Originally Posted by Organica View Post
    Which slightly annoys me, because why can't my Knives of Artemis costumed character stealth? That's practically built in to a KoA outfit isn't it?

    But I'm just bitter that Sister Jocasta immediately turns invisible and then whines that you're abandoning her if you so much as think about using a stealth power yourself.

    "Are you perhaps reconsidering our arrangement?" Why yes, Sister. Yes I am.
    As far as I know, temp costumes are only in the Stealth Group and the Shapeshift Group (or whatever their names are). So you should be able to stealth while shapeshifted with any powers that stack with Stealth: Hide, Superspeed and/or a travel power with a Stealth IO.

    And you have to go easy on Jocasta: She broke her anti-stealth goggles and that's why she can't follow you. It's also why she's deserting the knives. You should see the small print on the equipment loss clauses in their contract.
  4. Quote:
    Originally Posted by Hopeling View Post
    If you're a VIP, you could also consider the Cardiac or Vigor alpha powers.
    If he's posting here, he has to be VIP, that's why I didn't hesitate to mention IOs in my advice above.

    I suppose it is relevant to know if he plans to stay VIP, and if he's going Premium, what tier he'll be. That may alter whether long-term reliance on IOs and Incarnate abilities is a good idea.
  5. Quote:
    Originally Posted by Aggelakis View Post
    The Origins bundle only contains the five capes. It's 400pp. The auras are sold separately, individually, but I forget how much they are.
    Really? I thought that one included the auras. That's a kind of steep price then - it puts the capes at $1 each at the discounted bundle price.
  6. I don't have access to Mids' right now, so I'm not going to tear apart that build right now, but I can make a few suggestions.

    1- Slot Endurance Reduction! MisterD is right, you can't get away without them. Dark Consumption just doesn't come back fast enough to be your sloe source of End management.

    2- Frankenslot! High end builds are expensive, but you can get very similar results by mixing and matching set IOs (commonly referred to as "Frankenslotting"). For example, replace all the Defense SOs in your toggles with Def/End IOs (remember that you can only use one of each in each power, so you'd need a Red Fortune: Def/End, a Gift of the Ancients: Def/End and a Karma: Def/End, for example, not three Red Fortune: Def/End in a single power. Stay away from Luck of the Gambler for now, it's really expensive).

    3- Drop the To Hit Debuff from your attacks, and replace with an End Reduction. The ToHit Debuff doesn't really need slotting, especially since most of your attacks are single target, so you're debuffing the guy who's about to die, but not the ones that are staying alive to punch you. It just doesn't benefit you that much.

    4- From level 30 up, Common IOs are better than SOs. Whenever your salvage is full, go to a University and click on a crafting table. In the bottom corner of the window that pops up, there's a filter. Set it to hide recipes missing ingredients. Craft as many Level 50 common IOs as you can with the salvage you've got, and replace your SOs with the equivalent IOs. Because they've got higher values, you can safely drop the second Accuracy you've got in most of your powers and add more recharge or end reduction, as you see fit.

    5- Go do some missions in AE until you've got a big pile of tickets. Roll Bronze level 10-15 until you get a Steadfast Protection Resist/Defense (Unique). Craft that and put it in Tough.

    When I get home, I'll see what I can slap together for a basic IO build. Do you have a budget? I'll assume that you don't want the 10+ billion Inf build that I'm currently working towards, but if you've got some savings to work with, I can suggest some better sets as well.
  7. Roderick

    IO set idea

    Quote:
    Originally Posted by Twigman View Post
    only use syphon when I need health, low damage for the cost.
    Are you still playing Issue 10 CoH? O_o

    Siphon Life is one of the best attacks in Dark Melee - It's fast animating, good recharge, better damage than Smite and Shadow Punch combined, and has a built in heal. Yeah, the end cost is a little high, but that's true for all attacks that are FREAKIN' AMAZING. And not only is it easily manageable with basic slotting, you also have Dark Consumption in the same set. PLEASE don't tell me you skipped that power, it basically means you can do whatever you want and never run out of endurance.
  8. Quote:
    Originally Posted by Devlin_Quaid View Post
    If I buy the magic bundle, do I also get the magic capes?

    If that is the case, why does the cape pack cost more than the bundle?
    As others have said, the High Collared Mantle and matching cape patterns are included with the Arcane bundle. The Auras, power(s) and emotes included with old-style Super Boosters are NOT included in the Costume bundles, so all you're getting is the costume sets.

    The Origins Pack has the same items it had when released before the Market was added: One cape and two auras themed for each of the five origins. I believe the point cost is close to, if not the same as, the original cost of the pack.

    Auras are typically more expensive than costume pieces, so this bundle having 10 auras may account for its higher price.
  9. Quote:
    Originally Posted by Obscure Blade View Post
    It works fine with both of those (and stacks with Superspeed for full invisibility).

    It's exclusive with all other toggle stealth powers except IIRC Stalker Hide. It stacks with Hide, Superspeed, and Stealth IOs.
    Minor correction. You can use click self-stealth powers and toggle self-stealth powers at the same time, because the exclusivity doesn't stop the stealth from stacking, it stops the toggles from being on at the same time.

    Right now, there's only two click self-stealth powers I can think of: the garbage one from Going Rogue: Complete Collection (Shadowy Presence?), and Group Invisibility from Illusion Control. Of course, both are full Invisibility, so there's little, if any, need to stack them.

    And I think that ALL transforms are exclusive with Stealth toggles. I am certain that Halloween temp costumes, Paragon Market temp costumes, and Convention temp costumes are exclusive, as are mission granted ones (like the Arachnos Uniform in Faultline). The transform autopowers in newer missions include full power suppression, so they obviously block stealth as well. Kheldian shapeshifts are exclusive with ALL toggles, so stealth is obviously unavailable there. The only transform that MIGHT allow stacking with a stealth toggle is Granite.

    Random thought: Does Nova take Fly sets? Can you slot a Freebird: Stealth in it?
  10. Quote:
    Originally Posted by Erhnam View Post
    Level for that recipe doesnt matter, does it? The lower, the sooner you can slot it anyway :P
    For some people, it's a matter of aesthetics and/or OCD.

    I only slot level 25 sets (except purples and sets that start at 30), and all my "special" IOs are at minimum level, even if they don't get added to the build until level 50. The build isn't finished, in my mind, until it's tidy. I've even once used a respec because I slotted a power with LotG: D/E, LotG: Def, LotG: D/E/R, LotG: +Rech instead of LotG: D/E, LotG: D/E/R, LotG: Def, LotG: +Rech.

    I'm so adamant on the use of the level 10 IOs, that whenever I get a character to level 10, I level lock them and farm AE for tickets and make bronze rolls until I get all the Karma -KB, Steadfast -KB, Steadfast Res/Def, Kismet +ToHit and Regenerative Tissue +Regen recipes that I need. On the plus side, I usually end up with several doubles before I get all that I need, so I either have a stockpile in my base, or several million for a starting fund.

    I do miss lowbie ambush farming; it made it much easier to maintain my supply.
  11. Quote:
    Originally Posted by warden_de_dios View Post
    You'll have 2 slots plus any slots you've been rewarded for veteran rewards over the years. I would be surprised if you have less then 6 global slots to use when you go Preem.
    This.

    Since your join date shows 2004, if you've never let your sub drop, you'll have:

    2 slots (base)
    7-8 slots (1 per 12 months of subscription time)
    2 slots (given free to all accounts when the ability to buy slots was added)
    2 slots (if you purchased and applied a Going Rogue box before the transition to CoH:Freedom)
    For anywhere up to 14 slots (plus any you may have purchased).

    If there were breaks in your subscription, or you didn't buy GR, you will have proportionately fewer slots. Not that the subscription time counts cumulative time, not consecutive time; if you subbed one month, then unsubbed one month, and repeated this pattern for the whole 8 years, you'd have 4 years sub time, good for 4 extra slots.

    Note that any slots you unlock on a server STAY on that server. If you unlock all your slots on Virtue, then resub, then drop back down to Premium, you will get to use those slots to re-unlock any characters you like on Virtue, but will have to buy or earn new slots to unlock characters on different servers. You can NOT move slot unlocks, and transferring characters does NOT take their slot with them; they leave it behind and need a new one on their new server.
  12. Roderick

    Incarnate drops

    The post I remember was made when we only had BAF and Lambda. Apparently, there were two or three reward tables, and the better the league did, the better the table that was used. But you are correct, individual performance doesn't matter, except to push the league to higher levels; as I said, everyone on the league rolls on the same table (though their individual results vary, of course).
  13. Quote:
    Originally Posted by Coreth View Post
    Unfortunately, I can at least debunk the "rogue" part of that statement. Last night I was with a team of heroes doing the hero version; I was using a rogue aligned character. Our team lead was level 30; and all the Carnies were still level 40. "Mopped up the floor with us" is putting it kindly....
    Did you try having the Rogue enter the mission first, as I suggested upthread? It should have had the same effect as having a villain enter first.
  14. Roderick

    Barely any SFX

    If I right-click the speaker icon in my System Tray and choose "Open Volume Mixer", I get a master volume control, and a separate one for each program I have running. When you checked your volume settings, did you make sure that the volume isn't really low for CoH, but normal for everything else?

    As an aside, because of the underline on links, I totally misread the topic title. Had the problem been what I read, I don't think anyone here could help you...
  15. Defense, obviously. Get yourself to the softcap first.

    If you're planning on doing a lot of incarnate content, get yourself to the Incarnate Softcap next.

    Get Soul Mastery for your Epic. If you're a Hero, take Body Mastery for the Endurance help, then get your *** over to redside, suck up to Ghost Widow for her powers, then head back to blueside. Pick up the +End Accolades and a few +End and +Recovery set bonuses to make sure you've got enough endurance. If you can't make it work, get Dark Consumption back into your build, because dropping it is the olny way you can explain running out of endurance.

    Next step depends on your playstyle. Are you a damage dealer or a tank? If you plan on doing both, pick the one that's more important to you.

    If you plan on dealing damage, pick up Gloom and Dark Obliteration from Soul Mastery. Gloom is an incredible ST attack, and Dark Obliteration helps with your anemic AoE abilities. They also give two additional places for purple sets.
    Next, get your recharge as high as possible. You want enough to make Soul Drain permanent. It's tough, but possible. Since you have more Defense Powers than you know what to do with, you can easily fit five LotG +rech. Put purples in one of your punches, Soul Drain, Gloom and Dark Obliteration. Find somewhere else for another purple set; I use the Stun purple in Boxing, but the immob in Midnight Grasp is another option (albeit a bad one). Get as many +5% recharge bonuses as you can. Pick up Hasten.
    At this point, you should have at least 177.5% global recharge(37.5% LotG + 50% purples + 20% Quickness + 70% Hasten). Most of your powers will come back as fast as you can click them, so put together any insane attack chain you want. Remember to start every spawn with Soul Drain to keep your damage bonus as high as possible.

    If you're planning to tank, you need to deal with the fact that pretty much anything that gets through your defense will do full damage, or pretty close. Brutes have an automatic advantage over scrappers because they have more HP, which means they regen more HP/sec and lose a smaller percentage of their max HP when they take the same damage. So boost your HP even more. Start with the +HP accolades for a +20% boost. Then add +HP and +regen set bonuses where you can find them.
    Get Tough and slot it well, but don't bother chasing +Resist set bonuses; most of them suck. I wouldn't bother getting the +3% resist PVP IO, but if you have the money and really want to get it, go for it.
    Get Gloom and Darkest Night from Soul Mastery. Dark Obliteration is handy, but not mandatory for tanking builds. Darkest Night reduces the damage enemies deal, so it's effectively extra resistance (unless the enemies resist the debuff). It also applies the same taunt as all your punches do, but on a continuous basis, to the target and everything around it, kind of like an extra taunt aura.
    Consider frankenslotting Siphon Life to get extra healing out of it. DO NOT ignore its damage though - it's one of your best attacks. If you don't need the heal often, just slot it like a normal attack.

    Once you've maxed out your offensive or defensive capabilities, follow as much of the advice from the other section as you can. Fortunately, there's some overlap. For example, Luck of the Gambler boosts HP and recharge, as does Crushing Impact.

    Regardless of which build you use, skip Elude. You're softcapped, so you don't need the +Def, you've got Dark Consumption, so you don't need the +Recovery, and nobody needs the crash at the end. If you want a godmode, pick up Demonic/Eye of the Magus. The typed defense won't stack with your positional defense, but you'll still benefit from the +Resist, and there's no crash. In the rare case where you'd need it before it recharged, you'd probably still be waiting for Elude to recharge anyways. And it IS affected by global recharge, so with the uber recharge build mentioned above, it's back every 9 minutes.
  16. Quote:
    Originally Posted by NecroOmNomNomicon View Post
    Seismic Smash -> Seismic Smash -> Seismic Smash!

    Ouchies.
    Assuming that you're recharge capped, Seismic Smash still needs 4 seconds to recharge. With a 1.5 second animation time, that gives you a 5.5 second attack chain (remember that recharge doesn't start until the animation ends) with 4 seconds of downtime.

    The hammers have pretty good damage and fast animations, and since they're power FX rather than weapons, they have no redraw. I doubt that it would be the best chain, but a chain of Seismic Smash, Gloom, Heavy Mallet, and whatever fillers you need would probably end up high on the list.

    I seem to remember that one of the top rated ST attack chains was a Dark/Shield doing MG -> Gloom -> Siphon -> Smite with fully saturated AAO and Soul Drain. But that was only considering your own build, not outside buffs (which would be needed to cap damage and recharge).
  17. Roderick

    Revamp the WST

    Quote:
    Originally Posted by Wicked_Wendy View Post
    3. Do away with the NoTW entirely and offer up EMPS instead. SInce its a once a week reward perhaps as many as 2 .. or just make it 1. Its another way a player can earn 1 EMPa week without doing a trial. And keep in mind again that same player can earn 1 emp per week doing any of the SSA arcs which take much less time tha the majority of all the TFs, SF, etc.
    You get an astral from SSA, not an empyrean. And a Notice breaks down into 40 threads, which is very handy for people like me who have crappy computers and find it hard to do a Trial without crashing.
  18. Quote:
    Originally Posted by Canine View Post
    It's not just weird, it's bloody annoying.

    Levelling a toon with a friend, you will almost invariably end up with two different detectives/brokers. You both pick up, for example, the Kings Row Mayhem. You run yours, you get away with the loot, hurrah! temp power, new contact etc. you then have to do it all over again, because while his is the exact same damn mission, because it's from a different contact, he couldn't auto-complete the blasted thing at the end of yours. And if you're levelling via story arcs, then this whole fiasco tends to repeat every five levels...
    When you get to a new level range, hit the "Find Contact" button on your Contacts list, and click Next until you get to the end. There will always be one standard contact, and sometimes an Unlockable contact on the list. As far as I've been able to tell, which contact shows up is constant; every character I've checked with has recieved the same contacts at the same levels, regardless of their origin, level, whether they're "pure" or "in between" faction, etc.

    Doesn't help if, for example, you hate the Golden Roller's arc, but it's a broker-free way to progress up the levels.

    In addition, there's zone arcs blueside (Hollows, Faultline, Striga, Croatoa will get you from 5-35 solo on default difficulty with few, if any, other missions). And redside has unlockable contacks (Veluta Lunata, Seer Marino, Archmage Tarixus, Crimson Spectre, Television, etc). Neither of these guarantees a paper/scanner-free trip from 1 to 50, but they can definitely help.
  19. Roderick

    Yay for Club ♥

    Quote:
    Originally Posted by Aggelakis View Post
    Not entirely sure what you mean here. The VIP pass gives you access to the Tiki Lounge, the PD VIP member badge, and the PD teleport power. You still can't use cosmetic surgeons without purchasing the appropriate super tailor thingy.
    Doesn't the Pocket D VIP pass cost 500 points when punchased individually? And without the Pocket D pass, you can't get to the Super Tailor in Pocket D, just War Witch (who only has basic tailor functionlity). That's what I assumed Starflier was talking about.

    You are correct about needing Super Tailor access to get full functionality from Trina, of course.
  20. What's happening is that the system is pulling up the wrong enemy group.

    Certain enemy groups exist in both CoH and CoV, but have different spawns - redside Circle of Thorns get Hordelings, Hellfrosts and Succubi, red Tsoo get Blue Ink Men, and so on. Blueside Carnies don't exist below level 40; on the redside they go down to level 30. On an all-hero team, the system loads blueside Carnies, and if the team is lower than 40, screw you, you get level 40 Carnies.

    I don't know why Posi said "we'll post a workaround later" instead of posting it now - we've known how to fix it for years.

    Just like heroes farming Hordelings from Terrigol's mission before side-switching, the trick is to force the system to spawn the redside version of the group: Have a villain enter the mission first, and the redside group will be the one that spawns. Red Carnies are 30-50, so the level will be based on your group size and difficulty setting.
  21. I've only been hit by that bug once, and I personally had to back all the way out to the login screen, and reenter my username and password to get my stuff back.

    If you purchase something from the in-game store (especially Paragon Points), sometimes you won't receive it until you log out to refresh the database connection as well.

    The first rule of troubleshooting computer problems is and always has been: If at first you don't succeed, turn it off and back on, and try again.
  22. Roderick

    Incarnate drops

    Quote:
    Originally Posted by The Grim Heaper View Post
    Dread and Rajani have it pretty much spot on.

    Be active enough, and you get bumped above the 10 thread reward (Leagues successfully completing objectives can help boost individuals over this threshold)

    Once you are over the participation threshold, you are at the mercy of the RNG (common, uncommon, rare, very rare). The only exceptions being some trials that have a higher chance of (or guaranteed) higher tier reward.
    From what the devs said the last time this discussion came up, there ARE multiple tables, each with different weighting. However, all tables have everything from common to very rare on them (you can't do so well that it's impossible to get a common, for example), and there's nothing you can do to increase your individual table; the table to be used is based on the effectiveness of the league as a whole, and everyone (except those who idled enough to get 10 threads) rolls on the same table.
  23. That's what I said, Agge. I was talking about the anecdote that I quoted, not the one in the OP.
  24. Quote:
    Originally Posted by Derangedpolygot View Post
    A friend of mine had a character logged out for 18 days, but the Hero Merits were locked out after part one. Threads also with part 2; the Astral for 3; the 4x merits for part 4. Part five, he just logged out the character with the fully locked out rewards table up.
    This sounds perfectly correct to me.

    It doesn't matter how long you're logged out, you can only claim each reward once per week TOTAL - NOT once per arc.

    You only get the reward once per arc for the first run ever on each character.