-
Posts
4006 -
Joined
-
Quote:Hero One is dead, and never saw a Rikti, much less turned into one. ;PHero One, de-riktified, holding a cup of tea in one hand, with a pile of Rikti corpses under one boot and a slight smirk on his face...
-
-
-
The max is 20. Which is a pain, because I've come up with several 21 character names I've wanted to use.
Also note that /friend isn't fool-proof. Just because you get the error message indicating that "Wolverine", "Batman", or "Professor X" is free, doesn't mean that you'll be able to use them.
Another thing to keep in mind is how the game handles "the". If you enter a name that starts with "the " (including the space), it will be moved to the title. So "The Super Dude" becomes "Super Dude", with the title "The". The /friend command isn't smart, so just like going over or under the limit, "/friend The Super Dude" returns a message indicatint the name is free... But you'll never be able to use it. -
Quote:Patience, grasshopper...While we're at it, I can't wear the shiny Pocket D dress underneath a jacket. Not cool.
-
Quote:Paragon Rewards aren't a "currency", they're just a reworked version of the old Vet Reward System. Paragon Points aren't an in-game currency, they're more like City of Heroes gift cards that you can only buy for yourself - they're real dollars, but only spendable here.Bloody Hell Man how many more currencies is the GD game going to have....
And it's about 6 months too late to be complaining about the addition of either of these... -
-
-
There will not be any with the release of Issue 22. Beyond that, nobody knows except employees of Paragon Studios. And if they haven't said already, then they probably aren't allowed to say.
-
It boosts the crit rate of all your powers that normally can crit. Note that the purple (Superior) version is bugged and offers no bonus at all; this has been fixed already on Beta, and will go live with i22.
-
Quote:It used to, and then people were switching over and finding that they had to start over and complaining about it, so they merged the two Ramiels into one - with a new set of bugs, apparently.My question would be, when I switch from villain to hero, all of my other unfinished missions disappear, unless they are co-op missions. Why should the Mender Ramiel arc be any different?
It doesn't seem so much an Ouro problem as a side-switching problem. You shouldn't have any outstanding villain missions after you switch to hero. The Mender Ramiel arc should reset, since it treats the v-side as v-side only and h-side as h-side only. -
-
Quote:Has TPN ever been not bugged? I've only run it once, and was lucky enough to not be affected, but it seems to me I've been hearing about this for quite a while now.
-
Quote:My own fault. I just somehow completely missed the slash and read "DA Incarnate content".I'll consider you my one person succesfully confused for the day and look forward to planning tomorrow.
(Sorry for not being clear. Hopeling correctly interpreted what I meant.)
It's kinda like leaving the commas out of "I helped my uncle, Jack, off a horse." :O -
-
Quote:Zwillinger disagrees:I think just DA/incarnate content.
And I am pretty sure it is a very rare drop....
I've seen a few people get them, but by my understanding, they're a little more common thatn purple drops. How often do YOU see purples on iTrials? That's right... not very often. -
Use Titan Sentinel to copy your build from the game to the clipboard as a Mids' export.
Elec/WP will be a good set. With a good build, you should be near unkillable, and able to dish out a good amount of damage. You don't see any topics on Elec/WP because it's not a top-end build, and that's what most of the chatter revolves around.
Much like Scrappers, you have to actually put effort into making a bad brute; any combination is pretty good by default. -
-
When they introduced "No Fade or Pulse" for Dark Armor, it was only for Cloak of Darkness; it was to stop Dark characters from going completely invisible when using that power. Before I went to check just now, I had never seen it on any other power before.
I see a "No Fade or Pulse" option for Dark Embrace, Murky Cloud, Obsidian Shield, and Cloak of Darkness on Scrappers, Tankers and Brutes, and on Dark Embrace, Murky Cloud, and Obsidian Shield for Stalkers. DE, MC and OS all react exactly the same on "No Fade or Pulse" as they do on "Color Tintable" for me. Note that I'm just going by the character creator; I haven't tested on any characters in-game. -
-
Quote:As I understand it, that is the intention: that a proc has the same average number of activations per minute whether you slot it in a single target or AoE attack.Think about this. If the final odds are really simply divided by the target cap, then even if you get your "straight PPM" rate to 100%, and even if you always saturate your AoE's target cap, then your average activation chance will work out to one target per activation. That's the absolute best proc rate possible.
Because of this decision, I feel that IO procs are the better choice for AoEs, and Store-bought enhancements are best for ST attacks (since it's possible to get a 100% proc rate out of them). -
-
I can't believe you missed the obvious winner.
-
Quote:It's possible that it doesn't always divide by the target cap. With the largest AoEs, it seems to be the case, and as I said above, on really small AoEs, there's attacks getting a 100% proc rate that shouldn't based on the math provided.Do we know yet that it just divides by the target cap? Arbiter Hawk said it's affected by AoE size and target cap, but didn't say (and didn't know) exactly what the formula was, and the data I've seen so far isn't conclusive enough to say.
Do the math as I listed, and you will always get the performance it returns or better, since what I listed doesn't take into account the unknown variables. -
A chance to fail is fine, IF there's an oppurtunity to try again.
Trials (the original kind) were only differentiated from Task Forces by a chance to fail. Some (like the respec trial) make you restart the failed mission. Others just outright fail and you have to start over.
Most failable missions cost you nothing more than the end-of-mission rewards. This is fine by me.
Incarnate trials can be failed, and doing so costs the entire league their potential rewards. This sucks, but it can be retried, so I don't mind.
Things where failing once means that you will never get that reward are not cool in my book. Yes, I'm talking about you, Efficiency Expert Pither. They annoy me so much that I've never even attempted Pither's badge, even though I've had several people tell me how easy it is, even though I'm fully IO'd out with T3/4 Incarnate abilites, even though my girlfriend got it by accident when she didn't even know the badge existed, just because I know that if I do try for it, there's a chance that I may have a hiccup in my Internet, or a power failure, or a lag spike, and fail a mission, losing the badge. In my mind, not having the badge, but having the chance to get it later is better than losing the one and only chance to get it ever.
There's a few other newer badges that I would look at the same way, like Vincent Ross's for doing the side missions in his arc, or the Hero one for rescuing cops in a burning building. Screw those up and lose the badge. But those ones are in Ouroboros, so I can try again - so they don't bother me.
Short version: Failable is fine. Failable with no chance to ever try again is bad.