Roderick

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  1. Quote:
    Originally Posted by Lersondaya View Post
    I see, yes they are Invention Origins. So it's $5 to reactivate my IOs for two months for only one character? What if I were to resubscribe?
    No, the Invention License is for your whole account. And it's included in a subscription, so you wouldn't have to pay any extra.

    Quote:
    Another question, on a different character, if I visit the tailor it says my costume has invalid parts, and then my cape disappears. Do I have to redo that mission, and if so where is it? IIRC it's lv20 so my 39 shouldn't have any trouble.
    Costume parts get moved around in the database sometimes, particularly with major updates. When this happens, moved costume parts get rendered invalid, and if you go to the tailor, they're replaced with the default selection. When this happens, you should be able to find the affected costume part elsewhere on the list. You shouldn't need to redo the cape mission to unlock your capes, but if you do need to, the person to talk to is either the City Representative in City Hall in Atlas Park, or Mr. Rodney in Cap au Diable (depending on whether you're Hero or Villain).

    Quote:
    Am I to understand I can't play my MM or Arachnos characters until I sub, even though I made them when I was a subscriber?
    Correct. Masterminds, Controllers, Kheldians, Soldiers of Arachnos and Arachnos Widows are all locked out for free players. Masterminds and Controllers can be unlocked for a one-time fee of 1200 points (or $15) each. Earning 13 Paragon Reward Tokens will permanently unlock both ATs for free. Kheldians and Arachnos characters can be unlocked for 1000 points each (or $12.50). Note that Peacebringers, Warshades, Arachnos Soldiers and Arachnos Widows are each a separate unlock, and these four (collectively known as "Epic Archetypes" or "EATs") do not automatically unlock via Reward Tokens.
    Once you've unlocked these Archetypes, you can unlock existing characters of those ATs or create new ones normally.
  2. It looks like you're a free player. Free players can't use IOs unless they have an Invention License, or have 27+ Reward Tokens (enough to complete Tier 7 on the Rewards Tree).

    Are the enhancements that you're trying to place IOs? If they are, then they're non-functioning as long as you don't have an Invention License (which is why you're not allowed to reslot them).

    Rather than respeccing, I recommend that you go to a Trainer and choose "Train to a new level of power" and then "Select or Rename your active build". Choose to select your Build 2, and then train to your current level (it will start at level 1, but you'll still have the same amount of XP, so you can train to the same level you were at before). Once you're trained up, you'll need to reslot with Single Origin enhancements and/or Hamidon Enhancements.

    If you really want the IOs back, an Invention license only costs 160 points, so $5 worth of points will reactivate your IOs for 2 months, with points left over.
  3. Quote:
    Originally Posted by Aggelakis View Post
    All characters (except epics) start in Ruined Galaxy City for the tutorial, and there you choose whether to become a hero and go to Paragon, or become a villain and go to Etoile.
    Quote:
    Originally Posted by Kitsune Knight View Post
    By that logic, you never could before, since the original Villain tutorial took place in Paragon (the Zig, in Bricktown).
    Quote:
    Originally Posted by Aggelakis View Post
    That is so nitpicky as to be completely ridiculous. Jesus.
    I don't honestly see how Kitsune's comment is any different from yours.

    And as Kistune said - after the first time, you always have the option to skip the tutorial. My villains always start in the Rogue Isles, because I never do the tutorial.
  4. The +heal only affects Heals. Anything that accepts Heal SOs, but isn't a heal (+Regen, +Max HP, etc) isn't affected. Also, Heals that have a Resist component (Such as the Toxic resist in Healing Flames) are unaffected by +heal set bonuses.
  5. My only issue is that it would invariably result in

    Code:
    IncarnateSwap Failed.
    showing up in your System Messages tab, rather than the far more useful

    Code:
    Incarnate Ability Swap could not be completed because your Judgement Power is still recharging
    or

    Code:
    Incarnate Ability Swap could not be completed because you are in combat mode.
    Attach some useful feedback, unlike some of the more recent feedback we've seen, and it's a fine idea.
  6. Quote:
    Originally Posted by DarkGob View Post
    Although the game is guilty of assuming things of player characters in plenty of places, this is clearly not one of them. You're a fledgling hero when Twinshot addresses you, it makes perfect sense for her to call you kiddo.
    No, it makes sense for her to call you "rookie". "Kiddo" carries a connotation of age.

    Quote:
    Originally Posted by Mister Rik View Post
    I wondered about that. Maelstrom is also an "escaped"' Praetorian as well, no?
    Maelstrom is a Primal who has sided with the Praetorians.
  7. Quote:
    Originally Posted by DarkGob View Post
    I probably should have made it an easily-digestible list instead.

    Things people love:
    -Lists
    Fixed
  8. That is correct - all teammates must be in the same zone or mission to get credit. Any that are out of zone lose out.
  9. Quote:
    Originally Posted by Doomguide View Post
    Yes, as I understand it your badges will change as change alignments. Once earned you should have a version of the accolade available no matter your current alignment.
    If you have a Hero Accolade Badge, and become a Villain, you are automatically awarded the corresponding Villain Badge and Accolade Power. The two do NOT stack - the Hero power greys out on your list and ceases to function, with the Villain version taking over. In the case of click Accolades, the Hero version will become unclickable; you'll have to find the Villain version in your powers list and put it on your tray instead. When you switch back to Hero, the Villain versions will stop working, and the Hero ones will start up again.
  10. When I'm hunting Fakes in the shard, I just do circuits around a single island. The groups won't reset if you don't disturb them (you'll see the same guys every time you loop around), but if you do so much as aggro a single minion, the next time you get far enough away from the spawn point and come back, it'll be a different group there. If I find that I'm circling the island without seeing any Fakes at all, I'll just toss a [Throwing Knife] into each spawn for one loop to reset the whole island. The same trick works anywhere, as long as your loop is big enough that spawn points will respawn before you get back.
  11. I'm forwarding this thread to the creator of HeroStats. I can't make any promises on his behalf, but he may have some input on the topic.
  12. (sp?) indicates that the person typing it is unsure of the SPelling of the word.
  13. Quote:
    Originally Posted by unbalancedone View Post
    Mostly it's whether or not I should bother taking Elude since I plan to have Melee, Ranged and AoE defense all soft capped eventually anyways and..well elude seems kinda redundant doesn't it?
    There's two reasons to consider taking Elude:

    -You are built for the regular (45%) softcap, but want to do incarnate content (where the softcap is 59%)

    -You need it for the Endurance boost

    Honestly, I'm not sure either of those reasons warrant the End crash when it wears off.

    If you don't have them already, grab your Accolade badges. Born in Battle and Marshal will each add 10 points to your max end, and [http://paragonwiki.com/wiki/Demonic_Badge][Demonic[/url] is (in my opinion) a better godmode than any of the crashing ones (like Elude).
  14. Quote:
    Originally Posted by DarkSideLeague View Post
    what about soul drain? That would actually work VERY nicely for my DM brute, come to think of it...
    Quote:
    Originally Posted by Codewalker View Post
    As for the chance for build up, it's implemented in such a way that it only gets one chance to fire, regardless of how many targets it hits (so long as it hits at least one, which Tactics always will).
    1- Soul Drain
    2- Did you hit any targets?
    3a- If no, nothing happens.
    3b- If yes, roll once regardless of how many targets are hit.

    At least, that's how I interpret what Codewalker said. And by that interpretation, you won't really see any different results than if you put it in Focused Accuracy, or regular Build Up.
  15. Quote:
    Originally Posted by Nixia View Post
    UPDATED: I ran some more tests, and there is NO visual animation when this effect triggers (or if there is, it's subtle, and gets lost in the noise when focused accuracy enables) The effect is (briefly) described as 'Boost Up' in the Combat Attributes monitor, and it seems to give a +40% to hit bonus, and +80% to damage (at lvl 50) -- but the ffect does not last very long - it *seems* to be even shorter than the 10s of real build up, but I wasn't able to time it accurately.
    There is no visual indication. It used to add a buff icon to your buff bar, I'm not sure if it still does. The icon was the same one used for the Dark Armor self rez. It doesn't show up if you have autopowers hidder. The bonus does NOT scale by level, and I don't think it scales by AT either - but I'm not sure on that last part.

    Quote:
    So: the proc 'works' - and the bonuses are substantial, but the only place I can see this being useful is if you slotted it into your 'build-up' power to occasionally get a super-build-up. If you slot it into a toggle, I don't think you'll ever get any benefit from it, because it seems to activate when the toggle is first enabled. At least, people are already used to rushing their attacks after clicking build-up...
    Like any other proc in a toggle, it checks once on activation, and once every 10 seconds afterwards. There are two oddball cases that can alter this:
    -In powers that have NO effect unless an enemy is in range (Invincibility, Against All Odds, Rise to the Challenge), the toggle is considered inactive unless there is an enemy in range. If you stand there with the toggle running but no enemy nearby, it will never even try to proc.
    -The proc actually triggers every time the power "ticks", but if it's in a toggle or autopower, any time it makes a check (regardless of if it procs or not), it suppresses itself for 10 seconds. So if it's in a fast recharging toggle and you flip it on and off quickly, or if it's in one of the powers I listed above and you're running in and out of range, it won't check again during that 10 second period. Click powers don't trigger this "proc suppression".
    (Note that the above points apply to any proc in a toggle, not just GSFC)
  16. Roderick

    Best

    There is no singular best.

    The one that solos AVs best isn't going to be the top candidate for melting huge spawns. The one that obliterates mass spawns isn't going to be the top of the list for singular hard targets. And the one that balances both is going to be somewhere in the middle on both lists.

    With regards to tanking (for the brute), that just adds another layer. A Stone brute will tank better than most other brutes, but won't be able to compete in damage dealing. A Super Reflexes brute will do great against a single tough opponent since they can avoid most attacks, and have built-in +recharge, but if you put them in a large mob, the 5% chance to get hit combined with tons of attacks will quickly wear them down. p

    There's too many variables to say that one particular combo is "always the best."

    For brutes, SS paired with Fire, Dark or Elec and a high defense, high recharge build are likely high ranking contenders. /Invuln can be nearly untouchable with a high end build, but it lacks the quick self heal and the damage aura that the others have. Defense-based sets are harder to max out, because it's far easier to add defense to a resistance set than to add resistance to a defense set. Electric, Claws, Street Justice and Titan Weapons are all viable options for primaries, but SS is probably the best in most situations.

    For Scrappers, Dark/Shield/(an epic with a fast AoE) is probably my top pick. Strong single target attacks plus the damage buffs from Soul Drain and Against All Odds, Softcapped defense and moderate resists, a heal in the primary, and by walking into the middle of a group and hitting Soul Drain, Shield Charge, Fire Ball, you're likely to wipe out all the minions and most of the Lts, especially with Musculature and Reactive Incarnate powers.
    Fire/Shield will do more damage and better AoE, but will need to rely on the Medicine Pool, Inspirations, or Rebirth Destiny for healing when things go downhill.
  17. Some advice concerning the proc:

    The regular proc procs 4 times per minute, the Superior one procs 5 times per minute. This means that if you can find a single target attack with a base recharge of 15 sec or longer, it will proc every time you use it (12+ sec for the superior version).

    Chain Induction is an excellent attack that you should be using as often as possible. It also has a 14 second recharge. If you slot the regular proc there, it will add 5 fury 93% of the time. with the superior proc, it will add 7 fury every time. With reasonable slotting ans set bonuses, it isn't unreasonable to expect the power to be recharged every 5-7 seconds.

    In comparison, Charged Brawl has a 3 second recharge, and Havoc Punch is 6 seconds. CB would proc 20% of the time (25% for the superior), and HP would proc 40% (or 50%) of the time. While it's still a good proc rate, and should give the same results over time, the random number generator is fickle, and if you give it a chance to fail several times in a row, eventually it will. If you can, why not make it fire every time?
  18. Roderick

    Catalyst

    Quote:
    Originally Posted by Zombie Man View Post
    I trust Roderick would have figured out the link with "enhancements" in it would answer his question about converting enhancements, especially since I'm pretty sure he's already aware of the spreadsheet.
    Yes, I was able to figure out that you were directing me to the link that takes me to an error message, because Google Docs don't open on the phone I use for most of my forum browsing.

    I would have pointed out that your "response" did nothing to answer my question, but DreadShinobi had already answered by the time I saw yours, so I didn't bother. Since the topic has been brought up, I will point out that "Yes. See the link in my sig for more details" would have been infinitely more useful.
  19. The portal giving access to Praetoria wouldn't necessarily mean that it would allow low level Praetorians to leave - after all, there's already at least two ways for Primals to enter Praetoria, but Praetorians can't leave. I imagine this is a design choice, as someone with a Praetorian alignment would likely interact oddly with Primal contacts.

    I could be wrong. But until the Beta server opens up, the only people who could tell you, aren't allowed to.
  20. I remember a thread in which people were requesting ranged powers in Pools, specifically, a throwing star or pistol (similar to the temp power), and Castle said that, in order for it to be balanced, it would probably end up weaker than the pistol temp. He also said that AoEs would likely be even weaker.

    Now, Castle's not around any more, so what he said isn't the last word any more, and we even did get an AoE in a pool (and it's not so weak it would be useless). However, pets are arguably far stronger than a simple ranged attack or AoE, so balance would be an issue.

    First, there's no way we would get a permanent pet in a power pool - we don't even get them in patron pools. And I really doubt that we'd get the option of upgrading them the way henchmen are, as was suggested upthread.

    I'm guessing that the best we'd ever see is a minion-class pet (ie, squishy with weak attacks) that's set up as a toggle with a 2 minute duration and 2-6 minute recharge. As a toggle pet, it would be exclusive with all other vanity/buff pets, and wouldn't start recharging until toggled off, meaning it could never be made permanent.

    Of course, a pool pet would be an even bigger headache than Masterminds are for the devs - how do they decide what ONE pet (or at most, five, since pools have up to five powers) is offered to players. How do they decide what pet(s) are offered? And how many players have to be banned from the forums to stop the screaming when someone's favourite idea doesn't get used?

    It would be cool, but it would be too much work for too little return and too much hassle. So to respond in the spirit of your other threads...

    Or what.
  21. Roderick

    Catalyst

    Quote:
    Originally Posted by DreadShinobi View Post
    The best thing you can do with it right now is catalyze ATOs you have slotted in your toon, use enhancement unslotters on those superior ATOs, use enhancement converters til you get the ones you want, the gleemail those to the toon you need them on.
    I've been Catalyzing and popping them out for other characters, but I never even thought of converting them - for some reason it hadn't dawned on me that you could do that with Superior ATOs.

    I assume that if you do a rarity conversion on Superior ATOs, they stay Superior ATOs, without reverting to normal ones, or becoming "normal" purples?
  22. I know you're not being serious, but...

    Quote:
    Originally Posted by Texas Justice View Post
    What if my account expires?

    Will I lose out on the Loyalty Program?
    ...the Loyalty Program is over. If your account expires and isn't already set up to auto-renew, it won't affect your standings in the LP.

    Just in case anyone read your post and decided to start panicking over it.
  23. Quote:
    Originally Posted by Lothic View Post
    A "staff blast" powerset could be something as straightforward as a re-skinned Assault Rifle powerset with energy/magical effects. I see absolutely no reason why the Staff Fighting melee set would preclude a possible Staff Blast set.
    Neither did I, especially when we already have powersets which overlap in their use of resources. But he was convinced that, now that the devs had made staves a melee power, there was NO WAY that they would EVER consider wasting resources by repurposing them to a powerset that made far more sense for the weapon.

    I suspect he was part of the crowd that thought Dual Pistols should have been a scrapper set, too.
  24. Quote:
    Originally Posted by dugfromthearth View Post
    wait a minute, staff is a melee powerset?

    what were you guys thinking?
    Quote:
    Originally Posted by DMystic View Post
    What did you think it would be?
    When Staff Melee first hit beta, there was a guy in one of the Global Channels I frequent that spent over half a day raging about how the devs had missed the boat by wasting their resources on making Staff a melee set, instead of making it a blast set. He wanted magic staves and/or Goa'uld staff weapons. He also seemed to be of the impression that since staves were now melee weapons, there was no chance that the devs would ever make the "Staff Blast" set he wanted, because there was no way that they would ever use one weapon in two different powersets, like they did with Archery, Trick Arrow, and Ninjas.
  25. Step 1 - Do pretty much ANY mission in the game that involves bombs.
    Step 2 - Blow yourself up.

    This has been a huge gripe of mine for ages. Any time you set a bomb, you forget to include a detonator, or a timer, or anything. You just hook the explosives to the battery, or light a 1/8" fuse or whatever and BOOM! it blows up in your face.

    Yeah, the damage is incredibly minor, and you have to stand in it for a really long time to die from it, if you ever do, but it's just downright insulting. And it happens almost every time you set a bomb.

    Mayhem Arson Side-missions - Blow yourself up.
    Operative Kuzmin - Blow yourself up.
    Lt. Harris - Blow yourself up.
    Max - Blow yourself up - TWICE.

    Seriously, can we stop assuming that all of our heroes and villains are too stupid to not blow up the bombs while they're still in their hands? Please?