Roderick

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  1. Every powerset that you don't already have access to can be purchased.

    In the case of VIP powersets like Time, you can't buy it if you're VIP, because you already have it. But if you drop to Premium, you'll be able to buy it.
  2. Quote:
    Originally Posted by Broomhilda View Post
    Now this is a bug I can support. I love getting on one of my tank/brute/scrappers and not having to turn on everything. This one should be left, its so much better than the detoggle ever time you zone.
    Did you read the replies above yours? This isn't a bug, it's a new addition as of the last patch.
  3. Quote:
    Originally Posted by Rockshock View Post
    You forgot one on my favorite groups, the Wailers! I think their supposed to be magical, gremlin type things.
    The Wailers are the demons that Johnny Sonata sold his soul to. They're in St Martial to collect his end of the deal.
  4. Quote:
    Originally Posted by parabola_EU View Post
    Or does all this make no difference whatsoever - are all character models treated as being the same size when it comes to collision detection with the mobs?
    This. The bounding box is a fixed size, regardless of the model and scales of your character.
  5. Quote:
    Originally Posted by Alverant View Post
    So the early adopters have to pay more to get everything the later adopters got?
    No, because the early adopters got the basic version for $30. When the official release date arrived, the $30 option remained, and the Complete Collection was added for $40. At the time, a "Booster Pack" containing the extra items from Complete Collection was added for $10, meaning that everyone paid the same price to get everything.

    All those options have been removed with the release of Freedom; now if you want to get the things you missed, you have to get them piecemeal from the Market, and it will cost you extra.
  6. Roderick

    Mob run away...

    Quote:
    Originally Posted by graystar_blaster View Post
    is there a thread for this already?
    You mean the Sticky at the very top of this page?
  7. Auroxis: Thanks. Some good points there. Spiritual was, in fact, my most likely choice for an Alpha slot.

    LSK: The reason I asked for suggestions is that I have no idea which is best going to help me - this is my first and only tank, so I don't know which Incarnate abilities will serve me best. Since I don't have the time to make and test multiple different Incarnate Abilities that I'll never use most of, it's better to get some feedback to help pick a good starting place - even more so if the people offering help explain why they think those options are best.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    Well if it's not available thru the Villain Ouro, they can get it by switching sides and using the Hero Ouro.
    But if they switch sides, then they're not Villains any more.
  9. Quote:
    Originally Posted by Forbin_Project View Post
    Uhm we already have a Holy Shotgun Shell temp power which we can get from the Rid the mausoleum of the Banished Pantheon mission as often as we like via the Ouro Flashback system and it comes with 75 shots.
    How do villains get that?
  10. Quote:
    Originally Posted by WanderingAries View Post
    This thread hasn't been locked/deleted yet? There must Really be some Magic going on here. ;-)
    These threads always come out on Friday evening, so they can stir stuff up all weekend while the mod staff is out of the office.
  11. Personally, I wouldn't use a bind or macro. Assuming you have no other powers set to autofire, just Ctrl+Click Vengeance so that it autofires. Then, when someone dies, click their name on the team list. Assuming they're in range, you'll cast Vengeance the instant you have a valid target (and aren't rooted from any other power activations).
  12. This is the build for my tank that just hit 50 last night. I'm happy with the build as it is, and am not looking to modify it in any way. What I am looking for is suggestions on which Incarnate Abilities, for all slots, are going to help me the most.

    The only places I really feel that this character falls short are damage output (But Interface and Judgement should help with that), and survivability against Psionic foes.

    Thanks in advance for any help.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Standing Stone: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(3), TtmC'tng-ResDam/EndRdx(5)
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
    Level 2: Resist Physical Damage -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(11)
    Level 4: Shadow Maul -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(19), C'ngBlow-Acc/Rchg(19)
    Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
    Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25), TtmC'tng-ResDam/EndRdx(27)
    Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(29)
    Level 12: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-ResDam(31)
    Level 14: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam(31)
    Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), SMotTanker-Rchg/Res%(34)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36), LkGmblr-Rchg+(36)
    Level 20: Super Jump -- Winter-ResSlow(A)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(39), TtmC'tng-ResDam/EndRdx(39)
    Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(40), SW-ResDam/Re TP(50)
    Level 28: Soul Drain -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), C'ngBlow-Acc/Rchg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
    Level 32: Taunt -- Zinger-Dam%(A)
    Level 35: Dark Consumption -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), C'ngBlow-Acc/Rchg(45), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46)
    Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
    Level 47: Unstoppable -- GA-3defTpProc(A)
    Level 49: Hover -- LkGmblr-Rchg+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(11), Numna-Regen/Rcvry+(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(15)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  13. I had misinterpreted which piece you were talking about. Yeah, those two pieces look identical. I'd guess that the list was reorganized and one was meant to be deleted from the list, but both were accidentally left there.
  14. Quote:
    Originally Posted by monkeyslap View Post
    As for the $5 thing you mention there, you may want to edit that out.
    It was rather obviously a joke, chill out.

    I can't get in-game right now, but if that's the piece I think it is, play with the colors a bit; I seem to remember reading about a piece in that set that had two different "identical" pieces, and the difference was where colors were applied, or one with/one without pretinting, or something like that.
  15. Quote:
    Originally Posted by munecaroon View Post
    A friend of me swaers by having the proc slotted in Blazing Aura (*is generating a lot fury*).
    Quote:
    Originally Posted by Freitag View Post
    Brute's Fury: +Recharge/+Chance for +Fury - Fixed a bug that granted +Fury per target hit instead of per activation of the power
    Damage auras USED to be a good spot for the proc, but that was because it was bugged and was WAY overpowered in AoEs. It's been fixed for a while.
  16. Quote:
    Originally Posted by Kheldarn View Post
    Fixed for linkage.
  17. Quote:
    Originally Posted by Trilby View Post
    You mean the LFG channel?
    Quote:
    Originally Posted by Rodney_ View Post
    I have that on a tab and I don't see many players use it compared to the requests on the Help channel.
    Currently, the LFG tab can't be used by players; it's a system channel for feedback for the LFG (aka Team Up Teleporter) system. In Issue 23, it will be repurposed as a server-wide chat channel, much like the Help channel is. Furthermore, full chat access will be given to ALL accounts, meaning that it will be even easier for Freebies to communicate.

    Let's just hope that spammers don't make us regret the changes.
  18. I'm willing to bet that that info isn't stored anywhere, so if they were to magically somehow implement this tomorrow, every current SG would have a creation date of April 13, 2012.

    How is that helpful?
  19. However, it doesn't stack with itself, so even if it does trigger more than once in a single activation, you only get ONE bonus at a time.
  20. Between higher Resist caps and higher HP, Brutes have better survivability. Because +Damage applies to base damage, scrappers tend to have higher burst damage, especially since Build Up is +100% for Scrappers, and only +80% (of a lower base) for brutes.

    Since Staff doesn't have a traditional Build Up, the Brute will probably be able to sustain a closer damage output to a scrapper, and if you go with Electric Armor, the damage aura will be better, since +Damage (including Fury) boosts it, but the scrapper version doesn't crit.

    One last consideration: The Electric Brute will easily get all defense to 30-35%, or one to 45%, but the Energy Aura Scrapper will never get Resists that are significantly higher than what's built into the set.

    From those two, I'd pick the Brute.
  21. A lot of people are going to say Hasten. I personally don't take it unless I can get it within a few seconds of permanent. I hate the fluctuation in my recharge if it isn't up more or less constantly.

    For me, Combat Jumping is almost a given. I only consider skipping it on flyers, and if they spend a lot of time on the ground (like flying melee characters), I'll probably take it anyways. The bit of extra defense (especially when trying to softcap), the extra mobility, the Immob protection, and the ability to take several good IOs make it too invaluable to pass up.

    I often take the Fighting pool, but that's mostly because I play a lot of melee.

    Other than that, the only consistent choices are to avoid Medicine and Presence. I don't find anything in Presence useful, and I don't really care for the Medicine powers being Interruptable.
  22. Quote:
    Originally Posted by <span style="color: GoldenRod; font-weight: bold;">Aneko</span> View Post
    What about within a set which contains both, like Gaussian's?
    In-set conversions on sets with multiple rarities can become anything in that set. A yellow GSFC can become an orange one during an in-set conversion, and vice-versa.
  23. Quote:
    Originally Posted by PleaseRecycle View Post
    Have you seen his old henchman costumes? Class isn't the word that comes to mind. In fact, it's about two letters too long.
    You mean the costumes that the Arachnos minions wore before he took over? Yeah, those outfits sucked. I'm glad someone fixed those.
  24. Quote:
    Originally Posted by Lersondaya View Post
    Where are the capes? The Back slot only had wings. My aura tap is unchanged.
    This is from the Character Creation screen, but should be the same in the Tailor:



    You may be lacking some categories, since some of those are purchased costume parts, but anything with "Mantle" in it is a cape selection, as is "High Collar".