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Just a note regarding those binds: some binds process the commands left to right, others right to left. It's been so long since I've used them that I forget how they work. You might have to switch their positions.
But I'm fairly sure that if there's no game functions (targetting, powers, etc) involved, it's left to right. -
Yeah, I somehow misread that as 16 PLUS one accolade.
Oops.
Back to the original question, it's pretty much a given that there will be a badge for the new TFs. Someone probably already mentioned that, and I probably missed it, but just in case it *wasn't* mentioned... -
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Printscreen copies the entire screen at the same time as the screenshot is made. No Alt is needed. They DO let us use a different key for taking screenshots. You can change it in Options/Keymapping, or manually /bind it yourself.
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You very much did not understand me.
1) Printscreen copies the actual screenshot contents to your clipboard. This means that if you have UI off, you get a screenshot with no UI in your clipboard. Even if you have UI off and you use alt-printscreen, then you get your screen with full UI on the clipboard, regardless of whether you have /screenshotui on or off.
2) You cannot bind one key to UI screenshots and another key to non-UI screenshots. You can only bind one key to screenshots and another to controlling whether the first key's screenshots include the UI or not. The two are not the same. In particular, having two distinct screenshot style keys avoids the problem of not knowing what UI capture state you are currently in when you take a screenshot (as does my alt-printscreen trick).
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I understood you perfectly.
1> When I press Printscreen, a no-UI version gets saved to my screenshots folder, and a dump of everything on the screen - game, UI, title bar with [_][o][X] in the corner, and Start Menu/Task bar - gets copied to the OS clipboard, ready to be pasted into MS Paint. I do it all the time.
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/bind numpad0 "screenshotui 0$$screenshot"
/bind numpad1 "screenshotui 1$$screenshot"
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I normally don't play on Freedom.
I rolled a scrapper today, levelled him to 10, formed a SG, and made a bunch of padders on my second account.
If you're still looking, <Marketeers Anonymous> should be up and running in a couple weeks. -
Printscreen copies the entire screen at the same time as the screenshot is made. No Alt is needed. They DO let us use a different key for taking screenshots. You can change it in Options/Keymapping, or manually /bind it yourself.
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I always thought purples were Pool A, so I only looked at that part.
In retrospect, it makes sense that they aren't pool A, but rater an "extra" pool, like costume parts, otherwise they'd show up at lower levels, and maybe in Bronze Rolls. -
Huh. Never noticed that part before.
Well, at the very least, bosses should have the same drop rate as minions. I've gotten purples from both minions and Lts, so they should be available off all ranks. -
All villains solo well. Brutes and Masterminds tend to solo best.
Roll a willpower brute for easy mode. -
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I heard they finally added the arena badges and an accolade for them. Took them long enough, I wonder bs excuse they have for not releasing like they were supposed to for i4.
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Yes, there are at least 16 arena badges this issue, including one accolade:
Individual PVP badges
Accolade
There may also be a badge called "Contender" but I haven't found what would earn it. The Accolade is awarded by earning the five Victor badges shown in the first link.
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I only see 15 new badges, plus the accolade.
Justiciar is old. -
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I have never made any changes f6, f7, or f8. The only one I've ever changed was f9 to switch it from local to broadcast. (It never made sense to me why they would default the 'looking for team' call out to local since its something that would serve one better if it were in broadcast)
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If it defaulted to broadcast, then every trial account that hit that key would just get "You are not allowed to talk in this channel." or whatever the error message is.
That doesn't apply historically, but it does now. -
Anything with no new posts in it over the last 30 (I think) days gets purged, unless it has a dev post in it, is marked to be immune to purges, or is posted in the Player Guides section.
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Oh, my.
I thought this was the same one that was in the other thread. Then I went back and checked, and it's not even the same set.
Maybe I should put some purples on the market, instead of saving them for myself. :P -
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it will automatically fail anything though
(if its a rescue mission dropping it will fail the mission)
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If the mission can be failed, the "Drop Mission" option isn't even given. -
You change the permissions while NOT in editing mode. I can say thins from personal experience. The patch notes are wrong.
As far as I know, any leader or superleader can change storage permissions, and nobody else can. There is no setting I am aware of to change this. -
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Nor are they on victory
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What? Only four on Victory? I'm gonna have to run a TF when I get home from work, just to get those slackers up to speed. I need LRSF on my current brute project. Maybe I'll try to set one of those up for the weekend.
Not for Sunday though. It'll be too hard to find a TF team during the Ship Raid.
People need to get out of the MA though. It's silly only being able to turn down 2-3 TF invites a day, I should be getting more than that. -
Why would you want to farm 56's? The max bonus to XP/Inf/Prestige is for fighting +5s. Meaning that you would get the same rewards from level 55s, level 56s or level 200s.
In essence, you'd be doing more work for the same rewards, which is the exact opposite of what farmers try to accomplish.
Regardless, the devs will never intentionally add farm exploits for the sake of farming. So please, don't hold your breath waiting for this to happen. -
I'm sorry, but this request can't be done for one simple reason:
All suggestions for additions to new Issues and Holiday events must be made 1-2 days before the event goes live at the earliest. And never, under any circumstances, can an event request be made until at least a month after the event's final activation on test, nor can Issue requests be made until the Issue has reached the open beta stage.
Seriously, how do you expect them to remember things for the events if you ask for them this far in advance? -
Someone - BABs maybe? - said that hand-held costume parts aren't going to happen, except as weapons. Too many potential problems would arise.
That said, I've long wanted a black straight cane with the big gemstone on the end, Held near the bottom as an option for war mace. And if possible, instead of having it vanish when out of combat mode, your grip shifts to the top so it looks like you're carrying it normally. Problem with that is that you'd still do the regular "draw" animation, which would look bad. -
Withholding any comments on the actual powers....
What do villains get? Nothing like this would ever be added to one side only. -
Yup. Every "levelless" enemy has a hidden level to determine its possible drops. All invasion creatures in the game are level 30. Presumably this is so that lowbies aren't mauled like they would be if they fought enemies with level 50 powers, but 50s still have a challenge (kind of).
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Who cares how you slot it? Just Ctrl-click it once, make sure it has that nice green circle around it, and heal!*
*Advice in this post is probably bad, and should not be followed under any circumstances. -
That's true for temp powers from Story Arcs and Badge Missions, but a lot of good temp powers come from stand alone missions that cannot be accessed via flashback.
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If you get Power wet after midnight, 100 copies him come into existence and post their ideas in S&I.
.... Whaddaya mean "Not that Power"? -
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I tried scanning it to see what side it was on and couldn't figured it out.
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I appreciate the compliment!
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I read the whole thing top to bottom, and still have no idea what it has to do with unishment of CoH maps. In fact, it didn't even mention which CoH maps got ishmented in the first place.
You seriously need a better URL.
*EDIT* Forgot a word.