Roderick

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  1. Roderick

    Hello there

    I will mention that my "normal play hours" come after work, so it's in the wee hours to midmorning. The afternoon crowds I run into on days off are far larger. But it's not too odd for me to get home at 8am (5am EST) and hop on a team.

    Join "Victory Badges 2009" if you do come to visit us!
  2. I've run into that as well. I only seem to get it consistently at the Atlas building, it's less common at the others. I wonder if it's in some way related to many people using the same door at or around the same time.
  3. Do you have the day job badge? If so, then the ticket will award early, somewhere between 19 and 20 hours.

    But I can confirm that it requires consecutive time. My market toon had the Black Market day job badge several months before she got her first crafting ticket, because during that time I was logging in twice a day, before and after work.

    And there's nothing "precise" about the bug. Quite simply, sometimes, while zoning, the server accidentally decides that you've been logged out for 24 hours in the few seconds you were zoning. End result is that you get a bubble of Patrol XP and, like I said, apparently 24 hours of progress on day job badges and rewards. The bug can happen ANY time you load a new zone, even logging in. It's very difficult to replicate though, which is likely why it still exists.
  4. [ QUOTE ]
    Nah, the problem appears to be that you can't have different kinds of things spawn on or near each other anymore. I had an early room with a couple of destructible objects with ambushes guarding an ally rescue to "make you work for it" on the ally but now they can't spawn on or near each other and seems to just throw the spawns out willy nilly around the map when you do so. :/

    I assume this fixes some farming thing where objects all spawned in one location for blaster AOEs or some crap....

    [/ QUOTE ]

    Stacking objectives on the same spawn point has always been a bug, one that they fixed with the i15 release.

    When they fixed it, they had two choices: Make it so that any arc that had more objectives than spawn points spread those objectives into valid spawn points, even if they were in a different front/middle/back zone, or invalidate all the arcs that had more objectives than a zone's spawn points could accomidate.

    Doing the latter would lock out a LOT of arcs, and not just farms. I think they made the better choice.
  5. As was previously noted, it takes 24 consecutive hours to get a charge or ticket for a day job.

    If you have the appropriate badge, the powers charge 20% faster - You get 20% more for powers with a duration, or get a single charge/ticket in just under 20 hours.

    There is a bug which occasionally shows up that makes you earn a bubble of Patrol XP while zoning (which can include "zoning in" when logging in). From Katze's post, it sounds like this bug can increase Day Job Power progress too, if it happens in the right place.

    Expect one ticket per 24 consecutive hours logged off. If you get more, consider it a bonus.
  6. Roderick

    Drop Rates again

    [ QUOTE ]
    And Lavitae, CoX still is NOT those "other games." If that playstyle appeals, then by all means, those "other games" already have the gameplay mechanics you're advocating. Just because someone else does it, doesn't make it a great idea.

    [/ QUOTE ]

    Who's advocating anything? Who said it was a great, or even good, idea?

    I was pointing out that

    [ QUOTE ]
    People in other games PVP for weeks to months, or go on dozens upon dozens of 20-50 man raids for a small chance to get (Correction: ONE PIECE of) the equivalent gear.

    [/ QUOTE ]

    while

    [ QUOTE ]
    We get a chance every time we defeat almost any enemy in the end game.

    [/ QUOTE ]

    Purples are not hard to get. The last toon I took to 50, I got 4 purples while soloing or duoing the majority of the last 3 levels. Great drop rate? No. Good enough to get a few while playing the game normally? Yes. Faster than the other games? HELL yes.

    Not everyone's supposed to have purples. Purples are the top end gear. If they just gave us all the best stuff, people would stop playing, because (general use) YOU can't be uber if EVERYONE is, and striving for uberness is what keeps a lot of people around.

    Face it, the end goal of this game is to keep as many of us paying $15/month as they can. If they give us a "You Win" button, then there's nothing left to do, people quit, and the game dies.

    Go get your uncommon and rare IOs, slot up, and get good enough to earn your purples, or earn the inf to buy them. That is what they were put there for. They're a time sink to keep us playing. Not something everyone needs and deserves for however much work they feel like devoting.
  7. Roderick

    Hello there

    [ QUOTE ]
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    All others: *tumbleweed* Yes, really, compared to Freedom/Virtue, the rest are deserted wastelands where people plan TFs on the forums rather than just pick and choose from the many willing PuG members who also want that TF. Infinity is OK, assuming you play blue and generally only play during peak time, otherwise, hope you like soloing!

    [/ QUOTE ]

    I play on Victory, and only Victory. I have enough levels off Victory to maybe get 10 levels off them all combined.

    I run one or two TFs during the week every week. I play 1-4 TFs a day during my days off. They're all random, unscheduled PUGs, either from my coalition's channel, or one of the Victory Badge channels. I turn down a handful of TF invites from friends each week, and ignore several dozen TFs that I'm not interested in.

    And Victory is usually in the third or fourth from top position. Remember that the SLOWEST servers are at the top.

    Granted, 75% or more of those TFs are heroside. Getting on a villain TF is tougher, unless you start it yourself, then it usually fills quickly.

    Yes, I do like soloing, but it's rare I have to when I want a team.

    [/ QUOTE ]

    Remember this advice is for someone who may very well be gracing our servers at the wee hours of the American night, as was said, if not made clear enough.

    Some servers really are barren wastelands at those hours - at least in my redside experience. I know that red vs. blue can make a difference, but when I have whole zones to myself redside, I can't image that blueside on the same server "must really be jumpin'".

    [/ QUOTE ]

    I work graveyard shifts. My hours of wakefulness tend to coincide with the Europeans'.
  8. [ QUOTE ]
    If you're a brute you can find a Rikti Chief Mezmerist, get up close in melee range to make him pull out his sword, hit rest in front of him and go to sleep

    [/ QUOTE ]

    BAD advice.

    They fixed him. Now he'll nail you with the bigass sword, take all your HP, and the one-hit code will keep you alive. Just like he used to.

    Then he'll brawl you while you're still at one HP.
  9. [ QUOTE ]
    With some Knockback powers (including things like Kick, Whirlwind, etc) you can four slot those with one of the KB IOs and get 7.5% Recharge for it. That can go a long way to cheaply getting Perma-Dom (My Fire / Psy did that, and ended up with I think 4 powers slotted with that)

    [/ QUOTE ]

    That's Kinetic Crash. Four pieces gives Knockback Protection. Six pieces gives the recharge bonus.
  10. I agree wholeheartedly with making it a Macro like the AE one. The Architect Commlink even pops up a "can't use this here" window in missions. The same could be done in an Arena match. (You can't grey out a macro like you can a temp power, but you can stop a slash command from functioning in the arena - after all, chat is just a slash command)
  11. [ QUOTE ]
    I was attempting to beat my dreaded foe the "keep the Red Caps from escaping" mish on a team with my fire/rad. I had respec'd him, and took Bonfire just for this. It was going great. I was tossing red caps everywhere. A bunch got through, but the mish was about to be completed. I am fairly positive it was the last mob. A few more got through, and I saw that only one more could escape. As I looked, the Bonfire decided to toss a Red Cap directly into the portal.

    [/ QUOTE ]

    Minor nitpick: It's Fir Bolg.

    On topic: I've had a few "charge in untoggled" moments, but I don't really have any massive Scrapper blunders.

    I do recall taking my blaster on my first ITF on release day, and Power Thrusting Romans off the bridges by the dozen. The fall doesn't kill them (I knew that), and they can walk back up (I didn't know that). And the ones that come from ambushes stay aggroed on you. For ever. If they go over the aggro cap, they transfer to a different teammate.

    Suddenly, we had over 50 Romans jumping up a cliff at us as we were regrouping after a fight.
  12. Rise to the Challenge has two parts to it. IIRC, One is a larger +Regen buff that is capped at one target, and the other is a smaller bonus, capped at 10 targets. Each bonus lasts one server tick over 10 seconds, and refreshes itself every 10 seconds. During the one server tick overlap, you have all the bonuses from the previous cycle, plus the bonuses from the new cycle.

    I'm sorry, but I can't say how big those bonuses are - I don't have access to numbers right now. But you get ONE big bonus, and several small bonuses.
  13. I'm of two minds on this.

    I look at the Super Tailor as just another costume option. It has no positive or negative effect on the game. To me, it's no different than the Cyborg, Valkyrie and Magic packs having auras, wings and capes for level 1 characters.

    On the other hand, ANY character can earn auras, wings and capes on any character, eventually. By level 50, they have all of those, except the ones that THEY opted out of. There is nothing similar in game.

    It doesn't make much of a difference to me. I'll be buying it either way. Getting the Super Tailor before the booster comes out, and a different power would be neat, but wouldn't change my opinion.

    That said, self buffs and enemy debuffs are either too powerful, or not available often enough to be useful. Remember that, while Mystic Fortune is useful, and one person can keep it perma on a full team, it does nothing solo.

    If you want something "sciency-ish" but not broken, how about a self-heal (animation could be taken from Aid Self or Crab Spider Serum), unenhancable, ignores buffs (to both the heal and the recharge), has a 5 or 10 minute recharge, and 30 or 60s after using it, it damages you the same amount it healed? Kinda like a reverse Spectral Wounds.
  14. Roderick

    Hello there

    [ QUOTE ]
    All others: *tumbleweed* Yes, really, compared to Freedom/Virtue, the rest are deserted wastelands where people plan TFs on the forums rather than just pick and choose from the many willing PuG members who also want that TF. Infinity is OK, assuming you play blue and generally only play during peak time, otherwise, hope you like soloing!

    [/ QUOTE ]

    I play on Victory, and only Victory. I have enough levels off Victory to maybe get 10 levels off them all combined.

    I run one or two TFs during the week every week. I play 1-4 TFs a day during my days off. They're all random, unscheduled PUGs, either from my coalition's channel, or one of the Victory Badge channels. I turn down a handful of TF invites from friends each week, and ignore several dozen TFs that I'm not interested in.

    And Victory is usually in the third or fourth from top position. Remember that the SLOWEST servers are at the top.

    Granted, 75% or more of those TFs are heroside. Getting on a villain TF is tougher, unless you start it yourself, then it usually fills quickly.

    Yes, I do like soloing, but it's rare I have to when I want a team.
  15. I have no idea what nihonshu is, but I suspect Squez has had a little too much.

    Regulating this sort of thing may be far too difficult. Webservers can be relocated to countries with no regulations againt RMT.

    I doubt that there's an InfForCash.com storefront anywhere. Or a cube farm with rows of goldfarmers. More likely, they work from small private areas, like Sum Gai's basement, just like the CD and DVD pirates would. Having a storefront/warehouse/base of operations, business licence, etc just cuts into costs anyways.

    Speaking of pirating CDs and DVDs, there are laws against that too, and yet they continue, many based in the same regions. My understanding is that, when caught, the pirates have their goods and equimpent confiscated, a fine issued, and nothing else done. This amounts to nothing more than a minor increase in the cost of operations. For Inf sellers, there are no goods to confiscate - just computers. And they've already demonstrated that losing the accounts they use isn't a gigantic setback.

    The end result is that prices will go up to offset new costs, and smaller or newer Inf sellers may be stopped, but the big ones will see it as a speed bump, nothing more.
  16. People have already addressed the technical isues with increasing the cap.

    If the cap were raised, more people wuld have more money. There's already a lot of people at the cap. The more money people have, the more they're willing to spend. In a system like ours, the more people are willing to spend, the higher prices go. This makes the market even less inviting to new and casual players, because they tend to see how much they have to spend to get stuff, because when they get something good, they want to use it - they don't look at the prices and say "I'm rich!" in most cases.

    Secondly, if the cap were raised to 3 billion, you've just increased the Inf seller's inventory by 50% - I suspect the cap cuts back their inventory far more than farming time does. A 4 billion cap doubles their stock and so on.

    And really, who needs more than 2 billion to kit ONE character? Put your bids up and be patient, you'll get your stuff fast enough, and plenty cheaper.
  17. Roderick

    Drop Rates again

    (QR)

    Purple drops are better on a team, but worse per person. Since every critter has a chance to drop a purple (assuming the appropriate level range), a team has more chances to get a purple drop, and the more people on the team, the more chances there are for a drop. But you don't get a linear increase: Four people do not have four times the enemies of a soloer, nor do eight have eight times the enemies. And since each player gets a fair shre of the drops (averaged out over time, since drop distribution is random as well), it is a lowered chance per teammate, even though the total number of chances has increased.

    The farmer gets around this by being the only one on the map, and therefore taking all the drops. The devs probably aren't going to balance around this, because it's not intended gameplay; nor should they.

    There is no purple "problem". They are ultra-rare. They are not needed. They are the top-of-the-line, work-your-[censored]-off, best gear in the game. People in other games PVP for weeks to months, or go on dozens upon dozens of 20-50 man raids for a small chance to get the equivalent gear. We get a chance every time we defeat almost any enemy in the end game.
  18. You can kill them anywhere you want, outside of AE.

    Unfortunately, Anti-Matter only shows up in Tina's missions (not just her arc, he appears two other times in her non-arc missions) and the other Praetorians show up in a mix of Tina and Maria missions.

    The best method is still to just run the two arcs. That way you get all of them, without having to keep a list. Just make sure you get Black Swan, an optional boss, in the second mission with her shadow monkey things.
  19. [ QUOTE ]
    Which mish is this anyway? And what others are worth farming? I'm old and I don't know what's good in this brave new world.

    [/ QUOTE ]

    The "Demon Farm" usually refers to the outdoors map full of Praetorian Infernal's demons (Heroside) or the Cargo Ship map full of CoT Possessed Scientists (Villainside).

    A list of common farm missions can be found in this guide.
  20. Roderick

    Villians

    [ QUOTE ]
    ...now that you did on purpose.

    [/ QUOTE ]

    Why would he do that?
  21. The cap is 10 per character. You can earn them at any point, before or after you get badge progress.

    Any day job that has charges or coupons requires you to log out for 24 consecutive hours to get one charge/ticket. If you log in 23h 59m 59s after you logged out, you get no charge/ticket and need to log out for 24 hours more to get the next one. It has always worked this way, and is WAD (Working As Designed), though it's unsure if this is WAI (Working As Intended).
  22. Anything that is capable of dropping a level 50 common IO recipe is capable of dropping a purple. This means anything that doesn't con grey, and is level 47 or higher, and isn't an underling or pet.
  23. No. There's been a few reports of people (pacted or not) getting Patrol XP added to their bar when zoning. When it happens, it seems to be repeatable (until you hit the PXP cap), but actually getting it to happen in the first place seems difficult to reproduce.

    Please file a /bug report if you haven't already. It's rare enough that I doubt they've figured out what's causing it.
  24. [ QUOTE ]
    I've gotten purps from 47's on my 50.

    [/ QUOTE ]

    Only if it was a Lt or Boss. A minion would con grey and give no drops. You want level 48 enemies so that nothing you fight cons grey, and therefore everything has a chance to drop items.
  25. It doesn't? Huh. I'm unabl to log in from work, so I was going from memory, but I coulda swore Cap and the D connected.

    And of course, the Base is a given, provided you've built a porter and collected the badges for the beacon.