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That would be FAR too obvious for someone like me to think of.
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Also, if you have "Hide recipes missing ingredients" checked, it will hide many, if not all recipes based on what salvage you're carrying, and if you have no Inf or a full Enhancement tray, it will hide all recipes, no matter what salvage you're carrying.
These options are in the bottom right corner of your recipe window. -
Quote:Well, there's 6 different pieces, each available from level 30-50, so that's 21x6=126 possible pieces. He didn't say which one.Im totally gonna go buy one from myself for 450m.....and then take a screenshot...
As my 7 yr old says..."This could not possibly be a bad plan"
Frog
It was probably a 50, so your odds are still 1:6, if it was, but that's no guarantee. -
We already have several belt, shoulder and chest detail options that have normal and metallic versions. My hope, and what seems most sensible to me, is that "Metal" or "Glass" versions will be added to several costume parts, and these are where the reflective parts will be.
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You are aware that many MMOs have non-combat pets, available in a multitude of ways, and they are quite often very popular? I know people who play WoW who have 50+ different non-cambat pets. And they do precisely nothing. (OK, there's one that throws iceballs that do 1 damage, but since he only targets critters, which don't attack and don't grant XP, he's still useless, combat-wise)
I've seen several posts where people ask for more non-combat pets.
They're there for fun, just like costumes, emotes, costume change emotes, the Halloween and Convention costume change powers, [Walk].... Need I go on? -
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Elec/Energy/Flame
Electric Blast
-Standard two full range blasts
-Pet with full range blast instead of short range blast
-Sniper attack
-Ranged nuke
-Hold to keep things away from you
Energy Manipulation
-Power Thrust gets rid of nearby enemies
-Boost Range
-Power Boost to increase duration of holds
Flame Mastery
-Char adds a third blast, lower damage than typical third blasts, but full range, and a hold
-Bonfire to keep enemies in a corner or hallway
-Rise of the Phoenix for when you die. You are a blaster, after all.
Of course, it never hurts to take the melee attacks on a blaster. They typically do more damage than the blasts do. -
Quote:Not a bug. Weapon sets are customized on the costume screen, where you pick your weapon; they never have any options on the power customization screen.Dual Pistols. I rolled up a DB Blaster and went through the process until I got to the power customization section. It appeared that I could change or tint my secondary (whichever I chose) but can't change ANYTHING about dp. When I click the "Original" field to see what changes I can make there's nothing else, wont even highlight.
Is this a common bug or am I just buggy?
Thanks. -
I'm currently running with all my settings cranked down to bare minimum. It'll be a cold day in a very hot place before I buy a mini tower again.
I'm not getting Ultra Mode with i17, but hopefully I will with Going Rogue. We'll see if I can afford a new system by then. -
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Quote:Would you rather they not give them to us at all, until Going Rogue comes out?Okay that was a really stupid idea... Thanks for the answers tough
Either way, Dual Pistols and Demon Summoning will only be available to those with GR (or a preorder code). Anyone with just a base CoH/V account won't have access to them. -
Quote:No, this is the 211634th thread on this forum. Many threads have been deleted since the forums were created.How should that matter? Its the 100.000th thread on THIS forum.
Not only rules-breaking ones; ones that go too long without new activity are auto-deleted, unless they are flagged to be saved. -
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Quote:Hyperbolic, but serious. Nowhere in real life do I, or anyone else, have the ability to repeat an action which generates both materials and money out of thin air, with no cost to anyone except time.Edit: The notion that you'd have to kill people and strip salvage off of them for economic theory to be valid in the game is pretty silly. I hope it was intentional exaggeration.
In real life, to get a hamburger, you need to buy land, clear land, buy cows, feed and water cows (which requires a separate production cycle), send cows to the slaughterhouse, send the sides of beef to the butcher, send the meat to a packing plant, send the hamburger patties to a restaurant, repeat similar steps for each other ingredient, and then have someone at the restaurant make the hamburger. Money would be spent at each point, and I'd never accidentally get something I needed to make fried chicken, or sushi, for example - I'd have to get those separately, through the same method.
In City of Heroes, I would punch Skulls until one dropped a [Bun], another dropped a [Hamburger Patty], a third dropped a [Hamburger Toppings], and another dropped [Recipe: Hamburger]. I would get paid for each Skull I beat up, whether he dropped a useful item or not, and if he dropped [Recipe: Fried Chicken] or [Sushi Rice], I could sell those for extra money or save them for later use. Once I had all the items, I would have to pay a crafting fee to make the hamburger, but that would likely cost less than the money I received from a fraction of the Skulls I beat up.
Yes, Supply and Demand, and other real-world economics theories can be applied to the game, but when we have infinite resources that can be infinitely reproduced at no cost, and we get paid to produce them, a lot of the parallels end up being tangental, at best. -
All they have to do is set a fee for mailing items, either a fixed amount, or something based off the vendor price o the item. Prices would have to be added to the list for non-vedorable items.
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Quote:What flaws? My example was an exact description of the way the City of Heroes market works, except that the winning bid isn't ENTIRELY random; there are ways to influence it that I didn't touch on.Though, Roderick's examples does have many flaws that someone else will have to sort out.
If a simpler way of saying it would make it easier for you:
There is demand for pieces of the Crushing Impact set. Some people want it at low levels, and will only buy it there. Some want it at high levels, and will only buy it there. These people are irrelevant to the discussion, because they only create demand at one specific level. A third group, however, just wants the set, and doesn't care what level the set is at. THESE PEOPLE CREATE DEMAND AT THE LEVEL 50 RANGE, BECAUSE THEY DON'T CARE WHAT LEVEL IT IS, AND LEVEL 50 IS WHERE THE SUPPLY IS. Because the supply is there, and they want it now, and they don't care what level they get, they go for the level with the most availability.
Nobody is saying "There's more supply of Sting of the Manticore than Luck of the Gambler, so people buy Sting instead." We're saying "There's more available of the same recipe at a different level range, so people go to that level range to have a better chance of getting it."
However, your too busy singing "lalala I can't hear you!" with your head up your ***, to even consider that this makes sense.
Also, stop trying to use real-world economics in a debate about the market. Unless you know how to kill someone and rip Clockwork Gears and Hamidon Goo out of the corpses to sell on a world-wide consignment house, it really doesn't apply. At all. -
Quote:Performance Shifter doesn't work wrong, but it does give end to the target. It's meant to add an extra bonus to targets of Accelerate Metabolism, Speed Boost, and the like. Unfortunately, this also means that it gives End to the target of attacks, if placed in one.I suggest you try it on the test server. City of Data info for Panacea, Theft of Essence, and Performance Shifter. They all have Caster listed as the target. Theft effects self, while Panacea and Performance Shifter affect the Target. I have heard that Performance Shifter works wrong, in that it gives END to the target when used in AoE attacks. That leads me to believe that Panacea won't work like you want it to.
Quote:Well daaaaaamn. Learn something new every day. Cheers -
The Theft of Essence proc is intended to go into an attack, and is therefore keyed to fire on the caster. It depends on whether Panacea says "gives End to target" or "Gives End to self". If it says "to target", it will give the End to enemies, not you.
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Technically, what they're saying isn't "demand is going up", but "demand is moving from one item to another, because the one people want isn't there".
Think of it this way:
Twenty people go to the store, all wanting the same pair of Nikes. The store only has 3 pairs of Nikes. It has dozens of pairs of generic brand shoes, however. Rather than first-come, first-served, the store hands a ticket to each person, and randomly selects who gets the shoes. As new people arrive, looking for the same shoes, they are also given tickets, and could, in fact, get the shoes before people who have been waiting longer. Eventually, people will give up, and go buy the generic shoes that they don't have to wait for. The end result: Demand has gone down for the item with low supply, and up for the item with high supply.
If there were equal supply across the board, then it wouldn't work this way, but a shortage of one item, and an excess of another WILL move the demand from the unavailable item to the available one. -
Quote:When a trial expires, the characters still aren't deleted. They sit there forever, unless you activate the account with a box set or game card and then manually delete them.This is all assuming that you have an actual game account and are not logging in on different trail accounts each time you play. Trail accounts only last 14-days and you will lose your characters on trail accounts unless you buy a normal game account related to that trail account.
Save for glitches, no character should ever be deleted without a user logging in and hitting the "Delete" button.