Roderick

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  1. Roderick

    Regen vs SR

    The followilg is for PVE only. Don't ask me about PVP, I know next to nothing about it.

    Between Regen and SR, it depends on your primary. As has already been said, Regen is very click-intensive, so you're going to have a lot of redraw if you pair it with a weapon set. How much of a problem that is depends entirely on you; some people hate it, others don't care. SR, on the other hand, only has one click power (outside of the god mode), and you're only going to be hitting it once every 1.5-2 minutes, so it's more redraw friendly.

    Sword sets are an exception. With Parry/Divine Avalanche, you can easily add a good chunk of defense, which can bolster SR's existing defense, or pair with Regen's +regen for multiplicative survivability. I would consider putting up with the redraw tolerable on a Katana/Regen.

    One of the best sets for PVE is Broadsword/WP (Katana works too, but BS's higher damage plays more to a Stalker's burst damage method, in my opinion). Combining Hide, Heightened Senses, Combat Jumping, and Weave gets you decent defense to almost everything, and Parry gets Melee and Lethal softcapped with one or two applications. Your +HP comes from an auto power, so there's no redraw from hitting Dull Pain (though you do lose out on DP's heal), and you get a bit of resist from it as well. Mind Over Body and Weave combine to give you very good resist to S/L, meaning that you don't need to hit your heal too often. And of course you have extra regen from Fast Healing (and probably Health too, since stalkers don't get Quick Recovery, meaning you'll need Stamina for all the extra toggles I've suggested). In the end, you'll have medium to high Defense, Resist and Regen, plus a self heal - you can't get much better than that. Unless you take Soul Mastery and use Shadow Meld to softcap yourself to everything before Assassin Striking - you won't even notice the Alpha.

    Something like what I'm suggesting is a very tight build - I gave up a travel power and am using Ninja Run instead to help make room. But the potential off SOs alone is VERY good. Add IOs, set bonuses and accolades, and it becomes even better.
  2. One small issue with your example: You don't have 102% enhancement, you have four 25.5% enhancements. This is relevant because scaling is applied to each enhancement separately.

    Why is this relevant? Because there are two different thresholds (mentioned in the linked article) where, if the enhancement value is below the threshold, and you don't exemplar below the level for that threshold, the enhancement doesn't scale at all.

    By picking the right multi-aspect IOs, at the right levels, it's possible to slot a character in such a way that none of their enhancements will scale at all until you reach extremely low levels. This is difficult, and results if fairly low total enhancement values, but it is a valid slotting option.
  3. Quote:
    Originally Posted by SwellGuy View Post
    You should try dropping one on the market and see what happens since they shouldn't technically exist.
    Quote:
    Originally Posted by Von Krieger View Post
    but I can't move them to the auction house.
    Sounds like it's already been tried.
  4. Roderick

    Resubbing

    Yes. Any time you apply the code from a boxed set to an account, you get the 30 days game time.

    Note that each different boxed set can only be applied once to each account, so if you already have Architect Edition on the account in question, you can't apply it at all.

    Also, NA and EU codes are not interchangable. If you already bought the NA box, you can't use its code on your EU account.
  5. Quote:
    Originally Posted by UberGuy View Post
    The title bars for powers are currently longer than six slots. There is now room for a seventh slot on each power. Before I17, the bar was basically exactly six slots long.

    I play on a wide screen.
    So do I. My bars are big enough for NINE enhancement slots. But if I switch to windowed mode and resize the screen to roughly 4:3 (non-widescreen resolution), six enhancements fills the bar again.

    Old new is old. This was confirmed by a dev (Ghost Falcon, I think) to just be a side-effect of the changes to the screen to make it support widescreen modes.
  6. Quote:
    Originally Posted by Absorber_NA View Post
    I know there is the buy common IO's and sell them, but theres no way ur making 100 mil doing that.
    Actually, when I go for the crafting accolade, by the time I'm finished, I've usually made 200-300 million profit by bidding low on the salvage and recipes, being patient, and selling the worthwhile crafted commons. It takes a while to earn the cash this way though.

    I've also made over 100 million on a single character by buying a single piece of salvage low, and reselling it high, but that took over a month, and was no longer viable by the end of the month - the high and low prices had gotten so close that flipping that item was no longer possible.

    Really, there is no way to make money quickly in this game without having at least SOME capital first. How much you need to start depends on your method. Farming toons need a nestegg to make a build with, though a few builds can farm off SOs alone; for these, the startup cost is far lower. A simple salvage flipping plan, or vendoring recipes picked up off the market for less than vendor price will both earn some money with minimal starting capital. These methods won't get you much fast, but will get you into the tens or hundreds of millions, and then, if you're interested in making serious amounts of cash, you can work on a higher-end farming build and/or higher turnover market methods.

    Check out the Market and Inventions forum. There's a lot of great guides and discussions over there.
  7. If the mission objective includes defeating enemies, when you have defeated most of the required foes, all required foes remaining on the map highlight. Some missions highlight too much, and a couple are glitched and don't highlight in all. But, excepting bugs, your wish has already been granted.
  8. Quote:
    Originally Posted by The Grim Heaper View Post
    Also, the GVE Jump Pack is a toggle that runs out after a set duration.
    /em facepalm

    I use that power all the freakin' time. How did I not think of it?
  9. Quote:
    Originally Posted by Frost View Post
    Phase shift powers work this way. Specifically I'm thinking of Hibernate. It will detoggle itself after a set duration. So the tech does exist.
    The only phase shift power I remember using is the Warshade one that grants +jump, and it stays on while you phase in and out. I've never used Hibernate, so I forgot all about it.

    Quote:
    EDIT: Also I can't think of a power that has an effect when you detoggle it but I also can't think of a reason why it couldn't be set up that way. With the standard disclaimer of I have no idea how their powers system is set up and all that.
    I'm sure they could add that ability, and it probably wouldn't be nearly as hard to do as some of the things people have asked for in the past. But it's still a matter of "is it worth it?", and I don't know if this really is.
  10. As saist said, it doesn't work that way, and I don't think that the game engine would allow such a system.

    The only way to allow the player to end the power would be to make it a toggle. Right away, that changes the balance of the power, because click powers start recharging while they're still in effect, whereas toggles start recharging when you turn them off.

    There's also the issue of duration. I'm not aware of any toggle in the game, or previously in the game, which has a duration and detoggles itself when the duration runs out.

    Then there's the matter of the power's effect. In a click power, you get a buff for a set amount of time. With a toggle, you get a buff that doesn't stack with itself for a very shot duration, but it refreshes itself before the duration ends, while the toggle is still active. No real difficulty here.

    The crash on a click power is just a self debuff after a set delay. There is no check for the toggle turning off, so there's no way to trigger the crash early. And baking it into the buff pulse won't work; any instant effect, like Invuln's End and HP crash, will fire every time it pulses; the "doesn't stack" flag won't affect them. See the -End portion of the crash in Rage for an example of this.

    I personally would like it if "Godmode" powers could be prematurely ended. But I don't think the system allows it to work.
  11. Quote:
    Originally Posted by CyberWoLfman View Post
    Just a suggestion, but, what would really be nice, would be a Global Invention Salvage for each paid account of 1,000 capacity.
    ONE THOUSAND?

    That's a little excessive.

    How about a more reasonable number, like 20?

    Oh, we have that already?

    Never mind then, carry on.
  12. Quote:
    Originally Posted by Zerlina View Post
    Two great ones spring to memory, one wasnt really a mistell but it certainly did give our global channel quite a laugh. Back when there was a bug that put the key you bound chat to in front of the text someone wanted to greet a channel member who had just logged on and wrote "tits a fyre!"

    Another fav of mine is while having a conversation in a private global channel I accidentally put the following in the Victory Badges Channel "and how do you know what urinal cakes taste like?"
    I remember both of those. The former was hilarious.
  13. Roderick

    Epic Pool Parity

    Quote:
    Originally Posted by Madam_Enigma View Post
    You should get sharks for your tank. It was said that heroes who go villain will get to keep their AP until they respec. At which point they had better have a patron unlocked. Similarly, villains who redeem themself can keep their patron pool up until they respec.
    I can't remember where the interview was, but according to War Witch, they changed that.

    Now, everybody gets APPs at level 41, and anyone who's done their Patron Arc (available at level 40+ to Villain and Rogue characters) gets access to PPPs, regardless of their current faction.
  14. Roderick

    Seriously

    Quote:
    Originally Posted by Nelo View Post
    Alright. This has gotten out of hand.
    Dark Melee needs a serious boost. back when I made my character years ago. He was a worth while tank.
    Shouldn't your tank problems be in the tank forum?
  15. Quote:
    Originally Posted by Shadow State View Post
    What do you mean implied, they flat out told us at Hero-con it would be unlockable. Plus with the new Razer Q&A:
    Well, I wasn't at Hero-Con, and I guess I missed it on the Q&A. :P
  16. Quote:
    Originally Posted by Kitsune Knight View Post
    At least currently, you can't use the pieces individually in costumes,
    Bolded for emphasis.

    Something said by the devs ages ago implied that we'll be able to earn the individual pieces as regular costume parts, after GR goes live.
  17. The only way that enemy faction matters is how it affects kill speed. You get the same drops from any faction, but some are weaker against different types of damage than others.

    I'm not sure if you meant Dark Melee or Dark Miasma by DM, nor am I sure what your secondary is, but if it's Dark melee, there's a certain mission from unai Kemen loaded with Devouring Earth rock creatures. DE are weak against Smashing and strong against Lethal (If rock or gem) or weak against Lethal and strong against Smashing (if plant or fungus). The boss-class Devoured aren't weak against either. All types of DE are weak against Negative. That means that your Negative/Smashing Dark Melee attacks should take down the rock guys pretty easily, even though you are mostly single target. Just be sure to take out the emanators as they drop; otherwise you'll do no noticable damage at all.

    Other than that, I can't really make any suggestions; I don't know which other factions would be particularly weak against you.
  18. I've had more than a few mistells, but only one that was particularly amusing/embarrassing/whatever.

    I was on a TF team, and we discovered that most of the team was around my age (30-ish), and we got onto the topic of cartoons we used to watch as kids. In the middle of the conversation, someone asked a question in the local badge channel that I knew the answer to. A few moments later someone on the team mentioned a certian cartoon which I had particularly enjoyed, so I quoted the main character's catch phrase.

    In the Badge channel.

    I am the terror that flaps in the night!
  19. Quote:
    Originally Posted by Sam_Sneed View Post
    How are they going to begin opeb beta on the 27th of July or 3rd of August and still ship a finished product in time to hit store shelves by Aug 17th?
    That's easy. They put a disk that's current up to Issue 17 and includes the pre-download for GR/I18. After installing from disc, you download any needed patches to bring you up to date.

    Quote:
    I just can't imagine them shipping out a boxed version that is still full of bugs and hasn't completed the beta phase. Maybe I'm wrong.
    It doesn't matter if there's a buggy version in the box; it won't work until it's patched up to the same version as on the servers. You would be right if this were an offline game, but as an MMO, it doesn't matter nearly as much. I bet there's a warehouse full of finished Going Rogue boxes somewhere already, waiting to ship in early August.
  20. Roderick

    the Proc Debate

    It does nothing. It used to randomly try to stun yourself every 10 seconds, but they changed it to not affect players, to offset both the Stamina/Quick Recovery and the Speed Boost oddities. I think the change also resulted in it not stunning the target if you put it in an attack, and use it in PVP. Not sure on that though.
  21. Quote:
    Originally Posted by Bill Z Bubba View Post
    Defense is better than resistance. Except for all the times that it isn't.
    And Defense+Resistance is better than either one alone.

    To the OP: Claws/SR should be good, though you may learn to really hate SR at a few points in your character's life - You won't have your full Defense values OR your full Defense Debuff Resistance until later on.

    Another worthwhile combo for easy levelling is Claws/WP. Willpower gets excellent Regen, good Resists (even better if you add Tough), and with a few pool picks added in, can get 20%-ish defense to all, and even higher values once you start dabbling in sets. If you do go for sets to boost WP, I recommend going the typed defense (Smashing/Lethal, Fice/Cold, etc), rather than positional (Melee, Ranged, AoE).
  22. This is specifically about the Widow version, but applies to the Pool Power version too.

    Mids' shows that this power does not accept standard Recharge enhancements, but shows that it does benefit from global +Recharge, and from Recharge enhancement from Hami-O's and set IOs slotted in it. I've never taken any Vengeance powers before so I'm not sure if this is correct, or an oversight in Mids'. Can anyone confirm or deny that Vengeance benefits from +Recharge?
  23. Roderick

    Clone bug?

    The clone is NOT always a palette reversal. I have a blaster that did the arc, and his evil double's costume was exactly the same, but his skin was dark red, instead of the normal caucasian skin tone that I had used.

    However, what everyone has said is correct: The evil clone does have a different color set than you.