Roderick

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  1. Roderick

    neverselling ice

    OK, so here's the big question:

    Goat spent a few hours of his time and millions of his Inf to give people more money than they asked for for items that they were selling. If he had been crafting hundreds of [Invention: Endurance Reduction (Recipe).50] to put into storage and take out as his characters reached level 47, would he be more or less evil than he is for deleting the items he chose to delete?
  2. +Perception is only useful when fighting enemies with a Stealth power (Like PPD Ghosts) or with a -Perception power (like Night Widows). In PVP it's a very good thing to have as much as you can get. In PVE though, it doesn't crop up that often, and one +Perception power is enough to get through almost anything.

    So if you've got any other source of +Perception, the +Perception in Tactics is useless (outside PVP). If you don't, then it may be worth having, but I usually just pop a yellow Inspiration.
  3. Quote:
    Originally Posted by Bean_Poll View Post
    Edit: wow I made quite a wall of text
    The Enter key will make short work of that.
  4. Quote:
    Originally Posted by HelinCarnate View Post
    Ok what am I not looking at?
    Probably thhe thread he posted a minute later in a different section.
  5. Roderick

    Dual pistols

    Moonlighter: Something from my post that you completely ignored: Redraw is only an issue if you're trying to max out your DPS.

    The game is neither built nor balanced around maxed out builds. Break out your spreadsheets all you want, they don't matter. If they focus on high-end build, then it's not what the devs look at.

    Also, something else that you're missing: Not everyone plays to have a twinked out, AV-destroying monster on every character. Max DPS is not the be-all and end-all of what makes a good set.

    Yes, fire does MASSIVELY outdamage Dual Pistols. It does the same to every other set too. But when you've got a face full of enemies, is Fire going to Energy Torrent the crit-happy Council bosses away from you? Is it going to Tesla Cage the Sapper? No, it's going to try to burn them to death before they can kill you.

    I solo. A lot. Easily 90% of the time or more. I love blasters. I currently have three, an Elec/Energy, a Fire/Fire, and a DP/Energy. All are moderately IOed out. You know which solos the best? The Pistol blaster.

    The electric blaster is pretty much unkillable. But in order to achieve this, he's sacrificed a lot of his damage output, so he barely solos faster than a defender or a corruptor would.

    The fire blaster outdamages the pistol blaster by an order of magnitude, easily. Or rather, he would, if he could keep his face off the floor.

    The Pistol blaster can clear a +2x1 spawn with three shots, four if there's a Lt in the group. When he misses, and the enemies fight back, he can survive through sources of mitigation that the fire blaster doesn't have.

    But you're not going to listen to this anyways. You're just going to treat it like everything else you've responded to and say "It doesn't matter because it does LESS DAMAGE". You're right. It does. But it doesn't matter in the vast majority of instances that the set is used. The sets are balanced around more than just the animation time and damage that you're obsessing over. And when it's all said and done, it boils down to one thing: It's highly unlikely that you play all the sets in the game, so you need to pick the ones you like best. If you don't like Dual Pistols, don't play it.

    Quote:
    I am not a fan personally of adopting the "well don't play it" stance to game balance but if that's your real feeling why are you responding to balance posts?
    Because it is balanced, and doesn't need rebalancing. If you want to go crusade for a rebalancing on a set that desperatrly needs it, find a set that is rarely played because it's so broken. I know a lot of people who play and enjoy Dual Pistols, and none of them are raging about how bad it is. Because it isn't.
  6. Roderick

    Dual pistols

    Quote:
    Originally Posted by Moonlighter View Post
    How anyone can say redraw isn't an issue when it shaved valuable time off Build Up powers puzzles me.
    Redraw is only an issue for someone trying to maximize their DPS. Any attempt to max your DPS is doomed to failure anyways, unless you're toe-to-toe with an AV or pylon. So the fraction of a second lost to redraw really doesn't matter that much in the grand scheme of things.

    Quote:
    Unlike all the other sets, as a Dual Pistol pays a redraw toll often:
    Because neither Archery nor Assault Rifle have to worry about redraw, right?

    Quote:
    ~ You pay the redraw toll every time you hit build up.
    You can queue an attack during the Build Up animation. Yes, you lose a little of your BU buff to redraw, but Archery and Assault Rifle blasters have been doing just fine with that for years.

    Quote:
    ~ You pay the redraw toll every time you use you ranged immobilize.
    If you use it. If you even have one.

    Quote:
    ~ You pay the redraw toll anytime you want to use a melee attack for snap mitigation or you just want to dart in and make an attack of opportunity because a boss is controlled or stuck to a Brute/Tank.
    If you're doing that, then you're probably finishing off said target with melee attacks. And then your redraw is cutting into your attack time against... Nothing? So you can safely redraw while moving to the next target.

    Quote:
    ~ You pay the redraw toll every time you use one of your secondary controls like Lightning Clap or Ice Patch.
    Powers like these buy you more time than redraw costs you. And if you're going to say that you're losing DPS because of redraw - you lost even MORE DPS to the mitigation effect than you did to the redraw.

    Quote:
    ~ You pay the redraw toll every time you work in one of the big secondary AoEs like Psychic Scream. And if you are MM and you aren't using Psychic Scream when it's up you are missing out.
    How many secondaries does this actually apply to? One?

    Quote:
    Maybe this wouldn't be so bad if the animation times of the higher tier Dual Pistol powers weren't so ridiculously long, or if the AoEs weren't all DoT style deliveries that had you standing there the entire time exaggerating the long animation effect.
    *Not counting Pet summons, Snipes or Nukes
    DP: Shortest Animation: 1s, Longest Animation: 2.57s
    Archery: Shortest: 1s, Longest: 1.83s
    Assault Rifle: Shortest: 1s, Longest: 2.33s
    Electric: Shortest: 1s, Longest: 2.17s
    Energy: Shortest: 1s, Longest: 1.67
    Fire: Shortest: 1s, Longest: 2.67s
    Ice: Shortest: 1s, Longest: 2.67s
    Psi: Shortest: 1s, Longest 2.37s
    Rad: Shortest: 1s, Longest: 2.37s
    Sonic: Shortest: 1s, Longest: 2.67s
    The cast times are all in a 1-3 second range for all attacks, and DP are NOT the longest attacks. The DoTs are quick-resolving, just like Fire, and it's never had a problem with its damage being in DoTs rather than a single amount.

    Quote:
    Maybe this wouldn't be so bad if the set's third single target damage power didn't have a 2.57 second animation a majority of which is you standing there motionless pointing a gun.
    Executioner's Shot is about 0.5s longer than most other T3 blasts (except Fire which is much faster), and does comparable or slightly less damage than the others (except Fire which does much more). And not all sets GET a T3 blast. Don't forget that DP can also get Piercing Rounds, effectively giving it FOUR single target blasts.

    Quote:
    If Dual Pistols was a decent set I could see the argument that the redraw was an appropriate trade off, but... it's not.
    Whether or not it's a "decent set" is not quantifiable; it's a matter of perception. I'm finding myself going through missions dealing damage plenty fast enough, after all, I'm still a blaster.

    Quote:
    Can I revamp my play style to only deliver secondary effects in their own bursts to minimize the redraw?
    Are you telling me that you don't revamp your playstyle for each new character you play; that every character you make plays exactly the same as each other?

    Quote:
    Sure. Should I have to be limited in this way?
    Yes, except that it's NOT a limitation. Each set should be played to its strengths, and each set's strengths are different from each others'. If you don't like the play style, don't play it.

    Quote:
    Questionable, especially for a set that is pretty subpar.
    Just because you don't like it, doesn't mean its bad.
  7. Quote:
    Originally Posted by Brynstar View Post
    I haven't seen that either the announcement at PAX say i19 was "Fall 2010"
    Hm.... Now I'm wondering if it was the i20 stuff that they said was "not til next year". I can't find anything one way or the other now.
  8. Quote:
    Originally Posted by Vitality View Post
    I'm just curious...and I understand if we have no info yet.

    Any date on i19?...I'm just wondering if I might hit level 50 before it comes out.
    No date yet. All we know is that it will NOT be in 2010.
  9. Roderick

    Dual pistols

    Quote:
    Originally Posted by Another_Fan View Post
    Ehh ? I think devices is the only set where you could begin to say redraw isn't problematic and then only if you don't use the immob grenade and caltrops before the action starts.
    I'm Pistols/Energy and I can assure you, redraw isn't an issue at all.

    If you're randomly shifting between blasts and punches, then yes, I can see where redraw would start to cause an issue, but I can't think of an instance where that would be an issue.

    When solo, I target an enemy in the back of the group, move so that at least one other enemy blocks him, Piercing Rounds, Rain of Bullets, and then maybe use one or two single target blasts to finish the group. When I miss too many times, something may get in my face. If that happens, I Power Thrust him away, pull out the guns while he's still in the air, and resume shooting.

    When on a team, I use similar tactics, but I don't line up PR as carefully, and I use the two AoEs while running in. Once in melee range, I hit Hail of Bullets, and back up, firing ranged attacks at the same time. If something gets in my face, a one-two punch from Bone Smasher and Energy Punch will usually finish it off, and if not, Power Thrust sends it away and the guns come back out. When I get a couple more levels, I'll add a Total Focus to Bosses that get too close.

    I can't speak for all other secondaries, but I'm pretty sure that any except Devices could easily run a similar strategy, though Fire and Ice would lack the Knockback option, and Electric only has a Chance to KB, not a guarantee.

    Like Grey Pilgrim said, redraw is nowhere near as bad for a blaster as it is for a melee character, because the Blaster is usually only using their Primary or their Secondary at any given time, while the melee character is always using both.
  10. Roderick

    Mission Salvage

    Since you said "mission salvage", I assume you mean the Circle of Thorns Incantation?

    If so, as you progress through that arc, you'll recieve four other pieces of Unique salvage, which will be used later to creat a special Temporary Power needed to finish the arc.
  11. Roderick

    New Merits....

    Quote:
    Originally Posted by Donna_ View Post
    Does anyone know if the Merits are transferrable? (assuming the worst and thinking they won't be)
    Not only are they nontransferable, but if you change alignment, they are DELETED. Not put on hold and inaccessible like contacts or your SG base. Gone. Forever. If you have 34 A-Merits and only need one more to get that PVP IO you want, and go Vigilante, then all 34 are wiped out, and you must go back to either Hero or Villain and start collecting all over.
  12. Also, go to the Tailor in the Rikti War Zone. If he gives you the option to change between Male, Female and Huge, then you have the Super Science Pack. There are others that give this option, but the one in RWZ is the only one that everyone can get to that isn't located near ones that don't offer size changes.
  13. Roderick

    Rate my eeeebil

    In order of least ebil to most ebil.

    1. All that stuff in the first post.

    2. Posting about it on the forums to make all the casual players' heads explode.
  14. Roderick

    Typo'd price?

    Oh, I wasn't trying to claim the cash or anything, just relating a humorous anecdote.

    It sucked, but I'm over it. And someone's happy. :P
  15. Roderick

    Typo'd price?

    I did that last night, but it was a level 30 crafted Oblit.... something. Forget which. Last 5 10-15 mil, my bid 100 mil. No wait, cancel! Crap, too late.
  16. Right-click your icon, choose Properties, and find the button that says "Change Icon". You can pick one of the old icons from there.

    In the same window, in the field labeled "Target", my shortcut says:

    Code:
    "C:\Program Files\City of Heroes\CohUpdater.exe"
    WITH the quotes. I get the blue loading screen.
  17. Quote:
    Originally Posted by Feycat View Post
    As a lefty, this (http://www.simhq.com/_technology2/technology_091a.html) has pretty much saved my gaming/mmo'ing life.
    I'm not a lefty. But I have a Fang too. Best piece of gaming equipment EVER.
  18. That same thing hit me the other day, and I bid 1.1 billion on a Boresight. Thankfully, the character in question only had about 300 million at the time.
  19. A broker will only give you contacts in the zone that they're in, so like Camper said, if you don't get anything from the broker you're working with, try another zone.
  20. Quote:
    Originally Posted by Willowpaw View Post
    By the way, if I go ahead and burn one of those before I19, which would get used first, the patron freespec or the one from whatever issue that came from?
    If you use /respec, it will use the freespec if you have one, and fail if you only have earned respecs (Patron, Trial, or Vet).

    If you go to a respec contact, it will use the freespec first, then the earnable ones.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    I think what a lot of anime fights look like is card games, because that's where some of the oldest ones actually come from.
    Quote:
    Originally Posted by ClawsandEffect View Post
    Haven't been watching anime long have you?

    Some of the older ones are still better than a lot of the crap being put out nowadays.

    Trigun, Cowboy Bebop, Trinity Blood, Gungrave, and Samurai Champloo are a few of the ones I like. And the majority of them are 8-10 years old. Ninja Scroll is still one of my favorites in the genre and it was made in 1994 or so. Akira and Fist of the North Star are older still.
    One of my favorite animes is 47 years old. The first collectible card game is only 17 years old.

    Also, as to animes being made to sell card games: Pokemon, the first one to fall into that category, was made to sell video games. The card game came after the show had been out for at least one season. But cartoons being made to sell toys are hardly a new thing. He-man, G.I. Joe, Transformers, and dozens of others I watched as a kid existed to serve as half-hour commercials.


    Back to the original topic: The best fights involve things which aren't all that spectacular, periodically dotted with moments of awesome. Seeing Shield Charge, Nova or other flamboyant big hitters every minute or less ruins some of the impact, if you ask me.

    One of my favorite movie fight scenes has always been the final battle in Jet Li's The One. Both characters, by that point, are superhuman, but their fight (mostly) remains within the realm of the possible.
  22. Roderick

    BU pet proc

    It works fine. Whatever thread you were looking at is ancient, or the poster is misinformed.

    First off, all self-buff procs work the same way: The buff the caster. That means that when a build up proc (whether it's this one, Gaussian's, or Decimation) is put in a pet, it triggers on the summoner when the pet is summoned, and then on the pet when the appropriate conditions arise (Any attack for the pet IO, a to-hit buff for Gaussian's, or a ranged attack for Decimation).

    Second, the Soulbound Allegiance proc was fixed so long ago that we were still on the old boards. It will proc on Fire Imps when they attack.

    Next time, try asking nicely, instead of flinging insults, and making yourself look like a jerk.
  23. Also, BotZ gave 3.75% def to two thirds of attacks (ranged and aoe, but not melee) for 3 slots, where Kinetic Combat gives 3.75% to two sevenths of attacks (smashing and lethal, but not energy, negative, fire, cold or psychic) for 4 slots. Not even a close to the same thing.
  24. They can roll an alt on your server, and mail the item to themselves, or you can roll one on their server and mail yourself the inf, if you insist on a face to face trade.

    Server REALLY doesn't matter. Honest.
  25. Server doesn't matter, since mail can be sent cross-server.