Robotech_Master

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  1. Quote:
    Originally Posted by MisterD View Post
    In case no one has asked..WHY do you need to cap a stone tanker to s/l? When you can cap your resistance to it anyway?
    Surely a slotted stoner in granite is tough enough? Getting recharge would be priority I thought. If you are dying so much that you want/need teh capped s/l def..something is very wrong.
    Quote:
    Originally Posted by Scientist View Post
    One possibility is if you want to be able to tank for "most of the game" without running Granite. Not running Granite actually provides a pretty potent "effective" recharge boost, as well as allowing for fighting things like Carnies and Arachnos who have a wide variety of damage type including psi. Then you keep Granite for the small fraction of content that *really* needs it.
    Scientist has it. The other part of it is that a lot of attacks that are mainly other types, like energy or fire, also have a smashing or lethal component--and the highest defense that is applicable to the attack is the one that is applied against it. So if I have a 45% smashing/lethal and a 30% energy, I get 45%, not 30%, defense to energy smashing attacks. So by capping smashing and lethal defense, I'm actually capped against most of the attacks in the game of whatever type.

    This means that I can do most of my tanking without having to lurch around in slow motion unable to see my costume design.
  2. Quote:
    Originally Posted by Aneko View Post
    You don't have an Alpha chosen. Nerve Core Paragon would do it.
    I was actually thinking of going with Agility, but that will only help me at 50, and I'm looking for exemplar ability.

    Quote:
    Originally Posted by Aneko View Post
    This may be the best alternative: Steadfast +Def in Stone Skin. I should have spotted that sooner, but I've been multi-tasking. <.<
    Ooo. I'll run the numbers on that when I get home, but if that works, that would be a terrific, elegant solution to the problem.
  3. Quote:
    Originally Posted by Aneko View Post
    Obliteration in Mud Pots.
    But if I do that, I'll lose my capped Psi Defense, which I'd prefer not to do.
  4. I've been fiddling with my build plans for my Stone Armor Tanker and this is what I've come up with so far. As you can see, she's at 43.2% for smashing and lethal defense when using her non-Granite armor. I'd like to figure out how to get her all the way to 45%. I suppose I could do it theoretically by scraping three Enhancement slots off of something else and slapping them on Fault so I could put another Perfect Zinger there, but I've pretty much trimmed (what I consider) the fat to the bone there.

    Is there some way I could do it with Enhancement Boosters while retaining the same slotting? What other changes would you recommend?

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stone Panthress: Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- DefBuff-I:50(A), DefBuff-I:50(5), LkGmblr-Rchg+:25(5), EndRdx-I:50(15)
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(21), KntkC'bat-Dmg/EndRdx/Rchg:30(21), KntkC'bat-Knock%:30(37), HO:Nucle(40)
    Level 2: Earth's Embrace -- HO:Golgi(A), Heal-I:50(3), RechRdx-I:50(3), RechRdx-I:50(9), ResDam-I:50(9), ResDam-I:50(11)
    Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(25), KntkC'bat-Dmg/EndRdx/Rchg:30(25), KntkC'bat-Knock%:30(31), HO:Nucle(31)
    Level 6: Mud Pots -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:30(11), Sciroc-Dmg/Rchg:30(13), Sciroc-Acc/Rchg:30(13), Sciroc-Acc/Dmg/EndRdx:30(23), Sciroc-Dam%:30(23)
    Level 8: Rooted -- Heal-I:50(A), Heal-I:50(36), EndRdx-I:50(43)
    Level 10: Recall Friend -- RechRdx-I:50(A)
    Level 12: Teleport -- Range-I:50(A), Range-I:35(17), Range-I:50(37)
    Level 14: Brimstone Armor -- ResDam-I:50(A), ResDam-I:50(15), EndRdx-I:50(17)
    Level 16: Long Range Teleport -- RechRdx-I:50(A)
    Level 18: Crystal Armor -- DefBuff-I:50(A), DefBuff-I:50(19), LkGmblr-Rchg+:25(19), EndRdx-I:50(46)
    Level 20: Stone Skin -- ImpArm-ResPsi:30(A)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
    Level 24: Heavy Mallet -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(34), KntkC'bat-Dmg/Rchg:30(37), KntkC'bat-Dmg/EndRdx/Rchg:30(45), KntkC'bat-Knock%:30(45), HO:Nucle(46)
    Level 26: Fault -- HO:Endo(A), HO:Endo(42), HO:Endo(43)
    Level 28: Taunt -- Zinger-Taunt:30(A), Zinger-Taunt/Rchg:30(29), Zinger-Taunt/Rchg/Rng:30(29), Zinger-Acc/Rchg:30(31), Zinger-Taunt/Rng:30(48), Zinger-Dam%:30(50)
    Level 30: Minerals -- DefBuff-I:50(A), DefBuff-I:50(42), LkGmblr-Rchg+:25(42)
    Level 32: Granite Armor -- EndRdx-I:50(A), LkGmblr-Rchg+:25(33), DefBuff-I:50(33), ResDam-I:50(33), ResDam-I:50(34), ResDam-I:50(34)
    Level 35: Tremor -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:30(36), Sciroc-Dmg/Rchg:30(36), Sciroc-Acc/Rchg:30(40), Sciroc-Acc/Dmg/EndRdx:30(45), Sciroc-Dam%:30(46)
    Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(39), KntkC'bat-Dmg/Rchg:30(39), KntkC'bat-Dmg/EndRdx/Rchg:30(39), KntkC'bat-Knock%:30(40), HO:Nucle(50)
    Level 41: Build Up -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 44: Hurl Boulder -- HO:Nucle(A), HO:Nucle(50)
    Level 47: Conserve Power -- RechRdx-I:50(A)
    Level 49: Physical Perfection -- EndMod-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(48), EndMod-I:50(48)
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 18.13% Defense(Smashing)
    • 18.13% Defense(Lethal)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 6.25% Defense(Psionic)
    • 9.06% Defense(Melee)
    • 6.25% Defense(AoE)
    • 18% Enhancement(Accuracy)
    • 35% Enhancement(RechargeTime)
    • 20% FlySpeed
    • 112.4 HP (6%) HitPoints
    • 20% JumpHeight
    • 20% JumpSpeed
    • MezResist(Immobilize) 11%
    • MezResist(Terrorized) 2.75%
    • 30% (2.34 HP/sec) Regeneration
    • 6.25% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 20% RunSpeed
    ------------
    Set Bonuses:
    Luck of the Gambler
    (Rock Armor)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Stone Fist)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
    Kinetic Combat
    (Stone Mallet)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
    Scirocco's Dervish
    (Mud Pots)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Luck of the Gambler
    (Crystal Armor)
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Stone Skin)
    • 3% Resistance(Psionic)
    Kinetic Combat
    (Heavy Mallet)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.78 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Luck of the Gambler
    (Minerals)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Granite Armor)
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Tremor)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Kinetic Combat
    (Seismic Smash)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
  5. Quote:
    Originally Posted by Kron View Post
    Could people recommend powersets/powers that would benefit from slotting either fully?
    I can't speak to LoTG (though I only discovered today that the sale also means you can get the global recharge proc for 113 points. I bought 8!), but I can say that Kinetic Combat is an important component of any build where you're trying to max out Smashing and Lethal Defense.

    (For instance, on my Energy Aura character, I slotted five single-target attack powers with Kinetic Combat + a Nucleolus Exposure Hami-O each. Boom, Smashing/Lethal Cap, or near it, down to level 17. Which means any attack that has a Smashing or Lethal component is only 5% likely to hit. Well, OK, probably not quite at the cap that far down, given that enhancement performance is scaled back when you exemp, but still pretty good. )
  6. Quote:
    Originally Posted by Wing_Leader View Post
    Just wanted to mention that I joined these channels, but the first one listed, Virtue TFs 2010, is a "private" chat channel and not available to me apparently.
    That's because Virtue TFs 2010 is going away at the end of the year in favor of the original title for the channel, which apparently became available again.

    Join "Virtue TFs" instead.
  7. To bring home what that all means, the practical benefit of Attuned IOs is that, when you're level 50, they'll operate at the high end of their effectiveness cap. Luck of the Gambler will act like the L50 version of the IOs, with attendant bonuses. Kinetic Combat (L20-40) will act like the level 40 version.

    But if you exemplar down to the low end, you'll still have the bonuses. Your Kinetic Combats will still provide you with those big bonuses to your Defense rating if you're doing the Synapse Task Force, for instance.

    This makes them better than the regular versions, which are locked in at the one specific level they're bought at. A lot of people choose to buy Level 30 sets, as they represent a compromise between effectiveness in the power and level range at which you can use them (they work down to level 27). Attuned IOs will perform better than L30s at the high end, and work exemplared further down (for sets that go below 30) on the low end.

    Which is really annoying for those of us who don't have a fortune in real money to plow into blinging out our characters. :P
  8. On most of my characters I end up taking the two ranged plus one of the two non-ranged choices. On a lot of them I take the Sands, but lately I've switched over to the axe for a lot of characters.

    As an AoE attack, Sands is a little annoying. It's very fiddly in its range and cone arc, and you have to spend as much time lining it up as you do actually using it. And its animation lasts for-fricking-ever. And by the time I've gotten two or three real attacks I almost never use whatever the melee vet power is anymore anyway.

    So lately, I figure I might as well just take the axe, because that way at least I have something that'll do a little extra damage to ghosties, which is a decent enough reason for using it every now and then—as opposed to Sands of Mu, which is just a slow attack that doesn't have any point except when I'm exemped so low I don't have anything else.
  9. Since low-tier freebie players have limited to no chat ability (they can't join the global LFG channels for their given server) but they can talk in /Help, the "Help" channel has become a sort of de facto LFG channel for these players' participation. This can have the effect of drowning out actual requests for help by players in need of it under a wave of LFG requests that really shouldn't be there, and wouldn't if there were a similar resource free players could use instead.

    Please create a "LFG" channel with similar properties to /Help in that it can be used by everyone and easily accessed via a tab and command. This will give the LFGers a place to go.
  10. If you want the absolute best system you can get for your money, and aren't afraid of slapping it together yourself, start by looking at build guides on site's like Tom's Hardware or Ars Technica. In particular Tom's is good about updating guides month to month. (For that matter, there's also a computer build guide posted in the Guides section of this website that you should check out.) Put together a list of parts.

    Then go to a site like NewEgg.com, order the parts, and put them together.

    For that amount of money, I'd recommend getting a SSD for the computer's primary hard drive, and at least 8 gigs of RAM.
  11. Quote:
    Originally Posted by EnigmaBlack View Post
    Does anyone know if procs work with Chain Induction's primary target only or do they have a chance to go off with every enemy it jumps to?
    I'm pretty sure I recall seeing extra damage proc on other enemies after the first. Generally, all multi-target attacks proc once per individual target.
  12. Quote:
    Originally Posted by Captain_Photon View Post
    Hmph. That's a bit lame. Dogs have names. Still, no name at all is better than all of them going around with generic tags.
    What's lame is paying $6.25 for a critter that does nothing at all except for…well, look like a dog. I could see paying maybe $2.50. Maybe. For six bucks, I'd expect something more like a pet from Torchlight.
  13. Quote:
    Originally Posted by StarGeek View Post
    You can't accumulate Freespecs. You can have one at most. You can accumulate Vet Respecs, Patron Respecs, Trial Respecs, Soldiers of Arachnos Respec, and Purchased Respecs.

    Wiki page on respecs.
    And there's a simple way to tell if you have any freespecs. You type /respec and if it goes into a respec screen, you've got one. (You can hit back to exit.) If it tells you to see Wolfe or Lupin, you don't. (But you will the next time they hand one out.)
  14. Quote:
    Originally Posted by Ironblade View Post
    um, no, that was not the OP's point. The OP CLAIMED them all and wants to know how to tell how many he has, now that they are no longer sitting in the mailbox.
    If he claimed them all from e-mail, then every time he logs in he'll get a thing in the chat telling him how many he has left.
  15. Most of these have been adequately answered already, but here's a couple I'll put in.

    Quote:
    Originally Posted by SwiftOneSpeaks View Post
    2) While I've no desire to rerun or reset a lot, I would like to try a DFB. Any warnings I should know about?
    If you want to get badges out of it:

    * when you get to the Vahzilok AV, you absolutely must not defeat any minions before you defeat the AV. MM pets should be set to passive (so they don't return fire against any minions that attack them), and nobody uses AoE attacks. Be sure and convey this to your teammates ahead of time. (And be prepared for at least one of them to completely ignore you. :P)

    * The Lost AV, Prophet, is the other way around—you have to defeat all the minions before you defeat him to get his badge. Or, as I like to put it

    1) Defeat all minions.
    2) ...
    3) Prophet!

    * If you do DFB more than once on any given character (it's a great way to level up beginning characters, as well as the only way you can get them SOs before the twenties), take a different reward at the end each time—they don't stack.

    Quote:
    7) The other reason I've skipped TFs is my only previous attempt was a Villain Respec Trial with the frickin Tentacles. Apparently I have horrible understanding of 3-d space in-game and would always get one-shotted by the thing in the center because I didn't understand where I was relative to it. Was this just a non-standard example of what to expect?
    The Treespec is one of the nastiest surprises in the game. It's worth noting that one of the great benefits of going Rogue (that is, doing Rogue tips and converting your villain to a Rogue) is that your character can go do the hero-side respec instead, which is boring but definitely safer.

    Quote:
    The descriptions I've read of Hamis, the new Seed event, or the Incarnate Trials all lead me to expect similar confusion and insta-dead. Am I wrong?
    Yes and no. The Behavioral Adjustment Facility and Lambda Complex trials are short, sweet, and drop-dead easy once you know what you're doing (and learning what you're doing doesn't take long at all). (In fact, the devs are finding, to their chagrin, that they might just be too easy, to the point that they toyed with removing Empyrean rewards from them until the players revolted—it's hard to get anyone to want to do any of the other trials, that are more challenging.)

    Keyes is a bit harder, but they really nerfed it back with the update that just went in. Underground is a platinum-plated rhymes-with-witch—I've only managed to do it successfully once out of the four times I've tried it—but I expect they'll get around to making it easier at some point too. And the devs are cranking the rewards from those trials to try to get more people to do them.

    It really makes a big difference to have an experienced leader who is good at communicating the objectives. The right leader can make the difference between winning and ignominious defeat.
  16. Quote:
    Originally Posted by Ashannah View Post
    I'm confused on what you mean by "given that the alignment system already takes SG membership into account" then again, i have yet to try to look into full detail on it
    If you change from red to blue side, or vice versa, you stay in your SG but you can't use the base until you go back to your original alignment again.

    You're not going to be able to take your SG with you if you change to hero side. Your best bet is just to start a new hero SG and move your characters into it.
  17. Quote:
    Originally Posted by Captain_Photon View Post
    To address the original question: The ambush nerd is clearly whichever mission designer came up with the second mission in Who Will Die? Episode 1. I mean, what the hell.
    After reading this thread, I'm really tempted to make a character called the Ambush Nerd. But it's probably already taken everywhere by now, and would probably get taken for a reference to Ambush Bug and genericked anyway. :P
  18. Quote:
    Originally Posted by FloatingFatMan View Post
    So? If it grinds your gears that much, do the same as they are and buy the things. No one is stopping you.
    What part of "I don't have the kind of money it would take" don't you understand?
  19. Quote:
    Originally Posted by FloatingFatMan View Post
    How does someone else being willing to pay real money to get these things cheapen your effort in any way, shape or form? Some people (like me), just don't have the available RL time to spend gaining these things, and some (like me) have unusually BAD luck with the RNG (I've gotten TWO purples, crap ones, since they came out). Their being able to buy the enhancements that you've spent ages earning doesn't actually affect your game at ALL, so why should it annoy you?

    Did you get equally annoyed when they dropped the EAT unlock requirement to level 20 instead of 50?
    Not the same situation at all. The EATs players could get at level 20 weren't any better than the ones we previously got at level 50.

    Players being able to buy the exact same enhancements I've spent ages earning wouldn't annoy me at all. I'd be happy that people could choose to either spend the money and forego spending the time, or spend the time and forego spending the money, to get the exact same results.

    It's their being able to buy enhancements that are significantly better than the ones I spent all that time on that ticks me off. I don't have the kind of money it would take to go around slinging these attuned IOs into my characters—but there's no way I can substitute time for money to earn them the way I have the level-locked versions available from the game because they're only available for real money.
  20. I'd think you should be posting this over in the technical issues and bug reports forum.
  21. Personally, I tend to build the first two tier 3 alphas with shards and Notices, then use threads and a Very Rare from trialrunning to make the tier 4.
  22. Quote:
    Originally Posted by Twilightdusk View Post
    It does, but if that one month costs more than $15 (the cost of one VIP month if I recall), then it's not cost-effective if your goal is tokens.
    Well sure. But my guide is full of ways to get months that cost less than $15 per month.
  23. The Shard is pretty dead at the best of times, so why not revamp it a little?

    When I took my Rogue there, General Hammond said he didn't talk to villains. (Stuck-up old geezer.) Why shouldn't he? It's not as if the Shard is part of, or intricately connected to, Paragon City. Let's make it a co-op zone, and stick a portal into it from Grandville. If heroes and villains can cooperate to fight off the Rikti, why shouldn't they cooperate against the Rulies? After all, the Rulies have invaded Paragon City, too...

    And at the same time, give Kora Fruit missions their maximum sized fruit again. The tech now exists to create things that can't be sold or traded to other players. Make them account-bound. Perhaps expand the available types to include oranges and Awakens, or else make it so that they can still be combined into same but the combined inspirations are account-bound too.

    It probably wouldn't lead to too much more traffic in the Shard, but it's worth a try. And I want big Kora fruit back!
  24. Quote:
    Originally Posted by Maudy View Post
    Oof. Rethinking strategy. Maybe I will just go the minimal route, unlock 5 characters, and pay for an inventions license every now and then.
    There are some ways to snag VIP months for cheap, you know. (See link in my signature.) Use some of those, push back the decision, and get tokens at the same time.

    And I thought that you get 1 token per paid month, no matter how you get that month. Any box set purchase ought to count, at least as far as the month you get from it goes.
  25. Quote:
    Originally Posted by Adeon Hawkwood View Post
    To be honest my problem isn't with selling IOs it's with the fact that the IOs being sold are superior. If they were identical to regular IOs I'd be perfectly fine with it.
    Yeah, that's the problem I have, too.

    I can sort of see it from both sides. On the one hand, they want to give people that little extra incentive to shell out their hard-earned real money. But the difference between that and making the people who shell out their hard-earned money for VIP accounts every month into second-class citizens is largely a matter of perspective.

    I put a lot of time and effort into earning the Inf (or Astral Merits, or Reward Merits, or Alignment Merits) necessary to buy the recipes for the IOs I need. And given how many characters I have, that's a lot of time and effort. And I have to make tough decisions: do I want to buy the set at L30 and take a hit in effectiveness in return for keeping the bonuses across a wider level range?

    To see someone able to shell out a few bucks and get something better than what my time and effort bought me, and avoid having to deal with the level range tradeoff, leaves a bad taste in my mouth. I'm not going to threaten to quit or anything over it, but it's annoying.

    The devs have shown a willingness to make adjustments in the past—for example, they made accolade powers effective across all levels, when they used to work only at or above the level where they were obtained. If they similarly changed the way IOs work, in that we can keep the bonuses down to three levels lower than the IO set's minimum level—or hell, all the way down, like accolade powers—even if we bought level 50 versions, I'd be happy.

    And the storebought versions would still have a bit of an advantage over the crafted ones, to justify paying for then, in that they can be bought at the minimum level and level up with the character, rather than having to wait until 50 (or 40, etc.) to get the most effective version of the crafted ones.