Robert_B

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  1. LOL I love stuff like this. This is what I get from playing NHL 09 (PC version).

    So I shoot the puck in to make a line change and it gets saved by the other teams goalie, the game says

    "The (your team) are going for a line change"

    "The (opposing goalie) shuts the door"
  2. Robert_B

    Ninjaviting

    It's not just that, you also get ninjavited to SG's.

    I had this clown, whos name was "The man of steal" (yes wrong steel) ninjavite me over and over again, he said stuff like "but I'm Superman" (note, he was like a blaster) or "come hang with us in the hall of justice" so when I finally rejected him for the 10th time, he finally gave up and messaged me "Ok, I'll let Batman know your not joining"

    /facepalm
  3. Hey All,

    Ok, so here is my perma team (I have 3 accounts) so I am rolling with 3 Plant/Rad's.

    (which means that as soon as I get Accelerated metabolism, it's perma at 2 min's each and at 22 with SO's and Hasten 3 slotted, I get Perma 3X AM woot).

    With all that controlling power do I need to really bother with any Def/Res? yes some sets have it and I have room in my build for both Maneuvers (want that pool anyways for Assault(x2) and Tactics (x1) and Tough/Weave, but with my pets to take the alpha, and the slows/debuffs/holds do I really need it?

    Also, I do not plan in taking the 3 debuffs on each toon, so would I be better off with 2 RI and 1 EF or the other way around? I will be taking 3x the LR cause slows are so useful).

    Thanks! any adivce would be appricaited.

    As for what I want to do with these toons, it's mostly radio mish/AE to FINALLY get some toons to 50.
  4. Yes Happy Thanksgiving everyone!
  5. Here, this is for all you all that want to be taller

    http://www.youtube.com/watch?v=_yGEKcAFIcc
  6. How about a team buff that shrinks everyone else so you look taller
  7. Ok, well, obviously your going to want 3 Heals, but outside of that is there anything else to make it more useful? it's not the best heal in the game, but my team of 2 Rad/x and a X/Rad has it so how can I make it better?

    Also, speaking of Rad, my builds are tight, both with choices and Slots, so BARE minimum to make the Holy 3 of Rad's debufs better, how would you slot them?
  8. Quote:
    Originally Posted by NeverDark View Post
    Absolutely. In fact, with effective use of slotted RI, you may not even need Manuevers. RI is 31.25% base on a Defender. The effects of the purple patch can be cut by slotting it heavily (fully slotted it reaches 48.75%), and you'll be applying it twice. A Sonic will give you much more benefit, pushing you closer towards 99% mitigation.
    yea.... except.

    I wasn't really planning on taking RI on both, rather take RI on one, EF on the other and one of them take the slow, I dunno if I really need TWO RI's, doing just radio mish's and the odd TF?
  9. Quote:
    Originally Posted by BlackBellatrix View Post
    I vote no. With the amount of -to hit you'll be leveraging with RI stacked with the defense from Manuevers, the resist from Sonic will give you a lot better mitigation.
    Yea, I thank everyone for there input, I think I'll stick to sonic
  10. Quote:
    Originally Posted by StarGeek View Post
    Just pointing out you're comparing fully slotted Maneuvers to unslotted Fortitude.
    Well, yea, but again, It the best I can do with the power thats there
  11. Hey everyone,

    Ok, first the team set up. 2 Rad/Archer fender's with a Plant/Sonic troller.

    Now, with the 2 Rad/xx toons I have perma AM by level 12 or so, without having to spend lots of INF or even get hasten, and while I like AM as a buff I really miss Empathy's Fortitude buff.

    So I could of course leverage Leaderships buffs (Tactics) to add in the +acc that Fortitude gives but AM doesn't, and if I run 3x Maneuvers on my team I get ALMOST the same defense that Fort gives, but the question is, since I am going to have Sonic's shields up 100% of the time (both the single target ones and the team one), should I even bother with running maneuvers at all?

    I guess mathematically it would help as any added defense helps a bit, and since the troller gets the least as far as shields go (not getting the targeted buffs) I wonder if it's worth it?

    Also, given the maneuvers question, should I switch Sonic for FF? and make my team +Def based rather then +Res/+def? Sonic has some nice -res but the best buff in the set (the one that radiates out a -res aura around a teammate) is kinda useless since my team is mostly ranged, yes the plant pet sometimes runs in, and I prefer plant (seeds is the best power evah!) over any other troller.

    As for what I want to do with the team, mostly just radio mish's, the odd TF (I have rad's debuffs for that) and no farming.

    Thanks all.
  12. When I'm in a group and the leader selects a mish (say a radio one) if it's from one of the group members the order of the team changes (the person who actually got the mish becomes team member one).

    Was this on purpose? is this going to change? it's really annonying when I am used to hitting whatever key for member two or three to heal and now it's someone else.
  13. Hey All,

    Well, I just hit 39 and pretty much everything in Bricks is Green/Gray to me at this point, and while i can still get Radio Mish's I need a new place to hunt so can anyone tell me

    a) Level 40 zone that I can street sweep
    b) Level 40 zone that I can Radio Mish

    Thanks!
  14. I blame you that the drinks are no longer free.
  15. Quote:
    Originally Posted by Orehrepus View Post
    I recently respec'd my lvl 24 plant troller. She has EMP as her 2ndary. Even though I have enough healing powers with EMP, would it be ok to take Spirit Tree to boost my healing capabilities? Is this power not worth taking? Another factor I am wanting the power is for RPing purposes, but I dont want to take the power if I will miss out on another power much greater than Spirit Tree. I seen it used once on a team and I thought it was useful but have read that it isnt useful. What are your thoughts players?
    Useful in long AV fights where your not moving around much, other then that it's not that useful, combine that fact with the healing you bring with EMP, I'd skip it, mind you, take a look at your build, if your not going to take every power or you have space, grab it and RP to your hearts content, no character is wrong if you enjoy it.
  16. Protector is a brand of condoms.........
  17. Quote:
    Originally Posted by XFUNK View Post
    This one IS JUST MEAN.
  18. I blame you that the chat bug fix, screwed up other stuff.
  19. I blame your avatar for my sudden appetite.
  20. Hello,

    I just got my Plant/Rad to 40, take a quick look at my build. (I removed the Rad powers)

    Level 40 Science Controller
    Primary Power Set: Plant Control

    Hero Profile:
    Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), Ruin-Acc/Dmg(5), Thundr-Acc/Dmg(39)
    Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(11), Det'tn-Acc/Dmg(39)
    Level 6: Entangle -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21)
    Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(21), Mlais-Acc/EndRdx(23), Mlais-Conf/Rng(23), Mlais-Acc/Conf/Rchg(25), C'phny-Dam%(40)
    Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(39)
    Level 30: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(34), Posi-Dmg/Rng(34), Posi-Dam%(34)
    Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(36), Dmg-I(37), LdyGrey-%Dam(40)



    As you can see I took both the single target and AoE Immobilizes (yes both, it's nice to have to cycle damage and another power to load a +recharge in) and the other powers that most have recommended. I tried Spores but respec'ed out of it, you have more then enough tools already without it.

    I would strongly recommend you take all the powers I listed, Seeds is the BIG MUST, if your not going to take that, make a Fire Controller

    I also avoided purple sets, if you can afford it, go for it
  21. Hey All,

    While I'm waiting for the links to guides to work again, what is the proper slotting for Fly Trap with SO's? 2 acc/dam or 3 each?

    Also, Carrion Creepers same thing? 2 acc/dam/rechg?

    Thanks!
  22. [ QUOTE ]
    In regards to looking for free power selections, I would absolutely consider maneuvers and choking cloud to be optional.

    Maneuvers really does need some additional defense or consistent use of tohit debuffing to make any substantial difference. This could be done with set bonuses or a def-based APP shield. Without those I really wouldn't bother.

    Choking cloud can be a very good power under the right circumstances. It is often cited as a critical power in the success of fire/rad, since fire control lacks some of the long-battle control that most other sets have and the cloud combines extremely well with hot feet. Plant/rad is certainly capable of maintaining extended control without cloud and doesn't have much reason to get into melee. As such I consider the power very optional, though I don't see anything wrong with its inclusion if you decide to keep it.

    [/ QUOTE ]

    I think with your advice I will skip Man and CC, they were just an idea anyways, I think with 2x vines I have all the control I need. I dunno if I will spend the time/inf to buy sets after sets so perhaps going for shielding other then the APP is a waste.


    [ QUOTE ]
    For a travel power, I use SS which effectively saves me a power in the prereq and allows me to stack for invis. While the lack of vertical movement would normally frustrate me to no end, I find the raptor pack from the first safeguard followed by the purchaseable pack from the shard after 40 makes this a non-issue. Without SS I wouldn't expect the stealth proc to do very much for you. If you're set on hover/fly I wouldn't pursue this avenue.

    [/ QUOTE ]

    I wish I could like/get used to SS or super jump but I can't so Fly it is. I wish I had a power pool open for stealth but I dont


    [ QUOTE ]
    Fly trap isn't fantastic and some people do decide to skip it. I found its main use is helping deal with EB/AVs and other tough single targets. To me it certainly seems to cycle powers better than it did before the pet recharge/power usage changes, so keep in mind it may be a little stronger than older criticisms suggests, but it certainly lags behind other controller pets.

    [/ QUOTE ]

    Thats what I read, thankfully with dual builds I can give this a go (or the test server) and see if I like them or not.

    [ QUOTE ]

    It isn't quite true that no other APP opens an aoe power at 41; stone mastery has fissure, which is quite strong but suffers from a short range. If you find from my earlier suggestions that you can free up a power or two there are some real gems available, such as ice mastery for the pair of aoe powers or psi for mez protection.

    If you're interested in seeing my build let me know. Do keep in mind though that it is (a) a level 50 respec build that looks fairly different from what I levelled with; and (b) it cost somewhere in the neighbourhood of 2 billion.

    [/ QUOTE ]

    Humm, I'll have to recheck mids, I don't remember seeing that in Stone Mastery.

    Yes, I would like to loojk at your build, ummm, it will be a bit till I have that 2bill however, heh.
  23. [ QUOTE ]


    The first thing I would do is take EF on both characters. It has a quick animation so it isn't a problem to set them both up. The additional damage debuffing will provide that extra mitigation for anything that isn't controlled, and the resistance debuff is well worth stacking for quicker defeats. Personally I would take RI on both also for similar reasons.


    [/ QUOTE ]

    Well, I could drop C Cloud for this, there's room that way, other then that I dont see any other powers I can drop.

    [ QUOTE ]

    Seeds is a truly excellent power and will remain useful throughout your career. Make sure it is well slotted for accuracy and recharge (confuse duration is sometimes useful but certainly lower priority) to keep it as consistent as possible.


    [/ QUOTE ]

    I am currently slotting 3 Acc 3 Recharge in it, so I'm at my max other then running Tatics x2

    [ QUOTE ]
    Another option is to combine a stealth IO with SS to provide you with effective invis. If that isn't an option, you could try to work grant invis into the build. This allows you to pick an ideal position from which to activate seeds and get the entire group.

    [/ QUOTE ]

    No room for SS, and I really don't like SS anyways, I could drop another slot into Sprint and get the stealth IO in there, would it help a little?

    [ QUOTE ]
    Are you up to creepers yet? Once you are the power will draw a lot of aggro away from you. Make sure to get lots of recharge into it and alternate between the two characters so that one is always up.

    [/ QUOTE ]

    Nope, 1/2 a level to go to get it, I might have it by the time you read this really looking forward to it.

    [ QUOTE ]
    Not sure if I would take choking cloud. The ability to have two running makes it more tempting as they will overlap nicely, but plant/rad really lends itself to playing from range.


    [/ QUOTE ]

    yea CC was an Idea but I've read alot of bad stuff about it, same thing with Fly Trap, dunno if the pet is any good.

    [ QUOTE ]
    Similarly, stacking assault and tactics is pretty tempting. However I don't see much benefit in taking maneuvers unless you routinely use RI or generate significantly more defense in the build.

    [/ QUOTE ]

    Was thinking of getting it cause well, I have nothing else LOL, and I don't have Carrion Crawlers yet, I might change my mind on this whole issue once I see what they do.


    [ QUOTE ]
    As a final suggestion, it may be worth taking a different APP on each. While I remember from your other thread that you like to maintain a consistent power selection it certainly wouldn't hurt to mix up the damage types a little.

    [/ QUOTE ]

    Fire is my choice simply because the other APP's do not have a tier one AoE damage and I'm all about AoE.
  24. Hey All,

    Before I start I have to ask this, does seeds of confusion ever really lose its usefulness? cause I'm dead without it for the most part.

    Now for the question, I play a Plant/Rad duo which allowed me to gain an extra power since only one of the two had to take RI while the other took EF, problem here is that if my Seeds doesn't take hold, even with Vines (which I didn't take yet) I really can't take the punishment that the mobs dish out.

    The obvious choice here would be tough/weave but I don't have any pools left (I have flight/Fitness/Speed(hasten)/Leadership (assault/Maneuvers) already, so other then using RI every fight (which really isn't practical sometimes) and 2x Maneuvers am I stuck waiting for my epic shield?

    Can anyone suggest any sets perhaps that might help me out that could be slotted into my build, I have a sample (unslotted) build listed bellow. Yes I took both the Single target imob and the group one for extra damage. Also, I will be taking Lingering Radiation on one and Spores burst on the other (cause it resets so fast I don't need 2)

    Also, Do I want/need Fly trap? I hear it's not that good of a troller Pet, now to explain my play style, I am totally ranged, I almost never get into melee range unless something comes at me and I'm waiting for Seeds to recharge.


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 48 Science Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Strangler -- Empty(A)
    Level 1: Radiant Aura -- Empty(A)
    Level 2: Roots -- Empty(A)
    Level 4: Accelerate Metabolism -- Empty(A)
    Level 6: Swift -- Empty(A)
    Level 8: Seeds of Confusion -- Empty(A)
    Level 10: Hover -- Empty(A)
    Level 12: Radiation Infection or Enervating Field -- Empty(A)
    Level 14: Health -- Empty(A)
    Level 16: Entangle -- Empty(A)
    Level 18: Hasten -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Fly -- Empty(A)
    Level 24: Assault -- Empty(A)
    Level 26: Carrion Creepers -- Empty(A)
    Level 28: Maneuvers -- Empty(A)
    Level 30: Vines -- Empty(A)
    Level 32: Fly Trap -- Empty(A)
    Level 35: Lingering Radiation or Spores Burst -- Empty(A)
    Level 38: EM Pulse -- Empty(A)
    Level 41: Choking Cloud -- Empty(A)
    Level 44: Fire Ball -- Empty(A)
    Level 47: Fire Shield -- Empty(A)
    Level 49: Tactics -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment



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