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Quote:Interesting build. I planning on trying one of these. Not really going heavy into defense IO sets myself, especially not range as I plan to be in melee a lot. Anyway, from what I'm looking at with the new Fade to come I'll have about 30% defense to all pretty easy before I even get into set bonuses. Maneuver, CJ, Shadowfall, Fade, and a steadfast +3. That doesn't even include weave which I don't think I'll have room for with what I want to do, that'd be another 6-7% or so if you want to grab it. Then you get into accuracy debuffs from darkest night and dark servant...All,
I can't wait to make a Fire/Dark controller. I plan to play him up and take pretty much every power.
However, once he is level 50, I plan to have and endgame build with either Cardiac or Vigor and as much ranged defense and recharge as I can get. I dont have a modified Mids, but here is my endgame build:
Char with 4 basilisk gaze
Fire cages with 6 normal Will of the Controller
Smoke (maybe) unslotted
Hot Feet with 2 acc/dam/end and 2 dam/end
Flashfires with 6 stupefy
Cinders with 4 basilisk gaze and 1 acc/hold/rech
Fire imps with 6 expedient reinforcement
Twilight grasp with 5 touch of the nictus (might scrounge a slot for 1 acc & 5 doc wnds)
Tar patch with 2 end/rech/slow and 1 rech
Darkest night with 4 dark watcher
Shadowfall with 3 luck of the gambler
Howling twilight with 6 stupefy
Fade (or whatever the pbaoe def is called) with frankenslotted 4 def/rech and 1 luck of the gambler
Dark servant with 6 cloud senses
Health will have the miracle and numina procs
Stamina will have 2 performance shifters and 1 generic endmod
Hasten will have 2 level 50 recharge IOs with 5 enhancement boosters each (i have these to spare)
Superspeed will have 1 blessing of the zephyr knockback IO (prob level 10 via hero merits)
Combat jumpimg will have 1 luck of the gambler
Maneuvers with 3 luck of the gambler
Boxing unslotted
Tough, which I wont run (sadly) with the steadfast defense global
Weave with 3 luck of the gambler
Fireball with 5 positron blast
Fire blast with 6 thunderstrikes
Fire armor with a single end reducer
This build gives me 43.5% ranged defense, not counting smoke and not counting the pbaoe defense buff. It will also give me 97.5% global recharge. At level 50, the build wont have the end drain power from dark affinity, but I will have cardiac or vigor with the miracle and numina procs. If I can scrounge any other slots, say from the pbaoe def power or from hot feet (using 15 enhancement boosters on a purple dam/end and 2 a/d/e) then I could put another slot in twilight grasp and get more recharge, or put a purple dam in char and +5 the dam purple for 66% damage in 1 slot.
Anyway, thats my plan. Anyone else excited?
Lewis
I plan on agility for alpha (hoping the +endmod it gives working on soul absorption will make me not need cardiac or vigor), psi for epic (want that status protection and enough psi defense/resistance there and in rest of set making me almost immune to psi will be a unique feel for this character).
This was a slot starved build more than any I've done in a while, I ended up 17 slots over the max 67 (to clarify that is how many you get to add, not including the base one) my first rough draft (I don't use MIDS and don't care to, I have an Excel template that works for me). Was painful to make the slots work, usually my first draft isn't that bad. My Fire/Rad was much easier for slots!
Have fun! -
Quote:Don't forget stacking stuns with flashfire and howling twilight and the extra recovery from soul absorption to help run it all. That they got rid of fearsome stare from the set actually works in that the whole set can be used at melee now, perfect for fire control. Yea, fire/dark is one I was always thinking would be good. No fire/kin in the damage department, but should control a lot better and be much safer while still putting out some decent damage.I
Fire/Dark would also be awesome... I mean Imps with a heavy Def shield AND all the -ToHit in /DAff(esp the -ToHit Fluffy brings to the party)? WITH a great heal? Great combo.
Sooooo many tasty Dark/ and /DAff combos, but I'm going with the pure super dark combo out of the gate.
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Yep, the biggest shame imho is that none of the damage proc interface powers work with it. Would love to see it proc some reactive fire damage procs with its tentacle and aura powers.
Since it doesn't take damage enhances I think that turns off its chance to interface proc. That made me sad. -
So, brute version of the dark armor power "Dark Embrace" seems to have the fade/pulse even when you select "no fade or pulse" in the costume creator or tailor. Tried resetting it at tailor several times to be sure. Checked my dark armor tank and scrapper and it works fine, so only a bug on us lucky brutes. Unless someone has a trick or workaround? (beyond the one that surpresses all your self gfx).
Not sure if it has always been this way and just didn't notice or if this is a recent break? It isn't a real big deal, but find it slightly annoying, at least now that I notice it
Otherwise reporting it here for hopefully a dev to see. Will bug it in game as well, but my experience with in game bug reports generally are they are roundly ignored (at least on minor stuff like this). Bugged a couple of times that the sound effect from stone armor's crystal armor never fades and more than a year later it still was broken last time checked. Had to put up with a never ending "whee...wooo" sound back when I still used crystal armor on stone armor. -
I want to see them put a new powerset in a superpack as the only way to get it. If people are this obsessed and upset with just one exclusive costume, imagine that thread! Just kidding although wouldn't be 100% shocked to see it happen one day, at least on an "advance preview" type of deal before it goes on sale the regular way. Hopefully they'll do that with this costume.
Honestly I look at it like Arcanaville does. If people with money to throw around want to buy a ton of packs all the better to support and pump money into the game. Think of it as a voluntary tax.
Personally, I bought one set of 24 packs and I'm probably done except for the occasional extra points or tier 9 reward tokens. At least for this set of cards! I got some neat stuff and it was mildly amusing, no more, no less. Guess I just don't have an addictive personality -
Quote:Old thread, but gotten back into my AR and remembering how fun it is. And I totally disagree with this assessment of AR. Aim being the most notable reason not to go AR may be valid for a blaster, but a corrupter aim only adds a rather pitiful 42.5% damage buff. Over time you're probably better off with assault's +15% and skipping aim anyway on a corrupter, not to mention assault helping out the whole team and any pets.Assault Rifle is a jack of some trades, master of none kinda powerset. Anything it does, there is another Blast set that does it better. And there are some tricks that AR can't even do (notable being no Aim, yes Dark doesn't have it either, but they get Siphon Life).
I've had AR/Kin and AR/Storm, and the only reason I played them while hating them was for concept, both are deleted. I also have an AR/Nrg and an AR/Fire Blaster, both of which are concept (first one is a Tribute toon), and both of which are easily eclipsed by my Ice/Elec and Fire/Psi.
AR looks cool... but at times it seems that's the only thing going for it. (Especially after the nerf to Ignite... damn, that power was awesome when it was on a 4 sec recharge timer.)
I think the only set AR compares poorly against is fire...which you can say about every other set out there.
And yes mine is AR/Dark. Fearsome stare, tar patch, then decimate with the cones. Good synergy and easy killing.For ignite petrifying gaze comes in handy, hold them, ignite them. Once you get dark servant a lot of times it will take care of the immobilizing and/or holding for you, so you can just ignite away.
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Seems like that one has always been buggy. IIRC the status effects resistance originally got surpressed if it is slotted in a toggle and you actually got held, stunned, slept. In other words, when you actually need it, it was worthless as most resistance powers are toggles. Briefly they seemed to fix that, but not too long ago I tested it and it was back to being surpressed.
So basically its status effect resistance is virtually worthless. -
I use to be all for going for defense and softcap, but I've been jumping off that bandwagon a bit more recently. I think it really hit me when I realized one of my controllers with moderate defense (25-30% range) who went with a resistance epic shield instead of the defense one seemed more survivable than the one who was softcap s/l defense, but with no resistance.
I usually stay away from defense shields now like ice or scorpion (although ice epic is hard to stay away from on doms just due to sleet). But I find I do better going for say 32% defense and picking up a resistance shield instead. Having a nice 50% or so s/l resistance does wonders and that resistance is much tougher to get than finding ways to pick up an extra 13% defense. If you are solo, purple inspirations are dropping to you like candy and if you are on a team chances are very high someone is going to have at least a minor defense buff. You can even pick up the kinetic shield temp power buyable at any wentworths good for 30 mins if you really want to get you there (it gives about 13% s/l defense and it comes with energy resistance too, surprised those things aren't more popular). -
I'd consider either of those a waste for carrion creepers though. I use acc/dam hami-o's, recharge, and damage procs which can fire off every couple of seconds. They can almost farm all by themselves that way. Way too good of damage potential to waste imho.
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Quote:And I'd disagree with the OP anyway, I see electric all the time. I definitely notice them because I find all the flashing graphics of the powers annoying personally, first time I find a powerset that way (sonics never bothered me like some people).Not trying to revive an old Thread, but I have an Elec/Elec Dom at level 43, and so far she is hands down the easiest Dom I've leveled. The control powers do have a few quirks, but they combine well with Elect. attacks. My Dom is a End Draining machine, I open with Static Field, Then Tesla Cage each mob and burn them down one by one. If Mobs are tightly packed, I use Paralyzing Blast and /or Synaptic Overload to hold the second mob untill I can finish off the first. I generally solo while leveling, and I haven't ran into any enemy group she can't handle easiely. Heck, I've I've even had to turn up the Difficulty, becasuse it was too easy. To any who care, I recommend Elec/Elec.
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Quote:Because the effect is actually for as long as they stay in the "gas cloud" and another 10 seconds after they leave it or it dissipates, at least that's how I've observed it working. Haven't timed how long the cloud lasts, but it is a lot longer than 10 seconds.Why is /traps considered the AV killer? The -1000 regen is nice, but it's only 10 seconds and next to impossible to perma. I don't know how people manage it.
You can also stack them. -
Funny I find this, because the purple defense buff graphic I don't think is that bad. It is the resistance buff bright orangish/red shields flashing that are about 10 times worse and I do find annoying.
Luckily there isn't much out there that gives that buff graphic, I know half the veteran buff pets do and I never choose that version of that pet just for that reason. Slotting the +res special IO's on a MM gives it to all their pets, which I also find it garish that all my thugs are now covered in bright flashing orange/red shields. To me that one is right up there with ice shields with how bad it is.
The purple defense shields are a blessing in comparison, much less noticable. Although I'd have no problem with getting rid of those too. -
Sounds like you already made up your mind, but this point is pretty much moot. At one point it was truly blinding, but now you can easily color snow storm to make it almost invisible (use dark colors). You can also do it old school and lower your particle settings under graphics, but that only affects what you see.
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Quote:Definitely. I'm usually happy with 32% or so, that means I can usually cap defense with 1 small purple inspiration, which are plentiful most of the time. Not to mention in a team you'll often have 10-15% just from various steamy mists, maneauvers, barriers, etc floating around.My general rule is that if you can get around 30 points in a defense its worth it. Less than that is iffy for me. 45 is my usual cap for any particular defense (I usually halt at slightly above about 44% though). Some people will only build defense if they can cap it but I find 30 to be noticeable and much better than 0.
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Storm. It'll be nice to finally be able to play storm and also be able to throw out some -regen, the one thing I always felt storm lacked. I tried bots/storm for the same reason, and it worked beautifully, but just have a hard time getting into MM's.
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Quote:You can color the beams, so you should be able to make them not particularly bright if you want. And web grenade isn't a bad power, if nothing else I love its huge -recharge debuff, comes in very handy sometimes. Another plus is it is useful with no extra slotting needed.Thanks for the replies, folks!
Corruptor is what I'm leaning heavily to, along with traps as a secondary (although I hate having to take web grenade first...). Redraw has never really bothered me -- my first level 50 corruptor was DP/TA -- so set combinations that include a hefty amount of it haven't ever deterred me from playing them. I can definitely see how a combination like beam rifle and dark miasma/kinetics or any other really active set that you can't frontload with could be (somewhat) detrimental due to the mechanics of disintegrate, though.
One final question (for concept purposes): I've been scouring through video footage of beam rifle, and it's all very...bright. Are the animations of the beam rifle attacks similar to empathy in that they can only be bright, or can they be made darker, much like blast sets like rad blast and energy blast?
Another combo that should be good is beam/storm. Beam gives you -regen which is about the only debuff storm is missing, so it rounds it out nicely. -
Honestly I'd throw some dominators in there too, which for some reason tend to be forgotten about. They have closer to base blaster damage than a corrupter does.
You want a ranged aoe destruction machine, plant/fire dom is one of the best I've seen at it. You don't even need to take the melee attacks. Throw in fire epic for fireball and rain of fire or go ice epic for ice storm and a full strength sleet. -
If you think PS is so bad I'll trade you my ice sword circle for it. As has been shown PSW does better damage, faster recharge, faster cast time, and much better secondary effects. -50% rech and a chance for stun? Compared to what I get, -20% rech and that's it?
Amazing what people complain about sometimes.
I agree on the sound effect though. -
Quote:LOL, I was thinking the same thing. Except classic isn't even classic in this case. This is more like they offer new coke and then the classic coke they offer actually tastes like Pepsi.Two words: Coke Classic. We all remember how well THAT worked out...
Quote:Really, everything about the new chat window is so unprofessional in design and I cannot understand how this managed to get past quality assurance in their development process. They choose fluorescent colours for HP/End? Please, where else in the UI design do even get anywhere else near this? -
Yep, the team windows are both new (even classic) and both ugly and difficult on the eyes, at least old ones like mine.
Bright text on slightly less bright background? Whoever designed that failed basic graphic design class.
Probably my biggest complaint about the new issue (aside from the bugs, but those I know will get fixed eventually). -
Course what would really be nice is removing the zone restrictions on hunt missions. For the most part it is just an unnecessary annoyance.
I'd love to see it for all arcs, but at least for TF's considering TF's lock you out of all other content so it isn't like you can easily do something else and come back to it. -
Quote:Kind of annoying; can't do the Manticore TF or Operative Renault SF because the invasions/hunts in the zones
Guess it could be worse, it could be Numina this week.
But yea, there are going to be a lot that don't see this as a good thing. Constant invasions cause a lot of disruption. -
Quote:That's cool thanks. Another long term goal for me to get one of those now, just have to finish my last of 5 purple sets first.The panacea works with the spirit tree as seen here.
It's one of the few powers I would actually slot with the proc. -
Side point but not getting where you come up with ice assault being weak damage. It isn't. Only one that can clearly outclass it in my experience is fire, and that's because it is well...fire.
And I'd still go with sands of mu over ghost slaying axe, the DoT isn't a real big issue. -
Quote:Only downside is you can't use sleet for a couple of minutes or so after you come out of hibernate (annoying bug). But yes, hibernate actually acts as a better "heal" than hoarfrost does since it is up so much more often.No problemo!
Personally I went for Hibernate because it is a guaranteed heal/end replenisher if you need it. Also it is nice to hide in incase your mezes don't work or need a second to recharge. Personally I love hoarfrost, but the heal can be replaced by hibernate, and the absolutely extreme amount of recharge needed to keep it permanent annoys me. Also you get less use out of the +hp portion with the more +hp accumulated (I think that build is at 1350ish).
Would 2nd musculature. Personally my goal is getting enough recharge bonuses that spiritual doesn't make a difference regarding permadom anyway, so that one wasn't a real consideration for me. Actually I'm going for permadom without hasten so it really doesn't help there for me.
And I'd rather have the nice extra damage then a couple more points of defense the other alpha would give.