Show me a huntsman build that brings more to a team without sacrificing personal effectiveness than this example crab. Please.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Channelgun <ul type="square">[*] (A)
Thunderstrike - Damage/Endurance/Recharge[*] (3)
Thunderstrike - Accuracy/Damage/Endurance[*] (5)
Thunderstrike - Accuracy/Damage/Recharge[*] (5)
Thunderstrike - Damage/Endurance[*] (7)
Thunderstrike - Accuracy/Damage[/list]
Level 1: Crab Spider Armor Upgrade <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[*] (3)
Steadfast Protection - Knockback Protection[/list]
Level 2: Longfang <ul type="square">[*] (A)
Thunderstrike - Damage/Endurance/Recharge[*] (7)
Thunderstrike - Accuracy/Damage/Endurance[*] (37)
Thunderstrike - Accuracy/Damage/Recharge[*] (40)
Thunderstrike - Damage/Recharge[*] (40)
Thunderstrike - Accuracy/Damage[/list]
Level 4: Combat Training: Defensive <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 6: Swift <ul type="square">[*] (A)
Flight Speed IO[/list]
Level 8: Suppression <ul type="square">[*] (A)
Detonation - Damage/Endurance/Range[*] (9)
Detonation - Accuracy/Damage/Endurance[*] (9)
Detonation - Damage/Range[*] (36)
Detonation - Damage/Recharge[*] (37)
Detonation - Accuracy/Damage[/list]
Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A)
Red Fortune - Defense[*] (11)
Red Fortune - Endurance[*] (11)
Red Fortune - Defense/Endurance[*] (36)
Red Fortune - Defense/Recharge[*] (36)
Red Fortune - Defense/Endurance/Recharge[/list]
Level 12: Venom Grenade <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage/Endurance[*] (13)
Positron's Blast - Accuracy/Damage[*] (13)
Positron's Blast - Damage/Endurance[*] (15)
Positron's Blast - Damage/Recharge[*] (15)
Positron's Blast - Damage/Range[/list]
Level 14: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery[*] (17)
Numina's Convalescence - Heal[*] (17)
Miracle - +Recovery[/list]
Level 16: Tactical Training: Assault <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 18: Frag Grenade <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage/Endurance[*] (19)
Positron's Blast - Accuracy/Damage[*] (19)
Positron's Blast - Damage/Endurance[*] (21)
Positron's Blast - Damage/Recharge[*] (21)
Positron's Blast - Damage/Range[*] (23)
Force Feedback - Chance for +Recharge[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - Chance for +End[*] (23)
Performance Shifter - EndMod[*] (25)
Endurance Modification IO[/list]
Level 22: Mental Training <ul type="square">[*] (A)
Flight Speed IO[/list]
Level 24: Hover <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (25)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (27)
Luck of the Gambler - Defense[*] (27)
Luck of the Gambler - Recharge Speed[/list]
Level 26: Fly <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (34)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]
Level 28: Fortification <ul type="square">[*] (A)
Aegis - Psionic/Status Resistance[*] (29)
Aegis - Resistance[*] (29)
Aegis - Resistance/Endurance[*] (31)
Aegis - Resistance/Endurance/Recharge[*] (31)
Aegis - Resistance/Recharge[/list]
Level 30: Serum <ul type="square">[*] (A)
Doctored Wounds - Recharge[*] (31)
Doctored Wounds - Heal[*] (33)
Doctored Wounds - Heal/Endurance[*] (33)
Doctored Wounds - Heal/Recharge[*] (33)
Doctored Wounds - Heal/Endurance/Recharge[/list]
Level 32: Omega Maneuver <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage/Endurance[*] (34)
Positron's Blast - Accuracy/Damage[*] (34)
Positron's Blast - Damage/Endurance[*] (50)
Positron's Blast - Damage/Recharge[*] (50)
Positron's Blast - Damage/Range[/list]
Level 35: Summon Spiderlings <ul type="square">[*] (A)
Sovereign Right - Accuracy/Damage[*] (37)
Damage Increase IO[*] (43)
Sovereign Right - Damage/Endurance[*] (46)
Recharge Reduction IO[*] (46)
Recharge Reduction IO[/list]
Level 38: Call Reinforcements <ul type="square">[*] (A)
Soulbound Allegiance - Damage/Endurance[*] (39)
Soulbound Allegiance - Damage/Recharge[*] (39)
Soulbound Allegiance - Accuracy/Damage/Recharge[*] (39)
Soulbound Allegiance - Accuracy/Recharge[*] (40)
Recharge Reduction IO[*] (50)
Recharge Reduction IO[/list]
Level 41: Tactical Training: Leadership <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (42)
Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (42)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (42)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (43)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (43)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]
Level 44: Maneuvers <ul type="square">[*] (A)
Red Fortune - Defense[*] (45)
Red Fortune - Endurance[*] (45)
Red Fortune - Defense/Endurance[*] (45)
Red Fortune - Defense/Recharge[*] (46)
Red Fortune - Defense/Endurance/Recharge[/list]
Level 47: Gloom <ul type="square">[*] (A)
Devastation - Accuracy/Damage/Endurance/Recharge[*] (48)
Devastation - Accuracy/Damage[*] (48)
Devastation - Damage/Endurance[*] (48)
Devastation - Accuracy/Damage/Recharge[/list]
Level 49: Assault <ul type="square">[*] (A)
Endurance Reduction IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Celerity - +Stealth[/list]
Level 2: Rest <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]9.88% Defense(Fire)[*]9.88% Defense(Cold)[*]12.4% Defense(Energy)[*]12.4% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]14.3% Defense(Ranged)[*]12.1% Defense(AoE)[*]4% Enhancement(Heal)[*]41% Enhancement(Accuracy)[*]48.8% Enhancement(RechargeTime)[*]18% FlySpeed[*]76.3 HP (7.12%) HitPoints[*]18% JumpHeight[*]18% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 4.4%[*]MezResist(Terrorized) 2.2%[*]15.5% (0.27 End/sec) Recovery[*]50% (2.68 HP/sec) Regeneration[*]8.51% Resistance(Fire)[*]8.51% Resistance(Cold)[*]1.88% Resistance(Energy)[*]3% Resistance(Psionic)[*]23% RunSpeed[*]3.5% XPDebtProtection[/list]
------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Channelgun)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[/list]
[u]Steadfast Protection[u]
(Crab Spider Armor Upgrade)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*]
3% Defense(All)[*]
Knockback Protection (Mag -4)[/list]
[u]Thunderstrike[u]
(Longfang)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[/list]
[u]Luck of the Gambler[u]
(Combat Training: Defensive)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Detonation[u]
(Suppression)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 1.88% Resistance(Energy)[*] 1% XPDebtProtection[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list]
[u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list]
[u]Positron's Blast[u]
(Venom Grenade)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
[u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[/list]
[u]Positron's Blast[u]
(Frag Grenade)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
[u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list]
[u]Blessing of the Zephyr[u]
(Hover)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list]
[u]Luck of the Gambler[u]
(Hover)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Blessing of the Zephyr[u]
(Fly)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list]
[u]Aegis[u]
(Fortification)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*]
3% Resistance(Psionic)[/list]
[u]Doctored Wounds[u]
(Serum)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list]
[u]Positron's Blast[u]
(Omega Maneuver)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
[u]Sovereign Right[u]
(Summon Spiderlings)<ul type="square">[*] MezResist(Sleep) 2.75%[/list]
[u]Soulbound Allegiance[u]
(Call Reinforcements)<ul type="square">[*] 16% (0.86 HP/sec) Regeneration[*] 32.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Tactical Training: Leadership)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
[u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list]
[u]Devastation[u]
(Gloom)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list]