Rhysem

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  1. */Shield can perform really well without purples. In fact you're encouraged to avoid them to hit softcap. You will need steadfast +3% def and to pick up some somewhat-expensive 6-sets (oblit, mako's) but all in all it is a fairly cheap build compared to a 5x purlet-set character. Still probably in the neighborhood of 2 billion, but... that's less than a single purple set which can go north of that mark in 4-5 IOs.

    My personal shieldie is a BS/SD right now, though I'm poking at building out a DM/SD as an alt if I can find the costume/name/background. I'm worried I might be getting SD heavy in my roster though, with a SD/Axe tank wandering around there too. I hate to get too into a particular set and then have the devs take the brutal nerf bat to it. With the way player-survivability is with +def in game I'm a touch worried about that.

    I kinda wish he was katana/sd. Katana got pretty sweet after they went through and updated animations, etc, back when it was a second-class broadsword. But the concept said BS, and so thus it was.
  2. Quote:
    Originally Posted by Scooby_Dont View Post
    The developers of EVE online have gone as far as saying that the market there is "just another form of PVP."
    A market anywhere is just another form of PvP. Nice to see devs who 'get it' though.
  3. Not that a shield tank would be as likely to need it as say, WP, but... taunt is worth picking up on a shield/metal weapon set tank just because of what it does: *clink* *clink* *clink*
  4. Quote:
    Originally Posted by Hell_Jumper View Post
    I just use my head and my old memory... sometimes it works out great, other times it does not.
    I find my memory for trend analysis ... could use some work. That's why I want to feed it to the PC.

    You know, herostats could answer the inflation question at a basic level. It already tracks inf in. Add the market transactions in the chat window log tracking and that should give you what you need.

    It just won't let you quantify what is getting more costly, only if the inf prices on the AH are rising over time.
  5. Good to know -- that was my gut feeling but I hadn't checked details.

    I'm amused that there's so much hate for the distributed client-central DB model. It is after all the model least likely to encourage botting (since someone else will capture the data you don't), unlike private databases like Auctioneer which are pretty much explicitly botting.
  6. I wasn't having any luck with using tesseract to OCR stuff but...

    Quote:
    Originally Posted by free-ocr.com
    Listed for 14,000,041 inf
    I had to do some image editing (because it doesn't understand a full screenshot -- I did try!), but it seems to have no trouble pulling correct text out of a screenshot of the market I took. That's the <Sold> tab. Unfortunately it didn't pull out the IO name, just what I listed it for. Switching my font might help...

    How much work that'd be to bundle a working OCR engine into a python app to screen-scrape is another matter. I at least did find other people doing screen grabs in python under windows, so that part shouldn't have to be manual (though if it was, watching the directory of screen captures would be easy enough).
  7. Quote:
    Originally Posted by Thunderheart View Post
    In case 1 you only get access to stuff people look at [regularly], which would put some pretty gaping holes in your data. This may be swell, and the best way to do it, incomplete data notwithstanding.
    That's pretty much your only option. The market is so fast during periods no bot could catch all the trades. Besides, the last-5 is already compressing out data, like bid a stack of 10 and have that show up only once for salvage or recipes. My hope would be to catch something resembling a representative sample.

    For non-salvage stuff, the sales are slow enough that a few people checking it would give you passable data. The higher end sets people use aren't pushing that high of transaction volume -- you do see a day or two ago's sales on a lot of them.

    Some market data is better than none, which is pretty much what "last 5" is for doing any sort of analysis or debates about the market, the state of it, etc. Also, even a weak snapshot like that would let you start trending for "are prices rising? by how much?" and similar.
  8. Quote:
    Originally Posted by Chaos Creator View Post
    Bots are illegal in every nearly game. Guess what a bot does?

    This argument is therefore invalid.
    I've written a bot that was within the EULA and ToS of a game. Also, what's being discussed isn't a bot. Try again.
  9. Probably some time with LEGO and some time with ... Civ V!
  10. Quote:
    Originally Posted by Chaos Creator View Post
    To put it another way if the system is set up such that you must manually enter everything. That's fine

    The AUTOMATION is what I and, I believe, others take issue with.
    Shrug. I'm a system administrator / programmer by trade. I automate away any boring task I can.
  11. I think they did actually limit the info intentionally, much like the theory about limited <all types of storage>* to force people to trade things on the market rather than hoard them like other games.

    I just don't like said artificial limit. Its like playing board games where he-with-the-best-memory-wins. I'd prefer a little more strategy and less memorization, thanks.

    * Of course they've massively undercut the limited storage these days, between all the boosts you can get, RWZ salvage booster, and base changes, so....
  12. Quote:
    Originally Posted by Quasadu View Post
    I just don't see any of that happening here for any items that sell below the cap. That's all just way too much of a pain in the butt, for what? To save 10% going to market fees? Doesn't make any sense.
    Doesn't make any sense until you're saving the things from going on the market in order to barter with someone else who has something you want where the market collapsed for that IO. At the point you're saving them and have a list and what not so you can trade... saving an extra 10 of 100 isn't a big chunk of extra work, you already did most of it saving the first dozen or so.
  13. Quote:
    Originally Posted by GuyPerfect View Post
    Don't overlook the fundamental function of the market: you don't know exactly what others are posting for, and you don't know exactly how much others are willing to pay. In order for it to actually be a market, sellers need to take a risk and sell low, and buyers need to take a risk and buy high.

    Now, imagine a detailed log that goes back several weeks saying exactly what people posted for and exactly how much people paid for it. And at the top of the list, it shows exactly what people are asking for the items currently on the market.

    There's no risk for the buyer there: you know exactly how much you'll have to spend. The seller gets shafted and what was once an economy is thrown out the window.

    How is that different from you and the unwashed masses? You participate in a market.
    You can't make the logical leaps you are between the list of data collected by under 1% of the player base inputting what they list and sold for and an all-knowning database that can tell you the exact minimum you need to bid to get an IO down to the last 1 inf. Not that, as grouchy points out, it is clear we can get that data.

    Put another way: those not participating in collecting data mean the market keeps its qualities despite more people having data.

    All you can say about the data we're talking about collecting is it gives you a better average and standard deviation. Nothing exact by any means.
  14. Quote:
    Originally Posted by Grouchybeast View Post
    Is there a way to find out what items are linked to the inf transactions? Archie and I thought about something along those lines a while back, but if it's inf values only without the items, it seemed like it would have fairly limited utility.
    Linking to one of the other market threads...

    http://coh103.gtm.cityofheroes.com/s...=226514&page=3

    The screenshot about half way down. The "you put" + "5% listing fee" and the "you got" + "% final cut" should be sufficient to track it down.

    No, you're right actually there's going to end up being too many assumptions you'd have to make there. Since you don't know that they priced things in the same order they put them on the AH in.

    I suppose the other option is doing something akin to fraps, but instead of saving the image doing OCR against it for the sold tab being highlighted then recording what is seen there. Messy though.

    Then again at that point you may as well just OCR for the last-5-sales prices and be done with it. Still will have to deal with redundant/duplicate data, especially on high-volume movers.

    Edit: I tried a quick test with tesseract-ocr but failed to get it to do anything with the low-rez screenshots. I'll try tonight at home when I can make my own high-res screenshots and see if it has more luck there.
  15. Quote:
    Originally Posted by hemmingway3 View Post
    The case would be considerably different, however, if such a utility recorded posting prices.
    This had dawned on me as a huge issue. My plan had been to make the client open-source -- preferably a scripting language. Since I'd been thinking I might host on AppEngine, that'd lead to Python as the language of choice.

    Then it is easy to inspect that it is in fact only sending the sold data up to the server. Of course, you'd end up having to give it your google account credentials to send the data to appengine (gotta have a way to ban people who feed bogus data -- because some folks get their lulz from that). Some folks may not like that, so it'd be easy enough to implement an "upload file" web page too on appengine, but then that has the ability to pull out posting prices too, which is less good.

    Ultimately it comes down to trust of the folks writing/running it.
  16. Quote:
    Originally Posted by GuyPerfect View Post
    The difference between watching the market and writing down values, and having a program write down values for every person using the market...

    ...is roughly the same difference as grinding through missions to get to level 50, and having a bot control your character so you can get to 50 while you sleep.
    Nobody's suggesting the latter. That'd be against the EULA/ToS because you'd have to crack their network data stream, and then write a bot to sit there and scan every page of the market (aka WoW's Auctioneer).

    I'm talking about looking for the correct pairs of "You receive XYZ from the market. You paid XYZ to the market." that are generated as you collect sold items in your chat logs.
  17. Quote:
    Originally Posted by GuyPerfect View Post
    Regardless of the technical feasibility, I'm opposed to this idea from an ethical standpoint.

    Having a detailed market history complete with past transactions and the prices that things are posted for directly undermines the system as it has been implemented in the game, and consequently gives an unfair advantage to those in-the-know over those who are just playing the game the way it was provided to them.
    This is different from me, a self-confirmed marketeer, vs the unwashed masses how? I've already got a lot better pricing picture in my head even if it isn't computer-perfect-digital-accuracy. They don't. Honestly, this sort of idea actually hurts marketeers more than the unwashed masses because it levels the playing field between us some.

    But it gives us good data to argue about, and I think a lot of marketeers are actually probably more interested in that than any slight loss-of-advantage over the masses it'd incur us.

    Quote:
    To anyone who would set up a centralized market database: don't. Reading character builds or reminding the user to cast buffs is one thing, but when it comes to side-stepping an information boundary that the devs put in place for a reason, you're treading their side of the privacy pool.

    They don't share your private information with others, so don't go sharing theirs.
    Market sale prices isn't private info. I'm not talking about trying to crack their network protocol and pull any and all data your client fetches on the market. I'm talking about my, yours, or anyone else voluntarily feeding their sale data into a (public) database.

    To be honest, you should be assuming this is already being done. I'd bet the gold farming shops are already paying someone the pittance they do to sit there and collect this data on the market. We already know from others who have posted things like 1 to 1 billion inf in a week RL that you can make quite some cash at the market if you even casually try. Having someone paid to run the market for 10 hours a day at a gold farming company... I'm sure they could do a lot better than 1 billion per week -- maybe faster than actually farming maps.

    I had a previous "shared data" plan which was a lot less data than the market and a lot more use, personally, to me, which I can tell you'd like even less.
  18. Melees have a hard time with recharge? Don't tell my perma-hasten brute.

    Pretty much all melee sets are going to have ST, PBAoE, and Ranged attacks available to them -- if they take them is of course another matter. But they'll be in the set. A lot of them are also going to have some sort of secondary effect, usually hold or disorient that can take a purple set too.

    If your set happens to have both hold and disorient you could slot five +10% recharge there alone. Stone Melee can do it. Super Strength can too. I didn't analyse others, I just can say offhand those two can.

    Now that'd be stupid slotting to slot KO Blow or Seismic with hold not damge, but...

    Basically all you need is a hold or targetted AoE out of your patron/app and you're going to have an easy time slotting 5x purple sets.
  19. Much like herostats can watch your CoH channel logs and remind you of buffs to recast, it wouldn't be that hard to write a little application to do the same, but look for market transactions (specifically the got/paid-5% pairs) and ship the data up to a big old database of transactions somewhere on the internet. Say maybe Google's appengine...

    Writing such an application: not so hard. The hard part is getting people to run it.

    Thoughts?
  20. Quote:
    Originally Posted by Another_Fan View Post
    I don't know about how near or far we may be from that. I doubt anyone with a player level access to the market could actually say. I do know I have seen a large rise in volume in people looking to trade items rather than sell them on the market. This isn't just the very top tier but reasonable level purples and pvp ios as well.
    Correct.

    UberGuy, the problem is multi-fold. What I'm looking at when I worry we're getting too close to collapse is something like this: There is currently something of a stigma against off-market trades. Mostly because it is inconvenient compared to just using the market. I'd rather buy there where I can get it NAO! But as trades start moving off the market, if I can't get the PvP IO I want on market, then I have to move off market (or do a merits, but the math doesn't work there -- you're (probably) better off with an off-market trade and selling the other results of a merits). At some point here you hit the first tipping point and people start lists of what they have and what they want and start looking for trades. Some will take inf to start with. Over time they'll quit and do barter-only, or barter-plus-inf with most of the value in the barter half.

    The problem is this effect is self-reinforcing. One guy on the forums with one PvP IO and some greed the AH can't represent as a number? No big deal. Five PvP IOs within a day? That's a little more worrysome -- that's a faster exchange of them than the market is managing. So there's over billion inf that isn't getting destroyed to fees. A billion compared to Fulmen's estimate of inf reserves? A pittance... but then again how many mobs do you have to kill to make a billion?

    As that happens more and more, suddenly everyone starts doing it and the market dries up. Low-value stuff (salvage, trash/niche recipes) will still be there... but the big stuff (purples first, other >100 mil IOs shortly after) will quickly filter off. One piece of a set pulling out of the market is going to try to drag the rest with it -- because if I have a gambler6 and keep other gamblers in my inventory, I might be able to trade the whole package up to say, a miracle6 someone else has.

    So in short: its a failure mode like an avalanche (or even our favorite: cascading defense failure). The first failure isn't ... so bad. The next one, okay it gets a fair bit worse. Let the failed points reach 5% of what people want and suddenly it gets worse very quickly. I couldn't tell you where the "halfway/median" point is, but I'd guess it is under 25%. Maybe less. Maybe under 15%.

    You can say, "but that's why we have limited storage!" To which I respond, "have you seen the crazy 88s?" If you know what they did, then the concept of limited storage falls apart. Have your trade mule (yep, I said it!) with their own private SG. Buy up enough of a base to fill it with invention storage. How many IOs is that? Something around 1800? Yes, that's /very/ limiting storage!

    With gleemail you don't even have to have that storage on the server you play on, so you're not taking up a precious character slot on your play server. In fact I suspect most storage bases of that form would end up on virtue or freedom, simply because they're high pop. Then we'll have a barter server(s), not an auction house.

    Plus the private base lets you do nice things, like letting people browse your wares by pulling an alt (purchasing mule) of theirs into your SG with permissions to look-not-take. Now they can browse and you don't have to do anything but invite the mule temporarily (or maybe even just a team invite? Not sure there.). You might even find players trying to run bots to do the above. I've seen it in other games before... Not pretty.
  21. Quote:
    Originally Posted by StrykerX View Post
    Technically you can do that now with defense... two Enzyme Exposures will ED cap your defense and give you 66% endurance reduction. That's one extra slot to max out any defense toggle. (At least until they fix the debuff Hami-O bug, if ever.) Even doing it legitimately it only takes three Cytoskeleton HOs and that route gives you ED capped endurance reduction too. So really once you hit 50 adding more than 1-2 slots to a defense power means you can't afford / don't want to fool with Hami-Os or you're going for set bonuses... about all a purple defense set would do is let you get bonuses and save slots, but only on one power.
    At 3 slots, I'd be amazed to find anyone who isn't slotting gamblers instead. Def/global rech, def, def/end and you're not at ED cap, but you're well enough into it the last fractional percents you gain isn't worth another slot. Low on end redux, but that's what your alpha slot or other power picks are for.

    I'd specifically not mentioned exploiting what is not WAI.

    Given I find I'm generally slot starved, the bonuses to a purple set of res/def/etc would need to be HUGE to get me to devote slots to them. Not saying it couldn't be done, but it'd probably be overpowered if it was.
  22. Re Fulmens: Yep. I'm actually kinda worried we're getting dangerously near market collapse into a barter-only economy. I'm worried about it because if we get the market collapse (as you elaborated on), then ... what is inf good for? You can trade it, but that's the only use for it. Why not just demand what I want in return for my IO and let some other sap find it all for me? If I've got a good enough piece... the definition of which will start narrow (+3% def/res PvP IOs) and gradually broaden (purples... high-def-set-bonus-sets... recharge sets/uniqes... etc) then barter becomes the only way I trade. Bleh!

    Extra penalty in that the collapse doesn't actually trigger at 2 billion -- it triggers when recipes hit around 1.8 billion so that crafting and reselling them doesn't net you any profit. (Technically its under 1.8 billion by crafting and salvage costs, plus some overhead for any listings you make that don't sell, plus some overhead for the opportunity-cost of the auction slot... but we'll call it 1.8 its good enough here.)

    You could look at it and say, "nah we aren't that close to that point yet" but I'm trying to project out how long it'll take the devs to notice A) there's a problem, B) come up with a fix, and C) get that fix in game. If you start talking about "two issues down the road" then ... I dunno, that's the better part of a year. If its three issues, then historically speaking that's over a year.

    Back in the HOs-as-endgame-loot days, you (essentially) couldn't buy a HO with inf. For one thing nobody wanted to sit through that many trades of 10k inf (or was it 100k? I think it was.) at a time -- then again people are getting closer to "needs 3 inf trades" on the +3%def PvP IO than they are to "within 1 trade". But also inf wasn't really "worth" anything -- people had more than they'd ever need for the inf sinks, so getting more if it wasn't really helpful.

    To be honest, I think our IO system as "crafting" rather fails and would like to see a rather scortched earth revamp policy to it. That'll chain into some market revamps (fine). As long as you're doing that, either up the inf cap to a 64-bit integer so this 2 billion thing is of the past and/or "re issue" inf as a currency and do something about the worthless money we're printing with each mob we kill. Since you're messing with salvage and IOs, base storage needs a sweep again -- in particular people need a IO storage vault that doesn't require them to be in their own supergroup.
  23. Quote:
    Originally Posted by UberGuy View Post
    I didn't miss that point, I just didn't imagine you could be trying to make that point.

    The devs don't want it to be easy to get two of those. One is harder to get because they want it to be harder to have two than just two times as "hard" it is to have one.

    (And no, while I have some of these IOs, I either bought them or created them with A-Merits.)
    Shrug. If they're that good, they would have been better served reclassifying steadfast into being rarer than it is. The wildly differing dev valuation doesn't sit well with me. Maybe its my MMO history, but the assumption that "oh this will stay rare because <insert reason> so it is okay if it is a little overpowered" always, always, always breaks down sooner or later and then suddenly Captain Nerfbat comes out swinging. We're now at that point with people being able to buy the +3% via hero merits. Sooner or later it isn't going to be rare. Next thing you know we'll be seeing Captain Nerfbat out.

    It probably wouldn't bother me so much if I didn't have a def-based character who's going to suck the fallout of that (a SD -- who given their fairly crappy resists ought to be as easy to softcap defense as SR is, but can't).

    Though more general I think the design of the IO system is ... lacking. There is symmetry that either needs fixing there's good cold/neg/psi resist stacking... and nothing for other types. Or outright strange things -- nobody stacks for resists because you're targetting against 100% resist, not 50% defense, yet you can pick up higher +def bonuses than +resist bonuses (particularly evident with two +def global IOs and only one +res global IO). I'd rather see more quantity of smaller bonuses per set, and lose the trash bonuses. +1.5% reduction in mez duration -- is that even larger than a server tic so it might matter?

    I'm not saying everything should just be a copy of each other so that nothing is different, but I do think a more ... fair? even? distribution could have been made.
  24. Quote:
    Originally Posted by UberGuy View Post
    Eventually, for any given rate of inf production by the community, we should reach a rough steady state for how much is in storage, how much is flowing through the market, and how much is being created. If inf production rates remain stable, eventually the amount being stored should approach some limit, and market prices should rise to the point where the the 10% fee roughly counteracts the production rate.
    False. Assumes market prices can go arbitrarily high as opposed to being capped at 2 billion per transaction. I'm not convinced that skimming off 200 million per transaction of the high-end IOs is going to be enough.

    Also, DO NOT WANT. Any market that hits that point on recipe prices is going to suddenly collapse in on itself in a black hole. At that point you can't make any profit (in fact, you make a loss much above 1.79 billion) crafting recipes into IOs to resell on the market. So now the supply of IOs drys up and the casual-crafting folks who don't want to craft are now excluded from the market. That further reduces market transactions which drops the amount skimmed off the top by the 10% fee.

    Not to mention that long before Mako's hits 2 billion you're going to see the PvP IO and other big hitters pushed off the market into a in-game/forums, barter-only market. We already see this with the PvP +3% -- currently for cash over 2 billion on the forums, but if the market (read: purchasing power of an arbitrary quantity of inf) starts to collapse its going to turn barter only. DO. NOT. WANT. I've played other games where the trading market was interactively-player-ran and barter-only and frankly I'd much, much, much rather have an auction house. This is City of Heroes not City of Day Traders Standing Around Hawking Their Wares.

    While I'm sure Fulmen's escrow service would love that, he might get sick of running it after a few days. :-P
  25. Quote:
    Originally Posted by UberGuy View Post
    This... really seems to miss at least one point about this IO.

    Anyone with a half a brain cell who's going to slot one of the PvP +3% defense IOs already slotted it's cousin from the Steadfast Protection set. There's little point in comparing the two, because you don't use one as a substitute for the other. People who want a lot of defense want both. I'd agree that anyone who plans to slot just one and who slots the PvPO instead of the Steadfast is probably a nutjob of one sort or another, but that's not what the general population who's getting this IO is doing.
    No, you missed my point. If Rylas point about "well the bennie is huge it should be hard to get" stands, then why does Steadfast Protection stand where it is? Sure, the PvP IO is "better" because it takes you to 6%, but the same argument can be made about Steadfast if you already had the PvP IO first (maybe you PvP and got lucky and decided to IO yourself out then?).

    It doesn't really matter which you got first -- you need both to get to 6%. One is classified as rare. One is merely uncommon. But somehow I'm supposed to believe that because one is "rare" that its okay for it to be so hard to get, yet its okay for steadfast to be easy. I question this assumption.

    ...

    That leads me to a side question: if I place a second 2 billion bid for the PvP recipe (I've had one sitting for 3 weeks, no dice), the market will "combine" them since they're identical. Can I cancel my bids? It'd try to hand me 4 billion inf ... which is a no-no. Will it be smart and cancel just one, or would that become sunk money I'd never see again? Similar with selling two of said recipe (or, maybe a bit more realistic, say 10 purple recipes)?