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Posts
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In general builds who rely on heavy +dmg (DM/, /Shield, etc) do better on scrappers because of their higher base damage. The brute has a lower base because they assume you have fury to shore it up.
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Quote:And what's your attack chain? You probably have some low-value picks in it. Flip mids over into the "damage per animation" setting not "damage per attack" and start comparing your powers. When you've got a full attack chain, that's really your limiting factor, not DPS. (which includes recharge time, on mids, IIRC?)One of my attacks is always ready to fire even if Hasten is not running, so I don't think I need much more recharge. Sorry if I fail to understand, but how is a shorter attack chain helping my endurance issues?
Now tell me: is it better to use all the powers you have listed, or a subset of them like I listed below?
Quote:Again, this is a team character. I don't intend to solo high-level enemies, so I don't need to reach the def cap by myself. The other players are helping out here. (Several of us use the Leadership pool, so we have several copies of Maneuvers around, and usually we also get some force fields, ice shields, or other help as well. We did the Imperius (at +3), Lady Grey (at +2), and Apex task forces this weekend, and I wasn't defeated even once.)
Quote:The slotting is supposed to accumulate the damage set bonuses. The set bonuses weren't spelled out in my original post, but I have one level 7, five level 5, five level 4, five level 3, and three level 2 damage bonuses in there. That's 44,5% extra damage all the time just from the set bonuses.
As a point: for Hack, you've enhanced base damage to only 85% boosted, not 96-97% in the yellow/red zone where it should be. There's ~6% damage you're missing out on. Some of your other attacks do have better damage enhancement. Others not so much.
Looking at your build, I can only guess that your attack chain is some cycle of Parry->HS->Whirling->Dis->Parry->Hack->Fire Blast*? Maybe with another parry in there. The big three there (HS, Dis, Hack) are pure gold, ~80 damage per second of animation (unenhanced). Fire blast is probably running ~60 dpsa. Parry is ~40 dpsa. Whirling is a miserable 38 dpsa against a single target. Average all that out and you're going to get a measly 64 dpsa, especially with Werner's note they unbaked in the redraw animations, so fire blast is causing redraw too.
Edit: Note: I computed the above without hasten. Given how rare it'll be up with only a single recharge IO and not substantial recharge in your build, I stand by the above chain. With hasten you could drop some chaff for two minutes... then have it back for the next three.
Let's say you boost your recharge (global and slotted in powers) some and instead run Parry->HS->Parry->Hack->Dis, which isn't too hard to get to -- you're pretty much there with HS and Parry fully enhanced for recharge (full set of oblit will do it) and while hasten is up (it has downtime in your build, but we'll get to that). Now you're at 71 dpsa. That's 10% better than the previous chain -- and multiplicative with the earlier-missing 6% and with all other damage bonuses (assaults and build-up included).
So that's now doing on-par with how good all the +dmg bonuses you're chasing so far get you. And even slotting out like I'm talking above you'll still pick up a few +dmg bonuses sitting around elsewhere.
Of course I did assume perma-hasten. You won't get there on a BS/SD without sacrificing other things, but then again all I'm using hasten here for is a big recharge boost. Get it through the incarnate slot, get it through set bonuses, or just slot up recharge in the power. HS needs more than you can slot it in, but Parry doesn't.
You could even *gasp* drop hasten. Crazy-talk, I know. Might still want it for shield charge though! Speaking of shield charge, that little recharge in your best AoE attack makes sad pandas sadder. A full set of obliteration is called for. At the worst, a 5-set minus the proc.
*: warning: mids values for fire blast on DPAnimS are wrong -- I think doubled what they should be due to the scrapper critical chance. -
You learn when to walk away and when to run by experience. You are currently gaining said experience. Monitor the rest and see how it goes. Look back at it later. Did you make a profit? Loss? By how much? How long did you have to wait and tie up those slots/funds? Was it worth it?
I vary my playings depending on how big the risk is. I'm not going to bid on a ten-stack of a purple recipe. I will bid ten-stacks of salvage for generic IOs I'm crafting.
Not that I'm in either right now after purples jumped by 50-100 million each vs what I'd been lowballing (and getting for the previous week). Haven't had time to go find a new set of things to occupy. Sorta just sitting and waiting on I20 to drop and see where things are going... -
I'm pretty sure the weapon redraw thing got debunked a while back. The asthetics of it are another matter however, and you're free to object to them if you want. As a shieldie you're dealing with it every 60 seconds anyway, because of your non-toggle status protection.
Dear devs: please make all status protections grant the toggle and the clickie and not stack with themselves and let players pick which they want running. You can even make the toggle more expensive EPS. -
Quote:There is no reason you can't do nearly full enhancement for defense and resist and still have your attacks well slotted.on the other notes, i am capped to positions, but thought some more durability in the form of resistance might be helpful. on the other hand, you're correct, it could free some slots, for instance to stick in physical perfection. i'll have to monitor my endurance and see if thats a better bet
Note that boosted health is another form of mitigation, just like resistance. If I remember looking at your build in mids you were ~1700 HP. True Grit is giving you ~133 of those HP. That's enhanceable though, and if you did that's 1833 HP instead of 1700. So it now takes ~7% more damage to kill you. Your psycho-resistance slotting is not netting you anywhere near 7% more resist to S/L, much less any of the other available damage types.
Also if you're that concerned about endurance and resistance, you should pick up the end redux alpha slot which also boosts resistance as a secondary effect. -
Try slotting your defense powers for defense. Like Deflection.
Try slotting some heal IOs in true git -- that's really its primary function, granting bonus HP. Resist is nice if you have the slots.
You'll find you can quit slotting a lot of melee def elsewhere and have something resembling some spare slots to move around.
You have no real movement power. You might want one.
Shield charge's slotting makes sad panda sad. Flip it and burst at the very least. Oblit belongs in shield charge. -
I missed you skipped tough and more importantly weave. Find 3 power picks, you'll be needing those. Assault can go. So can the fire epic pool most likely.
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Oh, and FWIW: when I picked up one of the intel G2 160 Gb SSDs last year it was the best upgrade I gave my gaming machine in years. Right now there is no reason to splurge on a $900 CPU over getting a $200 CPU and a $300 SSD.
No, it doesn't improve frame rate. Instead it improves load, patch, zone, boot, shutdown, and pretty much all the other waiting you do for your PC to catch up to you. Windows 7 can't finish the boot logo animation before it gets to the desktop. -
I'm a fan of the "buy second-rank twice as often" than "spend twice as much for a really uber machine right now and try to eek out twice as long."
Of course, my gaming/windows PC retires to "the good life" as my or my wife's linux desktop after its gaming life is exhausted. Given that, a theoretical 2 year upgrade cycle on windows means a 6-year old linux box. While that's okay since linux is light on the resource-piggy aspects, that is starting to push pretty old for fans and HDDs to still be spinning right.
Side benefits: you have a backup box (if you don't just craigslist it) in case your main fails. You aren't screwing with SLI or CrossFire. You aren't wasting CPU/graphics HP at the start of its life but then being grossly underpowered by the end of its life. -
Quote:Alternately, slot them like you plan to play at 50 and you can underslot the power with everything-but-dmg (or the other pure one for the control sets). You get the recharge bonus and ED-capped damage(/hold/...) and recharge and whatever proc the set has.Purples do push you way past the ED cap for the primary attributes, but I see it as making them "exemplar-friendly". That way when you exemp down to the mid-20s for a Sister Psyche WTF for instance, the scaled-down enhancement values are still relatively high compared to non-purple sets or SOs.
This fits in hand-in-hand with purple set bonuses still working while exemplared, leading me to believe that they were designed with heavy exemping in mind.
Then take the lone "pure" purple and slot it in something else that takes it. I love putting it in damage auras, slotting in another generic damage IO, then enhancing up the secondary effects of the aura.
You do, after all, have two (or three) builds. You can always make a second build with heavy slotting on your pre-say-30 powers and just generic IO (or frankenslot) those with 30s. Then if you're doing a lowbie TF, flip to that build and go with it. -
Quote:This. I recently went to a sideways-T configuration of dual-24" displays. If the mouse is in the CoH window it gets easily lost in all the bloom effects of powers going off. It wasn't so bad until they let people do power customization. Now I've got ten different shades of stuff going off and can't find the cursor anymore.This is actually even worse when you run dual screens and the game in windowed mode. I've found myself more then a few times clicking again to only be on the edge of the screen which causes the whole game to freeze for a second until you let go because it thinks I'm moving the screen.
Or it clicks off to my other window.
I noticed it mostly on my toons with targeted AOE powers. It can be a pain dropping those at times. A better contrast on the cursor would certainly be nice.
If the mouse isn't in the CoH window, well... that's worse for other reasons.
The popmenu suggestion is a great one. I need to setup my custom main popmenu again anyway so maybe I'll actually take the time to set that up this weekend. -
As a curiosity for those bidding: are you bidding on the finished base, or do you just want the SG with prestige sitting available?
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Sure. First find an(/your) attack chain. I'd go for the HS->Parry->Hack->Dis->Parry. Get each of those to ED-cap damage, then arrange enough recharge slotting in each power and global recharge to get to having that attack chain with no gaps. Note that equal recharge between powers isn't required -- in particular HS is probably going to be the limiting factor so stuff as much recharge in there as you can.
If you have enough recharge, simplify it down to HS->Parry->Hack->Dis. If you have absurd amounts you can get down to HS->Hack->Dis. I don't think you can do that solo without compromising on being at softcap defenses (which, incidentally, you aren't).
Speaking of softcap, get there then worry about damage. Dead = 0 DPS. We're most likely talking 6-slot sets of obliteration, mako's bite, and 5-slots of aegis in tough. That should get you most of the way to the magic 45% defense "softcap". You have the steadfast unique -- so that's a good sign you're thinking about softcap.
Also, you're in general overslotting end redux on shields (and long-rech powers like build up) and underslotting it on attacks. In general attacks consume more EPS than your shields do.
Speaking of, your slotting of build up is terrible for your stated goal. Sure, you get great +tohit on it. But you spend 4 slots and get no more +damage out of it than you would vs 2 generic recharge IOs.
Grant cover isn't worth slotting up. Yes it helps your team. That's nice. Slot a +def in there or maybe the LoTG6 recharge in there. Leave it slotless. You'll need the slots elsewhere to get near def cap.
Finally, at the end here, if you somehow have slots left over you can slot in other damage proc effects. -
I'd sell you my current build for 50 mil. I'd ask for more but my current build still has pool-fitness and I haven't settled on if I'm speccing in patron powers or the medicine pool yet. (Or for that matter where I'm getting the slots from for whatever powers I do pick up)
Wish I could have five power pools. Ditch the patron and add medicine and leadership instead. :-P -
Quote:I've done the raid thing in some other games enough to learn I didn't really enjoy it. I fail to see how not having seen a rehash of the same mechanics suggests that I shouldn't be able to say: Bleh.I also don't really understand this "I don't like raids" attitude. We haven't seen the new content yet (most of us, anyway.) There's two raids in the game, and it doesn't seem like either one is going to be a particularly predictive example of what the new content will be like.
I'd rather have seen the CoH devs do something new and interesting.
The only possibly redeeming aspect is being able to massively-underman them and then treat them like standard (or slightly enlarged) TFs. Unless they serve up a 24-to-start one, which since their max is 48 in a league and half-max seems to be that special point... yeah. Signs point to bleh. -
I can't imagine that dropping a crafting table in a mission is WAI.
Though it makes me wonder if you could drop a salvage/enhancement storage rack. -
Quote:Subtle bugs in the aggro mechanics code? There is no such thing as the Wi-flag!Some time ago I read on the Forums that the Devs, after several years of gameplay, had discovered that Aggro didn't work the way they thought it did. However, they liked it better then they had planned and left it. In short, I don't trust a Dev to tell me anything unless I see it myself under repeatable circumstances. They're human...they make mistakes too.
I'm inclined to dismiss "oh my EMP got aggro from..." because there aren't a lot of reports of it. Then again there were relatively few people with a true Wi (or the converse, the Anti-Wi where aggro never goes to you if there's another player around) flag, because it required some special circumstances (hashing badly). But there being few reports and "no obvious bug" in the code didn't mean there wasn't a problem.
The real question, which was true for the Wi flag and would be likely true here is can people reporting problems reproduce it? -
My main is a BS/SD and it is a great time. I've got a heavily IO'd build in him, but haven't yet respecced out of inherit stamina to give you an idea when I built the character. He isn't impossible to kill, but he is hard to kill. I strongly suspect there are other combos that are harder to kill (DM/SD comes to mind) but there's few other combos with as much classic/cliche costume and background synergy.
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Nobody mentioned ED yet. If you left around i5 and don't know what that means, go look it up on the wiki. Its important now. You'd in theory see it in the issue updates lists, but it bears repeating because it is that important to not having a character that sucks.
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I'd start saving now. Single-core old P4 isn't going to do a great job running CoH on high-end settings these days no matter what video board you put in it. There's no reason to throw a better card in the working one. Especially when nvidia's drivers are going to be identical for both cards if they're close enogh in age so you could consider them "matched" anyway.
I certainly wouldn't spend $200 for two cards for both when that's starting to become "real money" for buying a new system.
PS: Xmas... that low-end rig in your sig is down to <650 from what newegg is telling me right now. (only 15 of that in 'instant savings') -
Quote:Hmm. Sure, but are you also doing a 'good job' on your slotting overall (for however you or I would define that term)? You'll probably also buy recipes and craft them -- an assumption I'm not making about the OP's willingness to engage in. (I find generally in my circle of friends the folks who'll craft their own will also play the market and have no problem funding a more expensive build. YMMV.)No way it does not take 2 billion inf to hit the soft cap. I bet that I could do it with 200 million at most if I'm impatient and buy it now.
Just sayin. 2 bil is a very safe, yet reasonably achievable amount of inf for anyone to do a build on. -
See if you have a friendly local computer store that'll assemble it for you. They'll usually throw in a year's support too, which can be handy. They'll charge you to do it, but that's usually fairly minimal cost. Plus you support a local business and they'll most likely understand when you say "I want a gaming box to play a MMO under $1000 total" and not sell you crap.
Alternately: find a friend to help you build it. My gaming group in general builds their own with me guiding their process to varying degrees -- some folks have me do everything on the build, some folks do everything themselves, just having me check their CPU orientation before they drop it in, and check the heatsink is on right before power-up. -
How much does 350 in the bank improve your kill rate or survival rate? None? Right.
Worth it, IMO. But then again I used to run batzul grids back in the days with four friends, so I was rather, um, overflowing in the miracle dept. Luck of the gambler too.
Good times! -
Not me. I played with manipulating salvage at times but decided overall I made a lot fatter profit per slot (and per my time) off crafting recipe to IO.
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Quote:To be honest, it'd actually be of more use to non-marketeers than the other way around. Marketeers see the market regularly enough that even with imperfect memory like mine we can make a killing. It doesn't improve my data as much as it improves a casual player's data.I think most of the concern is related to the fact that this information would be exceedingly valuable to marketeers of all stripes
I just want it so we can argue (with data!) about what the market is doing on the forums.