Reppu

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  1. Quote:
    Originally Posted by Zwillinger View Post
    No, I will not give you a specific date.

    Staff is currently slated for April. That's about as specific as I can be.
    Oh! Oh! Can you answer this with a Yes or No?

    Ahem.

    "Will Staff Friday be released Yesterday?"
  2. Quote:
    Originally Posted by BrandX View Post
    I don't think anyone is against AS being normalized. Inf act, the devs have said that's going to happen. All AS animations are going to be 1 second. So the basic difference between them whenthey get normalized will be the damage types they do.

    As for StJ needing scaled back. No. To put it flatly, you're wrong.
    Let me stop you there. StJ is one of the few Stalker Primaries with a slower-than-average AS. It means it WILL get a (small) damage boost from the normalization.

    Thus being, the outlier Stalker STDPS Primary is getting a buff. This is why I feel it could use a slight scale back. This is also ignoring the fact it is the only Stalker Primary with a Raw Damage/Damage Scale power like Crushing Uppercut supporting 100% Critical Damage.

    I strongly support all attacks doing 100% Critical Damage, but Crushing Uppercut as it is, for what it is, is slightly too strong. If you transfer some of it's raw damage into combo damage, you only nerf it's extreme critical levels, but not it's average damage.

    People not wanting this to happen are well aware of how ludicrously powerful it is on a critical hit. This, I do have to scoff at. It's 'protecting the precious thing' mentality. And if Stalkers couldn't force critical hits for Crushing Uppercut, this may not be needed. But they can.

    And before someone says "That's just for IO's", all it takes is one extremely easy to get IO. Or Placate, I suppose. And it wouldn't be a nerf to SO builds anyway because they can't abuse CU as badly and they wouldn't notice an overall damage loss.

    So, tell me how this is unreasonable; Some of Crushing Uppercut's Base Damage is transfered to Combo Point damage as an artificial way to reduce it's ludicrous critical damage.
  3. Quote:
    Originally Posted by Auroxis View Post
    So what if they have the AoE's? They don't have the same damage modifiers.

    And if some powersets do slightly better on stalkers overall, so be it. If SS/FA brutes have gone unnoticed for so long, so can Elec and StJ stalkers.
    Oh, I want Rage hit with the nerfbat. Simply put?

    Rage: No longer works with powers that are not Super Strength powers. Super Strength powers have a slight damage increase to balance this.

    Fiery Aura is fine.

    StJ is NOT fine on Stalkers. It's badly outperforming all other Stalker primaries. It DOES need to do a bit less critical damage in exchange for having 100% Damage Crits. It's that or 50% Damage Crits on Crushing Uppercut and then THAT would be a major nerf.

    Take your pick.

    Quote:
    Originally Posted by Jibikao View Post
    Stalker is designed to deal damage and the new Assassin Strike allows Stalker to deal amazing ST melee damage. It's not "too strong" at all considering other 3 melee ATs have more aoe in primary and secondary sets. Yes, some of Stalker combos have good aoe but majority of them are inferior. Tanker can survive 3x better than Stalker. Brute can fill both tanking and damage. And Scrapper's damage is not inferior to Stalker at all.

    "too strong" and Stalker don't belong in the same sentence. And also, it is still unclear that Stalker always out-damage Scrapper in ST damage department. I say it's close enough but some of Scrapper's combos can deal amazing ST and aoe damage that Stalker can't match.

    I like the way Stalker is now. Even if Stalker is still mathematically inferior, I would still play Stalker. I enjoy the fast burst damage that an Assassin should have. The old AS was too slow and too much limitation.
    Your entire first paragraph is a strawman.

    Your second paragraph is just wrong.

    Your third paragraph is ?_?.

    To explain!

    Your entire first paragraph is based off the performance of other archetypes, while trying to dodge the point I was making in the first place. Tanker Survivability is their niche. In exchange, their damage is lacking and some people feel Tankers have become a little useless since Brutes Do It Nearly As Good But With Vastly More Damage and Scrappers Can Do It Good Enough.

    Scrapper ST Damage is inferior, flat out. You're badly underestimating New AS, but maybe you're not and just don't want your New OP nerfed. I'm afraid to say it that nerf is already confirmed, and I'm just trying to make it more known. AS IS getting normalized. That's a fact, accept it.

    Your second paragraph? There is not a SINGLE case in primaries now that Scrappers win in ST damage, as even the almighty Titan Weapons can't quite match up to the best Stalker Primaries. This is also Working As Intended, but that doesn't mean AS doesn't need the normalization it's getting, and that doesn't mean Crushing Uppercut is TOO strong on Stalkers. Because it is. My suggested 'nerf' is only to fix the sheer disparity that Crushing Uppercut has as an outlier. I do not support wild outliers and would prefer somewhat more global balance.

    IE; not widescale nerfs, but outliers do need to be pulled back a bit so EVERYTHING as a WHOLE can become better due to no fear of breaking an outlier as a result. Crushing Uppercut does too much damage for a 100% Crit Ability. If it's scaled back JUST a touch, we can make the 50% Criticals into 100% Criticals with similar damage.

    And your third paragraph needs no commentary. It is what it is.

    ---

    For everyone who disagrees with Stalkers getting AS normalized, and the outlier that is Street Justice being slightly scaled back so the rest of the primaries can be improved with out fear?

  4. Quote:
    Originally Posted by VoodooGirl View Post
    You must all hate Disney and it's "Vault."

    You must all also hate those Tier 9 VIP Rewards too.
    I don't buy Disney Vault movies for a reason!

    Tier 9 VIP is another issue I have but it hasn't become one yet.
  5. I remember something, probably THE biggest thing that had me excited for Freedom. It was the Reward Tokens, an attempt to make the hurdles of not starting since Day 1 seem less daunting, and the fantastic rewards that go with them less of a dream and more of a reality.

    To this day, Limited Time Only items piss me right off. And it's no exception in the Paragon Market. I was looking forward to the freedom (HURHUR) of purchasing items when I wanted to, and when I had a use for them. Not being pressured, if not even bullied, into buying them before they vanished forever.

    This, at least for me, has been the case. Every passing month, I feel I'm being a little more pressured into buying something I may never get a use out of, just because it has a rather daunting and frightening tag, "Limited Time Only". If I'm alone in this, that's fine. I generally have a minority opinion. But, I do want to express an alternative to that tag.

    Simply put, I can appreciate 'seasonal' items, but it creates what I believe can be called a 'Points Grab'. Either you get it RIGHT NOW, or you wait a whole year and it MIGHT show back up. This, I feel, is honestly a little shady for a system we were told would support Choice and Freedom. I feel it goes against the most important claim Freedom had made.

    Thus, my suggestion is this; keep Limited Time Only items on the market, but with a (small) mark up for when they are out of season. This will still promote 'choice', and provide a 'discount' (an artificial one) for those who purchase them in season. A reward for those who like everything ever RIGHT NOW, but still a way for those of us who just can't find a use for a costume set or what have you THAT moment, to not feel like we're being pressured and exploited.

    There's more than a few things I regret buying now with my constant surge of ideas, but I didn't have an idea for in the past and didn't want to, bluntly, 'waste' points on them on the CHANCE I'd have an idea. Now that I have an idea, I AM ready to purchase them, with the freedom to do so. But, that freedom is limited due to one very depressing tag.

    Please?
  6. I can sum up what Darth is saying with a little less rage;

    It's extremely poor to release the set that had barely any testing, and hold back the set that was tested since December. On top of that, a Set people have been wanting for years is being held back versus a niche set that was, again most importantly, poorly tested.

    Top it all off with Paragon Studio's lack of concrete release dates = people are pretty pissed we're getting the 5th and 6th blatant shelling of the four-legged rig niche instead of stuff MORE people want, aka Staff Fighting.
  7. Quote:
    Originally Posted by Reiska View Post
    But releasing four vanity pets, one of which is only obtainable as the rarest item in Super Packs and was demonstrated on beta and live both to require an average expenditure of over a hundred dollars, and two powersets that utilize your new four-legged rig in a very short timespan isn't a grab at our Paragon Points?

    Sorry, Zwill, I like you, but I have to call shenanigans on that claim. It's so hollow and blatantly false that it makes me angry. The fact that Beast Mastery was released to the live servers in a blatantly unready state, being universally acknowledged as severely underperforming by anyone who actually knew what they were talking about, and breaking the Mastermind pet AI in general even for the other sets makes the cash grab even more blatant.





    And clearly I'm not the only one who thinks this way.

    But Reiska! Performance doesn't matter, be it a set or the server!

    Quote:
    Originally Posted by Zwillinger View Post
    There is a distinct difference between one having a lack of interest in something and one feeling like they "have" to purchase something. Your waste of bandwidth is another person's fun character idea.

    To each their own.
    I do know I'm done beta testing after the Beast Mastery BS. That was a waste of my time.
  8. Quote:
    Originally Posted by FloatingFatMan View Post
    People in this game have been hankering for a staff fighting powerset for at LEAST 7 years. I don't recall ANYONE begging for stupid vanity pets, especially ones that animate so damn fast that they look ridiculous after 5 minutes.

    And seriously, a stinger on the Liger? Who had THAT bright idea!?
    A hit-or-miss movie that made a meme.

    Don't forget to Vote for Pedro!
  9. Quote:
    Originally Posted by Auroxis View Post
    I thought so too at first, but looking at the survivability and AoE of a stalker compared with a scrapper it just about evens out.
    That argument fails with recent power creep sets like Kinetic Melee, Street Justice, and soon Staff Fighting. KM lost it's worst AoE nobody cares about and has an auto crit, StJ kept BOTH AoEs, and Staff is only losing it's really bad AoE.

    This doesn't 'balance out', and Assassin's Strike WILL be normalized. That's a fact. I'm simply saying it's far too powerful right now until they're all normalized. It won't change much, but it will be a nerf to Kinetic Melee. Which.. doesn't honestly need it.

    StJ does need a flat nerf on Stalkers. Best way to do that? Lower the base damage of Crushing Uppercut, Spinning Strike, and Sweeping Cross, put that damage into the Combo Damage metric. AKA; they crit for less, but still do the same non-critical damage.

    Easy enough fix.
  10. I was actually going to always buy new vanity pets as they were released when we had the old mechanics for them, IE as many as you wanted. This one vanity pet thing, though? I can't really support and will not support.

    A maximum of at least two, maybe three, would be awesome. But I know at least one friend had a character concept ruined due to the cap, and I will NEVER buy a vanity pet unless it's a Shiba Inu.

    Also, this?

    "If we release too many Powersets too quickly, it could be seen as a grab at your Paragon Points, and subsequently, your money. While we certainly appreciate you buying Paragon Points, we also have to be responsible with how we encourage you to spend with us."

    Is a little bold, Zwil. Seeing as you've done the exact same thing with the four-legged rig for weeks now.
  11. Quote:
    Originally Posted by Reiska View Post
    You answered your own question. :P
    5 Dollah if u want waste resources?!
  12. Assassin's Strike is a little too strong now. It does, badly, need to get normalized ASAP. Other than that, the changes are good.
  13. Four-legged rig won't be done until we get the 'Dead Horse' emote power.
  14. Keep in mind one FACT of gaming; Most games, even MMO's, make the majority of the sales within the first week. Advertisement beyond that point is generally going to result in a loss of income. City of Heroes has FAR passed advertisement, unless they want to do things like Youtube Promotions and the like.

    They CAN promote, but major distribution commercializing is out of the question.
  15. At this point, this thread has gotten so badly off topic that even the OP is driving it into a ditch.
  16. Quote:
    Originally Posted by EvilGeko View Post
    Snip.
    Nice strawman at the end for trying to give an excuse as to why you can't respond to the points, and instead continue to flail your arms and make excuses.

    Edit: Also, this?

    Quote:
    Originally Posted by EvilGeko View Post
    Talk about opinionated. You continue to relate the nonsense that having no advantage is an advantage. Then you start down the strawman hole with "blatantly retarded". Who said that? Oh, that's right...you.
    Blatantly retarded IE insanely broken IE what you WANT on Scrappers and are just skirting around the words needed to make it entirely obvious.
  17. Quote:
    Originally Posted by Zyphoid View Post
    Not trying to argue. I promise I am past that point here. Could you take each thing you underlined and explain your position on it? For me, not for EG. Because a lot of what he has listed I have found to be the case while playing the game.
    Sure, no problem.

    1) This was an overhaul. The hit and run playstyle is now all but a memory.

    Explanation: The Hit and Run playstyle was always optional (and inefficient). It existed only if you wanted it to. To suggest it ever truly existed is to try to strawman the Stalker AT's issues. This is something Leo_G has done, which is furthering my theory of those two having a club together.

    2) I get what everyone says about them still being good. I don't quarrel with that. But when I look at the AT as a whole, I can't find any advantage they offer outside of taking Shield. That powerset leverages their higher self-damage buffing in a way that properly pulls them ahead of Brutes and Stalkers. But Shield isn't an AT.

    Explanation: Badly opinionated. Their advantages? Up front, no nonsense, no remote gimmicks. Having no disadvantages at all. There is nothing WRONG with the Scrapper AT and there is nothing Blatantly Retarded about the AT. This post is also key of the hypocrisy I mentioned. Wait for it.

    3) Scrapper don't offer any advantage over Stalkers or Brutes. Brutes leverage AoE better, and Stalkers leverage Single target better.

    The mentioned hypocrisy. If you look up, he goes on about Shield, and states 'Shield isn't an AT.'

    Brutes only leverage more AoE in two circumstances: Super Strength or Titan Weapons paired with Fiery Aura. Their AoE is inferior unless HEAVILY saturated (and the difference is minor) with any other combination. He is trying to define his argument BASED OFF POWER SETS, which he said just about Shield and Scrappers "is not an AT".

    Stalker single target is generally higher in all areas, but not in ALL areas. They have inferior Primaries to Scrappers in SOME categories, but they overall DO leverage higher now. Working. As. Intended.

    Stalkers having superior AoE (only in Kinetic Melee due to 100% Burst Crits) is a flat lie otherwise. Their lower modifier is too damning to abilities with out Auto Crits, and Auto Crit fireballs aren't that much leverage.

    Hypocrisy and just lying.

    4) Yes, you don't start as strong as Scrappers, but it takes mere seconds to get back. As for Stalkers, they're just Scrappers now, but they have all their other advantages besides.

    Dumbing down the AT for your argument is ludicrous. But that's the second half of the statement alone. The first half? Mere seconds is hyperbole, and ludicrous.

    I have explained.
  18. Quote:
    Originally Posted by EvilGeko View Post
    I disagree with the low-hanging fruit theory, because the changes to Stalkers were transformative. Truly, this was not a 'small tweak' to paraphrase Statesman. This was an overhaul. The hit and run playstyle is now all but a memory. Stalkers are now single target specialists.

    Which is great. I actually think the changes to Stalkers are excellent. I do worry that they have pushed Blasters even farther behind. I also worry that Scrappers are superfluous.

    I get what everyone says about them still being good. I don't quarrel with that. But when I look at the AT as a whole, I can't find any advantage they offer outside of taking Shield. That powerset leverages their higher self-damage buffing in a way that properly pulls them ahead of Brutes and Stalkers. But Shield isn't an AT.


    It's like another thread going on in this forum about */Mental and the things it's capable of with Drain Psyche. The outlier does not define the AT. In far too many combinations now, Scrapper don't offer any advantage over Stalkers or Brutes. Brutes leverage AoE better, and Stalkers leverage Single target better. No one here has quarreled with that idea. Most of the objections are platitudes about Scrappers being "awesome". Yes, they are awesome. But that's almost beside the point. What I am asking is what do Scrappers offer that Stalkers and Brutes don't?

    Both Stalkers and Brutes can be played just as fire and forget as Scrappers. The changes to Fury makes it a lot less variable. It's just there now. Easy to build, and easy to maintain. Yes, you don't start as strong as Scrappers, but it takes mere seconds to get back. As for Stalkers, they're just Scrappers now, but they have all their other advantages besides. And with newer sets retaining the AoEs, the single target specialists doesn't necessarily lose much in AoE.
    ... And you make posts like this and I KNOW you're just arguing for the sake of arguing and bloating your post count. And also being badly misinformative. Underlined bits being the obvious sins. Some for being flatly wrong, some for being opinionated and pointless, and one or two being just hilarious.

    Edit: And one being just hypocritical of your ENTIRE argument.
  19. Quote:
    Originally Posted by EvilGeko View Post
    Respectfully (not really), I'll post whatever I like.

    This is the exact reasoning used by Stalkers to justify their buff. Exact. And my post was in direct response to someone stating that I should stop playing Scrappers. I was responding to another poster and you are taking my post out of context and paraphrasing it with BS I didn't say.

    If you don't like what I'm writing you are perfectly welcome to...not like what I'm writing. However, you are not a mod, and you don't tell me what I can and cannot post. I thank you for the bump to my post.
    Did you and Leo_G start a club on "I do what I want while not quite breaking the rules but I am clearly skirting so close that a soft summer's breeze is a legitimate risk!"?

    And no, I didn't take it out of context. Perhaps if you worded your post better and didn't sound like a child who is flailing their arms at not getting the best toys and all the other children being left out in the snow, maybe I wouldn't point you out for acting like a selfish brat. But since you do what you want, I suppose that was your intention.

    And even if it wasn't, you still came off that way. My apologies for you.

    Ultimately, you still lack one (more than) key point(s), which I shall give to you because you're already acting like a spoiled brat.

    1) Blasters do need the buff more, but they had a niche no other AT can claim still; Superior AoE Burst, outside of Judgment Powers but everyone gets those and they're 2 minute cooldowns.

    2) Stalkers had no unique niche. Single target melee burst was on a superior AT(s) for it; Banes and Widows. They had no niche besides lower than average single target damage, generally little to no AoE, and were very good at being terrible alternatives to Scrappers, Brutes, Banes, and Widows.

    Or Meleenata, which are superior.

    As long as Blasters had that niche, Stalkers were a bigger priority. With that priority out of the way, Blasters can now be examined with the knowledge of the recent Melee Power Creep, IE; Titan Weapons having radical AoE Burst, and other sets having Good Enough AoE Burst. Combined with Blaster ST damage also falling off due to the recent Melee Power Creep.

    You have been provided the knowledge you need to know why your argument was flawed. You are welcome, and I can go back to being nice and rolling my eyes.
  20. Quote:
    Originally Posted by thrawn_bmp View Post
    For the sake of the growth of the game, they sould not overlook a market they have let decay for almost 5 years. Goal is not the growth of the game, here, only a growth of rentability.
    Can you prove beyond a shadow of a doubt earlier full-throttle localization attempts would have been entirely and, even marginally, profitable? Paragon suggests the opposite.
  21. Quote:
    Originally Posted by EvilGeko View Post
    Done. I've tried to create a few Scrappers recently, but found myself rerolling them. Any of the newer sets where the AoE is retained is usually better on a Stalker IMO because you get better ST and decent AoE. And if I want an AoE death machine, Brutes are better because of the better aggro control.

    Shield is the sole remaining set that unequivocally favors Scrappers and I already have one of those.

    But then, I think the popularity of an AT is irrelevant. Blasters are very popular, but by any account they need a buff substantially more than Stalkers ever have.
    I'm sorry. All I'm reading from this is... honestly rather childish.

    "Stalkers are now, by various levels of margin but not by any significantly game-breaking amount, superior single target damage than Scrappers! As well, Brutes can tank marginally better and only have superior AoE when they are Super Strength or Titan Weapons/Fiery Aura!

    I must boycott Scrappers and demand unreasonable buffs, even though I am swearing up and down I do not want Scrappers to get buffs, but something 'vaguely unique' that isn't a buff! But now I'm looking like a giant hypocrite because I won't play Scrappers until they are BUFFED. It's almost like I've wasted EVERYONE'S time in one elaborate April Fool's prank, a couple of weeks too early!

    Wait. I'm not that clever."

    Did that come off as rude? Sorry. I did stress 'I'll try', but your recent and new stance just honestly pisses me off.

    You're acting like a certain Tanker activist now, for all the wrong reasons. Please, stop.
  22. The burst AoE, anyway. I'm not denying Archery is better, but saying Fire's AoE can't compare is just silly. And you PROBABLY base it purely off Build Up + Aim + Rain of Arrows, which is the only scenario in which Archery TRULY leads.

    ... Although then you fire off two Fire Balls and Flame Breaths during that and?

    Anyway, good for you for liking the proc!
  23. ... Not like Ninjutsu wouldn't be horribly gutted on Scrappers anyway. Then again, so would Shield Defense on Stalkers.
  24. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I'm not seeing Fire anywhere close to Archery's AOE on a Blaster. Explosive Arrow+RoA is doing more damage than RoF and Fireball, AND EA takes a FF+Recharge proc. I don't ever count cones when I measure AOE because I hate cones on melee centric builds and a better AOE chain can be had for both combos without using them anyways.
    You can't decide how AoE combos work, sorry. I was comparing a total package of maximum potential damage. Also, that proc? Ehhhhhhhhh. Diminishing Returns blah blah.
  25. Quote:
    Originally Posted by John Phaser View Post
    It would be a curious thing to go to a server which says "French language", isn't it ? It sounds like a rikti invasion. English speaking players, could come on Vigilance before this changing, by turning on UI in english language. Did they make it ? No. So please, don't be cynical. By reading to you from the beginning, Golden Girl, I have the impression (and I'm not the only one) it's a good news for the english speaking players, regardless of the french and german players.

    In any case, for the moment, we must be patient. Today, transfering our SGs isn't the main problem, and besides few people ask it.

    Anyway thanks a lot for all support that other players may bring to us ! Really

    Be our super-heroes and fight with us !
    Gonna be a super-villain in this case, then, I guess. If it doesn't make them money now, it won't make them money hiring a full-on localization team for you all. The fact you all can't grasp that, refuse to grasp that, or selfishly don't care if it loses Paragon money in the short and long term is a bit depressing.

    For the sake of the growth of the game, sometimes bad things do need to happen.