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Quote:I don't like memes, so when I find one I DO like, I'm going to keep using it.Because I worry that people know who and how I screw. Umhmm.
Just watch your redundancy meter, little miss. We run tight watch of our internet memes 'round these parts.
Besides, it's not like I can't walk into a single active thread and see the same meme fired off at least twice.
That, and it's the best thing ever. A hedgehog, entirely vulnerable, telling someone to bring it on? That's how serious I took the conversation, thus why I used it twice. It was dumb and... you're distracting me. Leo_G stop that.
Quote:Why would you nerf Rage to only work with SS powers, when BU/AIM powers work for all the other powers as well?
So you think 10 Seconds of 100% (or 80% in some AT's) and 62.5% (50% in some AT's) for 10 seconds is equal to and worth the same as 80% for 120 Seconds?
... >_>
If it's that big of a deal, fine. Nerf Build Up and Aim too? But the fact you think Build Up and Aim are equal to Rage...
...
Okay. -
Seeds of Confusion beats EVERYTHING in Darkness Control. In fact, that one power is worth EVERYTHING Darkness Control has. Well, maybe not quite. Fearsome Stare IS a super power, but Seeds of Confusion is ludicrously powerful.
If it wasn't for Fearsome Stare, but yeah. Seeds of Confusion is worth more than you can imagine. Roots is also twice the damage of most AoE Immobilizes, Carrion Creepers is nasty with damage procs, and you can skip mostly everything else so lots of room for other powers.
Plant Control only REALLY needs it's ST Hold, Seeds of Confusion, and Carrion Creepers to perform.
Darkness Control needs most of it's kit.
Yeeeeep.
Haunt is just garbage compared to Creepers, in the end. But yeah, not really in the mood to comparative set debate. Plant is just leagues superior. Darkness Control only really has Fearsome Stare, and Heart of Darkness is 'good'. -
Yep. But, bandwidth. Server load. Unfortunate.
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Quote:Pylon Tests and Brutes do not work. Pylon Tests are their greatest strength. Why do you think Brutes were largely excluded from those tests? Long fights are where Brutes shine, and as such they are not considered the same as Scrappers (and Stalkers) in regard.I agree it should be tested, and if it turns out to be 400+ dps, that is probably a problem (though two brute sets are up there already, which is a bigger issue IMO). We will see. Regardless, Stalker MA and all version of EM are not performing on even footing.
This is not to say I believe Super Strength doesn't need to nerfed. It does. Rage needs to work only for Super Strength powers, which a damage bonus increase to make up for it, since SS with out abusing Rage in Secondary/Patron attacks is pretty lackluster.
Titan Weapons is a set I do think could use some tweaks, but... it's hard to say HOW. Titan Weapons is actually a good set even with out momentum (Superior to Broadsword, at the very least. And Broadsword is considered fairly average). WITH Momentum it's... retarded.
But I'm one of the people that will say Brutes can't be judged in the same manner, but still agree that SS (Rage) needs a nerf, and TW needs tweaks. -
Quote:It's regarded as the best primary for damage, and arguably the best Dominator primary by a good margin. Definitely not just 'decent' either way, heh!Just a note on the pet thing, both Haunt and the wolf are decent powers, but I only use Haunt when fighting EB's, AV's, or tough bosses, its not something i would go out of my way to perma on my Dark/Dark Dom. But like the above poster stated, pets for dominators are frosting on the cake.
to give you an idea here, plant control, long regarded as a decent set, Flytrap was infamous for watching you die and doing nothing at one point, it wasn't until Plant was ported to controllers, that flytrap actually became more than a semi-companion pet, but even before the Flytrap buff, Plant Doms were regarded as decent -
You're still getting what you paid for. You paid for a Performance Shifter: Chance for +END. When you saw the PPM was 3, you came to one of two conclusions.
1) Paragon is dumb lololol TIME TO BUY UP.
2) This is an oversight.
In the end, even with the IO being, and it deserved to be, 'nerfed' (truthfully fixed), you STILL got what you originally paid for.
" Performance Shifter: Chance for +END".
If anything, I'd be wary of the friends you told to buy them up since they were three times the power of the original version and not coming to the obvious conclusion it was an oversight, which Synapse confirmed ASAP when it became known.
And blame the beta testers not speaking up about it ;P
At the end of the day; refunds would be nice, but in the end, you SPECIFICALLY paid for what you got. If you paid for the 3 PPM, which you had NO idea of knowing that before getting the enhancement in your tray, that means you either bought one, say it, and went "WOAH THAT'S INSANELY BROKEN", and then I immediately respond with "You should have known better., OR you heard from a friend, and I say "You should have known better", OR you saw it on the forum, which I say "You saw Synapse's warning."
Oh well. You got what you paid for. -
Quote:Of course they're just a theory. Theories are not proofs, ever. Hell, most of modern science is a theory, but a commonly accepted one. Until it is field-tested, it is a theory. A powerful theory due to the nature of Pylon Tests being just executed math, but still a theory.You are comparing estimated guesses (however well-informed) at their upper limits to demonstrated data points not necessarily even optimized nor in an ideal situation. Apples to orangutans. I know for a fact that top scrapper time that the street justice build just out-dpsed could be higher, because it was my build and has room for improvements.
If your beast mastery estimate turned out to be accurate, good for you; that does not mean all estimations of this nature can be taken as fact. I say this as someone who does calculations all the time; I am not saying you do not know what you are doing, or that Auroxis does not, but that these things must be taken as interesting theory and nothing more unless proven otherwise.
In THEORY, Street Justice will be performing well above the next step up. This is bad, so it is a theory that NEEDS to be tested. If only because Martial Arts probably shouldn't be losing to anything due to, well, it sacrificed everything for Single Target.
Is this an issue? Not a MASSIVE one, but outliers always need to be kept under a careful gaze. -
In all honesty, Dark Control has some sketchy synergy with both Dark Affinity and Dark Assault. I say this because the sets have a number of mechanics to be aware of.
Dark Control has a primary Cone Fear, and a primary PBAoE Stun that you absolutely want to be using. As such, opening at range is the obvious way to do this, and then closing into melee. BUT...
Dark Control, for a Controller, wants to stay at some level of range afterward, seeing as their AoE Immobilize is a Cone. But, Dark Affinity wants to stay close to all their allies and Soul Absorption is basically a PBAoE as well.
Dark Assault wants to stay in melee, flat-out. And Dominators don't need (And generally skip) AoE Immobilizes. However, Darkness Assault does get a Cone AoE, thus that is to note.
In the end, Dominators and Controllers do not compare. Apples to Oranges. Or Bananas.
Darkness Control's damage is fairly average for a controller set, and Darkness Affinity offers no out-of-norm damage steroids. Haunt is actually somewhat worthwhile on Controllers, Dominators don't care for it as much (as the pets can die easily and their damage is 'there' for Dominators. It's not a bad power but it's not something you'll be using as often as a Dominator).
Darkness Assault is one of the best Assault sets in the game for damage, so that would be it's major perk.
In the end, decide between great support versus great damage. Both control very well with Fearsome Stare and Heart of Darkness. -
Correction, Very Soon™.
Also slated for this month.
Also, re; AoE's. Not so much. It has a PBAoE and a standard cone. Nothing amazing but pretty good for Stalkers. It's STDPS is pretty... average, to say the least. It'll most likely be an Above Average set, going by the beta testing I performed. I'll first-day purchase it IF I get my desired Naginata, otherwise I may wait and see if we get a Staff Fighting Pack 1.
But yeah, it's going to be Average/Above Average STDPS, and AoE probably High for a Stalker Primary, although Kinetic Melee and Electric Melee are Still Better, and StJ is YMMV. -
Quote:And I'm saying that if you include a margin of error with all the years of gathered info, it is not illogical, nor impossible, to go purely off math. In fact, I did that with Beast Mastery on beta, and people called me out for it. (Although I did field testing, which I regretted since I was, you know, positive.)Hold on, I need to stop you here. Regardless of who the poster is, it is foolhardy to consider calculated dps as actual dps. There are too many possibilities of either an error in calculation or forgetting to take all variables into account. This is not to say I think Auroxis's calculations are off, because they usually corroborate my own. You should only use actual dps times until Auroxis actually gets the numbers for said build in practice.
Aside from that, I am only halfway through this thread, but I would like to point out that the top dps stalker build so far has only outdone the top dps scrapper build by about 3 dps (and that's an older scrapper build, before ATOs).
I ended up being right and not a SINGLE person has spoken up since then. So, I know what I'm talking about. IF there is a long basis of trial and error and you have sufficient data and information, you CAN base performance purely off of numeric testing, and not field. Is Field Testing superior? Of course it is.
But writing off anything else is just ignorant, ESPECIALLY with Pylon Tests.
I'm also well aware Stalkers aren't terribly beating Scrappers, and I'm not saying they were. But it's still pretty early in Stalker 3.0's lifetime. We'll have to Wait and See.
Although I still totally support the AS normalization.
Nope. Just makes me think your fetish is getting a little too obvious, though! >_> -
Quote:Not so much squishy anymore, truth be told.Whoa, first time on the forums. Nice community. :P
I agree with Jibikao, buff up the other sets, but leave the others untouched. A Stalker is meant to deal high damage for being squishy, in my opinion. That's what they're supposed to do when created, that's what they should do easily.
And yes, I love rolling Stalkers. They kick ***. -
Only you would look for such details, Leo_G. Only you.
Quote:The only concrete StJ build I saw with a believable pylon time was Ricodah's. And one time I think was using some SBE procs on test?
My build didn't do nearly as well -- and that's purpled out and running ageless. (you could say my build is weak then, but it's pretty much a tuned up StJ/Ice build ... )
The DB time posted kicked my time's butt. Also there were some talk of Ninja Blade times being even better once ppl got around to building for new i22 dps chains.
I think you will find it is not as cut and dried as you are implying. Plus even the top StJ times are still behind other AT times like Brute SS/Fire/Soul or even my TW/SR brute's time.
Let's get off the nerf StJ (nerf CU) herding and on to fixing issues in the other stalker sets.
Also, Ninja Blade? Hrm. -
Quote:Better than Martial Arts AoE with more ST DPS. Balance?To reinforce this, Ricodah posted a video of his 350 DPS StJ pylon run. His CU didn't crit half of the time(due to ATO proc misshap), he didn't have Water Spout, and he didn't post his build so we don't know if he's missing out on some damage bonuses or procs.
And I STILL think StJ is fine. I played StJ(up to mid-40's) on a stalker. I know what it's capable of. And its AoE simply isn't good enough to make the powerset that much better than others. -
Because nobody can be superior to Scrappers! NOBODY!
Swing the nerf bat! Brutes weren't hit hard enough! SWING IT. -
Quote:Your repeated insistence that people who have a different opinion about this matter than you are *** kissers is quite childish.
The majority of people that they usually invite into Closed Betas tend to understand that the things they see, test and play with, on Beta, may not come out on live for a long, long time.
Open Beta would have come with both sets already out and wouldn't be judged around ideas such as "we got Staff first and BM second... how dare they release BM first?!?!".
And if it is your thing to keep imagining other people's lips against other people's butts... keep it to yourself.
As long as you acknowledge that wasn't the reason why any of us are upset Beast Mastery was released first. It was clearly not a complete set, caused a rather critical AI script error, and amongst other things was just underperforming.
Although I have a sneaking suspicion ZombieMan MAY be pointing at me about one of his posts involving vocalization, but I digress and still insist I was right in the end, although I should have initiated PM's and not really cared what the community thought, since I Ended Up Being Right Anyway And It Proved To Be A Giant Waste Of Everyone's Time.
That all said, if they HAD to choose a set to release, it SHOULD have been the one not packed with a critical AI error, poor performance, and even poorer testing. Yes, I am calling out the beta testers that just looked at the cute doggies and kitties and said "GOOD TO GO", and not the testers that actually bothered combing the set with needles until it shed it's skin, looked at what made it tick, and pointed it out.
... Sadly Beast Mastery lacked that treatment >_> It was NOT ready to go live.
Quote:I'm thinking, at least, Arcanaville might know if it is at all possible for the release of BM to be directly responsible.
It's just something I've seen brought up a few times by different posters and I've raised doubts about before... A bug is a bug, but it seems be getting lumped in with BM resentment. I'm not trying to find out to prove others wrong... it's just my curiosity for a bit of the old truth.
Do I have to pull an Arcanaville, Arcanaville, Arcanaville?
Or was that Hickman, Hickman, Hickman?
Shoot... Dink, Dink, Dink...
War Witch, War Witch, War Witch...
Pikachoooooo!!! I choose you!!!
(Zwill, I'd say something nice, but I don't want people to look at us funny)
Also, was that second half needed? It may be an in-joke, I guess? -
It's a Praetorian Zone. Of course it's Co-Op! You'd think WWD would put the fear of death into villains who think it's a Good Idea to try to stake out into the world and try to rule and/or destroy it themselves. I'm almost positive the entire world rallied, stopped Wade's armies, and he's currently getting mind-probed by one of the most powerful psychics in the world.
I do hope this stays the vocal minority of villains who feel they are not villainous enough. That road, as shown thus far, ends in death and shame. Besides, the game is still called 'City of Heroes: Freedom'. Villains probably need to accept that their route is split between anti-hero and villain, and not the diabolical insanity some wish they were.
Again, WulaWade. Take that route, you will die. Or you're a Sue-Villain who MUST win and in that case, again. WulaWade, you WILL die. He was the prime Sue-Villain and HE DIEEEED~! (Sort of.)
On the flipside, their Pandora's Box does sound interesting and maybe they'll keep the SSA's truly split this time. As much as I love seeing villains NOT be villains, I suppose that minority needs their 'fix' so they don't feel like they're unloved.
That said, I tend to look at the co-op zones as less "HEROES AND VILLAINS MUST WORK TOGETHER" and more "It's mechanically easier to do it this way. We'll have the story be used to suggest a 'group of villains' are doing it their way and a 'group of heroes' are doing it another. If you don't like that, don't team with each other and pretend they aren't there.".
The extreme cases of Dark Astoria and Rikti War Zone are obviously "We NEED to work together or we're ALL screwed", and even super villains in comics have been well aware that when something beyond them turns around the corner, it's better to fight as one, then be divided and fall.
If they're the "WORLD MUST BURN" types... don't run the content and you're obviously never going to get that sort of content in a game still called 'City of Heroes'.
Never understood why those types of villains are sometimes desired. Pretty one-dimensional and I just went on a random tangent for NO REASON.
Praetoria Zone. Neutral Territory. Going to be co-op. Deal with it.
/Shades. -
Quote:Okay.You are either not reading or trying to be cute. Well, it's not working. Again, scroll up and read what you wrote. I am only rude to people who are rude. This conversation ends. It's off topic on a Stalker forum.
Going to invite as many people as I can to let me know if this was considered 'rude'. Be right back. -
Quote:... I made a joke, you took it out of context and went totally rude. Don't justify yourself, because you're in the wrong.You need to scroll up and read what you wrote. I am only being rude to people who deserve it.
Quote:Originally Posted by JibikaoThe full set and the bonuses are bad.
10% Recharge is suddenly bad.
2.52% in the two most common damage types plus the two most lethally exotic is bad. Admittedly not GREAT but BAD?
I wasn't questioning you in the end. I was making a joke because the 10% Recharge is generally considered to be worth 2 Billion in total IO's to slot in, in many of the most extremely 'overpowered' builds. And we're suddenly in a place where that bonus is considered 'bad'. Thus, I made an obviously joking statement.
Again, you're in the wrong. You got rude, you got angry, you got aggressive. You wanted to start a fight, you aren't getting one.
And that's the end of that exchange. -
Quote:Woah now. Someone got horribly angry. I wasn't even going to debate it and was just remarking on the fact you (all?) seem to think that..Not if you want your pets to have damage procs and a mix of other uniques. Not every primary set can take both Pet and Pet recharge sets. I know I won't do that on my Merc and Ninjas. Commando is better with knock back proc and Soldiers and Spec-Ops are better off with AH proc and Negative proc. Ninja's Jounins are better with AH and Negative and what's left for Genin and Oni is that each of them need to take one unique and then plus MM ATO's unique.
And yeah, I don't think 10% recharge on a Mastermind is as useful as damage procs and four unique in pets.
You can disagree with me but don't put up that attitude. You want to cry and sleep. Go ahead. I have legit reasons behind my posts.
2) 4% Damage for the MM - Admittedly not very good
3) 3% HP - This is WOAH.
4) 10% Global Recharge - Godlike
5 and 6) Nobody Cares you 4 set'd the best bonus. Although 2.52% Smashing/Lethal/Toxic/Psionic is not remotely bad.
But we all value things differently. Although you can easily slot 4 of those and still manage a proc if you intelligently slot, my response to your over aggressiveness and flat-out rude behavior?
;P I still say the bonuses are not remotely bad. They're actually, aside from one, all extremely potent. -
Quote:I live in a City of Heroes where 10% Global Recharge is bad.I don't agree with this. I've heard Dominator's proc is amazing once you have high recharge and Tanker's proc gives them a lot more survival.
I've tried Blaster's proc and I kinda like it. Yes, it's not a fancy kind of proc but it's a sure hit. When I land a hit, the fire damage proc happens.
Stalker's proc has two problems. One, you need two hit checks (AS needs to land and then your next hit needs to land) and two it's hard to control what your next hit is especially with high recharge because you can use AS under 10s. Oh and three, Stalker's proc is limited to only triggered once in 10s (in reality it's a bit longer than 10s). Other damage procs (controller, blaster, corr) can happen more often with good recharge and I believe Dominator's and Tanker's can stack up to 3-5 times?
Mastermind's proc is not worthless at all. The full set and the bonuses are bad. The 10% or 15% aoe defense is very good.
Going to go cry myself to sleep. -
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My apologies. I forgot Auroxis is known for making err- wait. You know better than to say someone else is wrong just because they didn't post a video on it. If Auroxis says his StJ build is 450 Theoretical if he doesn't miss Crushing Uppercuts, and is at least 400 DPS in a worse-case scenario, you can't deny that unless you can prove otherwise because pylons are simple math tests. And yes, that's 450 DPS In a perfect scenario where Crushing Uppercut and Assassin's Strike aren't being picky. Which is why its 420 with margin for error, and 400 if everything keeps going wrong, last I checked.
Ask Auroxis yourself.
Your response? -
Quote:This. Why are these issues being ignored?Just saying: there would not be a controversy here if not for the following facts:
- Staff Fighting was opened on the beta earlier than Beast Mastery.
- Staff Fighting was acknowledged by the majority of testers on the VIP beta as being clearly ready for release outside of minor FX issues as early as the end of January, as evidenced by testing data across all level ranges on the VIP beta servers, including Incarnate content. There were complaints about the set's sound effects, which were addressed, and there was an animation bug involving Assassin Strike on Staff Stalkers, which was addressed.
- Beast Mastery, in contrast, was widely acknowledged to be underperforming by a substantial percentage of the testers who were actually skillful Mastermind players and who were not too busy squeeing over the pets' appearance to actually pay attention to the numbers. Chief among the set's acknowledged issues were the fact that none of the six pets in the set have gapless attack chains (in fact, all six have large gaps), and the fact that there was an observed correlation between Beast Mastery's introduction to the beta servers and a sudden significant degradation in pet AI performance which affected all Mastermind primaries.
- The fact that the introduction of Beast Mastery to the VIP beta servers exposed a bug causing pets - Mastermind pets, Lore pets, Controller pets, any kind of pets - to uncontrollably charge mission and/or trial bosses while ignoring mastermind pet commands, including stay/heel, (most noticeable in various phases of the Underground trial, and also with Marauder at Lambda Sector, but it manifests in non-Incarnate content as well) should have been an absolute show-stopper to the set's release; there is no universe I am aware of in which an update that fundamentally breaks the functionality of one archetype and significantly inhibits the damage-dealing functionality of two other archetypes should have been considered acceptable.
- Nonetheless, Beast Mastery was released to the live servers without addressing any of its problems, in the midst of a continuous wave (which is still ongoing) of new Paragon Market items obsessively using the four-legged animation rig first introduced by the German Shepherd vanity pet. As of right now, April 3, 2012, all of the above mentioned issues, which were identified on the VIP beta in February, are still present on the live servers.
- We are then told that the timing of the release of Beast Mastery - which should not have been pushed live in this state - is the primary reason that Staff Fighting has not been released to the live servers, because "if we release too many Powersets too quickly, it could be seen as a grab at your Paragon Points, and subsequently, your money." However, either the development team apparently does not consider a black wolf vanity pet that is documented to require, on average, the purchase of over one hundred dollars in Super Packs to be a grab at our Paragon Points, or that excuse is patently devoid of truth.
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Quote:I have. And StJ is beating them by a large enough margin. The most recent Stalker DB build I saw was 320-340 DPS. STJ was hitting 350 on it's LOW END, and 420 on it's High End (theoretical). That's a fairly large disparity, and it's all entirely due to Crushing Uppercut.Some of the best DPS times in pylon test thread are being done by DB, not by StJ. Ninja Blade too is a high-end dps competitor. Check out last few pages of pylon thread in Scrapper forum.
Keep in mind that Dual Blades has two of the better attacks in the game with Ablating Strike and Sweeping Strike. It SHOULD be performing well. -
Quote:For having literally no AoE, MA isn't really ahead of StJ anymore, if at all. EM is not remotely close to either, if memory serves. It wasn't in last place, but it's definitely at Dead Average in ST Damage now. I do believe the recent Stalker changes DID put StJ above MA if only because of forcing CU to crit now. And the synergy the unique AS that StJ has in combination with CU.Problem with that mentality: it's the top of the list for a variety of reasons.
Single Target: It's Street Justice.
DPS: StJ again
Burst: StJ once again
AoE: well it's not last
Control: again, not last
So the next question is, where does StJ sit on the categories it doesn't sit at the top of? On AoE, MA and EM are dead last and probably only get near StJ for ST and DPS and may be equal for burst.
For control? I'd probably put Broadsword/Katana and Claws, none of which touch StJ on any of those categories.
So why not buff those weaker sets? Because some of those weaker sets are fine. They're middle-of-the-road which isn't bad. Outliers should be adjusted to resemble those, not the other way around. Either you lower outlier's capabilities your limit those capabilities behind disadvantages and weaknesses. Can you point to a weakness of StJ?
StJ got the biggest buffs from this due to how the set operated. Although Electric Melee is certainly a power house too, it's held back by 50% Criticals all over the place. (IIRC).