Reppu

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  1. I don't think I have enough commission or fan work to do that...
  2. I have a sudden urge to derail this thread again, or apparently 'salvage' it. But right now I'm actually quite interesting in the Survivability Debate. Maybe if things get dumb, I'll post one of the pre-kitsunetsuki artworks I still have.

    Until then, CONTINUE INTRIGUING ME.
  3. I think we can all agree on one thing, at the very least:

    StJ probably needs a very close eye on it. Because as long as you play it intelligently and don't Scrapperlock it, it has absurd levels of potential now.
  4. Quote:
    Originally Posted by blueruckus View Post
    My understanding of how it works is that the proc applies a sort of buff that goes away in 10 seconds. The buff throws you in to hide, but even when you come out after your attack its still there. Scoring another proc while under this buff does nothing for you, it doesn't reset the timer, doesn't put you in hide again, nothing. Once the buff is gone you can go back in to hide with the proc.

    So yeah, there is a 10 second limit of sorts which is why AS is generally the way to go with this proc.
    That would be it, exactly. I should have just said that but tl;dr lazy.
  5. Didn't I say specifically "Electric Melee, Kinetic Melee, or Street Justice" in my previous post? As an aside those are three of the most popular Stalker primaries. It's a case of 'cherry picking'.

    I can argue right now a lot of Scrapper and Brute primaries have terrible AoE, and if you select one of those primaries you have terrible AoE and less ST than a Stalker.

    See how this works? You're doing it in the opposite manner, I'm using your own logic as a defense.

    If a Stalker goes Fire Mastery, their AoE is amazing due to automatic 100% Damage Criticals. If they are Electric Melee, Kinetic Melee, or Street Justice, their AoE is 'Great', 'Stupid' or 'Good Enough' respectively. Combine both, like you like to do with Scrapper/Brute secondaries, and yes. They WILL keep up.

    Considering I've wiped out Minions/Killed or Wounded Lts/Wounded Bosses with Build Up + Burst + AS + Fireball chain crits due to Stalkerlololol, I'm pretty sure I can at least say KM has exceptionally absurd AoE Damage, 'for a stalker'. And in general, too.

    Gotta love auto crits.
  6. Quote:
    Originally Posted by Android_5Point9 View Post
    Not to derail the discussion too much, but I thought that wasn't the case.



    So that you could theoretically get your AS recharge down to, say, 5 seconds, fire AS, get the proc on the 5th second in one 10 second time chunk, and by the time AS is recharged, you could fire it immediately and get the proc again, but it wouldn't work the next time 5 seconds later.

    Which is technically more than once every 10 seconds. There's no reliable way to time that though, but I figured it's worth mentioning.

    edit: Noticed the "unless you get lucky" part. Guess that's what you meant by it.
    No. I mean, it has an inherit 10 second cooldown. It cannot mechanically activate more than once per ten seconds, regards of other circumstances. It's a hard-coded limit.

    Reading what Synapse said, I can see how it can be confusing? IIRC another post later confirms it works as I said, and I've done a LOT of testing to confirm that. But maybe it's quirky?

    Edit: At least I SWEAR he has been quoted saying it's basically a 10 second hard cap? I'd like to point out "If memory serves..."

    All things said and done, I am fairly, if not entirely, positive of my claim.
  7. Quote:
    Originally Posted by Leo_G View Post
    That said, I thought you were leaving Reppu. I mean, you didn't put a bikini on...not even a one piece.
    Why do people keep asking this?! You don't even play on Virtue! I think? Ugh. I haven't had anything recently taken with the new look. Wait... I think I can work with this.

    Ahem!



    ---

    I have delivered exactly that which was asked. Reppu (FAIAP), in a bikini. A request that will be given only once!

    Considering this is the City of Heroes forums, I can only assume you wanted Paragon City Reppu! Thusly, Mission Complete!
  8. Quote:
    Originally Posted by Another_Fan View Post
    Good so scrappers and brutes having more survivability, and dealing more damage if the number of opponents is greater than one doesn't put stalkers solidly behind both scrappers and brutes.

    Now seeing as you and Arcana can't parse a sentence please tell me where I said in this quote that they paid with a penalty to their stats ?
    That statement is untrue unless the Brute or Scrapper is TW/Fire, or the Brute is SS/Fire, and the Stalker is EM (ALL the AoE plus having great ST thanks to AS), KM (100% Damage 100% Critical Burst. Add in Fireball for AoE that makes Brutes and Scrappers envious) or StJ (Spinning Strike is sufficient. Sweeping Cross is decent).

    You weren't as clear as you thought you were, is the only problem I see. Sorry. Being wrong twice is rough.
  9. Quote:
    Originally Posted by Another_Fan View Post
    I'd suggest reading what was written
    I'd suggest the same to you. Stalkers didn't 'pay' for anything for their buffs. They took no survivability losses (they GAINED survivability by a good margin).

    Keep in mind dealing more damage is ALSO more survivability. But I mean the +HP Cap was a HUGE buff.

    You failed here.
  10. Quote:
    Originally Posted by BrandX View Post
    o.O Where did I even ask what MA needed to perform? I asked how it compared in ST DPS from one set to the other in just SO use.

    Part of what makes StJ stand out is also it's IOs. MA is limited more in it's IO use than StJ. StJ is able to slot 3 Purple DMG Procs into it's attacks (Melee/Melee PBAOE/Hold), 2 -Resist Procs, and still put in the ATO Proc.

    MA gets to slot 1 Purple DMG Proc and of course the ATO Proc.

    That makes a HUGE difference. And why i ask what the numbers are on SO builds.

    While now your saying a close eye must be kept on it, it's looking like a lot of what's helping it get to that top spot is IOs.

    Without IOs, CU is on a longer recharge than EC. But like I said in a previous post, MIDS is screwed up somewhere on CU (as it's not changing damage on combo level select) Im just not sure if it's giving combo level 0, 1, 2, or 3 damage.

    As for MA, I don't see why CS or CK would have to be removed, when it tends to be Thunder Kick that people skip.

    And I agree that DP and BM need to be looked at.
    That was your answer. MA survives off Storm Kick. That's how it's DPS is even remotely comparable.
  11. Quote:
    Originally Posted by BrandX View Post
    Scaling it back might backfire int he devs face, as it was a pay for set. And this was something I know I mentioned in the beta boards. Make sure the sets are good from the start, because nerfing them after people paid extra for them will just be bad.

    Do I think MA should be ahead of StJ in ST DPS, yes. Why? Because it lacks AOE.

    Now the question. How does an SO'ed build MA stack against an SO'ed build StJ in terms of ST DPS?
    MA NEEDS Storm Kick to perform. Period. Storm Kick carries the entire set. Crippling Axe Kick is solid, and Crane Kick/Cobra Strike are decent.

    It absolutely needs Storm Kick as low of a cooldown as possible to perform.

    StJ, while it does survive off of Crushing Uppercut, still has (although not as good as CU, obviously), Sweeping Cross while CU is on cooldown. I believe a DPS comparison was done once, and I'll try to hunt it down. Regardless, even then, BrandX? I still do not accept that IO's are being ignored any longer. They are sold in the Market, they are gotten with all types of merits, and the devs SEEM, SEEM SEEM SEEM, to consider them more and more.

    If I recall, StJ still leads even at SO levels. Oh, and it still has AoE, which is very important in teams because you need AoE to clear out trash before it becomes overwhelming.

    PS: 'It's a paid for set it MUST perform'. StJ wasn't overbuffed. It was the unfortunate consequence of an AT overhaul. Adjusting it for the sake of game balance does not hurt the set. It will STILL perform amazingly well due to it's insane synergy.

    However, sets like Beast Mastery, Dual Pistols, and other 'technically paid for sets' that are flatly BAD? DO need to be addressed. Since Fire Blast is equal to rough average melee sets, that means in the line of Damage Sets, Dual Pistols is near the bottom of the barrel. We didn't pay for that underperformance. And Beast Mastery is just a mess.
  12. Quote:
    Originally Posted by Synesence View Post
    Overpowered?! I don't really think so. Originally, the standard Stalker setup was BU-->AS-->Placate-->T9. Most Stalker combos were limited to this, and we were just....so squishy.

    Now, with the AS out of hide dealing proper damage and Assassin's Focus getting us some nice crits, we move away from that combo, giving us a whole new level of possibilities. (I'm loving the KM BU->AS->CS->BU->B/FB!)

    The ATO proc works wonders for us Stalkers, giving us the high ST damage we so rightfully deserve! Why are you upset? Have you gotten beaten by a Stalker in PvP?

    Stalkers were always my AT of choice, and I'm glad they can come out of the 'lol stalkers' crap and silence the laughter. I don't get why you're crunching numbers to prove your point just because CU kicks ***. For all we know, the devs are looking to get the other sets adjusted, so stop complaining and bask in the light of the shadows!

    Or, you can tell me the name of the Stalker that CU'ed your *** to hell and back in PvP so I can shake his/her hand!
    You seem to have the wrong idea of what this stance is. Also, nice use of continuous ad hominem to deface my case. You're arguably not worth the time explaining to, but I always try to educate once before passing someone off.

    Hint: "lol you're bad at PVP and are mad at stalkers." is the example of ad hominem. You can avoid it in the near future now.

    Moving on now...

    ... Actually, you don't do anything to really counter my argument besides ad hominem and praising how 'overpowered' certain things are.

    As and aside, this chain? Doesn't work.

    BU->AS->CS->BU->B/FB!

    10 Second Inherit Cooldown on that proc. Probably the only thing really keeping Stalkers from exploding into insanity. That said, not really the point here. Kinetic Melee's potential is limited due to that. Thankfully.

    But... yeah. You're more or less just saying that it's okay Stalkers are overpowered now because they use to be weaker than Brutes and Scrappers before. That... really isn't okay. Granted Stalkers are NOT overpowered. Street Justice just has documented potential to be beyond an outlier, and flatly 'overpowered'.

    Is it possible it isn't? It is, but there's people who were against the idea, and are now beginning to accept and realize that "Okay, this thing is potentially too strong. We should probably keep an eye on it with extensive testing."

    Reiska, who was strongly against it before, also acknowledges if StJ is beating Martial Arts in direct Single Target, that is NOT a good thing. And it's already suggested Dual Blades is doing so. This is ALSO not a good thing.

    Certain sets, StJ especially, benefited far more from the AS changes than other sets. StJ was balanced around average to above average attacks, and a single massively powerful attack with many perks that other attacks don't have.

    Stalker StJ bypassed the need to use the weaker attacks almost entirely, due to how their AS gives two combo points and is one of the best attacks in the game.

    It's not even a case of "Well Kinetic Melee is better on Stalkers and Scrappers due to their unique Concentrated Strike mechanics.", it's "Stalker StJ fundamentally bypasses the balance choices of the set. This is likely NOT working as intended."

    It's a combination of all the Stalker changes fueled into the core properties of this specific set that is "Dangerous". I am not denying the other powerful contenders for Single Target Damage (DB and MA), but if StJ is too far ahead, it's a big concern and it likely does need to scale back. I am not asking for global Stalker nerfs, only that an outlier is scaled back and then the other melee sets can see improvements.

    As it stands, many people agree on one fact; Martial Arts gave up everything to be King of Single Target. It DESERVES to retain that title. You can't simply buff Martial Arts to attain this, as it's already a VERY strong set. It got Power Creeped, and you need to address that creep. MA leads in STDPS on most other ATs, and yet kept (one of the better in the game actually) it's AoE.

    On Stalkers, it tossed it out due to their odd mechanics choice back in Issue 6. A shame but a reality.

    Could you drop one of the pointless ST attacks and replace it with Dragon's Tail? Sure. Not Thunder Kick, though. Nope. That needs to stay, sorry. It has to be Crane Kick or Cobra Strike.

    Would that fix the issue? No. Martial Arts should still be competitive, right on the heels, by design. StJ can't lead that far above. Not if you want global melee set buffs... which arguably need to wait until at least the Blast Sets are dressed. They're all mediocre (Fire Blast is equal to rough average Melee Sets, if you don't know how bad it is for the Ranged ATs).

    In conclusion, it's simple; StJ benefited far too much from the changes, and went from "High End" to "Dangerous Outlier". Time will tell if it is truly in Overpowered status, but preemptive analysis concludes it is an extreme possibility and needs to be watched very, very carefully.

    Again, at the very least? It should not, in MA's current incarnation, out-perform it.

    And, it absolutely should not dominate the other sets, by any means. It got too much from the changes. Scaling it back will NOT hurt the AT. People demanding it is left alone are playing StJ (I know for a fact Reiska has a 50 StJ twinked to hell and back, but has acknowledged StJ is too strong now).

    That's that.
  13. Quote:
    Originally Posted by Machariel View Post
    I'm posting to say that I like what they've done with stalkers,

    and that Reppu is hilariously oversensitive and amusing to watch.
    Thank you for your kind words.
  14. Quote:
    Originally Posted by Synesence View Post
    What.....is wrong with you guys?!

    Trying to get Stalkers nerfed after they just received a boost?

    So, Crushing Uppercut does incredibly high damage from hide.

    So what?

    AS is the most powerful ST attack on any set for a Stalker. Crushing Uppercut goes well right after it when you have the proc, and you get a powerful combo.

    Again, so what?

    Stalkers have been in the shadows for so long, and now that they get some recognition for dealing some serious ST damage, all of a sudden, they get an attack that's too strong and needs to be nerfed.

    Why?! Just leave the Stalkers alone!!! *Sobs* Leave them alone!
    Logic like this is why I want them nerfed. Sorry. Just because 'they were so bad before! (they weren't BTW) it's okay if they're overpowered now!'.

    I shall feast on your tears.
  15. Fair enough, folks. You'd know better than I do. Only have two Dominators myself, /Dark and /Fire.
  16. Quote:
    Originally Posted by BrandX View Post
    I didn't suddenly talk about Dual Blades.

    I mentioned it in a previous post, when StJ was said to be far and above every other set, with it's 340+ DPS, and then mentioned there was a youtube video of a DB Stalker getting 340 DPS.

    I then calculated a chain for MA which hit that mark (340) and then one for Kinetic Melee. Both using MIDS numbers.

    Unless Mids is wrong on the Reactive Interface (and I said it could be), I don't think it was wrong on the Kinetic Melee chain that I used on my own pylon run with a KM/WP that matched the numbers from mids.

    But my KM/WP didnt have Reactive Interface or Musculature Alpha Proc. But according to MIDS, using those two Incarnate abilities really ups that DPS.
    Your proposed chain has one flaw, mind.

    BB -> SB -> AS -> CS -> BU

    This chain? Is impossible unless you get lucky. The proc has a 10 second inherent cooldown. Your chain, once AS is used and procs, is 7.128 seconds. You have a 2.872 delay until the proc can activate again. Thus, that DPS is substantially less.

    I am quite aware of that DB build's performance, BUT there is no logical reason StJ can't beat that value. We'll see in the near future, I hope?
  17. Quote:
    Originally Posted by Leo_G View Post
    Hehe, you were the one trying to turn things to be about me. No, this is about Reppu flashing her hedgehog berries. Once, and it's harmless. More than once and now we're wondering what she's trying to tell us.

    Got anything more enticing you want to flash us next?
    ...

    Ignoring that last bit, I'm going to say one thing, Leo_G. I don't think that is what you think it is. As a hedgehog owner... yeah.

    ... You're thinking just a wee bit too far south.
  18. 50-60 DPS is an impossibility for Reactive. Well, almost.

    Six stacks, permanent, is worth roughly 48 DPS. This value is extremely difficult to keep saturated with out pet assistance. Also, you were talking about StJ before, not DB. Kindly try to keep consistent, BrandX. I am not a psychic. I cannot read your whimsical conversation turns.

    That StJ build is in the Pylon Test Thread. You can find it.

    More to the point, let me stop you there. Let's say you manage to get a Tier 4, fully saturated Reactive on an enemy for an additional 48 DPS (Again, impossible with out pets or pseudopets). That is still 92 unaccounted for DPS. I don't believe Musculature is capable of adding an additional 92 DPS with out an unaccounted for attack chain, but it's something I will have to examine.

    Regardless, it would be more than 92 DPS, as there is no way, unless you use pseudo pets or pets, you can maintain saturated Reactive. That DPS amount is entirely reliant on keeping it permanently stacked.

    Well, no. It's not impossible to get to six stacks solo, but keeping it six is just not going to happen.

    Regardless, 33% Bonus Damage is not going to equal 33% Increased DPS, due to how 33% damage relates to each individual power on each individual AT.

    All things said and done, someone better with heavy number crunching is likely better for this, but yeah. Don't suddenly talk about Dual Blades when we're talking about StJ performance. And again, the theoretical and posted StJ build is on the forums for the 400+ DPS Benchmark.
  19. Quote:
    Originally Posted by BrandX View Post
    I don't know what I'm talking about, because I think testing reaching the other sets maxed DPS needs to be done first, before going on a nerf StJ rampage? o.O

    What was the number for theoritical StJ top DPS? 450?

    I did the math for MA to get it over 340 DPS without the use of Build Up, so with the use of Build Up, that's an additional...what? Figuring being up often enough with all the +RCH one needs to obtain these chains...

    My Kinetic Melee/WP reached over 200 DPS without Reactive or Musculature Incarnate abilities.

    With the attack chain of BB -> SB -> AS -> CS -> BU -> Repeat (not sure if the proc was fixed so this was possible) and having use of Incarnate Abilities, that's over 340 DPS.
    Then why did you pull numbers out of your butt like that? You seriously... that entire post was just... what. BrandX, don't do things like that. That doesn't help your argument what so ever.

    And how much do you think Reactive and Musculature add?! Do you honestly believe they add >140 DPS<?!

    You are aware that video did not use Lore Pets, right? Which CAN steroid DPS that high. But Musculature and Reactive are NOT worth 140 DPS.
  20. Quote:
    Originally Posted by BrandX View Post
    Hmmm...interresting...I have yet to say nerf TW. And it's been how long now since i22 was released?

    You have one video, based around using incarnate content powers, without talking about what the top level of other Stalker Primaries are.

    You know, if StJ was doing 340 DPS with just the Stalker changes, then yes, I'd say you're right, nerf StJ.

    It's not. It's doing around 200ish (dont know exact number).

    And an incarnate doing 340 DPS, does not impress me. A non incarnate Defender can do better than that.
    ... This is just proof you have absolutely no idea what you're talking about, BrandX.
  21. Quote:
    Originally Posted by Darth_Khasei View Post
    Come on girl, no need to get all personal, you don't know me or my personality any better than I know you and your personality.

    I do like this persona a bit better than the one during BETA testing of BM, that girl was "special".
    Hypocrite.
  22. We're comedy lunch hour.

    And yeah, more or less confirmed Khasei's personality. Going with the protocol!
  23. Quote:
    Originally Posted by Zyphoid View Post
    Hey, I still love my scrappers and want them to get something unique, even if they don't need it. :P
    Even if most of my 50's are Scrappers, I still can't agree with this ;P
  24. Quote:
    Originally Posted by Zyphoid View Post
    I am not defending him, I am stating that we have all been guilty of stepping over the line as of late. How can I chastise when I have done the same thing? Because as you personally know I recognize when I do it and attempt to make it right. I see when it is wrong.

    I like most of the people in this thread, I like Darth, I like you Reppu, because of that, not in spite of that, is why I think we need to keep each other accountable. We can do it, or it can get real crappy like it was in the Lighthouse days.
    Well, like me, you at least acknowledge that. It's at least something, in the end.