Reppu

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  1. Reppu

    Bow Assault

    Quote:
    Originally Posted by eth_Nargy View Post
    I'm glad you're there to tell us the properties and abilities of magical weapons granted by godlike beings!

    Tell us how hedgehogs can't run that fast, too.
    So you admit you want a direct rip off of Palutena's Bow? Shameless.

    More specifically, the Bow of Light was never originally supposed to do what it does due the more 'modern' take on Kid Icarus. Even further, let's be honest; the Bow of Light is no longer a 'bow'. Pit fires 'Arrows of Light', yes, but that effect is purely cosmetic and it simply a burst of light energy in a shape that amuses the 'bow-like' shape the twin blades hold into.

    If anything Palutena's Bow is more like Palutena's Squall at this point, while Pit fires Spirit Gun shots out of index finger.

    Either way, Bow Melee has always been one of those things I rolled my eyes at, personality. I also don't even have many sources of them being anything note-worthy in history (feel free to correct me), and seem to just be a spawn of the "PUT BLADES ON EVERYTHING" phase of life.

    If nothing else, it'd be TERRIBLY unwieldy and the bow would take massive performance penalties due to the (pointless) additional weight.

    Really, just do the Monster Hunter route; very study and deadly arrows that, if needed, can be used as improvised melee weapons.

    But really, bladed bows are pretty dumb. Kill it before it reaches you.
  2. At the absolute best, I'd suggest a Frosty Misty/Light Coating like Ice Armor's 'Hoarfrost' does. That would still display the element, be rather gorgeous, and not be NEARLY as costume-consuming.
  3. It's the 1.88% Defense and the super low endurance cost that makes CJ so good.

    And being an LotG +7.5% Recharge mule.
  4. .... Let's just leave it at that AT that starts with P and ends with a T and move on.
  5. Quote:
    Originally Posted by UberGuy View Post
    The PPM procs you put in things like attacks and holds are pretty clearly intended to introduce average proc activation per time in click powers, instead of average proc activation per power activation. Yes, there's no way to introduce that without the new system being better in longer-recharging powers. So clearly there are increases in power present here. But did you really think it followed that, when slotted in the canonical places people slot PS procs, which happens to be an auto power, that these procs should deliver 3x the EPS recovery? Does that really make sense when contrasted with what the PPM procs do for click powers?

    Its actual performance in recovered EPS was close to 3x better than a normal one when slotted in Stamina and similar powers. That made it 2x better than the best EPS recovery IO we can buy any other way: Miracle uniques. And those are, you know, unique.

    If anyone bought the PS PPMs and didn't know they worked that way, then they didn't realize they were getting such a huge boost, and while they might be sad, they wouldn't feel shafted when it was fixed. The only way to feel like you were robbed to the extent that you would talk about involving a lawyer is if you knew how much better they were, and I don't see how that extent of superiority didn't seem out of place in passives.
    That. You knew it was way over the top. You could have easily guessed this was not working as intended. And logically, you INITIALLY bought it for one of two reasons.

    1) An easy Performance Shifter
    2) You heard from a friend it had 3 PPM and knew EVERY well that was outrageous.

    No sympathy.
  6. Mind/Fire? Sigh PVP Builds. So different.

    Put it in Dominate (Which is a good attack and it's better than Flares), enjoy. The Dominator PPM should always be in something worth 'attacking' in.
  7. Reppu

    Bow Assault

    Yeah, because that wouldn't be called out immediately. Also, that design was stupid. A bow that splits in half couldn't bend and increase the power of the shots. So it'd be a 'magic string bow', and then you run into so many people whining about "I CAN'T BE NATURAL WITH IT CITY OF HEROES HAS TOO MUCH MAGIC NOW WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH".
  8. For the record; Staff Fighting is pretty Middle of the Road with Radius 2 longer AoEs.

    ... Yeah it's probably not worth the hype but it's cool? But it doesn't have Dual Blades potential. None of the attacks in Staff Fighting are remotely exceptional. It's Average piled on Average.

    Worth 800 points? Maybe for 'look', but at least it's not as bad as Beast Mastery. I'm probably not buying this one unless I get my desired Naginata.
  9. I already know he can't do it, anyway.
  10. Quote:
    Originally Posted by Hatred666 View Post
    I'm all for the idea that magic and mysticism has a place in the comic book universe, but jeezus, it seems to really be getting out of hand. With the changes that went to Dark Astoria recently, and the new Night Ward zone coming in i23, I feel like I'm playing WoW. I can name more enemy groups based on magic/mysticism than I can who aren't, which in a game that's based on comic book lore seems a bit ridiculous.

    I have no idea if I'm in the minority when it comes to this, just thought I'd share my feelings. I imagine I'll get some negative responses from this. I guess my suggestion would be more typical comic book villain groups, less warcraft.
  11. Reppu

    Celestial Armor?

    Quote:
    Originally Posted by WanderingAries View Post
    Not a quote, but unless they plan on completely reworking the six tokens in the Paragon Rewards list to accomidate 3 more, then the recent official information page on i23 that included the Mecha set should be clear enough of a warning.
    No. I want a quote saying that it is, confirmed, to be replacing Celestial. They've already shown expanding a tier is possible (AKA: Tier 9 and Tier VIP).

    I want a quote confirming that it is being replaced, because somebody claimed it was fact.
  12. Pretty good, all things said! And since they're advertised as 'cheesecake', you know what you're getting yourself into.

    Try not to kill yourself, though. I'm sure everyone is willing to wait a year or more for a free picture.
  13. Reppu

    Celestial Armor?

    If someone claims something is confirmed as a developer decision, yes. I do demand they quote it if only because things like this lead to rather interesting reactions.

    That and I'm lazy.
  14. Reppu

    Celestial Armor?

    Quote:
    Originally Posted by Sapphic_Neko View Post
    Celestial armor is getting phased out with issue 23 to make room for the mecha set.
    Celeastial armor will come back on a recurring schedule, but i don't think even paragon studios knows when they'll do that
    Can you quote this?
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    A lot of derp and herp.
    Somebody did the comparison of damage for me. Moving on, let me put emphasis on something; they weren't soloing GM's due to individual. You were soloing GM's for the reason YOU said with Envenomed Dagger: -Regen. And Regen is not equal to damage for anything but... GMs and other HP sponges.

    You just don't get it and are just pulling weak excuses out now. Debuffs also do not only work for the caster; they work for the team. That 'Corruptor' who is supposedly 'insta-gibbing spawns' (which you're still lying about) is boosting YOUR damage as well. You get an equal amount of damage from THEIR powers. So please don't even go there.

    And really, you're one of those people that says being able to solo a GM by abusing -Regen = DPS?

    Quote:
    Originally Posted by Beauregard View Post
    They lag behind Ice Blast if you consider everything.

    Ice Blast doesn't have an continuing burn effect. It has -hit/-recharge/-speed instead. Is -hit/-recharge/-speed such an abysmal secondary effect that it justifies doing double the damage of a set with -defense?



    A Martial Arts Scrapper has a rotation of Thunder Kick (49.8 dpa), Storm Kick (78.2 dpa), Thunder Kick, Crippling Axe Kick (71.8 dpa). The total is 63.9 dps.

    An Energy Blast Corruptor has a rotation of Power Bolt (35.1 dpa), Power Blast (37.0 dpa), Power Bolt, Power Burst (39.4 dpa). The total is 37.1 dps.

    The Corruptor averages 30% from Scourge while the Scrapper averages 16% from criticals. The result is that the Scrapper does 53% more damage than the Corruptor.

    Note that Energy Blast and Martial Arts are fairly 'stock' sets with no exceptional features (germane to our discussion) here. They both fall in the middle of the performance spectrum with regards to single target damage.
    MA's pretty up there for Single Target, actually. But that's just Storm Kick being a beast. Also, you could easily swap out the uselessness that is Thunder Kick for Crane and Cobra and do infinitely more damage, I imagine. Or is that not a chainable?

    Edit: Also, Fire Blast isn't out of line. The other Blast Sets are just, flatly, garbage for damage with poor secondary effects as faux justification. Fire Blast is the only reason why Ranged Damage is even on the radar. Everything else is really performing poorly and this is due to the Melee Power Creep and Melee Buffs in general. I think the last time Blast Sets got looked at was Archery way back when.

    So no, Fire being out of line isn't overpowered.
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    This post hurts.
    Sounds like Judgment Powers to me, and not the average Ranged AoE set. IE: Not Fire Blast. IE: Not Rain of Arrows Shenanigans. Because I know for a fact you're hyperboling like mad about 2 Blasters or 2 Corruptors instan-gibbing every single spawn because you can get into melee. As a Scrapper. One of the more survivable AT's in the game. The AT that should jump in, eat the dang Alpha, and AoE everything so the Squishier Ranged AT's can Debuff and Blast in peace.

    Those people who are NOT instantly wiping out a spawn before you attack.

    Sorry, Judgment Powers don't count because... you get to use them.

    Rain of Arrows is an Outlier and Archery isn't that popular.

    Fire Blast's major AoE is heavily DoT based.

    It's... it's like you're trying to advocate the Ranged Sets being underperforming because Judgment powers are ranged and Rain of Arrows is stupid.

    I have to agree with that quote in your signature now. This was quite the gem.

    Quote:
    Originally Posted by Carnifax_NA View Post
    I haven't run the numbers but I'm a bit confused as to how a Fire Corruptor is only as effective as a Katana scrapper. Maybe 1 to 1 against an EB or something (which is probably about right balance-wise) but on a typical 8 man team the Fire Corruptor should be throwing out tonnes more damage?

    I've played a Broadsword scrapper (BS/Fire in fact) and a Fire/Dark corruptor and the difference between the 2 is enormous on teams, the Fire/Dark just melts things on a scale the Scrapper can't match. In fact I gave up playing the scrapper due to how slow the animations were and how annoying chasing things to finish it off was.

    Ditto with my Nova Form Warshade, yes the single target damage is meh but the AOE frequently mows down the entire spawn around the meleers who are still fighting a boss.

    Maybe on paper there's some proof that meleers do more damage but in-game I've never really felt range damage folk were killing less than their melee counterparts, especially on large teams.
    Their AoE is better than Katana (the margin isn't as large as you'd hope aside from Corruptors, by the way), but their Single Target really isn't aside from Specific and Extreme Circumstances (Read: Keeping Spiderlings alive).

    So... no not really. That Fire Corruptor really isn't doing THAT much more damage. Maybe in the enviroment of AoE damage if you focus PURELY on AoE damage (Which is a flaw. Two years ago I'd agree AoE is all that matters, but Single Target importance is on a rise), but that isn't what a Power Set is defined by.

    Fire Blast has Great ST and Great AoE. For a Blast Set.

    Katana has a Good Single Target and Good AoE. For a Melee Set.

    Fire Blast's ST isn't that much ahead of or equal to Katana.

    Fire Blast's AoE is superior to Katana.

    Katana is an Average Melee Set.

    Fire Blast is the best Ranged Damage Set in the game (and arguably the best Ranged Set in the game because, again, most Ranged Secondary Effects are not worth the Damage and Blaze is one of the few T3 blasts that doesn't suck read; is probably overpowered but is actually pretty average now due to the melee power creep.)

    This? Is not balanced.


    Edit: Oh, and if anyone even attempts to say "OH but they can deal damage from ranged so it's k' if they do an average of 50% less damage.", you KNOW you're wrong for even suggesting that. Being able to engage in combat a whole 1 second sooner is not worth that damage difference.
  17. Energy Melee doesn't really need a 'revamp' anyway. Just some basic number tweaking. It's not even a BAD set. Rather far from it. It's just Average ST with Bad ST.

    ... Okay so maybe it's kind of bad. But it's just a numbers issue, not a design flaw. It just needs some numbers tweaked upwards.
  18. Quote:
    Originally Posted by ClawsandEffect View Post
    Which "Damage" ATs are you talking about?

    The only Damage AT that gets Fire Blast is Blasters. Defenders are Support ATs, and Corruptors are Hybrid Damage/Support ATs, not pure Damage. (If they were meant to be pure Damage, they would not have gotten Support secondaries)

    So, the answer to melee power creep is.......ranged power creep?

    All of the blast sets perform perfectly well at their job. It's just a matter of figuring out what their job is in the first place. And sorry Reppu, but saying every AT's job is damage and nothing else is a load of crap. (I remember you saying that a Controller's job was damage, that's why I say that)

    If you buff all the other blast sets up to the damage output level of Fire Blast, all the other sets will then be overpowered, because they will have the same damage output plus secondary effects. It's the whole "be careful what you wish for" scenario, because if the other sets were buffed to be equal to Fire in damage.....Fire would then be the WORST blast set because it offers absolutely nothing else.
    If they buffed everything to Fire's level of damage, everything would be doing Average Melee Set Damage. Don't believe me? Tough, you read the forums enough to go find the threads yourself. Fire Blast is Bloody Average in the long-term of damage dealing sets.

    Moreover, try to quote me and not assume you remember what I said. I said a Controller, once they've Controlled, should be dealing damage. When you've locked down a spawn, are you just going to go AFK for thirty seconds while the damage dealers clean up?

    No! Deal damage! Or, if your support set is Active (Read: Time. Just Time, really), keep doing other stuff! But otherwise, nine times out of ten you better be dealing damage.

    It's like those Empathy Defenders who take no attacks and assume they're only there to support. No, you're there to get kicked from the team so hard you fall into a Triple Hami Bloom.

    So no, I'm sorry Claws. Let's review the AT's that get Fire Blast.

    Defenders: Support/Ranged Damage AT. Note that second part. No, I'm sorry. This is not a "Support AT". This is a "Support/Ranged Damage" AT. In fact. Support/Ranged Damage.

    I made it as obvious as I can, because people tend to ignore that last bit. When you're done supporting/debuffing, you better be dealing damage. Again, kicked so hard you'll land in a Triple Hami Bloom.

    Corruptors: Ranged Damage/Support - Went ahead and put the emphasis there. As a Corruptor, you're there to deal damage. Your support is your secondary (and obviously your opening because derp). But you need to deal damage. Guess which is the only mildly useful Primary for Corruptors to deal actually competitive damage? Yeah, that one.

    Blasters: Garbage/Garbage - Okay that's not nice but you know what I mean.

    I won't get into Controllers. They have Containment. Their damage is deceptively high. When you have nothing else to do (often), deal damage or get out of the team. You have no reason not to. This? This was the point I was stressing. If you're done controlling, you can deal your Containment Damage like a Boss.

    Like. A. Bawss.

    And I'm sorry, the pathetic Secondary Effects of the other sets (Sonic Blast nonwitstanding ON DEFENDERS) is not worth Fire Blast's superior damage. It's not even the additional DoT Damage; Fire Blast is superior even ignoring that.

    And, yes Claws. You can only fix the Melee Power Creep by buffing Ranged Sets. Or do you want to see the cosmic backlash of nerfing Titan Weapons and Street Justice, like I've been advocating? It won't happen, so we need buffs.

    Fire Blast is equal to an average Melee Set right now. It SHOULD be "High End". It should be dealing damage roughly below Street Justice (and obviously Titan Weapons), because they shouldn't do QUITE as much damage as melee sets.

    Everything else needs to be a degree or so lower than Fire Blast, but not radically so. Again, most of those secondary effects? Are pretty bad.

    There's absolutely no reason why Fire Blast is roughly equal to Katana levels of performance when you get down to fully comparing them (maybe somewhat ahead, I don't remember the exact difference but Fire Blast was comparable to Katana, and Katana is Average Melee with the recent creepings of StJ/Titan Weapons/MA Buffs/Dual Blades/Kinetic Melee/Etc).

    You buff Fire Blast to High End Melee, but not above that.

    You buff everything else Above Average/Average depending on the set. They should get Fairly Close to Fire Blast but NEVER above Fire Blast. We're talking like maybe a 10% total damage difference, or so. The secondary effects aren't worth THAT much but it needs to be considered.

    Oh, and Normalize the Range 40 Tier 3 Blasts. Seriously.



    TL;DR - Corruptors are there to deal damage and support. Defenders are there to support and deal damage. Blasters are there to die. Controllers are there to deal damage when they've done their controlling/supporting as needed. If any of these AT's are failing to deal damage (sans Blasters, they're there to die), after performing their designated tasks, they're not performing at peak optimization and need to get intimate with Hamidon.
  19. Four-legged 'super heroes' were... an oddity and rarity in comics, really. It would be a lot of work to make it work with all of our power sets, I imagine. That and, well... I don't know. I always had this feeling those 'sidekicks' were just a way to draw in a younger crowd, and generally (not always) dumbed a series down and were quickly written off.

    I'd probably cringe if a four-legged model was playable in an AT-wide regard. Now, maybe a specific AT or Power Set that utilizes that...

    ... nah, we'll never get something like that.
  20. As, uh... nice as that would be, I'm under the impression a lot of people could stand for wearing more clothes.

    ... In multiple layers.

    Perhaps learning what a bra is, at least.

    ...

    You could just have neither part 'flutter' and be done with a 'static loin cloth' like that. People would still wear it, easily.

    ... But seriously, layers people!
  21. Fire is the only set remotely 'balanced' when it comes to Ranged Damage. For supposed Damage ATs, Range ATs have badly fallen off when it comes to their primary source of damage. This is not to ignore their debuffs, but This Is Not The Point.

    Fire is the only set right now that does any comparable damage to the Melee Power Creep, and even Fire is falling behind over the years. If you want to contribute Damage with your Support, you really do have to go Fire.

    Ice and Archery are decent alternatives, but they don't keep up as well.

    Beam Rifle is just Less ST than Fire and none of it's AoE.

    Balance!
  22. Stalkers were already posting in the Scrapper Forums Pylon Thread. This seems kind of superfluous.
  23. Didn't they nerf Performance Shifter Procs from 3.0 to 1.5? Pretty sure that was in the patch notes.
  24. Ah, right. Yes, well aware of how stupid the PPM system is.