Reppu

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  1. Quote:
    Originally Posted by Xyzor View Post
    I included my comment at the end to specifically make sure I wasn't giving off a 'shut up' vibe. Your opinion and feedback is very important, as you obviously care enough to dig deeper than most and push hard for fixes to things you perceive as problems. I am sure your comment wasn't directed just at me, because there were some 'shut up' posts aimed at you in this thread, but I wanted to make sure you knew that *I* was not saying that to you.



    For what it's worth, the above comment is a pretty classic example of arrogance. It might not be unwarranted (I don't think arguing about whether it is justified is worthwhile), but it is arrogant, all the same. Granted, this is a pointless tangent about semantics, but for some reason, I am still writing it (probably an example of my own arrogance!)...
    Possibly, but I did accomplish a stir in the community to actually care about it's performance. It was, sadly, too late. It's not arrogance when it actually happened, I'd say.

    Either way, semantics.
  2. Quote:
    Originally Posted by Darth_Khasei View Post
    With all do respect Reppu I just don't think you are being fair. I for one made a conscious decision to PM the devs directly regarding my thoughts on certain powers. I did this at the suggestion of a buddy of mine on one of the in game chat channels. There are a lot of people on these in game channels and many of them do the same, so I really think you don't have the full view of things based only on the forums.

    Forums generally have about 10% of the overall population of the player base of any game. As I recall things in my experience when testing staff we ran it to mid 20's then the devs were making direct contact with people for level bumps and direct feedback.

    The Arbiter that bumped my two staff guys to 50 gave me specific instructions on what to test and provide direct feedback etc... which I did. I was not the only one this happened too and many people I know noted the average st power and other concerns mentioned here.

    Once again with all do respect I just think you are suffering from a bit of forumitis and need to take a step back and consider a more well rounded perspective. You have to also consider in general forums are a place for people to express that good ole dev love and that also gives a skewed perspective IMHO.
    I think I'm being entirely fair. I ended up biting my tongue about Beast Mastery because I was told I was wrong. Funny how that ended up not being the case, right? The playerbase as a whole on the forums can be wrong. And many were. I, and a few others, were right; Beast Mastery was a damn mess.

    So, let me ask this. You said a dev directly asked you to test Staff Fighting. What were the criteria you were assigned? Humor me, because I want to do a little match up here.

    And it was Open Beta. You were not under an NDA so you should be able to tell me.

    Quote:
    Originally Posted by Xyzor View Post
    Just throwing this out there, but the idea that in a game literally played by millions of people, with a full company of developers behind it, that you are, in any way, crucial to the end results of a power set, is incredibly arrogant and a bit silly.

    The fact that Beast Mastery wasn't changed because you were too busy to test it early enough is laughable.

    I know it will be hard for this to not seem like a personal attack, but I truly do not mean it that way. I just want to point out that you are not the sole voice of reason in the entire CoH gaming community, which is kind of how you've characterized things thus far.

    You have identified some important issues, both about the powersets in question and the Beta setup in general, but they are issues that I am certain the developers know about and have the data to review. If there were serious mathematical issues with Staff's ability to compete with other sets, they would have been fixed. If they feel that the open Beta doesn't give them adequate information, I am sure they will change it. They do this for a LIVING, and we do it as a hobby (at least, I do ). I seriously hope they spend more time thinking about these issues that we do (and expect they do).

    Please do not stop testing, reviewing, and sharing your results and opinions, but please remember that yours' are only the viewpoints and experiences of one person, representative of a small subset of the overall player base.
    You'd be surprised at what one voice can accomplish. And even more surprised at what happens when that one voice is told they don't matter, and opt to be silent.

    Sorry. You're wrong there. It's not arrogance, not in the least. It's simple fact. If I had stirred up the community sooner, Beast Mastery may have been in better shape. Would have? I can't say for certain. COULD have? Yes, I can say that.

    That is why I feel responsible. I WAS too late.
  3. Quote:
    Originally Posted by Darth_Khasei View Post
    Reppu you did say some things ...a lot of things in the BM thread about performance. As I recall a red letter even said yes it is in fact under performing we see this etc....

    How is it then the fault of your fellow players that the devs decided not to change things when they knew they were off? The same goes for where the power for staff fighting is now as an average ST set and a average to good AOE set?

    I am saying people did tell the devs in PM's and here about the performance and they the "devs" decided not to make the changes.

    Stop blaming the players for the things the devs have control over and decided not to change please.
    Because it was discovered too late. I didn't get enough hands-on experience with Beast Mastery. Not soon enough. I was sadly busy during the early phases of I22 Beta Testing, and such things were not bothered with.

    So, I'm unfortunately partly to blame for Beast Mastery not being detected as soon as it needed to be. And once it reaches the Final Stages... it's just too late.

    Staff Fighting had MONTHS. Nobody said ANYTHING. That IS the playerbase failing and only caring about getting the sounds JUST RIGHT.
  4. Quote:
    Originally Posted by MajorPrankster View Post
    You are taking this far too seriously IMO.

    Good luck.
    Refusing to acknowledge the problem because you aren't taking it seriously enough, because 'It's just City of Heroes', is why you, sir, are part of the problem I am stressing.

    Good riddance.
  5. Quote:
    Originally Posted by MajorPrankster View Post
    And still you are reading, or at least comprehending, what I am posting.

    Compromises are made by the developers to promote what they want the game to be and I am happy with the game.

    I am not advocating fashion taking over for form. I am saying that fashion is more important for the theme of this game, IF a choice has to be made, where compromises are chosen to be made.

    You seem to be under the mistaken impression that this is somehow ruining the entire gaming industry.

    There is nothing wrong with making all sets perform competitively to one one another, nothing at all.

    Let me put it to you another way.

    The developers cannot make everyone happy. They make the most they can happy, to the best of their ability, with an eye toward profit. If you cannot live with that, it's your problem.
    ... Except it is. Do you think that aesthetics haven't been an issue? Do you have any idea how unsustainable the gaming market is? It must be nice. Regardless, that isn't the prime topic here, I suppose.

    Your last statement is a bit of a lie, because we've seen what Closed Beta Testing has done to fix the performance of underperforming sets. We've also seen what happens when a set ISN'T properly tested by the player base (Dual Pistols iirc was a case of this?)

    The Open Beta VIP Testing has been abused to be nothing but a sight-seeing, data-diving aesthetics trash-fest. It's OVERWHELMED by people wanting to SEE the shiny, and not make sure it's doing as well as it SHOULD be. That is the issue.

    Superficiality is winning, and it should be tied. Go look at the Beast Mastery thread. The Staff Fighting thread.

    Beast Mastery had ZERO posts about it's damage, until I stepped in. It had some survivability concerns (because of NInjas being what they are), but nobody cared about it's garbage damage performance.

    Staff Fighting is FORTY PAGES of complaining about the sound effects and the weapon models. MAYBE a couple of posts about the performance. MAYBE.

    This is ludicrous. This is not testing. This is just "SPOILERS YAY!"

    Quote:
    Originally Posted by Xyzor View Post
    I'm not saying the endgame performance wasn't tested, or even tested well, by a few people. My point was that there is a fundamental flaw in the way the Beta server is set up that limits the NUMBER of players who will be able to test endgame performance. Therefore, the available data for devs to examine to see if a set is under- or over-performing, is more limited and less likely to be used as a factor in determining necessary changes.

    I would be happy to test endgame level items, for example, but barely have time to lvl 50s on my live servers, let alone on the Beta. I play on Beta, but rarely get past the 30s. I suspect the majority of players on the Beta server are similar to me in their available playtime and speed of leveling.

    I'm not disagreeing with the more moderate parts of your argument. I agree that new sets should be in the same league as other sets, they shouldn't be vastly inferior or superior. What I disagree with is the 'sky is falling' argument that sub-par damage on a new set that is still fun and still effective (and has lots of other flexibility merits) will result in the utter annihilation of quality in the online gaming industry. We understand you feel strongly about this, and I, for one, respect that, but don't get Glenn Beck-y on us and tell us that unless we see it your way, the world is going to end.
    All I'm saying is, in regard to your last part? If aesthetics continue to be the driving concern over marketing in the gaming industry? The bubble will pop. It will not be pretty. This is a fact many, many economists who keep an eye on the industry have been saying WILL happen, and the effects ARE showing.

    And this could be a legitimate 'fear' for City of Heroes, if it begins to rely on the Market more and more. Aesthetics are a dangerous thing to rely on. But, is it as fearful as the rest of the gaming industry, primarily the Triple A market? No. But it IS why I have a hatred for superficiality trumping all else. It is why I personally go for performance before aesthetics in my testing. Why?

    Because a hundred people are talking about whiffle bat sounds. I'm being drowned out about performance.

    Sigh.
  6. Quote:
    Originally Posted by Xyzor View Post
    Wait, so every new set needs to be both the best looking, most fun and most mathematically awesome min/max set ever, or its not worth paying for? Is that seriously the standard we are 'trying' to enforce.
    The 'standard' should be 'competitive to the best'. That is all it needs to be. A new set should be 'competitive'. It does not have to 'win'. It does not have to 'lose'. It simply needs to be in the race. That is what I want, and what I feel should be strived for in testing. Competitiveness, not Outlier.

    It's almost like if you're seen asking for buffs, you obviously want an Overpowered Outlier. Ludicrous.

    Also, Staff was tested at 50 with the BEST IOs in the game (IE: PPM Procs off the market).

    200 DPS on a Scrapper.

    That's pathetic.

    Yes, it was the best chain, too. Yes, it was an overly impossibly expensive build. In fact, it's in this thread, even.
  7. Quote:
    Originally Posted by MajorPrankster View Post
    I almost spewed my coffee...

    Hyperbole much?

    You are taking love of the way this game looks and the fun it brings to destroying the entire gaming market? And that multi-billion dollar, highly profitable market is in a shambles?

    This game is for FUN. Not for proving one can out-smart the developers by finding the most mathematically perfect combo and leveraging it, even if one might define that as fun.

    Nowhere, in any post I have made, did I advocate a balance should not be sought for aesthetics and performance. However, given a choice, I find aesthetics to be more important for THIS game than top tier mathematical performance. This game is about comic books.

    If you want talk about performance, then we can go over to forums for the new FPS that just came out Thursday, which I have been playing on and off for 13 years in various incarnations.

    IMO, Reppu, you take all of this far too seriously and extrapolate conclusions that are way off base. This game is a casual MMO based on comics targeted mainly at people who want a break from games that require a 'hardcore' gaming outlook.
    There is no 'choice', which is why you argument fails to even stand on it's own two feet. If 'Beta Testers' would stop being lazy, sneak-peak only bumpkins and actually test performance, we wouldn't have to compromise. Do you disagree? I hope you don't.

    We honestly need to go back to a Closed Beta Test at this point, where a select few people are intelligently discussing BOTH aesthetics and performance. As it stands? It's largely, since the Open Beta started for VIPs, been aesthetics clamoring.

    So, yes. You're being blinded by superficiality because you've made a false perception of 'choice', and also have an opinion of 'it's City of Heroes it's kay if it's aesthetics only.'

    No. THAT is killing the gaming market. FAR too many people for FAR too long are 'if it looks good, it gets my money'! Enough is enough. Stop making compromises where they are not needed.

    Test both the aesthetics AND the performance. YOU are why compromises are made. Why should I care about aesthetics if you won't care about performance? Care for both and stop making a fake choice.
  8. Quote:
    Originally Posted by Tater Todd View Post
    Thanks Reppu. To bad Mids is still borked with StJ. I have a feeling though due to Crushing Uppercut and a few other powers StJ still pulls ahead. I just want to make sure because I'm not made out of (Money)Points.
    If you want performance, StJ is the way to go. Especially on a Scrapper. If you want style, well... both honestly ooze with it, so it really comes down to that concept.

    Again, pure performance it's StJ hands down for a Scrapper. StJ has a lot of room for growth, while Staff Fighting is as good as it's gonna get out of the box for Scrappers.
  9. Quote:
    Originally Posted by MajorPrankster View Post
    I am not supporting anything other than fun.

    It's fun to run around and kill pixels in CoH.

    As long as the set plays well enough to do that, then there is not a problem. Just because a set does not perform in the top tiers does not mean there is anything wrong.

    The forums, as always, screw these supposed performance issues drastically.

    Players like me play for relaxation and fun. As long as the performance is not so off kilter that one cannot make any headway at all (even a man-build or a non-pet MM can do that) a set is preforming well enough, even if that means some players won't like it.

    No different than the TW you like to promote as being 'the best'. It sucks. Completely sucks as far as I am concerned. It's no fun to play at all, to me.

    Aesthetics in this game will ALWAYS be more important to me and a number of players.

    Do I value performance? Yes. There are baselines that even I want to achieve because I want to be a Hero not a Sidekick (at least most of the time I have a character named 'Trusty Sidekick').

    But FUN is the biggest thing for me and aesthetics, ie. variety, adds to that far more than being able to kill pixels in the most mathematically efficient matter.

    So no, I won't shut up any more than you will.
    It's a shame you can't accept both matter equally. I can only hope this problematic mindset is eliminated one day. Superficiality is far too dominate in the gaming market these days. And part of the reason why the gaming market is also in such shambles.

    Enjoy your pointless destruction of that economy.
  10. Quote:
    Originally Posted by Tater Todd View Post
    Bah! I'm trying to decide should I buy StJ or Staff for a stalker...but I think StJ still comes out on top for stalkers no?
    In Single Target? Definitely. In AoE... honestly, Eye of the Storm is pretty average. It has a wider radius than Spinning Strike, but that's all it has going for it.
  11. Quote:
    Originally Posted by MajorPrankster View Post
    I am just happy I am not hung up on having the best possible mathematical killing beast so as to not be able to make interesting, fun characters.

    And I know that I am not alone.

    Staff looks and feels fun. The game IMO is about relaxing and having fun, not playing the most-est, best-est killing machine.

    I am well aware that playing the best machine is, in fact, what some find fun. Then find it and play it, please don't complain that every new set is not it.

    Neither one should take priority over the other. Kindly stop supporting this. I'm well aware it's 'your money', but you're part of the problem, and so is everyone else who shares this mentality. I was right on the 'money' (or the lack that I paid for it) on Beast Mastery being bought out for it's aesthetics, and then the unhappiness about it's performance becoming a quick issue.

    That was due to people like you being 'satisfied with aesthetics, performance is secondary'. Enough is enough.
  12. So, in that regard, every other Resistance set not Invulnerability is also weak and needs have it's weaknesses shored up?

    Dark Armor has a KB Hole, but has the best heal in the game... and is extremely endurance inefficient with SOs.

    Electric Armor's heal has a massive cooldown, but otherwise has no status holes. Just, it IS technically less survivable at SO levels.

    Invuln's heal is an even longer cooldown, but it has no status holes + invincibility.

    I don't get how people can talk down FA as a paper-thin set, when in reality it's S/L is right up there with Dark and Elec, and has arguably the better heal of the group at SO levels.
  13. Titan Weapons has one major advantage in that regard; it's VERY reliable knockdown. It is actually, from personal experience, able to 100-0 Lockdown Knockdown spawns. I've done it multiple times, to the point... I got sick and tired of how cheesy the set was. I'm not sure if you've had the same experience (be it level 50 TW or knowing how to do that?), but it's insane.

    Titan Weapons versatility could arguably be how reliable it's knockdown can be. And it makes /Fiery Aura a lot more survivable and reliable as a result.

    This... is suggesting Fiery Aura is a weak survivability set, which alone I've argued. Great Resistances, one of the best heals in the game? It's quite durable, more so then people say.

    All things said, don't underestimate Titan Weapons 'secondary' effect, which is very reliable and it sacrifices no damage for.
  14. Suggesting Staff/Fiery Aura could take that any better?
  15. Versatility is good, and I won't deny it. The Endurance Discount is pretty good, although there's not many reasons not to run the Damage Increase, especially on a Scrapper.

    But you may need to sometimes. Versatility is good.

    You said this..

    Quote:
    I was pretty worried that street justice and particularly titan weapons were too strong. Titan weapons probably is too strong. My concerns have mostly been allayed by reality: where's the overwhelming TW majority? It lasted for the same amount of time that any new set craze does and now we're back to the status quo: most brutes are SS, TW is in there with "the rest." Does it matter if it's unbalanced if it isn't overrepresented?
    I can answer this: TW/Fire is only a bit better than SS/Fire in terms of speed. It's not ENOUGH to warrant the re-leveling, re-trialing, and re-IOing. That is why you do not see it as often. IS there a difference? Very much so! Is it enough to bother with? Not to most people who are comfortable.

    You said this...

    Quote:
    Speaking of reliable secondary effects, let's look at katana and TW again. "TW makes katana look like junk," you may say, "it even appropriates its previously special trick of having a defense buff!" Yes and no. Defensive sweep is less plausible to fit into a good attack chain than divine avalanche. It has abysmal DPA if you use it to build momentum, but if you use it when you have momentum you're basically wasting a big chunk of your momentum. It is not desirable. Assuming the GC-GD-GC-SD chain, just replace one of the GCs with DA: the chain is fine, no annoyance incurred. More tellingly, though, DS simply has a much smaller defense buff than DA does. What that says to me is that the devs actually spent quite a bit of time working on the balance of a set that raised the eyebrows of many, myself included, with respect to the fact that it was pay-for.
    Using Divine Avalanche isn't worthwhile either. It's a big DPA loss for both sets to use those powers. You know this. It's definitely not worth doing unless you absolutely need that defense.

    The same for DS. Same thing.

    All in All, Staff has it's versatility, but is that a 'good' thing for what it trades? I don't agree off the bat, truth be told. But time will tell.

    ... and we all know Stalkers got the better version. Form of the Body PLUS Build Up!
  16. City of Villains was always the biggest mistake of City of Heroes, anyway. It really needs to be phased out.

    What? It was.
  17. A single AT is not a whole new wire frame for every single power set in the game. You know that.
  18. City of Data + Stalkers = Confusing?
  19. Quote:
    Originally Posted by Draeth Darkstar View Post
    That quote was in response to Bad_Influence's ramblings about rainbow booby dog girls.

    The ability to play as an animal in combat wouldn't give fetishists anything they don't already have for the purpose of roleplaying. You can already turn into a coyote, and soon, a panther, you just can't fight as an animal.
    Fair enough. Still, though; would it be popular enough to warrant all that frame work? Definitely not.
  20. Quote:
    Originally Posted by Draeth Darkstar View Post
    Edit: P.S. a giant boobed doggy lady with rainbow furr is already completely possible with the costume generator, so that, also, is a bad argument.
    And that's justification for this? No. No. A thousand times no.

    Keep it to Life of Second Fetishes, people. As much as I liked Krypto, he was still just a poor attempt to appeal to a younger generation.

    And I really don't want more four-legged PCs in Pocket D >_>
  21. Quote:
    Originally Posted by Oliin View Post
    So you're saying you would prefer that they actively design things to have power creep then?
    Yes. As unfortunate as it is, they're never going to nerf Titan Weapons or Street Justice. Our only alternative is to push toward that as, the unfortunate, new balance point. At the very least 'competitive'.

    When you have a power creep, the level of 'average' shifts. A set like Katana, which use to be considered Good to Great, fell to Average. This? Is a problem, but you can't fix it easily. Do you nerf Titan Weapons and Street Justice? Do you buff EVERYTHING else?

    If Paragon wants to sell sets, with the power creep THEY made, they need to acknowledge that. Staff Fighting, even if it's design was to be average, it fails to keep up with core melee set design. It's not offering a single powerful attack.

    A set like Mace is Heavy AoE, with Average ST, and then has Clobber as a 'carry power'. We can compare Staff to this.

    Staff has Heavy AoE, Average ST... and then no Clobber. What does it get? Some secondary effects that are kind of 'there'? It's Fire Blast Syndrome. Secondary Effects are rarely worth damage.

    So, what do you do? What would YOU do?
  22. Please stop the animal abuse, even if it's a dead animal.
  23. This doesn't make Staff good, mind. Although it'll have AoE Each most stalker Primaries lack, it won't be anywhere near KM, DB, or StJ's ST. Arguably ELM's ST either, since ELM has actually Above Average ST attacks, and then AS.

    Yeah. I think Staff Fighting may be a skip for me the more I think about it. Once again, Open Beta screwed a power set over. Much like Beast Mastery, all people cared about was the flashiness, not the performance.
  24. Sadly, Staff is just a bunch of Average Attacks, made up slightly by having larger-than-average AoEs. However, Titan Weapons really blows it out of the water in every single field, hands down. It's a shame the Beta Testing for Staff was also more focused on the visuals (or sounds, in this case) and did not point out Staff was missing a general Melee Power Set Rule of having one supremely powerful attack if the set is designed around average.

    Not really sure what Staff's niche is, if it even has one. Doesn't seem like it does. Titan Weapons AoEs better, and so does ELM. Titan Weapons, StJ, Dual Blades, MA, and KM ST better.

    I guess it's 'average'. Not good for this day and age of power creep.