Reppu

Legend
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  1. Quote:
    Originally Posted by _Klaw_ View Post
    Save some money.
    Don't tease meeeee

    ;_;
  2. Quote:
    Originally Posted by Mokalus View Post
    I'm hoping it will be part of the upcoming Tsoo costume pack, which I just made up. But yeah, I need that naginata for my staff character too.
    One can hope :<
  3. I didn't get my Naginata that I requested during the Pummit. The Tsoo in DA got it instead.

    I'm sad.
  4. Quote:
    Originally Posted by Zyphoid View Post
    Honest question here, do you guys ever play a set just because it is fun? Or is it always about the numbers? I have a lvl 50 incarnate TW/EA brute and while powerful, it is boring as watching paint dry compared to the fast pace of staff fighting.

    Best attack chain? What ever is fun for me at the time.

    In the end concepts are what make me play my characters. If I come up with a concept that I love, and attach it to a power set that fits. Then I am having fun and the character gets played.

    I guess the numbers are fun for some people, but I just am not one of them. /SD is suppose to be mana from heaven for scrappers, and I can't stand the set. It is just not fun for me.

    Just wanted to throw that out there. Tomorrow I will be having FUN playing my new staff/ea scrapper on live.
    Nope. As Dread put it, Effectiveness >= Fun.
  5. Quote:
    Originally Posted by Granite Agent View Post
    Honestly it probably beats StJ on AOE -- Staff gets both Guarded Spin (a decent to good cone) and EotS. The radius on Spinning Strike is kind of lame, and hitting more than 2-3 mobs with Sweeping Cross is really hard. It's like StJ has 1.5 AOEs and Staff has probably a solid 2. StJ was really on seen as "good AOE" because it didn't loose any in the port to Stalkers.
    That, and Spinning Strike hits like a truck. EotS is... average. Arguably below average. It's slow, it's damage doesn't really keep up, you'll never Perfection it unless you're a Tanker.

    Guarded Spin is basically your main AoE, but it's a cone so it takes some positioning. SF's AoE is only noteworthy for it's Radius.
  6. Quote:
    Originally Posted by Microcosm View Post
    MB>PS>AS>SS is indeed the top, though not by much.

    I am confused by your statement about keeping the -res perma; if the proc were perma you would multiply your final damage by 1.2 (after enhancements and other procs).
    That means, being lucky enough to keep at least one -20% Resistance Proc up on all times. Since it's a 20% chance to proc with a 10.5 duration, while not impossible? Also not entirely likely.

    That said, yeah. I didn't think GS was worth it, even with a -RES proc of it's own. While -40% sounds good, the trade off didn't seem worth it.

    That and PS has one of the best animations of the lot.

    Quote:
    Originally Posted by Granite Agent View Post
    I'd be curious "how much" better especially compared to MB>SR>AS>SS which I'm guessing is next best? (If not, what is?).

    I ask because making room for both MB and PS in a build seems tight, whereas taking only MB would leave room for SR/GS/EotS/SS with not as many compromises (esp on my builds above).

    I figure MB>SR might be OK because you get a higher DPA attack in SR plus also you get to slot the Apocalypse Proc and a 2nd damage proc in SR (vs with MB>PS, where the Heca purple proc is already probably loaded into SS and thus the MB/PS/AS/SS chain doesn't get another purple proc).
    It's the speed.

    When you get down to it, AS and PS are where you're getting most of your mileage, and then the forced crits (and likely crits) of SS. SR is simply 'there', but it's also almost twice as slow as MB.

    That means, in comparison to MB, you're waiting twice as long, in respect, to get to your Bread and Butters. That is why I think MB is superior to SR; SR has a little higher DPA (about 10 base?) and a superior proc for certain, but with twice the animation time.

    MB also helps make up with it if you Heel Proc it. All in all, from an aesthetics point of view, I like this more.

    A standard swipe, a fancy overhead smash, a... 'thrust' from AS, and then the coup de grace. It 'flows' better than the wind up of SR.
  7. I'm willing to believe (And will likely run) MB > PS > AS > SS. I'm not sure MB > GS > AS > SS is good enough to warrant it.

    The singular -20% Proc is worth about... 4-5% damage overall. That is, MB > PS > AS > SS would be slightly better than PS > SR > AS > SS.

    Or was it 14%? ugh. I can't remember. And that's if you keep the -20% perma, which is probably only really possible with both procs.

    If you get lucky with MB on MB > PS > AS > SS, it's no doubt better (due to overall damage and speed) than PS > SR > AS > SS.

    But unless you get extremely lucky with first-rotation double procs with MB > GS > AS > SS, I don't see it beating MB > PS > AS > SS (Also since GR is quite a bit slower than PS, and does roughly half it's base damage. Even with a -20% Res Proc, that is something to consider.)

    Someone who actually bothers with the -RES proc averages can confirm or deny that.
  8. Maybe if the Pet AI is ever fixed. And all of the mechanics of the Mastermind AT are fixed.

    And maybe when hell freezes over!
  9. Quote:
    Originally Posted by Moonlighter View Post
    Wait, why are we saying Street Fighting is too good? It's almost exactly balanced with my Martial Arts. Maybe a touch better AoE at the cost of the rogue combo point system, which I consider a disad.
    We're saying it's not. Quite the opposite.
  10. Quote:
    Originally Posted by Tater Todd View Post
    >_> you guys should try it out with a stalker...what? <_<
    Still worse than Dual Blades for ST and AoE.

    StJ for ST and I'm willing to argue AoE because Eye of the Storm isn't anything but Radius.

    ELM for ST and AoE (Yeah, ELM got a huge spike due to the AS change, since it was Above Average/Good ST with no Power Hitter. It got a Power Hitter).

    Worse ST than MA, but has AoE so that's fair.

    Worse ST and AoE than Kinetic Melee.

    And that's it for Top Tier.
  11. Shut up I do what I want.

    Ugh. I'm not that good at math to determine the average damage gained per upkeep as well as what to do when it doesn't proc because they WON'T always proc and waaaaah.

    I refuse. Someone else do it!
  12. I already explained that and am not explaining it again >_>

    Anyway, I'm gonna do some number crunching and seeing if relying on -RES Procs is more efficient considering the DPA disparity.
  13. This is painful.

    Okay. We can't back to back ATE Proc. We know that's impossible, unless you horribly drag your chain out. So, what we're both saying is, you can only proc every other chain. That is, your first rotation procs, your second rotation can't proc due to the cooldown, your third rotation can proc, your fourth rotation can't proc due to the cooldown, your fifth rotation can proc...

    And so on and so on. Correct?
  14. It's a communication error. Don't worry about it. When I say First > Third > Fifth, that isn't even remotely suggesting No Proc > Proc > No Proc.

    When I said 'every third chain', that means the next proc is always on your third chain, from the first.

    It's just communication semantics. We were talking about the same thing, just using different definitions.
  15. Quote:
    Originally Posted by PleaseRecycle View Post
    Shouldn't your goal be every second rotation, assuming the chain took exactly five seconds? You can't make assassin's strike recharge in the three and a third seconds you'd need for ten seconds to be optimal.
    I don't think we're having proper communication. Let's use...

    PS-SR-AS-SS for example. This chain, after SS, is NOT ten seconds long. As such, the second AS after the first is not capable of proccing the Stalker ATE. Neither are any of the other posts. You need 10 seconds to pass between AS to allow the 'proc' to 'cooldown'.

    Since that would stupidly inefficient, your goal in a rotation is to have AS proc the ATE proc every >third< rotation. That is, First > Third > Fifth, and so on.

    The question remains:

    PS-SR-AS-SS is capable of Every Third Rotation Procs.

    MB-GS-AS-SS
    MB-PS-AS-SS
    PS-GS-AS-SS
    MB-SR-AS-SS
    SR-GS-AS-SS

    Are these?

    Keep in mind, the faster an attack cooldowns, the less likely it will be to also proc Focus.
  16. Quote:
    Originally Posted by PleaseRecycle View Post
    All of those chains involve sky splitter. Therefore, all of those chains give AS more than five seconds to recharge. None of them give it ten seconds because that would be a crappy chain. Maybe I didn't understand the question?
    The ATE proc has a ten second inherent cooldown. Your goal is for a proc every third rotation, seeing as it's impossible to do it every rotation. The 'question' is, as it were; are you capable of proccing the Stalker ATE proc every third rotation?
  17. Quote:
    Originally Posted by Microcosm View Post
    Lol, there are five chains better than that one for stalkers.

    MB-GS-AS-SS
    MB-PS-AS-SS
    PS-GS-AS-SS
    MB-SR-AS-SS
    SR-GS-AS-SS

    With appropriate -res procs where possible.
    Are these chains sustainable with the 10 second internal cooldown on the Stalker ATE Proc? I can confirm for a fact PS > SR > AS > SS is able to confirm AS procs every first, third, fifth, etc rotation.

    If a chain is too fast and you have to put off your 100% Crit SS longer than a third rotation, I'm willing to argue your chains are inferior.
  18. Quote:
    Originally Posted by Microcosm View Post
    Dread shinobi's staff fighter was a brute, not a scrapper. While not comparable to ss/fire or a TW, that is not far from average for a brute. Also, PS>SR>AS>SS is not the top chain at all.

    I would try to keep Power Sink.
    Pssst. You should share the 'best chain' then if you know what's better.
  19. Quote:
    Originally Posted by Xyzor View Post
    You are dead to me.
    Correction: Hated the prequels.
  20. Quote:
    Originally Posted by Lightslinger View Post
    I pretty much agreed with you on the point that style isn't all that matters. I just also added that both style and DPS are important to balance. I also mocked a few things you said, there is that.

    Also, speaking in absolutes doesn't make you arrogant, it makes you a Sith. Not sure what you mean by that.
    Pretty sure the Sith were oozing with arrogance! Or were they conceited?

    ... I hated Star Wars.

    Either way, you were mocking and that wasn't needed. You could have done with out it, and everything would have been better. Either way, moving on, I say.


    AND BOTH OF YOU AND YOUR BROOT OBSESSION!

    Blasphemy.
  21. Well, speaking in absolutes is self-importance, no?

    Semantics!
  22. You did. You spoke in absolutes. That's arrogance.

    Even I left room for error on my half. You didn't.

    Arrogance.
  23. ... I wonder if I can improve this.

    /em Crack Knuckles.
  24. Quote:
    Originally Posted by Lightslinger View Post
    I love the fact that you think Beast Mastery is underperforming because you didn't get enough time to beta, narcissist much?

    Players, in all betas have given tons of constructive criticism, but due to scheduling constraints the devs can't always give them the attention they need. You cite Dual Pistols as evidence of this. Many, many players pointed out DP's deficincies, from the overt style to the damage. The devs have heard this and plan to someday look into it.

    Style and performance are both equally important to a new powerset, arguing for an improvement to either is fine, but declaring that all other players are sabotaging the entire game industry while you stand alone in the gap is pretty funny, so please continue.
    See? This is pretty arrogant.